Files
gamemanager/lib/screens/servers_screen.dart
T
neckfireandClaude Opus 4.8 fb4ab95f13
Build APK / build (push) Successful in 2m49s
feat(ui): la carte reprend l'image importée en fond (voile pour lisibilité)
- ServerCard: fond = image (MemoryImage) + scrim dégradé si présente, sinon
  dégradé thématique ; vignette d'icône masquée quand image de fond.
- servers_screen: fetch des bytes image (cache par id, vidé au refresh) → passe
  à la carte ; plus de FutureBuilder iconUrl inutile.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-13 13:00:10 +02:00

219 lines
6.5 KiB
Dart

import 'dart:typed_data';
import 'package:flutter/material.dart';
import '../models.dart';
import '../services/api_service.dart';
import '../services/auth_service.dart';
import '../services/update_service.dart';
import '../widgets/server_card.dart';
import 'server_detail_screen.dart';
import 'settings_screen.dart';
class ServersScreen extends StatefulWidget {
const ServersScreen({
super.key,
required this.auth,
required this.api,
required this.onLoggedOut,
});
final AuthService auth;
final ApiService api;
final VoidCallback onLoggedOut;
@override
State<ServersScreen> createState() => _ServersScreenState();
}
class _ServersScreenState extends State<ServersScreen> {
List<GameServer>? _servers;
String? _error;
final _busy = <String>{};
final _imgCache = <String, Uint8List?>{};
Future<Uint8List?> _image(GameServer s) async {
if (!s.hasImage) return null;
if (_imgCache.containsKey(s.id)) return _imgCache[s.id];
final b = await widget.api.imageBytes(s.id).catchError((_) => null);
_imgCache[s.id] = b;
return b;
}
@override
void initState() {
super.initState();
_refresh();
_checkUpdate();
}
Future<void> _refresh() async {
try {
final servers = await widget.api.servers();
if (mounted) setState(() {
_servers = servers;
_error = null;
_imgCache.clear(); // recharge les images (elles ont pu changer)
});
} on UnauthorizedException {
await widget.auth.logout();
widget.onLoggedOut();
} catch (e) {
if (mounted) setState(() => _error = '$e');
}
}
Future<void> _toggle(GameServer s) async {
setState(() => _busy.add(s.id));
try {
s.isUp ? await widget.api.stop(s.id) : await widget.api.start(s.id);
await Future.delayed(const Duration(seconds: 2));
await _refresh();
} catch (e) {
if (mounted) {
ScaffoldMessenger.of(context).showSnackBar(SnackBar(content: Text('$e')));
}
} finally {
if (mounted) setState(() => _busy.remove(s.id));
}
}
Future<void> _checkUpdate() async {
final info = await UpdateService(widget.api.baseUrl).check();
if (info == null || !mounted) return;
final go = await showDialog<bool>(
context: context,
builder: (ctx) => AlertDialog(
title: Text('Mise à jour ${info.version}'),
content: Text(info.notes.isEmpty ? 'Une nouvelle version est disponible.' : info.notes),
actions: [
TextButton(onPressed: () => Navigator.pop(ctx, false), child: const Text('Plus tard')),
FilledButton(onPressed: () => Navigator.pop(ctx, true), child: const Text('Installer')),
],
),
);
if (go != true || !mounted) return;
final progress = ValueNotifier<double?>(0);
showDialog(
context: context,
barrierDismissible: false,
builder: (_) => AlertDialog(
title: const Text('Téléchargement…'),
content: ValueListenableBuilder<double?>(
valueListenable: progress,
builder: (_, p, __) => Column(
mainAxisSize: MainAxisSize.min,
children: [
LinearProgressIndicator(value: p),
const SizedBox(height: 10),
Text(p == null ? '' : '${(p * 100).round()} %'),
],
),
),
),
);
final ok = await UpdateService(widget.api.baseUrl)
.apply(info, onProgress: (p) => progress.value = p);
if (mounted) Navigator.of(context, rootNavigator: true).pop(); // ferme la progression
if (mounted && !ok) {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text('Mise à jour impossible.')),
);
}
}
Future<void> _openDetail(GameServer s) async {
await Navigator.push(context,
MaterialPageRoute(builder: (_) => ServerDetailScreen(server: s, api: widget.api)));
_refresh();
}
Future<void> _openSettings() async {
await Navigator.push(context,
MaterialPageRoute(builder: (_) => SettingsScreen(api: widget.api)));
_refresh();
}
Future<void> _logout() async {
await widget.auth.logout();
widget.onLoggedOut();
}
@override
Widget build(BuildContext context) {
return DefaultTabController(
length: 2,
child: Scaffold(
appBar: AppBar(
title: const Text('Serveurs'),
actions: [
IconButton(onPressed: _openSettings, icon: const Icon(Icons.settings_outlined)),
IconButton(onPressed: _logout, icon: const Icon(Icons.logout)),
],
bottom: const TabBar(
tabs: [
Tab(icon: Icon(Icons.public), text: 'Production'),
Tab(icon: Icon(Icons.science_outlined), text: 'Preprod'),
],
),
),
body: _buildBody(),
),
);
}
Widget _buildBody() {
if (_error != null && _servers == null) {
return ListView(children: [
const SizedBox(height: 120),
Icon(Icons.cloud_off, size: 60, color: Theme.of(context).colorScheme.outline),
const SizedBox(height: 12),
Center(child: Text('Connexion à l\'API impossible.\n$_error', textAlign: TextAlign.center)),
const SizedBox(height: 12),
Center(child: FilledButton(onPressed: _refresh, child: const Text('Réessayer'))),
]);
}
if (_servers == null) {
return const Center(child: CircularProgressIndicator());
}
final prod = _servers!.where((s) => !s.isPreprod).toList();
final preprod = _servers!.where((s) => s.isPreprod).toList();
return TabBarView(
children: [_envList(prod), _envList(preprod)],
);
}
Widget _envList(List<GameServer> list) {
return RefreshIndicator(
onRefresh: _refresh,
child: list.isEmpty
? ListView(children: const [
SizedBox(height: 120),
Center(child: Text('Aucun serveur dans cet environnement.')),
])
: ListView(
padding: const EdgeInsets.fromLTRB(16, 12, 16, 24),
children: list.map(_card).toList(),
),
);
}
Widget _card(GameServer s) => Padding(
padding: const EdgeInsets.only(bottom: 14),
child: FutureBuilder<Uint8List?>(
future: _image(s),
builder: (_, snap) => ServerCard(
server: s,
iconUrl: '',
imageBytes: snap.data,
busy: _busy.contains(s.id),
onToggle: () => _toggle(s),
onTap: () => _openDetail(s),
),
),
);
}