feat: rotation shops (daily/weekly) + items insurance + season pass
Build & Deploy / build (push) Successful in 10s
Build & Deploy / build (push) Successful in 10s
- RequestStoreRotationData: rotation daily (reset 00:00 UTC) + weekly (lundi) avec storeIDs rotatifs déterministes et timers d'expiration corrects. - EnterMatchmakingStation: traite purchaseInsuranceRequest au déploiement — marque les items assurés (Insurance + owner) et débite la prime (TitleData InventoryInsurance). - FYPurchaseInventoryInsuranceRequest: modèle complété (insuranceId + itemIds). - RequestClaimFortunaPassRewards: claim saison-correct (S2/S3 séparés, plus d'écrasement) + octroi des récompenses depuis catalogue TitleData optionnel (repli sûr sinon). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
31aa20abd8
commit
1e79360b6e
@@ -1,18 +1,107 @@
|
||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||
using System.Text.Json;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
|
||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
|
||||
// Config d'une police d'assurance (TitleData "InventoryInsurance").
|
||||
public class InventoryInsurancePolicy
|
||||
{
|
||||
public string InsuranceId { get; set; }
|
||||
public double Cost { get; set; }
|
||||
public double Payout { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("EnterMatchmakingStation")]
|
||||
public class EnterMatchmakingStationFunction : ICloudScriptFunction<FYEnterMatchAzureFunction, FYEnterMatchmakingResult>
|
||||
{
|
||||
public Task<FYEnterMatchmakingResult> ExecuteAsync(FYEnterMatchAzureFunction request)
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
private readonly TitleDataService _titleDataService;
|
||||
private readonly ILogger<EnterMatchmakingStationFunction> _logger;
|
||||
|
||||
public EnterMatchmakingStationFunction(
|
||||
IHttpContextAccessor httpContextAccessor,
|
||||
UserDataService userDataService,
|
||||
TitleDataService titleDataService,
|
||||
ILogger<EnterMatchmakingStationFunction> logger)
|
||||
{
|
||||
return Task.FromResult(new FYEnterMatchmakingResult
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
_titleDataService = titleDataService;
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public async Task<FYEnterMatchmakingResult> ExecuteAsync(FYEnterMatchAzureFunction request)
|
||||
{
|
||||
// Au déploiement, le client peut demander d'assurer une partie de l'inventaire.
|
||||
var insurance = request.PurchaseInventoryInsurances;
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context != null && insurance?.ItemIds is { Count: > 0 })
|
||||
{
|
||||
try
|
||||
{
|
||||
await ApplyInsuranceAsync(context.User.FindAuthUserId(), insurance);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// Ne jamais bloquer le déploiement à cause de l'assurance.
|
||||
_logger.LogWarning(e, "Failed to apply inventory insurance on deploy");
|
||||
}
|
||||
}
|
||||
|
||||
return new FYEnterMatchmakingResult
|
||||
{
|
||||
Success = true,
|
||||
ErrorMessage = "",
|
||||
SingleplayerStation = true, // NOTE: This will always travel to single player station
|
||||
IsMatchTravel = false,
|
||||
});
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// Marque les items choisis comme assurés (Insurance + propriétaire) et débite la
|
||||
// prime en InsuranceCurrency selon le coût de la police (TitleData InventoryInsurance).
|
||||
private async Task ApplyInsuranceAsync(string userId, FYPurchaseInventoryInsuranceRequest req)
|
||||
{
|
||||
var titleData = _titleDataService.Find(new List<string> { "InventoryInsurance" });
|
||||
var policies = JsonSerializer.Deserialize<Dictionary<string, InventoryInsurancePolicy>>(titleData["InventoryInsurance"]);
|
||||
var insuranceId = string.IsNullOrEmpty(req.InsuranceId) ? "Default" : req.InsuranceId;
|
||||
if (policies == null || !policies.TryGetValue(insuranceId, out var policy))
|
||||
{
|
||||
_logger.LogWarning("Unknown insurance policy {InsuranceId}", insuranceId);
|
||||
return;
|
||||
}
|
||||
|
||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string> { "Inventory", "Balance" });
|
||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
|
||||
var toInsure = new HashSet<string>(req.ItemIds);
|
||||
var insuredCount = 0;
|
||||
foreach (var item in inventory)
|
||||
{
|
||||
if (!toInsure.Contains(item.ItemId)) continue;
|
||||
item.Insurance = insuranceId;
|
||||
item.InsuranceOwnerPlayfabId = userId;
|
||||
insuredCount++;
|
||||
}
|
||||
if (insuredCount == 0) return;
|
||||
|
||||
// Prime = coût de la police × nombre d'items assurés (arrondi au supérieur),
|
||||
// plafonnée au solde disponible pour ne jamais passer en négatif.
|
||||
var premium = (int)Math.Ceiling(policy.Cost * insuredCount);
|
||||
premium = Math.Min(premium, balance.InsuranceCurrency);
|
||||
balance.InsuranceCurrency -= premium;
|
||||
|
||||
await _userDataService.UpdateAsync(userId, userId, new Dictionary<string, string>
|
||||
{
|
||||
["Inventory"] = JsonSerializer.Serialize(inventory),
|
||||
["Balance"] = JsonSerializer.Serialize(balance),
|
||||
});
|
||||
_logger.LogInformation("Insured {Count} item(s) under policy {Policy} for user {User} (premium {Premium})",
|
||||
insuredCount, insuranceId, userId, premium);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user