Fix job boards
This commit is contained in:
@@ -1,4 +1,5 @@
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using System.Text.Json.Serialization;
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using Prospect.Server.Api.Services.CloudScript.Models.Data;
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namespace Prospect.Server.Api.Models.Data;
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@@ -13,3 +14,12 @@ public class PlayerBalance
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[JsonPropertyName("IN")]
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public int InsuranceTokens { get; set; }
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}
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public class JobBoardsData
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{
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[JsonPropertyName("lastBoardRefreshTimeUtc")]
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public FYTimestamp LastBoardRefreshTimeUtc { get; set; }
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[JsonPropertyName("boards")]
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public List<FYFactionContractsData> Boards { get; set; }
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}
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@@ -50,6 +50,8 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
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private readonly IHttpContextAccessor _httpContextAccessor;
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private readonly UserDataService _userDataService;
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private readonly TitleDataService _titleDataService;
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private readonly string[] difficulties = ["Easy", "Medium", "Hard"];
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private readonly Random rnd = new Random();
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public ClaimActiveContract(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
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{
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@@ -66,11 +68,10 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
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throw new CloudScriptException("CloudScript was not called within a http request");
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}
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var userId = context.User.FindAuthUserId();
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var titleData = _titleDataService.Find(new List<string>{"Contracts", "Blueprints"});
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var titleData = _titleDataService.Find(new List<string>{ "Contracts", "Blueprints", "Jobs", "LevelData" });
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var contracts = JsonSerializer.Deserialize<Dictionary<string, TitleDataContractInfo>>(titleData["Contracts"]);
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var contract = contracts[request.ContractID];
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if (contract == null) {
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if (!contracts.TryGetValue(request.ContractID, out var contract)) {
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return new FYClaimCompletedActiveContractRewardsResult
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{
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UserID = userId,
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@@ -82,16 +83,17 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
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var factionKey = "FactionProgression" + contract.Faction;
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var userData = await _userDataService.FindAsync(
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userId, userId,
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new List<string>{"ContractsActive", "ContractsOneTimeCompleted", "Balance", "Inventory", factionKey}
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new List<string>{"ContractsActive", "ContractsOneTimeCompleted", "Balance", "Inventory", factionKey, "JobBoardsData" }
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);
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var factionProgression = JsonSerializer.Deserialize<int>(userData[factionKey].Value);
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var contractsActive = JsonSerializer.Deserialize<FYGetActiveContractsResult>(userData["ContractsActive"].Value);
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var contractsCompleted = JsonSerializer.Deserialize<FYGetCompletedContractsResult>(userData["ContractsOneTimeCompleted"].Value);
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var jobBoardsData = JsonSerializer.Deserialize<JobBoardsData>(userData["JobBoardsData"].Value);
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var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
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var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
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var targetContractIdx = contractsActive.Contracts.FindIndex(item => item.ContractID == request.ContractID);
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var targetContractIdx = contractsActive.Contracts.FindIndex(item => item.ContractID == contract.Name);
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if (targetContractIdx == -1) {
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return new FYClaimCompletedActiveContractRewardsResult
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{
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@@ -106,6 +108,7 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
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var targetContract = contractsActive.Contracts[targetContractIdx];
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List<FYCustomItemInfo> itemsUpdatedOrRemoved = [];
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HashSet<string> deletedItemsIds = [];
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// TODO: Optimize
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for (var i = 0; i < contract.Objectives.Length; i++) {
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var objective = contract.Objectives[i];
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int remaining = objective.MaxProgress;
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@@ -211,10 +214,33 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
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factionProgression += contract.ReputationIncrease;
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contractsActive.Contracts.RemoveAt(targetContractIdx);
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// Main contracts can be completed only once.
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// Other contracts should be jobs.
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var newContractIdOnBoard = "";
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if (contract.IsMainContract) {
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contractsCompleted.ContractsIDs.Add(request.ContractID);
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contractsCompleted.ContractsIDs.Add(contract.Name);
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} else {
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var parts = contract.Name.Split('-');
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var difficulty = parts[1];
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var levelsData = JsonSerializer.Deserialize<Dictionary<string, int[]>>(titleData["LevelData"]);
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var levels = levelsData[contract.Faction];
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var jobs = JsonSerializer.Deserialize<Dictionary<string, Dictionary<string, string[]>>>(titleData["Jobs"]);
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var level = levels.Length - Array.FindIndex(levels, (int xp) => {
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return factionProgression >= xp;
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});
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var factionBoard = jobBoardsData.Boards.Find(c => c.FactionId == contract.Faction);
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var idx = Array.FindIndex(difficulties, d => d == difficulty);
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var factionJobs = jobs[contract.Faction];
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var jobsAvailable = Array.FindAll(factionJobs[difficulty], (string jobId) => {
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return level >= contracts[jobId].UnlockData.Level;
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});
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// If player completes a job, it means he has at least one unlocked anyway.
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newContractIdOnBoard = jobsAvailable[rnd.Next(jobsAvailable.Length)];
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factionBoard.Contracts[idx].ContractId = newContractIdOnBoard;
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}
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// TODO: Check for next unlock in contracts instead of relying on client
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var newContracts = new List<FYActiveContractPlayerData>();
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foreach (var contractIdToUnlock in request.ContractsToUnlock) {
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var contractToUnlock = contracts[contractIdToUnlock];
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@@ -235,6 +261,7 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
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["Balance"] = JsonSerializer.Serialize(balance),
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["Inventory"] = JsonSerializer.Serialize(newInventory),
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[factionKey] = JsonSerializer.Serialize(factionProgression),
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["JobBoardsData"] = JsonSerializer.Serialize(jobBoardsData),
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}
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);
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@@ -242,12 +269,12 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
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{
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UserID = userId,
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Error = "",
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ClaimedContractID = request.ContractID,
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ClaimedContractID = contract.Name,
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ContractsActivated = newContracts,
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ItemsUpdatedOrRemoved = itemsUpdatedOrRemoved,
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ChangedCurrencies = changedCurrencies.ToArray(),
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ItemsGranted = itemsGranted,
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NewContractIdOnBoard = "", // TODO: This should be a replacement contract apparently?
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NewContractIdOnBoard = newContractIdOnBoard,
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PlayerFactionProgressData = new FYPlayerFactionProgressData {
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FactionID = contract.Faction,
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CurrentProgression = factionProgression,
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+71
-70
@@ -1,4 +1,7 @@
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using System.Text.Json;
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using System.Collections;
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using System.Diagnostics.Contracts;
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using System.Text.Json;
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using Prospect.Server.Api.Models.Data;
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using Prospect.Server.Api.Services.Auth.Extensions;
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using Prospect.Server.Api.Services.CloudScript.Models;
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using Prospect.Server.Api.Services.CloudScript.Models.Data;
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@@ -11,11 +14,16 @@ public class RequestActiveObjectivesAndBoardsData : ICloudScriptFunction<FYQuery
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{
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private readonly IHttpContextAccessor _httpContextAccessor;
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private readonly UserDataService _userDataService;
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private readonly TitleDataService _titleDataService;
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private readonly string[] factions = ["Korolev", "Osiris", "ICA"]; // TODO: Order is important
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private readonly string[] difficulties = ["Easy", "Medium", "Hard"];
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private readonly Random rnd = new Random();
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public RequestActiveObjectivesAndBoardsData(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
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public RequestActiveObjectivesAndBoardsData(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
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{
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_httpContextAccessor = httpContextAccessor;
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_userDataService = userDataService;
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_titleDataService = titleDataService;
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}
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public async Task<FYGetPlayerContractsResult> ExecuteAsync(FYQueryFactionProgressionRequest request)
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@@ -26,10 +34,65 @@ public class RequestActiveObjectivesAndBoardsData : ICloudScriptFunction<FYQuery
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return new FYGetPlayerContractsResult{};
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}
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var userId = context.User.FindAuthUserId();
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var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"ContractsActive"});
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var contractsActive = JsonSerializer.Deserialize<FYGetActiveContractsResult>(userData["ContractsActive"].Value);
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// TODO: Get player's contract boards and refresh
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var userData = await _userDataService.FindAsync(userId, userId, new List<string>{ "ContractsActive", "JobBoardsData", "FactionProgressionKorolev", "FactionProgressionICA", "FactionProgressionOsiris" });
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var contractsActive = JsonSerializer.Deserialize<FYGetActiveContractsResult>(userData["ContractsActive"].Value);
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var jobBoardsData = JsonSerializer.Deserialize<JobBoardsData>(userData["JobBoardsData"].Value);
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var now = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
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var lastBoardRefreshTimeUtc = jobBoardsData.LastBoardRefreshTimeUtc;
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var boards = jobBoardsData.Boards;
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// The boards are updated once in 3 hours
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if (now >= lastBoardRefreshTimeUtc.Seconds + 60 * 60 * 3) {
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var titleData = _titleDataService.Find(new List<string> { "Contracts", "Jobs", "LevelData" });
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var contracts = JsonSerializer.Deserialize<Dictionary<string, TitleDataContractInfo>>(titleData["Contracts"]);
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var jobs = JsonSerializer.Deserialize<Dictionary<string, Dictionary<string, string[]>>>(titleData["Jobs"]);
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var levelsData = JsonSerializer.Deserialize<Dictionary<string, int[]>>(titleData["LevelData"]);
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var currentQuests = new Dictionary<string, Dictionary<string, bool>> {
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["Korolev"] = new Dictionary<string, bool> { ["Easy"] = false, ["Medium"] = false, ["Hard"] = false },
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["Osiris"] = new Dictionary<string, bool> { ["Easy"] = false, ["Medium"] = false, ["Hard"] = false },
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["ICA"] = new Dictionary<string, bool> { ["Easy"] = false, ["Medium"] = false, ["Hard"] = false },
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};
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foreach (var contract in contractsActive.Contracts) {
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var parts = contract.ContractID.Split('-');
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if (parts[0] != "NEW") {
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continue;
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}
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var difficulty = parts[1];
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var faction = parts[2] == "KOR" ? "Korolev" : parts[2];
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currentQuests[faction][difficulty] = true;
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}
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for (var i = 0; i < factions.Length; i++) {
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var faction = factions[i];
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var factionProgression = JsonSerializer.Deserialize<int>(userData[$"FactionProgression{faction}"].Value);
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var levels = levelsData[faction];
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var level = levels.Length - Array.FindIndex(levels, (int xp) => {
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return factionProgression >= xp;
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});
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for (var j = 0; j < difficulties.Length; j++) {
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var difficulty = difficulties[j];
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if (currentQuests[faction][difficulty]) {
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continue;
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}
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var factionJobs = jobs[faction];
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var jobsAvailable = Array.FindAll(factionJobs[difficulty], (string jobId) => {
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return level >= contracts[jobId].UnlockData.Level;
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});
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string jobId = jobsAvailable.Length > 0 ? jobsAvailable[rnd.Next(jobsAvailable.Length)] : factionJobs[difficulty][0];
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boards[i].Contracts[j] = new FYFactionContractData { ContractId = jobId };
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}
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}
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lastBoardRefreshTimeUtc.Seconds = now;
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await _userDataService.UpdateAsync(
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userId, userId,
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new Dictionary<string, string> { ["JobBoardsData"] = JsonSerializer.Serialize(jobBoardsData) }
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);
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}
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return new FYGetPlayerContractsResult
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{
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@@ -38,72 +101,10 @@ public class RequestActiveObjectivesAndBoardsData : ICloudScriptFunction<FYQuery
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ActiveContracts = contractsActive.Contracts,
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FactionsContracts = new FYFactionsContractsData
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{
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Boards = new List<FYFactionContractsData>
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{
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new FYFactionContractsData
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{
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FactionId = "ICA",
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Contracts = new List<FYFactionContractData>
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{
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new FYFactionContractData
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{
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ContractId = "NEW-Easy-ICA-Gather-1",
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},
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new FYFactionContractData
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{
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ContractId = "NEW-Medium-ICA-Uplink-1",
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},
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new FYFactionContractData
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{
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ContractId = "NEW-Hard-ICA-Uplink-1",
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}
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}
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},
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new FYFactionContractsData
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{
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FactionId = "Korolev",
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Contracts = new List<FYFactionContractData>
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{
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new FYFactionContractData
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{
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ContractId = "NEW-Easy-KOR-Mine-4",
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},
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new FYFactionContractData
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{
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ContractId = "NEW-Medium-KOR-Mine-1",
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},
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new FYFactionContractData
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{
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ContractId = "NEW-Hard-KOR-PvP-6",
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}
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}
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},
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new FYFactionContractsData
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{
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FactionId = "Osiris",
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Contracts = new List<FYFactionContractData>
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{
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new FYFactionContractData
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{
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ContractId = "NEW-Easy-Osiris-Brightcaps-1",
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},
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new FYFactionContractData
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{
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ContractId = "NEW-Medium-Osiris-Gather-1",
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},
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new FYFactionContractData
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{
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ContractId = "NEW-Hard-Osiris-Gather-7",
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}
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}
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}
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},
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LastBoardRefreshTimeUtc = new FYTimestamp
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{
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Seconds = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds()
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}
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Boards = boards,
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LastBoardRefreshTimeUtc = lastBoardRefreshTimeUtc
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},
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RefreshHours24UtcFromBackend = 12
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RefreshHours24UtcFromBackend = 12 // Doesn't seem to work
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};
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}
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}
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