Implement proper FName / FNamePool
This commit is contained in:
@@ -0,0 +1,15 @@
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namespace Prospect.Unreal.Core.Names;
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public enum EFindName
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{
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/** Find a name; return 0 if it doesn't exist. */
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FNAME_Find,
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/** Find a name or add it if it doesn't exist. */
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FNAME_Add,
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/** Finds a name and replaces it. Adds it if missing. This is only used by UHT and is generally not safe for threading.
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* All this really is used for is correcting the case of names. In MT conditions you might get a half-changed name.
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*/
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FNAME_Replace_Not_Safe_For_Threading,
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}
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+1
-1
@@ -1,6 +1,6 @@
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namespace Prospect.Unreal.Core.Names
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{
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public enum UnrealNameKey
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public enum EName
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{
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None = 0,
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@@ -1,36 +1,150 @@
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namespace Prospect.Unreal.Core.Names;
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using System.Runtime.CompilerServices;
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public class FName
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namespace Prospect.Unreal.Core.Names;
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public readonly struct FName
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{
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public FName()
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public FName() : this(EName.None, FNameHelper.NAME_NO_NUMBER_INTERNAL)
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{
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NameIndex = -1; // ?
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Number = -1; // ?
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Str = "None";
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}
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/// <summary>
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/// Create an FName with a hardcoded string index.
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/// </summary>
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/// <param name="hardcodedName">The hardcoded value the string portion of the name will have</param>
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public FName(EName hardcodedName) : this(hardcodedName, FNameHelper.NAME_NO_NUMBER_INTERNAL)
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{
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}
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/// <summary>
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/// Create an FName with a hardcoded string index and (instance).
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/// </summary>
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/// <param name="hardcodedName">The hardcoded value the string portion of the name will have</param>
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/// <param name="number">The hardcoded value for the number portion of the name</param>
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public FName(EName hardcodedName, int number)
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{
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Index = FNamePool.Find(hardcodedName);
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Number = (uint)number;
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}
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public FName(string str)
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/// <summary>
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/// Create an FName. If FindType is FNAME_Find, and the string part of the name
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/// doesn't already exist, then the name will be NAME_None.
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/// </summary>
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/// <param name="value">Value for the string portion of the name</param>
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/// <param name="findType">Action to take</param>
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public FName(string value, EFindName findType = EFindName.FNAME_Add)
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{
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NameIndex = -1;
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Number = -1;
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Str = str;
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var name = FNameHelper.MakeDetectNumber(value, findType);
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Index = name.Index;
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Number = name.Number;
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}
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public FName(string str, int number)
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/// <summary>
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/// Create an FName. If FindType is FNAME_Find, and the string part of the name
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/// doesn't already exist, then the name will be NAME_None.
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/// </summary>
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/// <param name="value">Value for the string portion of the name</param>
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/// <param name="number">Value for the number portion of the name</param>
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/// <param name="findType">Action to take</param>
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public FName(string value, int number, EFindName findType = EFindName.FNAME_Add)
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{
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NameIndex = -1;
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Number = number;
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Str = str;
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var name = FNameHelper.MakeWithNumber(value, findType, number);
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Index = name.Index;
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Number = name.Number;
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}
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public Int32 NameIndex { get; set; }
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/// <summary>
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/// Only use this if you know what you are doing (:
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/// </summary>
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public FName(FNameEntryId index, int number)
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{
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Index = index;
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Number = (uint)number;
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}
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public Int32 Number { get; set; }
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/// <summary>
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/// Index of the name
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/// </summary>
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public FNameEntryId Index { get; }
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/// <summary>
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/// Number portion of the string/number pair
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/// (stored internally as 1 more than actual, so zero'd memory will be the default, no-instance case)
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/// </summary>
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public uint Number { get; }
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public static implicit operator FName(EName name)
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{
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return new FName(name);
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}
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public string Str { get; set; }
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public int GetNumber()
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{
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return (int)Number;
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}
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public string GetPlainNameString()
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{
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return FNamePool.Resolve(Index);
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}
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public EName? ToEName()
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{
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return FNamePool.FindEName(Index);
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}
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public override string ToString()
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{
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return Str;
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var name = GetPlainNameString();
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if (Number == FNameHelper.NAME_NO_NUMBER_INTERNAL)
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{
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return name;
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}
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return $"{name}_{FNameHelper.NAME_INTERNAL_TO_EXTERNAL(GetNumber())}";
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}
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public static bool operator ==(FName left, EName right)
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{
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return (left.Index == right) & (left.GetNumber() == 0);
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}
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public static bool operator !=(FName left, EName right)
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{
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return (left.Index != right) | (left.GetNumber() != 0);
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}
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public static bool operator ==(FName left, FName right)
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{
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return (left.Index == right.Index) & (left.GetNumber() == right.GetNumber());
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}
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public static bool operator !=(FName left, FName right)
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{
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return !(left == right);
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}
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public bool Equals(FName other)
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{
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return this == other;
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}
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public override bool Equals(object? obj)
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{
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return obj is FName other && Equals(other);
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}
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public override int GetHashCode()
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{
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unchecked
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{
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return (Index.GetHashCode() * 397) ^ (int)Number;
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}
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}
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}
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@@ -0,0 +1,51 @@
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namespace Prospect.Unreal.Core.Names;
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public readonly struct FNameEntryId
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{
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public FNameEntryId()
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{
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Value = 0;
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}
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public FNameEntryId(uint value)
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{
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Value = value;
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}
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public readonly uint Value;
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public static bool operator ==(FNameEntryId left, EName right)
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{
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return left == FNamePool.Find(right);
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}
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public static bool operator !=(FNameEntryId left, EName right)
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{
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return !(left == right);
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}
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public static bool operator ==(FNameEntryId left, FNameEntryId right)
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{
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return left.Value == right.Value;
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}
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public static bool operator !=(FNameEntryId left, FNameEntryId right)
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{
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return left.Value != right.Value;
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}
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public bool Equals(FNameEntryId other)
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{
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return this == other;
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}
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public override bool Equals(object? obj)
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{
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return obj is FNameEntryId other && Equals(other);
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}
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public override int GetHashCode()
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{
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return (int)Value;
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}
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}
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@@ -0,0 +1,125 @@
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using System.Runtime.CompilerServices;
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namespace Prospect.Unreal.Core.Names;
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internal static class FNameHelper
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{
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/// <summary>
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/// Externally, the instance number to represent no instance number is NAME_NO_NUMBER,
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/// but internally, we add 1 to indices, so we use this #define internally for
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/// zero'd memory initialization will still make NAME_None as expected
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/// </summary>
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public const int NAME_NO_NUMBER_INTERNAL = 0;
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/// <summary>
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/// Special value for an FName with no number
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/// </summary>
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public const int NAME_NO_NUMBER = NAME_NO_NUMBER_INTERNAL - 1;
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/// <summary>
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/// Maximum size of name.
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/// </summary>
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public const int NAME_SIZE = 1024;
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public static FName MakeDetectNumber(string name, EFindName findType)
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{
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if (string.IsNullOrEmpty(name))
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{
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return new FName();
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}
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var nameLen = name.Length;
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var internalNumber = ParseNumber(name, ref nameLen);
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return MakeWithNumber(name.Substring(0, nameLen), findType, (int)internalNumber);
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}
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private static uint ParseNumber(ReadOnlySpan<char> name, ref int nameLength)
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{
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var len = nameLength;
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var digits = 0;
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for (var i = len - 1; i >= 0 && name[i] >= '0' && name[i] <= '9'; --i)
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{
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++digits;
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}
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var firstDigit = len - digits;
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const int maxDigitsInt32 = 10;
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if (digits != 0 && digits < len && name[firstDigit - 1] == '_' && digits <= maxDigitsInt32)
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{
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// check for the case where there are multiple digits after the _ and the first one
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// is a 0 ("Rocket_04"). Can't split this case. (So, we check if the first char
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// is not 0 or the length of the number is 1 (since ROcket_0 is valid)
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if (digits == 1 || name[firstDigit] != '0')
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{
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var number = long.Parse(name.Slice(len - digits, digits));
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if (number < int.MaxValue)
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{
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nameLength -= 1 + digits;
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return NAME_EXTERNAL_TO_INTERNAL((uint)number);
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}
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}
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}
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return NAME_NO_NUMBER_INTERNAL;
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}
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public static FName MakeWithNumber(string name, EFindName findType, int internalNumber)
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{
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if (name.Length == 0)
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{
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return new FName();
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}
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return Make(name, findType, internalNumber);
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}
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private static FName Make(string name, EFindName findType, int internalNumber)
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{
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if (name.Length >= NAME_SIZE)
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{
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return new FName("ERROR_NAME_SIZE_EXCEEDED");
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}
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FNameEntryId index;
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if (findType == EFindName.FNAME_Add)
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{
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index = FNamePool.Store(name);
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}
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else if (findType == EFindName.FNAME_Find)
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{
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index = FNamePool.Find(name);
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}
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else
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{
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throw new NotImplementedException();
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}
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return new FName(index, internalNumber);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint NAME_EXTERNAL_TO_INTERNAL(uint number)
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{
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return number + 1;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int NAME_EXTERNAL_TO_INTERNAL(int number)
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{
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return number + 1;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint NAME_INTERNAL_TO_EXTERNAL(uint number)
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{
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return number - 1;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int NAME_INTERNAL_TO_EXTERNAL(int number)
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{
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return number - 1;
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}
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}
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@@ -0,0 +1,89 @@
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namespace Prospect.Unreal.Core.Names;
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public static class FNamePool
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{
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private static readonly object NamesLock = new object();
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/// <summary>
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/// Map hardcoded names in <see cref="UnrealNames"/>.
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/// </summary>
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private static readonly Dictionary<EName, FNameEntryId> HardcodedNames = new Dictionary<EName, FNameEntryId>();
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private static readonly Dictionary<FNameEntryId, EName> HardcodedNamesReverse = new Dictionary<FNameEntryId, EName>();
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/// <summary>
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/// Map existing strings to a <see cref="FName.Index"/>.
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/// </summary>
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private static readonly Dictionary<string, FNameEntryId> Names = new Dictionary<string, FNameEntryId>();
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private static readonly Dictionary<FNameEntryId, string> NamesReverse = new Dictionary<FNameEntryId, string>();
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private static uint _counter;
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static FNamePool()
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{
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// Initialize hardcoded names.
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foreach (var (key, value) in UnrealNames.Names)
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{
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var index = Store(value);
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HardcodedNames[key] = index;
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HardcodedNamesReverse[index] = key;
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}
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}
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public static EName? FindEName(FNameEntryId index)
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{
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if (HardcodedNamesReverse.TryGetValue(index, out var result))
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{
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return result;
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}
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return null;
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}
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public static FNameEntryId Find(string name)
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{
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if (Names.TryGetValue(name, out var result))
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{
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return result;
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}
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return new FNameEntryId((uint)EName.None);
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}
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public static FNameEntryId Find(EName name)
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{
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return HardcodedNames[name];
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}
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public static string Resolve(FNameEntryId index)
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{
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return NamesReverse[index];
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}
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public static FNameEntryId Store(ReadOnlySpan<char> valueSpan)
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{
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var value = valueSpan.ToString();
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if (Names.TryGetValue(value, out var result))
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{
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return result;
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}
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lock (NamesLock)
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{
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// Check again incase a previous lock added it.
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if (Names.TryGetValue(value, out result))
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{
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return result;
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}
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// Create new FName.
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result = new FNameEntryId(_counter++);
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// Store FName.
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Names[value] = result;
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NamesReverse[result] = value;
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}
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return result;
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}
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}
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@@ -1,5 +1,8 @@
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namespace Prospect.Unreal.Core.Names
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{
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/// <summary>
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/// Hardcoded names in Unreal Engine 4.26.2. See "UnrealNames.inl"
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/// </summary>
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public static class UnrealNames
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{
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public const int MaxNetworkedHardcodedName = 410;
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@@ -217,15 +220,11 @@ namespace Prospect.Unreal.Core.Names
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names.Add(702, "Root");
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// Save.
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Names = names;
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FNames = Names.ToDictionary(x => (UnrealNameKey) x.Key, y => new FName(y.Value, y.Key));
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MaxHardcodedNameIndex = Names.Last().Key + 1;
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Names = names.ToDictionary(x => (EName) x.Key, y => y.Value);
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MaxHardcodedNameIndex = (int)Names.Last().Key + 1;
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}
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public static IReadOnlyDictionary<int, string> Names { get; }
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public static IReadOnlyDictionary<UnrealNameKey, FName> FNames { get; }
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public static IReadOnlyDictionary<EName, string> Names { get; }
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public static int MaxHardcodedNameIndex { get; }
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}
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}
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@@ -8,7 +8,7 @@ public class UActorChannel : UChannel
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public UActorChannel()
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{
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ChType = EChannelType.CHTYPE_Actor;
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ChName = UnrealNames.FNames[UnrealNameKey.Actor];
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ChName = EName.Actor;
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// bClearRecentActorRefs = true;
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// bHoldQueuedExportBunchesAndGUIDs = false;
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// QueuedCloseReason = EChannelCloseReason::Destroyed;
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@@ -12,7 +12,7 @@ public class UControlChannel : UChannel
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public UControlChannel()
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{
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ChType = EChannelType.CHTYPE_Control;
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ChName = UnrealNames.FNames[UnrealNameKey.Control];
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ChName = EName.Control;
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}
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protected override void ReceivedBunch(FInBunch bunch)
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@@ -8,7 +8,7 @@ public class UVoiceChannel : UChannel
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public UVoiceChannel()
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{
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ChType = EChannelType.CHTYPE_Voice;
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ChName = UnrealNames.FNames[UnrealNameKey.Control];
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ChName = EName.Voice;
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}
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protected override void ReceivedBunch(FInBunch bunch)
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|
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@@ -71,12 +71,7 @@ public class FUniqueNetIdRepl
|
||||
{
|
||||
var typeString = ar.ReadString();
|
||||
var type = new FName(typeString);
|
||||
// TODO: Add FName into FNamePool
|
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throw new NotImplementedException();
|
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if (ar.IsError() || type.Number == (int)UnrealNameKey.None)
|
||||
{
|
||||
bValidTypeHash = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -110,7 +105,7 @@ public class FUniqueNetIdRepl
|
||||
}
|
||||
else
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||||
{
|
||||
type = UnrealNames.FNames[UnrealNameKey.None];
|
||||
type = new FName(EName.None);
|
||||
// TODO: Type = UOnlineEngineInterface::Get()->GetSubsystemFromReplicationHash(TypeHash);
|
||||
}
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace Prospect.Unreal.Net.Packets.Bunch
|
||||
Connection = inConnection;
|
||||
ChIndex = 0;
|
||||
ChType = EChannelType.CHTYPE_None;
|
||||
ChName = UnrealNames.FNames[UnrealNameKey.None];
|
||||
ChName = EName.None;
|
||||
ChSequence = 0;
|
||||
bOpen = false;
|
||||
bClose = false;
|
||||
|
||||
@@ -8,7 +8,7 @@ public class FOutBunch : FNetBitWriter
|
||||
{
|
||||
public FOutBunch() : base(0)
|
||||
{
|
||||
ChName = UnrealNames.FNames[UnrealNameKey.None];
|
||||
ChName = EName.None;
|
||||
}
|
||||
|
||||
public FOutBunch(UChannel inChannel, bool bInClose) : base(
|
||||
@@ -53,7 +53,7 @@ public class FOutBunch : FNetBitWriter
|
||||
Time = 0;
|
||||
ChIndex = 0;
|
||||
ChType = EChannelType.CHTYPE_None;
|
||||
ChName = UnrealNames.FNames[UnrealNameKey.None];
|
||||
ChName = EName.None;
|
||||
ChSequence = 0;
|
||||
PacketId = 0;
|
||||
ReceivedAck = false;
|
||||
|
||||
@@ -90,7 +90,7 @@ public abstract class UNetConnection : UPlayer
|
||||
public UNetConnection()
|
||||
{
|
||||
_channelsToTick = new HashSet<UChannel>();
|
||||
_playerOnlinePlatformName = UnrealNames.FNames[UnrealNameKey.None];
|
||||
_playerOnlinePlatformName = EName.None;
|
||||
_packetOrderCache = null;
|
||||
_packetOrderCacheStartIdx = 0;
|
||||
_packetOrderCacheCount = 0;
|
||||
@@ -649,13 +649,13 @@ public abstract class UNetConnection : UPlayer
|
||||
switch (bunch.ChType)
|
||||
{
|
||||
case EChannelType.CHTYPE_Control:
|
||||
bunch.ChName = UnrealNames.FNames[UnrealNameKey.Control];
|
||||
bunch.ChName = EName.Control;
|
||||
break;
|
||||
case EChannelType.CHTYPE_Voice:
|
||||
bunch.ChName = UnrealNames.FNames[UnrealNameKey.Voice];
|
||||
bunch.ChName = EName.Voice;
|
||||
break;
|
||||
case EChannelType.CHTYPE_Actor:
|
||||
bunch.ChName = UnrealNames.FNames[UnrealNameKey.Actor];
|
||||
bunch.ChName = EName.Actor;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -667,32 +667,30 @@ public abstract class UNetConnection : UPlayer
|
||||
|
||||
if (!UPackageMap.StaticSerializeName(reader, ref chName) || reader.IsError())
|
||||
{
|
||||
// TODO: Close connection
|
||||
Close();
|
||||
Logger.Fatal("Channel name serialization failed");
|
||||
return;
|
||||
}
|
||||
|
||||
bunch.ChName = chName;
|
||||
|
||||
switch ((UnrealNameKey) bunch.ChName.Number)
|
||||
bunch.ChName = chName!.Value;
|
||||
|
||||
if (bunch.ChName == EName.Control)
|
||||
{
|
||||
case UnrealNameKey.Control:
|
||||
bunch.ChType = EChannelType.CHTYPE_Control;
|
||||
break;
|
||||
|
||||
case UnrealNameKey.Voice:
|
||||
bunch.ChType = EChannelType.CHTYPE_Voice;
|
||||
break;
|
||||
|
||||
case UnrealNameKey.Actor:
|
||||
bunch.ChType = EChannelType.CHTYPE_Actor;
|
||||
break;
|
||||
bunch.ChType = EChannelType.CHTYPE_Control;
|
||||
}
|
||||
else if (bunch.ChName == EName.Voice)
|
||||
{
|
||||
bunch.ChType = EChannelType.CHTYPE_Voice;
|
||||
}
|
||||
else if (bunch.ChName == EName.Actor)
|
||||
{
|
||||
bunch.ChType = EChannelType.CHTYPE_Actor;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
bunch.ChType = EChannelType.CHTYPE_None;
|
||||
bunch.ChName = UnrealNames.FNames[UnrealNameKey.None];
|
||||
bunch.ChName = EName.None;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -700,12 +698,11 @@ public abstract class UNetConnection : UPlayer
|
||||
|
||||
// If there's an existing channel and the bunch specified it's channel type, make sure they match.
|
||||
if (channel != null &&
|
||||
(bunch.ChName.Number != (int)UnrealNameKey.None) &&
|
||||
(bunch.ChName.Number != channel.ChName.Number))
|
||||
(bunch.ChName != EName.None) &&
|
||||
(bunch.ChName != channel.ChName))
|
||||
{
|
||||
Logger.Error("Existing channel at index {ChIndex} with type \"{ChName}\" differs from the incoming bunch's expected channel type, \"{BunchChName}\"",
|
||||
bunch.ChIndex, channel.ChName.Str, bunch.ChName.Str);
|
||||
// TODO: Close();
|
||||
Logger.Error("Existing channel at index {ChIndex} with type \"{ChName}\" differs from the incoming bunch's expected channel type, \"{BunchChName}\"", bunch.ChIndex, channel.ChName, bunch.ChName);
|
||||
Close();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -714,7 +711,7 @@ public abstract class UNetConnection : UPlayer
|
||||
if (reader.IsError())
|
||||
{
|
||||
Logger.Error("Bunch header overflow");
|
||||
// TODO: Close();
|
||||
Close();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -746,27 +743,27 @@ public abstract class UNetConnection : UPlayer
|
||||
Logger.Verbose(" bOpen Bunch, Channel {Ch} Sequence {Seq}: Size {A:###.0}+{B:###.0}", bunch.ChIndex, bunch.ChSequence, (headerPos - incomingStartPos)/8.0f, (reader.GetPosBits()-headerPos)/8.0f);
|
||||
}
|
||||
|
||||
if (Channels[bunch.ChIndex] == null && (bunch.ChIndex != 0 || bunch.ChName != UnrealNames.FNames[UnrealNameKey.Control]))
|
||||
if (Channels[bunch.ChIndex] == null && (bunch.ChIndex != 0 || bunch.ChName != EName.Control))
|
||||
{
|
||||
if (Channels[0] == null)
|
||||
{
|
||||
Logger.Fatal(" Received non-control bunch before control channel was created. ChIndex: {Ch}, ChName: {Name}", bunch.ChIndex, bunch.ChName);
|
||||
// TODO: Close();
|
||||
Close();
|
||||
return;
|
||||
}
|
||||
else if (PlayerController == null && Driver.ClientConnections.Contains(this))
|
||||
{
|
||||
Logger.Fatal(" Received non-control bunch before player controller was assigned. ChIndex: {Ch}, ChName: {Name}", bunch.ChIndex, bunch.ChName);
|
||||
// TODO: Close();
|
||||
Close();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// ignore control channel close if it hasn't been opened yet
|
||||
if (bunch.ChIndex == 0 && Channels[0] == null && bunch.bClose && bunch.ChName == UnrealNames.FNames[UnrealNameKey.Control])
|
||||
if (bunch.ChIndex == 0 && Channels[0] == null && bunch.bClose && bunch.ChName == EName.Control)
|
||||
{
|
||||
Logger.Fatal("Received control channel close before open");
|
||||
// Close();
|
||||
Close();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -827,7 +824,7 @@ public abstract class UNetConnection : UPlayer
|
||||
{
|
||||
// Unknown type.
|
||||
Logger.Fatal("Connection unknown channel type ({Name})", bunch.ChName);
|
||||
// TODO: Close()
|
||||
Close();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -883,7 +880,7 @@ public abstract class UNetConnection : UPlayer
|
||||
if (Driver.IsServer() && (bunch.IsCriticalError() || bunch.IsError()))
|
||||
{
|
||||
Logger.Error("Received corrupted packet data from client {RemoteAddress}. Disconnecting", LowLevelGetRemoteAddress());
|
||||
// TODO: Close()
|
||||
Close();
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -1218,7 +1215,7 @@ public abstract class UNetConnection : UPlayer
|
||||
|
||||
if (bIsOpenOrReliable)
|
||||
{
|
||||
var name = bunch.ChName;
|
||||
var name = (FName?) bunch.ChName;
|
||||
UPackageMap.StaticSerializeName(sendBunchHeader, ref name);
|
||||
}
|
||||
|
||||
|
||||
@@ -21,9 +21,9 @@ public abstract class UNetDriver : IAsyncDisposable
|
||||
ChannelDefinitionMap = new Dictionary<FName, FChannelDefinition>();
|
||||
ChannelDefinitions = new List<FChannelDefinition>
|
||||
{
|
||||
new FChannelDefinition(UnrealNames.FNames[UnrealNameKey.Control], typeof(string), 0, true, false, true, false, true),
|
||||
new FChannelDefinition(UnrealNames.FNames[UnrealNameKey.Voice], typeof(string), 1, true, true, true, true, true),
|
||||
new FChannelDefinition(UnrealNames.FNames[UnrealNameKey.Actor], typeof(string), -1, false, true, false, false, false)
|
||||
new FChannelDefinition(EName.Control, typeof(string), 0, true, false, true, false, true),
|
||||
new FChannelDefinition(EName.Voice, typeof(string), 1, true, true, true, true, true),
|
||||
new FChannelDefinition(EName.Actor, typeof(string), -1, false, true, false, false, false)
|
||||
};
|
||||
ClientConnections = new List<UNetConnection>();
|
||||
MappedClientConnections = new ConcurrentDictionary<IPEndPoint, UNetConnection>();
|
||||
@@ -179,11 +179,17 @@ public abstract class UNetDriver : IAsyncDisposable
|
||||
{
|
||||
// TODO: Pool actor channels (?)
|
||||
|
||||
return (UnrealNameKey)chName.Number switch
|
||||
var name = chName.ToEName();
|
||||
if (name == null)
|
||||
{
|
||||
UnrealNameKey.Actor => new UActorChannel(),
|
||||
UnrealNameKey.Control => new UControlChannel(),
|
||||
UnrealNameKey.Voice => new UVoiceChannel(),
|
||||
throw new UnrealNetException($"Unsupported channel name specified {chName}");
|
||||
}
|
||||
|
||||
return name switch
|
||||
{
|
||||
EName.Actor => new UActorChannel(),
|
||||
EName.Control => new UControlChannel(),
|
||||
EName.Voice => new UVoiceChannel(),
|
||||
_ => throw new UnrealNetException($"Attempted to create unknown channel {chName}")
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Prospect.Unreal.Core;
|
||||
using Prospect.Unreal.Core.Names;
|
||||
using Prospect.Unreal.Exceptions;
|
||||
using Prospect.Unreal.Net.Packets.Bunch;
|
||||
using Prospect.Unreal.Serialization;
|
||||
|
||||
@@ -8,7 +9,7 @@ namespace Prospect.Unreal.Net;
|
||||
|
||||
public class UPackageMap
|
||||
{
|
||||
public static unsafe bool StaticSerializeName(FArchive ar, [MaybeNullWhen(false)] ref FName name)
|
||||
public static unsafe bool StaticSerializeName(FArchive ar, ref FName? name)
|
||||
{
|
||||
if (ar.IsLoading())
|
||||
{
|
||||
@@ -34,7 +35,7 @@ public class UPackageMap
|
||||
if (nameIndex < UnrealNames.MaxHardcodedNameIndex)
|
||||
{
|
||||
// hardcoded names never have a Number
|
||||
name = UnrealNames.FNames[(UnrealNameKey) nameIndex];
|
||||
name = new FName((EName) nameIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -51,17 +52,23 @@ public class UPackageMap
|
||||
}
|
||||
else
|
||||
{
|
||||
var bHardcoded = (byte)(ShouldReplicateAsInteger(name) ? 1 : 0);
|
||||
if (name == null)
|
||||
{
|
||||
throw new UnrealException("Name should not be null when saving");
|
||||
}
|
||||
|
||||
var inEName = name.Value.ToEName();
|
||||
var bHardcoded = inEName.HasValue && ShouldReplicateAsInteger(inEName.Value) ? 1 : 0;
|
||||
ar.SerializeBits(&bHardcoded, 1); // 25
|
||||
if (bHardcoded != 0)
|
||||
{
|
||||
ar.SerializeIntPacked((uint)name.Number);
|
||||
ar.SerializeIntPacked((uint)inEName!.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
// send by string
|
||||
var outString = name.Str;
|
||||
var outNumber = name.Number;
|
||||
var outString = name.Value.GetPlainNameString();
|
||||
var outNumber = name.Value.GetNumber();
|
||||
|
||||
ar.WriteString(outString);
|
||||
ar.WriteInt32(outNumber);
|
||||
@@ -71,9 +78,9 @@ public class UPackageMap
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool ShouldReplicateAsInteger(FName name)
|
||||
private static bool ShouldReplicateAsInteger(EName name)
|
||||
{
|
||||
return name.Number <= UnrealNames.MaxNetworkedHardcodedName;
|
||||
return (int)name <= UnrealNames.MaxNetworkedHardcodedName;
|
||||
}
|
||||
|
||||
public void NotifyBunchCommit(int bunchPacketId, FOutBunch bunch)
|
||||
|
||||
Reference in New Issue
Block a user