Started on spawning a player actor

This commit is contained in:
AeonLucid
2022-01-13 02:00:36 +01:00
parent a7399a1960
commit 6cd03d9ff7
9 changed files with 173 additions and 20 deletions
+29 -12
View File
@@ -1,3 +1,4 @@
using System.Text;
using Prospect.Unreal.Core;
using Prospect.Unreal.Core.Names;
using Prospect.Unreal.Exceptions;
@@ -10,7 +11,7 @@ using Serilog;
namespace Prospect.Unreal.Runtime;
public abstract class UWorld : FNetworkNotify, IAsyncDisposable
public abstract partial class UWorld : FNetworkNotify, IAsyncDisposable
{
private static readonly ILogger Logger = Log.ForContext<UWorld>();
@@ -203,27 +204,28 @@ public abstract class UWorld : FNetworkNotify, IAsyncDisposable
case NMT.Login:
{
// Admit or deny the player here.
if (NMT_Login.Receive(bunch, out var clientResponse, out var requestUrl, out var uniqueIdRepl, out var onlinePlatformName))
if (NMT_Login.Receive(bunch, out var clientResponse, out var tmpRequestUrl, out var uniqueIdRepl, out var onlinePlatformName))
{
connection.ClientResponse = clientResponse;
connection.RequestURL = tmpRequestUrl;
// Only the options/portal for the URL should be used during join
var newRequestUrl = requestUrl;
var newRequestUrl = connection.RequestURL;
var oneIndex = requestUrl.IndexOf('?');
var twoIndex = requestUrl.IndexOf('#');
var oneIndex = newRequestUrl.IndexOf('?');
var twoIndex = newRequestUrl.IndexOf('#');
if (oneIndex != -1 && twoIndex != -1)
{
newRequestUrl = requestUrl.Substring(Math.Min(oneIndex, twoIndex));
newRequestUrl = newRequestUrl.Substring(Math.Min(oneIndex, twoIndex));
}
else if (oneIndex != -1)
{
newRequestUrl = requestUrl.Substring(oneIndex);
newRequestUrl = newRequestUrl.Substring(oneIndex);
}
else if (twoIndex != -1)
{
newRequestUrl = requestUrl.Substring(twoIndex);
newRequestUrl = newRequestUrl.Substring(twoIndex);
}
else
{
@@ -244,8 +246,8 @@ public abstract class UWorld : FNetworkNotify, IAsyncDisposable
if (!inUrl.Valid)
{
requestUrl = newRequestUrl;
Logger.Error("NMT_Login: Invalid URL {Url}", requestUrl);
connection.RequestURL = newRequestUrl;
Logger.Error("NMT_Login: Invalid URL {Url}", connection.RequestURL);
bunch.SetError();
break;
}
@@ -256,10 +258,10 @@ public abstract class UWorld : FNetworkNotify, IAsyncDisposable
inUrl.Options.Remove("SplitscreenCount");
inUrl.Options.Add($"SplitscreenCount={splitscreenCount}");
requestUrl = inUrl.ToString();
connection.RequestURL = inUrl.ToString();
// skip to the first option in the URL
var tmp = requestUrl.Substring(requestUrl.IndexOf('?'));
var tmp = connection.RequestURL.Substring(connection.RequestURL.IndexOf('?'));
// keep track of net id for player associated with remote connection
connection.PlayerId = uniqueIdRepl;
@@ -295,6 +297,21 @@ public abstract class UWorld : FNetworkNotify, IAsyncDisposable
break;
}
case NMT.Join:
{
if (connection.PlayerController == null)
{
// Spawn the player-actor for this network player.
Logger.Debug("Join request: {Request}", connection.RequestURL);
// TODO: Proper constructor
var inURL = new FUrl();
connection.PlayerController = SpawnPlayActor(connection, ENetRole.ROLE_AutonomousProxy, inURL, connection.PlayerId, out var errorMsg);
}
break;
}
default:
{
throw new NotImplementedException($"Unhandled control message {messageType}");