feat(squad): in-memory squad/lobby state + wire squad functions
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Build & Deploy / build (push) Successful in 31s
Adds SquadService (singleton, process-local) tracking squads by the squadId the client shares across party members, plus a user->squad index so TryGetCompleteSquadInfo (no squadId in request) can resolve the caller's squad. Members are lazily registered on any squad call. - TryGetCompleteSquadInfo: returns the caller's real squad. - SquadMemberReadyForMatch: joins the squad, records readiness/map, returns the squad + whether everyone is ready. - SquadMemberSelectedMap: records the member's selected map. - DbUserService.FindByIdAsync: resolve display name for squad members. Groundwork for the station lobby; assumes the client drives squads via these calls with a shared squadId (to confirm with a 2-client session). Real-time SignalR push (unknown event names) deferred; the squad is carried in responses + TryGetCompleteSquadInfo for now. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -35,6 +35,8 @@ public class Startup
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services.AddSingleton<DbUserDataService>();
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services.AddSingleton<Prospect.Server.Api.Services.Squad.SquadService>();
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services.AddHostedService<QosService>();
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services.AddSingleton<QosServer>();
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