Added UWorld
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using System.Runtime.Serialization;
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namespace Prospect.Unreal.Exceptions;
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public class UnrealNetException : UnrealException
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{
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public UnrealNetException()
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{
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}
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protected UnrealNetException(SerializationInfo info, StreamingContext context) : base(info, context)
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{
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}
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public UnrealNetException(string? message) : base(message)
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{
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}
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public UnrealNetException(string? message, Exception? innerException) : base(message, innerException)
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{
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}
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}
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