Fix job boards
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@@ -50,6 +50,8 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
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private readonly IHttpContextAccessor _httpContextAccessor;
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private readonly UserDataService _userDataService;
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private readonly TitleDataService _titleDataService;
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private readonly string[] difficulties = ["Easy", "Medium", "Hard"];
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private readonly Random rnd = new Random();
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public ClaimActiveContract(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
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{
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@@ -66,11 +68,10 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
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throw new CloudScriptException("CloudScript was not called within a http request");
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}
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var userId = context.User.FindAuthUserId();
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var titleData = _titleDataService.Find(new List<string>{"Contracts", "Blueprints"});
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var titleData = _titleDataService.Find(new List<string>{ "Contracts", "Blueprints", "Jobs", "LevelData" });
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var contracts = JsonSerializer.Deserialize<Dictionary<string, TitleDataContractInfo>>(titleData["Contracts"]);
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var contract = contracts[request.ContractID];
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if (contract == null) {
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if (!contracts.TryGetValue(request.ContractID, out var contract)) {
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return new FYClaimCompletedActiveContractRewardsResult
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{
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UserID = userId,
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@@ -82,16 +83,17 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
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var factionKey = "FactionProgression" + contract.Faction;
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var userData = await _userDataService.FindAsync(
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userId, userId,
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new List<string>{"ContractsActive", "ContractsOneTimeCompleted", "Balance", "Inventory", factionKey}
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new List<string>{"ContractsActive", "ContractsOneTimeCompleted", "Balance", "Inventory", factionKey, "JobBoardsData" }
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);
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var factionProgression = JsonSerializer.Deserialize<int>(userData[factionKey].Value);
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var contractsActive = JsonSerializer.Deserialize<FYGetActiveContractsResult>(userData["ContractsActive"].Value);
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var contractsCompleted = JsonSerializer.Deserialize<FYGetCompletedContractsResult>(userData["ContractsOneTimeCompleted"].Value);
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var jobBoardsData = JsonSerializer.Deserialize<JobBoardsData>(userData["JobBoardsData"].Value);
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var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
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var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
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var targetContractIdx = contractsActive.Contracts.FindIndex(item => item.ContractID == request.ContractID);
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var targetContractIdx = contractsActive.Contracts.FindIndex(item => item.ContractID == contract.Name);
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if (targetContractIdx == -1) {
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return new FYClaimCompletedActiveContractRewardsResult
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{
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@@ -106,6 +108,7 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
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var targetContract = contractsActive.Contracts[targetContractIdx];
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List<FYCustomItemInfo> itemsUpdatedOrRemoved = [];
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HashSet<string> deletedItemsIds = [];
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// TODO: Optimize
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for (var i = 0; i < contract.Objectives.Length; i++) {
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var objective = contract.Objectives[i];
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int remaining = objective.MaxProgress;
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@@ -211,10 +214,33 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
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factionProgression += contract.ReputationIncrease;
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contractsActive.Contracts.RemoveAt(targetContractIdx);
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// Main contracts can be completed only once.
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// Other contracts should be jobs.
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var newContractIdOnBoard = "";
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if (contract.IsMainContract) {
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contractsCompleted.ContractsIDs.Add(request.ContractID);
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contractsCompleted.ContractsIDs.Add(contract.Name);
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} else {
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var parts = contract.Name.Split('-');
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var difficulty = parts[1];
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var levelsData = JsonSerializer.Deserialize<Dictionary<string, int[]>>(titleData["LevelData"]);
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var levels = levelsData[contract.Faction];
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var jobs = JsonSerializer.Deserialize<Dictionary<string, Dictionary<string, string[]>>>(titleData["Jobs"]);
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var level = levels.Length - Array.FindIndex(levels, (int xp) => {
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return factionProgression >= xp;
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});
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var factionBoard = jobBoardsData.Boards.Find(c => c.FactionId == contract.Faction);
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var idx = Array.FindIndex(difficulties, d => d == difficulty);
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var factionJobs = jobs[contract.Faction];
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var jobsAvailable = Array.FindAll(factionJobs[difficulty], (string jobId) => {
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return level >= contracts[jobId].UnlockData.Level;
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});
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// If player completes a job, it means he has at least one unlocked anyway.
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newContractIdOnBoard = jobsAvailable[rnd.Next(jobsAvailable.Length)];
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factionBoard.Contracts[idx].ContractId = newContractIdOnBoard;
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}
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// TODO: Check for next unlock in contracts instead of relying on client
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var newContracts = new List<FYActiveContractPlayerData>();
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foreach (var contractIdToUnlock in request.ContractsToUnlock) {
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var contractToUnlock = contracts[contractIdToUnlock];
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@@ -235,6 +261,7 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
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["Balance"] = JsonSerializer.Serialize(balance),
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["Inventory"] = JsonSerializer.Serialize(newInventory),
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[factionKey] = JsonSerializer.Serialize(factionProgression),
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["JobBoardsData"] = JsonSerializer.Serialize(jobBoardsData),
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}
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);
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@@ -242,12 +269,12 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
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{
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UserID = userId,
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Error = "",
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ClaimedContractID = request.ContractID,
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ClaimedContractID = contract.Name,
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ContractsActivated = newContracts,
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ItemsUpdatedOrRemoved = itemsUpdatedOrRemoved,
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ChangedCurrencies = changedCurrencies.ToArray(),
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ItemsGranted = itemsGranted,
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NewContractIdOnBoard = "", // TODO: This should be a replacement contract apparently?
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NewContractIdOnBoard = newContractIdOnBoard,
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PlayerFactionProgressData = new FYPlayerFactionProgressData {
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FactionID = contract.Faction,
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CurrentProgression = factionProgression,
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