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the-cycle
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game-server.yml
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game-server
main
master
preprod
feat: resolve player display names from Steam persona (Steam Web API)
Build & Deploy #56
:
Commit
4614b135a1
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neckfire
preprod
2026-07-15 08:26:36 +00:00
42s
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Merge pull request 'Back-office admin /admin (LAN-only)' (
#8
) from preprod into main
Build & Deploy #55
:
Commit
03048b793d
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neckfire
main
2026-07-15 07:57:49 +00:00
33s
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feat(admin): read-only back-office at /admin (LAN-only)
Build & Deploy #54
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Commit
b8d023b02a
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neckfire
preprod
2026-07-15 07:57:15 +00:00
38s
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Merge pull request 'Audit léger: stats carrière, présence amis, AddGenericId' (
#7
) from preprod into main
Build & Deploy #53
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1d9cf795dd
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main
2026-07-15 07:04:02 +00:00
27s
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fix(audit léger): stats carrière, présence amis, AddGenericId
Build & Deploy #52
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Commit
0a68a97291
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neckfire
preprod
2026-07-15 07:03:34 +00:00
43s
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Merge pull request 'Audit fixes: Fortuna pass level, rename persist, loadout & craft-timer' (
#6
) from preprod into main
Build & Deploy #51
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Commit
7dbab1aab8
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main
2026-07-15 00:57:59 +00:00
26s
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fix(audit): Fortuna pass level, display-name persist, loadout & craft-timer queries
Build & Deploy #50
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Commit
1b4c1b2606
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preprod
2026-07-15 00:57:33 +00:00
39s
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Merge pull request 'Fix critique: achats bloqués (sentinelle ContractLockPurchase None)' (
#5
) from preprod into main
Build & Deploy #49
:
Commit
078d2f80be
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main
2026-07-15 00:16:16 +00:00
25s
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fix(shop): don't treat ContractLockPurchase sentinel 'None' as a real lock
Build & Deploy #48
:
Commit
14ab3267f4
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preprod
2026-07-15 00:15:51 +00:00
34s
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Merge pull request 'Promotion: fix sauvegarde des missions en zone (raid client-hosted)' (
#4
) from preprod into main
Build & Deploy #47
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Commit
c986a98471
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neckfire
main
2026-07-14 23:59:26 +00:00
24s
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fix(contracts): persist raid-zone objective progress (client-hosted raids)
Build & Deploy #46
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Commit
dc34233e40
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preprod
2026-07-14 23:55:06 +00:00
36s
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gameserver: consolidate netcode R&D — remove diag spam, document DTLS-PSK wall
game-server.yml #45
:
Commit
f0343bc1ea
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neckfire
game-server
2026-07-14 23:13:26 +00:00
21s
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gameserver: skip encryption on Hello (try plaintext challenge)
game-server.yml #44
:
Commit
ba9976c5b6
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neckfire
game-server
2026-07-14 18:54:26 +00:00
19s
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gameserver: consume Cycle's extra header bit -> bunches align (NMT_Hello parses)
game-server.yml #43
:
Commit
fb73038901
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game-server
2026-07-14 18:50:44 +00:00
23s
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gameserver: dump full packet bits (512) to decode NMT_Hello netver
game-server.yml #42
:
Commit
629e8a4c31
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neckfire
game-server
2026-07-14 18:29:35 +00:00
18s
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gameserver: dump raw packet bit-stream for hand-decode
game-server.yml #41
:
Commit
1691af4be6
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neckfire
game-server
2026-07-14 17:54:12 +00:00
18s
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gameserver: bit-position diagnostics in ReceivedPacket (header + bunch flags)
game-server.yml #40
:
Commit
b1386bef56
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neckfire
game-server
2026-07-14 17:42:02 +00:00
18s
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fix(game-server): survive bad-packet exceptions in tick loop
game-server.yml #39
:
Commit
71aca5e3d0
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neckfire
game-server
2026-07-14 17:30:32 +00:00
18s
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fix(game-server): don't crash on malformed bunch channel index
game-server.yml #38
:
Commit
4d2280f8ab
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neckfire
game-server
2026-07-14 17:27:14 +00:00
17s
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fix(game-server): adopt client packet sequences on first packet
game-server.yml #37
:
Commit
1caa46f846
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neckfire
game-server
2026-07-14 17:22:11 +00:00
16s
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diag(game-server): log packet sequence mismatch (post-handshake)
game-server.yml #36
:
Commit
9092dda950
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game-server
2026-07-14 17:09:19 +00:00
21s
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diag(game-server): log connectionless handshake (challenge/response)
game-server.yml #35
:
Commit
6ccad507a8
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neckfire
game-server
2026-07-14 17:00:37 +00:00
16s
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diag(game-server): log stateless handshake packet size vs expected
game-server.yml #34
:
Commit
f4d1757840
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neckfire
game-server
2026-07-14 16:53:12 +00:00
15s
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feat(deploy): optional dedicated-server travel via GAMESERVER_ADDRESS
Build & Deploy #33
:
Commit
71a2c8a1e9
pushed by
neckfire
preprod
2026-07-14 16:41:55 +00:00
31s
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feat(game-server): scaffold dedicated server toward player join
game-server.yml #32
:
Commit
9749828af8
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neckfire
game-server
2026-07-14 16:30:32 +00:00
17s
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fix(matchmaking): deploy signal targets only the deploying player
Build & Deploy #31
:
Commit
55a9571958
pushed by
neckfire
preprod
2026-07-14 15:57:00 +00:00
32s
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fix(social): disable friends limit (was capping at 0 friends)
Build & Deploy #30
:
Commit
8057fcae47
pushed by
neckfire
preprod
2026-07-14 15:32:18 +00:00
32s
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docs(tool): document automatic Proton prefix cert import
Build & Deploy #29
:
Commit
c70f674431
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neckfire
preprod
2026-07-14 14:51:01 +00:00
28s
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feat(tool): import cert into the Proton prefix on Linux
Build & Deploy #28
:
Commit
61e45351cd
pushed by
neckfire
preprod
2026-07-14 14:49:20 +00:00
29s
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chore(signalr): log remote IP + resolved URL for diagnostics
Build & Deploy #27
:
Commit
6d77bb4b82
pushed by
neckfire
preprod
2026-07-14 14:25:23 +00:00
30s
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