Started on spawning a player actor
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@@ -1,6 +1,35 @@
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namespace Prospect.Unreal.Net.Actors;
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using Prospect.Unreal.Core;
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namespace Prospect.Unreal.Net.Actors;
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public class AActor
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{
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/// <summary>
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/// Sets the value of Role without causing other side effects to this instance.
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/// </summary>
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public void SetRole(ENetRole inRole)
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{
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// TODO: Implement
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throw new NotImplementedException();
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}
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/// <summary>
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/// Set whether this actor replicates to network clients. When this actor is spawned on the server it will be sent to clients as well.
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/// Properties flagged for replication will update on clients if they change on the server.
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/// Internally changes the RemoteRole property and handles the cases where the actor needs to be added to the network actor list.
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/// </summary>
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public void SetReplicates(bool bInReplicates)
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{
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// TODO: Implement
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throw new NotImplementedException();
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}
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/// <summary>
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/// Sets whether or not this Actor is an autonomous proxy, which is an actor on a network client that is controlled by a user on that client.
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/// </summary>
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public void SetAutonomousProxy(bool bInAutonomousProxy, bool bAllowForcePropertyCompare = true)
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{
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// TODO: Implement
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throw new NotImplementedException();
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}
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}
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