Implement handshake Hello NetControlMessage, recv and send

This commit is contained in:
AeonLucid
2022-01-12 07:26:25 +01:00
parent 0a27bdd3c0
commit 65a28b32ef
50 changed files with 2768 additions and 156 deletions
+17 -1
View File
@@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
@@ -7,8 +7,24 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
<CompilerGeneratedFilesOutputPath>Generated</CompilerGeneratedFilesOutputPath>
</PropertyGroup>
<ItemGroup>
<!--Don't include the output from a previous source generator execution into future runs; the */** trick here ensures that there's -->
<!--at least one subdirectory, which is our key that it's coming from a source generator as opposed to something that is coming from -->
<!--some other tool. -->
<Compile Remove="$(CompilerGeneratedFilesOutputPath)/*/**/*.cs" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Serilog" Version="2.10.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Prospect.Unreal.Generator\Prospect.Unreal.Generator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
</ItemGroup>
</Project>