fix(matchmaking): deploy signal targets only the deploying player
Build & Deploy / build (push) Successful in 32s
Build & Deploy / build (push) Successful in 32s
EnterMatchmakingMatch broadcast OnSquadMatchmakingSuccess to Clients.All, so one player deploying pulled every connected player into the match. Map each player to their SignalR connection (GetSignalRConnection tags the URL with uid; CycleHub records it via a SignalRConnectionRegistry) and send the deploy signal only to that connection (broadcast fallback if unmapped). Also enable m_automaticImportPlatformFriends (Steam friends). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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