Change durability on inventory update
This commit is contained in:
+2
@@ -82,6 +82,7 @@ public class RequestUpdateStationInventoryFunction : ICloudScriptFunction<Reques
|
||||
// 2. Stack existing items - deletes existing items and updates amount of existing item.
|
||||
// 3. Change vanity data - updates an existing item.
|
||||
// 4. Change weapon mods - updates an existing item.
|
||||
// IMPORTANT: The same request is currently used to report the updated inventory in the end of match.
|
||||
var newInventory = new List<FYCustomItemInfo>(inventory.Count);
|
||||
foreach (var item in inventory) {
|
||||
if (!request.ItemsToRemove.Contains(item.ItemId)) {
|
||||
@@ -98,6 +99,7 @@ public class RequestUpdateStationInventoryFunction : ICloudScriptFunction<Reques
|
||||
inventoryItem.ModData = item.ModData;
|
||||
inventoryItem.PrimaryVanityId = item.PrimaryVanityId;
|
||||
inventoryItem.SecondaryVanityId = item.SecondaryVanityId;
|
||||
inventoryItem.Durability = item.Durability;
|
||||
}
|
||||
|
||||
// TODO: Check updated items and validate new items
|
||||
|
||||
Reference in New Issue
Block a user