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neckfire/the-cycle
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game-server.yml
28 workflow runs
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All branches game-server main master preprod
feat(netcode): chiffrement AES-256-ECB conforme FAESHandlerComponent d'UE
#86:Commit c2a63c6fe1 pushed by neckfire
game-server
2026-07-16 22:50:04 +00:00
23s
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docs(netcode): VERDICT — le client n'entame jamais son handshake DTLS (résolution de clé côté client), mur dur indépendant du serveur
#85:Commit 6b3a4057be pushed by neckfire
game-server
2026-07-16 22:17:30 +00:00
17s
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feat(netcode): flux DTLS conforme UE — EncryptionAck seul + accept, Challenge différé
#84:Commit c6511dd046 pushed by neckfire
game-server
2026-07-16 22:14:18 +00:00
23s
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docs(netcode): findings AES-GCM — le client ferme systématiquement (plaintext bClose) après notre réponse au Hello ; pistes restantes
#83:Commit cc392238f7 pushed by neckfire
game-server
2026-07-16 21:58:33 +00:00
16s
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fix(netcode): Incoming en sens inverse d'Outgoing (couche chiffrement externe retirée en premier)
#82:Commit 9cb15ad9e2 pushed by neckfire
game-server
2026-07-16 21:54:18 +00:00
22s
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feat(netcode): chiffrement AES-256-GCM keyé par la PSK (piste retenue)
#81:Commit 5c81fba79c pushed by neckfire
game-server
2026-07-16 21:47:25 +00:00
21s
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docs(netcode): findings test live — client ferme après EncryptionAck (attend voie serveur chiffrée) + crash ConditionalCleanUp
#80:Commit a3dc1e8543 pushed by neckfire
game-server
2026-07-16 21:38:30 +00:00
16s
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test(dtls): EncryptionAck sans activer DTLS — le client continue le login EN CLAIR après l'ack (observé live)
#79:Commit 7e34c61b2a pushed by neckfire
game-server
2026-07-16 21:33:58 +00:00
21s
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debug(dtls): log en tête d'Incoming (état de la garde active/transport/failed)
#78:Commit e397541418 pushed by neckfire
game-server
2026-07-16 21:29:05 +00:00
22s
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debug(dtls): logs Incoming/Outgoing (voir ce que reçoit le serveur après EncryptionAck)
#77:Commit 3e47b0680c pushed by neckfire
game-server
2026-07-16 21:24:59 +00:00
21s
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docs(netcode): mur DTLS franchi côté serveur + boucle d'itération live
#76:Commit a21ac4d0e4 pushed by neckfire
game-server
2026-07-16 21:08:02 +00:00
14s
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feat(netcode): serveur DTLS-PSK (côté serveur) — franchit le mur du chiffrement
#75:Commit 36122578a3 pushed by neckfire
game-server
2026-07-16 21:06:41 +00:00
21s
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game-server: catch-all request capture for squad-invite RE
#72:Commit f9c44a89b3 pushed by neckfire
game-server
2026-07-16 08:36:07 +00:00
25s
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docs(game-server): study PlayFab Groups/Party emulation for squad invites
#71:Commit 4ec54f894b pushed by neckfire
game-server
2026-07-16 08:29:19 +00:00
18s
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Merge pull request 'chore(game-server): merge main (emulator fixes: contracts, shop, fortuna, friends, admin, presence)' (#16) from main into game-server
#70:Commit f7048ff173 pushed by neckfire
game-server
2026-07-16 08:25:55 +00:00
26s
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gameserver: consolidate netcode R&D — remove diag spam, document DTLS-PSK wall
#45:Commit f0343bc1ea pushed by neckfire
game-server
2026-07-14 23:13:26 +00:00
21s
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gameserver: skip encryption on Hello (try plaintext challenge)
#44:Commit ba9976c5b6 pushed by neckfire
game-server
2026-07-14 18:54:26 +00:00
19s
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gameserver: consume Cycle's extra header bit -> bunches align (NMT_Hello parses)
#43:Commit fb73038901 pushed by neckfire
game-server
2026-07-14 18:50:44 +00:00
23s
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gameserver: dump full packet bits (512) to decode NMT_Hello netver
#42:Commit 629e8a4c31 pushed by neckfire
game-server
2026-07-14 18:29:35 +00:00
18s
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gameserver: dump raw packet bit-stream for hand-decode
#41:Commit 1691af4be6 pushed by neckfire
game-server
2026-07-14 17:54:12 +00:00
18s
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gameserver: bit-position diagnostics in ReceivedPacket (header + bunch flags)
#40:Commit b1386bef56 pushed by neckfire
game-server
2026-07-14 17:42:02 +00:00
18s
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fix(game-server): survive bad-packet exceptions in tick loop
#39:Commit 71aca5e3d0 pushed by neckfire
game-server
2026-07-14 17:30:32 +00:00
18s
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fix(game-server): don't crash on malformed bunch channel index
#38:Commit 4d2280f8ab pushed by neckfire
game-server
2026-07-14 17:27:14 +00:00
17s
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fix(game-server): adopt client packet sequences on first packet
#37:Commit 1caa46f846 pushed by neckfire
game-server
2026-07-14 17:22:11 +00:00
16s
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diag(game-server): log packet sequence mismatch (post-handshake)
#36:Commit 9092dda950 pushed by neckfire
game-server
2026-07-14 17:09:19 +00:00
21s
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diag(game-server): log connectionless handshake (challenge/response)
#35:Commit 6ccad507a8 pushed by neckfire
game-server
2026-07-14 17:00:37 +00:00
16s
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diag(game-server): log stateless handshake packet size vs expected
#34:Commit f4d1757840 pushed by neckfire
game-server
2026-07-14 16:53:12 +00:00
15s
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feat(game-server): scaffold dedicated server toward player join
#32:Commit 9749828af8 pushed by neckfire
game-server
2026-07-14 16:30:32 +00:00
17s
View workflow file
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game-server.yml
main
main
game-server
master
preprod
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