feat(squad): in-memory squad/lobby state + wire squad functions
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Adds SquadService (singleton, process-local) tracking squads by the
squadId the client shares across party members, plus a user->squad index
so TryGetCompleteSquadInfo (no squadId in request) can resolve the
caller's squad. Members are lazily registered on any squad call.

- TryGetCompleteSquadInfo: returns the caller's real squad.
- SquadMemberReadyForMatch: joins the squad, records readiness/map,
  returns the squad + whether everyone is ready.
- SquadMemberSelectedMap: records the member's selected map.
- DbUserService.FindByIdAsync: resolve display name for squad members.

Groundwork for the station lobby; assumes the client drives squads via
these calls with a shared squadId (to confirm with a 2-client session).
Real-time SignalR push (unknown event names) deferred; the squad is
carried in responses + TryGetCompleteSquadInfo for now.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-14 15:34:43 +02:00
co-authored by Claude Opus 4.8
parent 922deb8397
commit 0588849e4c
6 changed files with 166 additions and 33 deletions
@@ -1,6 +1,9 @@
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.CloudScript;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.Database;
using Prospect.Server.Api.Services.Database.Models;
using Prospect.Server.Api.Services.Squad;
using Microsoft.AspNetCore.SignalR;
using Prospect.Server.Api.Hubs;
@@ -28,12 +31,16 @@ public class SquadMemberReadyForMatchFunction : ICloudScriptFunction<SquadMember
private readonly ILogger<SquadMemberReadyForMatchFunction> _logger;
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly IHubContext<CycleHub> _hubContext;
private readonly SquadService _squadService;
private readonly DbUserService _userService;
public SquadMemberReadyForMatchFunction(ILogger<SquadMemberReadyForMatchFunction> logger, IHttpContextAccessor httpContextAccessor, IHubContext<CycleHub> hubContext)
public SquadMemberReadyForMatchFunction(ILogger<SquadMemberReadyForMatchFunction> logger, IHttpContextAccessor httpContextAccessor, IHubContext<CycleHub> hubContext, SquadService squadService, DbUserService userService)
{
_httpContextAccessor = httpContextAccessor;
_logger = logger;
_hubContext = hubContext;
_squadService = squadService;
_userService = userService;
}
public async Task<SquadMemberReadyForMatchResponse> ExecuteAsync(SquadMemberReadyForMatchRequest request)
@@ -44,27 +51,25 @@ public class SquadMemberReadyForMatchFunction : ICloudScriptFunction<SquadMember
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
var squadId = string.IsNullOrEmpty(request.SquadID) ? userId : request.SquadID;
// Register the caller into the squad (party is formed client-side; each member's client
// calls this with the shared squadId) and record their readiness / selected map.
var displayName = (await _userService.FindByIdAsync(userId))?.DisplayName ?? "";
_squadService.JoinOrCreate(squadId, userId, displayName);
var ready = request.matchmakingSettings?.isReadyForMatch ?? false;
_squadService.SetReady(squadId, userId, ready, request.matchmakingSettings?.selectedMapName);
var squad = _squadService.Get(squadId)!;
var isSquadReady = _squadService.IsSquadReady(squadId);
_logger.LogInformation("SquadMemberReadyForMatch: {User} ready={Ready} in squad {Squad} ({Count} member(s), squadReady={SquadReady})",
userId, ready, squadId, squad.Members.Count, isSquadReady);
return new SquadMemberReadyForMatchResponse
{
Result = 0, // EYSquadActionResult::OK
Squad = new FYPlayFabSquad {
SquadID = "100", // TODO
// Members = [
// new FYPlayFabSquadMember {
// Profile = new FYPlayFabPlayerProfile {
// PlayerId = userId,
// },
// onlineState = 0, // EYUserState::IN_STATION
// matchmakingSettings = new FYUserMatchmakingSettings {
// isReadyForMatch = true,
// isSecretLeader = true,
// selectedMapName = "Map01",
// }
// }
// ],
},
IsSquadReadyForMatch = true,
Squad = _squadService.ToClientSquad(squad),
IsSquadReadyForMatch = isSquadReady,
};
}
}