From 629e8a4c31fc221d0e275d08eb25a4592c678932 Mon Sep 17 00:00:00 2001 From: neckfire Date: Tue, 14 Jul 2026 20:29:11 +0200 Subject: [PATCH] gameserver: dump full packet bits (512) to decode NMT_Hello netver Co-Authored-By: Claude Opus 4.8 --- src/Prospect.Unreal/Net/UNetConnection.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Prospect.Unreal/Net/UNetConnection.cs b/src/Prospect.Unreal/Net/UNetConnection.cs index fbb0dc0..8bf0239 100644 --- a/src/Prospect.Unreal/Net/UNetConnection.cs +++ b/src/Prospect.Unreal/Net/UNetConnection.cs @@ -506,7 +506,7 @@ public abstract class UNetConnection : UPlayer { var peekMark = new FBitReaderMark(reader); var totalDiag = reader.GetBitsLeft(); - var takeDiag = Math.Min(totalDiag, 112); + var takeDiag = Math.Min(totalDiag, 512); var sbDiag = new System.Text.StringBuilder(takeDiag); for (var i = 0; i < takeDiag; i++) {