fix(contracts): auto-credit kill objectives in client-hosted raids
Build & Deploy / build (push) Successful in 21s
Build & Deploy / build (push) Successful in 21s
Kill-type contract objectives were never persisted: the client-hosted raid has no dedicated game server to report per-kill progress, so creature kills stayed at 0 and contracts reported "no kills" at claim. - EnterMatchmakingMatch: auto-credit Kills objectives to MaxProgress on deploy (mirrors the item-ownership pre-compute already done there and the player-kill auto-credit in ActivateContract). - ClaimActiveContract: treat Kills objectives as met as a safety net for contracts activated before deploy. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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