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neckfire
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the-cycle
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game-server.yml
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feat(netcode): chiffrement AES-256-ECB conforme FAESHandlerComponent d'UE
#86
:
Commit
c2a63c6fe1
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neckfire
game-server
2026-07-16 22:50:04 +00:00
23s
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docs(netcode): VERDICT — le client n'entame jamais son handshake DTLS (résolution de clé côté client), mur dur indépendant du serveur
#85
:
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6b3a4057be
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neckfire
game-server
2026-07-16 22:17:30 +00:00
17s
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feat(netcode): flux DTLS conforme UE — EncryptionAck seul + accept, Challenge différé
#84
:
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c6511dd046
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neckfire
game-server
2026-07-16 22:14:18 +00:00
23s
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docs(netcode): findings AES-GCM — le client ferme systématiquement (plaintext bClose) après notre réponse au Hello ; pistes restantes
#83
:
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cc392238f7
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neckfire
game-server
2026-07-16 21:58:33 +00:00
16s
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fix(netcode): Incoming en sens inverse d'Outgoing (couche chiffrement externe retirée en premier)
#82
:
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9cb15ad9e2
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neckfire
game-server
2026-07-16 21:54:18 +00:00
22s
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feat(netcode): chiffrement AES-256-GCM keyé par la PSK (piste retenue)
#81
:
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5c81fba79c
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neckfire
game-server
2026-07-16 21:47:25 +00:00
21s
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docs(netcode): findings test live — client ferme après EncryptionAck (attend voie serveur chiffrée) + crash ConditionalCleanUp
#80
:
Commit
a3dc1e8543
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neckfire
game-server
2026-07-16 21:38:30 +00:00
16s
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test(dtls): EncryptionAck sans activer DTLS — le client continue le login EN CLAIR après l'ack (observé live)
#79
:
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7e34c61b2a
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neckfire
game-server
2026-07-16 21:33:58 +00:00
21s
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debug(dtls): log en tête d'Incoming (état de la garde active/transport/failed)
#78
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e397541418
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neckfire
game-server
2026-07-16 21:29:05 +00:00
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debug(dtls): logs Incoming/Outgoing (voir ce que reçoit le serveur après EncryptionAck)
#77
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3e47b0680c
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game-server
2026-07-16 21:24:59 +00:00
21s
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docs(netcode): mur DTLS franchi côté serveur + boucle d'itération live
#76
:
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a21ac4d0e4
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neckfire
game-server
2026-07-16 21:08:02 +00:00
14s
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feat(netcode): serveur DTLS-PSK (côté serveur) — franchit le mur du chiffrement
#75
:
Commit
36122578a3
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neckfire
game-server
2026-07-16 21:06:41 +00:00
21s
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game-server: catch-all request capture for squad-invite RE
#72
:
Commit
f9c44a89b3
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neckfire
game-server
2026-07-16 08:36:07 +00:00
25s
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docs(game-server): study PlayFab Groups/Party emulation for squad invites
#71
:
Commit
4ec54f894b
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neckfire
game-server
2026-07-16 08:29:19 +00:00
18s
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Merge pull request 'chore(game-server): merge main (emulator fixes: contracts, shop, fortuna, friends, admin, presence)' (
#16
) from main into game-server
#70
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Commit
f7048ff173
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neckfire
game-server
2026-07-16 08:25:55 +00:00
26s
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gameserver: consolidate netcode R&D — remove diag spam, document DTLS-PSK wall
#45
:
Commit
f0343bc1ea
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neckfire
game-server
2026-07-14 23:13:26 +00:00
21s
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gameserver: skip encryption on Hello (try plaintext challenge)
#44
:
Commit
ba9976c5b6
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neckfire
game-server
2026-07-14 18:54:26 +00:00
19s
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gameserver: consume Cycle's extra header bit -> bunches align (NMT_Hello parses)
#43
:
Commit
fb73038901
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neckfire
game-server
2026-07-14 18:50:44 +00:00
23s
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gameserver: dump full packet bits (512) to decode NMT_Hello netver
#42
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Commit
629e8a4c31
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neckfire
game-server
2026-07-14 18:29:35 +00:00
18s
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gameserver: dump raw packet bit-stream for hand-decode
#41
:
Commit
1691af4be6
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neckfire
game-server
2026-07-14 17:54:12 +00:00
18s
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gameserver: bit-position diagnostics in ReceivedPacket (header + bunch flags)
#40
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Commit
b1386bef56
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neckfire
game-server
2026-07-14 17:42:02 +00:00
18s
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fix(game-server): survive bad-packet exceptions in tick loop
#39
:
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71aca5e3d0
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neckfire
game-server
2026-07-14 17:30:32 +00:00
18s
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fix(game-server): don't crash on malformed bunch channel index
#38
:
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4d2280f8ab
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neckfire
game-server
2026-07-14 17:27:14 +00:00
17s
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fix(game-server): adopt client packet sequences on first packet
#37
:
Commit
1caa46f846
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neckfire
game-server
2026-07-14 17:22:11 +00:00
16s
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diag(game-server): log packet sequence mismatch (post-handshake)
#36
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9092dda950
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game-server
2026-07-14 17:09:19 +00:00
21s
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diag(game-server): log connectionless handshake (challenge/response)
#35
:
Commit
6ccad507a8
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neckfire
game-server
2026-07-14 17:00:37 +00:00
16s
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diag(game-server): log stateless handshake packet size vs expected
#34
:
Commit
f4d1757840
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neckfire
game-server
2026-07-14 16:53:12 +00:00
15s
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feat(game-server): scaffold dedicated server toward player join
#32
:
Commit
9749828af8
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game-server
2026-07-14 16:30:32 +00:00
17s
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