Implement proper FName / FNamePool
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@@ -90,7 +90,7 @@ public abstract class UNetConnection : UPlayer
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public UNetConnection()
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{
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_channelsToTick = new HashSet<UChannel>();
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_playerOnlinePlatformName = UnrealNames.FNames[UnrealNameKey.None];
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_playerOnlinePlatformName = EName.None;
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_packetOrderCache = null;
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_packetOrderCacheStartIdx = 0;
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_packetOrderCacheCount = 0;
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@@ -649,13 +649,13 @@ public abstract class UNetConnection : UPlayer
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switch (bunch.ChType)
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{
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case EChannelType.CHTYPE_Control:
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bunch.ChName = UnrealNames.FNames[UnrealNameKey.Control];
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bunch.ChName = EName.Control;
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break;
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case EChannelType.CHTYPE_Voice:
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bunch.ChName = UnrealNames.FNames[UnrealNameKey.Voice];
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bunch.ChName = EName.Voice;
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break;
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case EChannelType.CHTYPE_Actor:
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bunch.ChName = UnrealNames.FNames[UnrealNameKey.Actor];
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bunch.ChName = EName.Actor;
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break;
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}
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}
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@@ -667,32 +667,30 @@ public abstract class UNetConnection : UPlayer
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if (!UPackageMap.StaticSerializeName(reader, ref chName) || reader.IsError())
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{
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// TODO: Close connection
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Close();
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Logger.Fatal("Channel name serialization failed");
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return;
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}
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bunch.ChName = chName;
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switch ((UnrealNameKey) bunch.ChName.Number)
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bunch.ChName = chName!.Value;
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if (bunch.ChName == EName.Control)
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{
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case UnrealNameKey.Control:
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bunch.ChType = EChannelType.CHTYPE_Control;
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break;
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case UnrealNameKey.Voice:
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bunch.ChType = EChannelType.CHTYPE_Voice;
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break;
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case UnrealNameKey.Actor:
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bunch.ChType = EChannelType.CHTYPE_Actor;
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break;
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bunch.ChType = EChannelType.CHTYPE_Control;
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}
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else if (bunch.ChName == EName.Voice)
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{
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bunch.ChType = EChannelType.CHTYPE_Voice;
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}
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else if (bunch.ChName == EName.Actor)
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{
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bunch.ChType = EChannelType.CHTYPE_Actor;
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}
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}
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else
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{
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bunch.ChType = EChannelType.CHTYPE_None;
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bunch.ChName = UnrealNames.FNames[UnrealNameKey.None];
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bunch.ChName = EName.None;
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}
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}
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@@ -700,12 +698,11 @@ public abstract class UNetConnection : UPlayer
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// If there's an existing channel and the bunch specified it's channel type, make sure they match.
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if (channel != null &&
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(bunch.ChName.Number != (int)UnrealNameKey.None) &&
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(bunch.ChName.Number != channel.ChName.Number))
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(bunch.ChName != EName.None) &&
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(bunch.ChName != channel.ChName))
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{
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Logger.Error("Existing channel at index {ChIndex} with type \"{ChName}\" differs from the incoming bunch's expected channel type, \"{BunchChName}\"",
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bunch.ChIndex, channel.ChName.Str, bunch.ChName.Str);
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// TODO: Close();
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Logger.Error("Existing channel at index {ChIndex} with type \"{ChName}\" differs from the incoming bunch's expected channel type, \"{BunchChName}\"", bunch.ChIndex, channel.ChName, bunch.ChName);
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Close();
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return;
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}
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@@ -714,7 +711,7 @@ public abstract class UNetConnection : UPlayer
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if (reader.IsError())
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{
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Logger.Error("Bunch header overflow");
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// TODO: Close();
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Close();
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return;
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}
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@@ -746,27 +743,27 @@ public abstract class UNetConnection : UPlayer
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Logger.Verbose(" bOpen Bunch, Channel {Ch} Sequence {Seq}: Size {A:###.0}+{B:###.0}", bunch.ChIndex, bunch.ChSequence, (headerPos - incomingStartPos)/8.0f, (reader.GetPosBits()-headerPos)/8.0f);
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}
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if (Channels[bunch.ChIndex] == null && (bunch.ChIndex != 0 || bunch.ChName != UnrealNames.FNames[UnrealNameKey.Control]))
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if (Channels[bunch.ChIndex] == null && (bunch.ChIndex != 0 || bunch.ChName != EName.Control))
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{
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if (Channels[0] == null)
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{
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Logger.Fatal(" Received non-control bunch before control channel was created. ChIndex: {Ch}, ChName: {Name}", bunch.ChIndex, bunch.ChName);
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// TODO: Close();
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Close();
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return;
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}
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else if (PlayerController == null && Driver.ClientConnections.Contains(this))
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{
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Logger.Fatal(" Received non-control bunch before player controller was assigned. ChIndex: {Ch}, ChName: {Name}", bunch.ChIndex, bunch.ChName);
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// TODO: Close();
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Close();
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return;
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}
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}
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// ignore control channel close if it hasn't been opened yet
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if (bunch.ChIndex == 0 && Channels[0] == null && bunch.bClose && bunch.ChName == UnrealNames.FNames[UnrealNameKey.Control])
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if (bunch.ChIndex == 0 && Channels[0] == null && bunch.bClose && bunch.ChName == EName.Control)
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{
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Logger.Fatal("Received control channel close before open");
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// Close();
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Close();
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return;
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}
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@@ -827,7 +824,7 @@ public abstract class UNetConnection : UPlayer
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{
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// Unknown type.
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Logger.Fatal("Connection unknown channel type ({Name})", bunch.ChName);
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// TODO: Close()
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Close();
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return;
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}
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@@ -883,7 +880,7 @@ public abstract class UNetConnection : UPlayer
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if (Driver.IsServer() && (bunch.IsCriticalError() || bunch.IsError()))
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{
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Logger.Error("Received corrupted packet data from client {RemoteAddress}. Disconnecting", LowLevelGetRemoteAddress());
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// TODO: Close()
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Close();
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return;
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}
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}
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@@ -1218,7 +1215,7 @@ public abstract class UNetConnection : UPlayer
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if (bIsOpenOrReliable)
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{
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var name = bunch.ChName;
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var name = (FName?) bunch.ChName;
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UPackageMap.StaticSerializeName(sendBunchHeader, ref name);
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}
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