Handle NMT Login packet
This commit is contained in:
@@ -1,5 +1,4 @@
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using Prospect.Unreal.Net;
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using Prospect.Unreal.Serialization;
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using Prospect.Unreal.Serialization;
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namespace Prospect.Unreal.Core;
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@@ -41,13 +41,23 @@ public static class FString
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}
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else
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{
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var num = value.Length + 1;
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var valueBytes = num > 128 ? new byte[num] : stackalloc byte[num];
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var num = value.Length;
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if (num != 0)
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{
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// Add null terminator.
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num += 1;
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var valueBytes = num > 128 ? new byte[num] : stackalloc byte[num];
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Encoding.ASCII.GetBytes(value, valueBytes);
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Encoding.ASCII.GetBytes(value, valueBytes);
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archive.WriteInt32(num);
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archive.Serialize(valueBytes, num);
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archive.WriteInt32(num);
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archive.Serialize(valueBytes, num);
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}
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else
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{
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archive.WriteInt32(0);
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}
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}
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}
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@@ -1,14 +1,75 @@
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using System.Net;
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using System.Text;
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namespace Prospect.Unreal.Core;
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public class FUrl
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{
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public string Protocol { get; set; } = "unreal";
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public IPAddress Host { get; set; } = IPAddress.Any;
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public int Port { get; set; } = 7777;
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public string Map { get; set; } = "GearStart";
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private const string DefaultProtocol = "unreal";
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private static readonly IPAddress DefaultHost = IPAddress.Any;
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private const int DefaultPort = 7777;
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public string Protocol { get; set; } = DefaultProtocol;
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public IPAddress Host { get; set; } = DefaultHost;
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public int Port { get; set; } = DefaultPort;
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public string Map { get; set; } = "GearStart"; // TODO: UGameMapsSettings::GetGameDefaultMap()
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public string RedirectUrl { get; set; } = string.Empty;
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public List<string> Options { get; set; } = new List<string>();
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public string Portal { get; set; } = string.Empty;
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public bool Valid { get; set; } = true;
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public string ToString(bool fullyQualified)
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{
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var result = new StringBuilder();
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// Emit protocol.
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if ((Protocol != DefaultProtocol) || fullyQualified)
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{
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result.Append(Protocol);
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result.Append(':');
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if (!Equals(Host, DefaultHost))
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{
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result.Append("//");
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}
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}
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// Emit host and port
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if (!Equals(Host, DefaultHost) || (Port != DefaultPort))
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{
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result.Append(Port);
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if (!Map.StartsWith("/") && !Map.StartsWith("\\"))
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{
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result.Append('/');
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}
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}
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// Emit map.
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if (!string.IsNullOrEmpty(Map))
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{
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result.Append(Map);
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}
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// Emit options.
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foreach (var option in Options)
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{
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result.Append('?');
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result.Append(option);
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}
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// Emit portal.
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if (!string.IsNullOrEmpty(Portal))
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{
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result.Append('#');
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result.Append(Portal);
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}
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return result.ToString();
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}
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public override string ToString()
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{
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return ToString(false);
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}
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}
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@@ -0,0 +1,6 @@
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namespace Prospect.Unreal.Net.Actors;
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public class AActor
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{
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}
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@@ -0,0 +1,10 @@
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namespace Prospect.Unreal.Net.Actors;
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public class AGameModeBase : AInfo
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{
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public void PreLogin(string options, string address, FUniqueNetIdRepl uniqueId, out string? errorMessage)
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{
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// Login unique id must match server expected unique id type OR No unique id could mean game doesn't use them
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errorMessage = null;
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}
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}
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@@ -0,0 +1,6 @@
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namespace Prospect.Unreal.Net.Actors;
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public class AInfo : AActor
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{
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}
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@@ -0,0 +1,23 @@
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namespace Prospect.Unreal.Net;
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[Flags]
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public enum EUniqueIdEncodingFlags
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{
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/** Default, nothing encoded, use normal FString serialization */
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NotEncoded = 0,
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/** Data is optimized based on some assumptions (even number of [0-9][a-f][A-F] that can be packed into nibbles) */
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IsEncoded = (1 << 0),
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/** This unique id is empty or invalid, nothing further to serialize */
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IsEmpty = (1 << 1),
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/** Reserved for future use */
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Unused1 = (1 << 2),
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/** Remaining bits are used for encoding the type without requiring another byte */
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Reserved1 = (1 << 3),
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Reserved2 = (1 << 4),
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Reserved3 = (1 << 5),
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Reserved4 = (1 << 6),
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Reserved5 = (1 << 7),
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/** Helper masks */
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FlagsMask = (Reserved1 - 1),
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TypeMask = (255 ^ FlagsMask)
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}
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@@ -0,0 +1,16 @@
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namespace Prospect.Unreal.Net;
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public class FUniqueNetId
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{
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public FUniqueNetId(string contents)
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{
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Contents = contents;
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}
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public string Contents { get; }
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public bool IsValid()
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{
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return true;
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}
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}
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@@ -1,5 +1,155 @@
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namespace Prospect.Unreal.Net;
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using Prospect.Unreal.Core.Names;
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using Prospect.Unreal.Serialization;
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using Serilog;
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namespace Prospect.Unreal.Net;
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public class FUniqueNetIdRepl
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{
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private static readonly ILogger Logger = Log.ForContext<FUniqueNetIdRepl>();
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private const int TypeHash_Other = 31;
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public FUniqueNetId? UniqueNetId { get; private set; }
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public bool IsValid()
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{
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return UniqueNetId != null && UniqueNetId.IsValid();
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}
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public string ToDebugString()
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{
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// TODO: Add type
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return IsValid() ? $"{UniqueNetId!.Contents}" : "INVALID";
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}
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public static void Write(FArchive ar, FUniqueNetIdRepl value)
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{
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Serialize(ar, value);
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}
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public static FUniqueNetIdRepl Read(FArchive ar)
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{
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var result = new FUniqueNetIdRepl();
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Serialize(ar, result);
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return result;
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}
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private void NetSerialize(FArchive ar, UPackageMap? packageMap, out bool bOutSuccess)
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{
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// TODO: Get back to this later when we understand FName / FNamePool and UOnlineEngineInterface better.
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// FUniqueNetIdRepl::NetSerialize
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bOutSuccess = false;
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if (ar.IsSaving())
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{
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throw new NotImplementedException();
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}
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else if (ar.IsLoading())
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{
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UniqueNetId = null;
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var encodingFlags = (EUniqueIdEncodingFlags) ar.ReadByte();
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if (!ar.IsError())
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{
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if ((encodingFlags & EUniqueIdEncodingFlags.IsEncoded) != 0)
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{
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if ((encodingFlags & EUniqueIdEncodingFlags.IsEmpty) == 0)
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{
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// Non empty and hex encoded
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var typeHash = GetTypeHashFromEncoding(encodingFlags);
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if (typeHash == 0)
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{
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// If no type was encoded, assume default
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throw new NotImplementedException();
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// TypeHash = UOnlineEngineInterface::Get()->GetReplicationHashForSubsystem(UOnlineEngineInterface::Get()->GetDefaultOnlineSubsystemName());
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}
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var bValidTypeHash = typeHash != 0;
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if (typeHash == TypeHash_Other)
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{
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var typeString = ar.ReadString();
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var type = new FName(typeString);
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// TODO: Add FName into FNamePool
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throw new NotImplementedException();
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if (ar.IsError() || type.Number == (int)UnrealNameKey.None)
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{
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bValidTypeHash = false;
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}
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}
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else
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{
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// Type = UOnlineEngineInterface::Get()->GetSubsystemFromReplicationHash(TypeHash);
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}
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throw new NotImplementedException();
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}
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else
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{
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bOutSuccess = true;
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}
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}
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else
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{
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// Original FString serialization goes here
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var typeHash = GetTypeHashFromEncoding(encodingFlags);
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if (typeHash == 0)
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{
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// If no type was encoded, assume default
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throw new NotImplementedException();
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// TypeHash = UOnlineEngineInterface::Get()->GetReplicationHashForSubsystem(UOnlineEngineInterface::Get()->GetDefaultOnlineSubsystemName());
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}
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var bValidTypeHash = typeHash != 0;
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if (typeHash == TypeHash_Other)
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{
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}
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else
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{
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// TODO: Type = UOnlineEngineInterface::Get()->GetSubsystemFromReplicationHash(TypeHash);
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}
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if (bValidTypeHash)
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{
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var contents = ar.ReadString();
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if (!ar.IsError())
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{
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// TODO: Check if type != none
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UniqueNetId = new FUniqueNetId(contents);
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bOutSuccess = true;
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}
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}
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else
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{
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Logger.Warning("Error with encoded type hash");
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}
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}
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}
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else
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{
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Logger.Warning("Error serializing unique id");
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}
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}
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}
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private static void Serialize(FArchive ar, FUniqueNetIdRepl uniqueNetId)
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{
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if (!ar.IsPersistent() || ar._arIsNetArchive)
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{
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uniqueNetId.NetSerialize(ar, null, out _);
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}
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else
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{
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throw new NotSupportedException();
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}
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}
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private static byte GetTypeHashFromEncoding(EUniqueIdEncodingFlags inFlags)
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{
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var typeHash = (byte) ((byte) (inFlags & EUniqueIdEncodingFlags.TypeMask) >> 3);
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return (byte)(typeHash < 32 ? typeHash : 0);
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}
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}
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@@ -4,7 +4,19 @@ using Serilog;
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namespace Prospect.Unreal.Net.Packets.Header;
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public delegate void HandlePacketNotification(SequenceNumber ackedSequence, bool delivered);
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public delegate void HandlePacketNotification(PacketNotifyUpdateContext context, SequenceNumber ackedSequence, bool delivered);
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public readonly ref struct PacketNotifyUpdateContext
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{
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public readonly HandlePacketNotification Func;
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public readonly List<FChannelCloseInfo> ChannelToClose;
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public PacketNotifyUpdateContext(HandlePacketNotification func, List<FChannelCloseInfo> channelToClose)
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{
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Func = func;
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ChannelToClose = channelToClose;
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}
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}
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public class FNetPacketNotify
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{
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@@ -133,14 +145,14 @@ public class FNetPacketNotify
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return SequenceNumber.Diff(notificationData.Seq, _inSeq);
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}
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public int Update(FNotificationHeader notificationData, HandlePacketNotification func)
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public int Update(FNotificationHeader notificationData, PacketNotifyUpdateContext context)
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{
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var inSeqDelta = GetSequenceDelta(notificationData);
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if (inSeqDelta > 0)
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{
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Logger.Verbose("Update - Seq {Seq}, InSeq {InSeq}", notificationData.Seq.Value, _inSeq.Value);
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ProcessReceivedAcks(notificationData, func);
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ProcessReceivedAcks(notificationData, context);
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_inSeq = notificationData.Seq;
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@@ -150,7 +162,7 @@ public class FNetPacketNotify
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return 0;
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}
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private void ProcessReceivedAcks(FNotificationHeader notificationData, HandlePacketNotification func)
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private void ProcessReceivedAcks(FNotificationHeader notificationData, PacketNotifyUpdateContext context)
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{
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if (notificationData.AckedSeq.Greater(_outAckSeq))
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{
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@@ -173,7 +185,7 @@ public class FNetPacketNotify
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while (ackCount > SequenceHistory.Size)
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{
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--ackCount;
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func(currentAck, false);
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context.Func(context, currentAck, false);
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currentAck = currentAck.IncrementAndGet();
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}
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@@ -181,7 +193,7 @@ public class FNetPacketNotify
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while (ackCount > 0)
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{
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--ackCount;
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func(currentAck, notificationData.History.IsDelivered(ackCount));
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context.Func(context, currentAck, notificationData.History.IsDelivered(ackCount));
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currentAck = currentAck.IncrementAndGet();
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}
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@@ -231,7 +243,7 @@ public class FNetPacketNotify
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{
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while (ackedSeq.Greater(_inAckSeq))
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{
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_inAckSeq.IncrementAndGet();
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_inAckSeq = _inAckSeq.IncrementAndGet();
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var bReportAcked = _inAckSeq.Equals(ackedSeq) ? isAck : false;
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@@ -246,7 +258,8 @@ public class FNetPacketNotify
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// Add entry to the ack-record so that we can update the InAckSeqAck when we received the ack for this OutSeq.
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_ackRecord.Enqueue(new FSentAckData(_outSeq, _writtenInAckSeq));
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_writtenHistoryWordCount = 0;
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_outSeq = _outSeq.IncrementAndGet();
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return _outSeq.IncrementAndGet();
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return _outSeq;
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}
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}
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@@ -0,0 +1,34 @@
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namespace Prospect.Unreal.Net;
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public class UChildConnection : UNetConnection
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{
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public override void LowLevelSend(byte[] data, int countBits, FOutPacketTraits traits)
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{
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throw new NotImplementedException();
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}
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public override string LowLevelGetRemoteAddress(bool bAppendPort = false)
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{
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throw new NotImplementedException();
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}
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public override string LowLevelDescribe()
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{
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throw new NotImplementedException();
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}
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public override void Tick(float deltaSeconds)
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{
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throw new NotImplementedException();
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}
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public override void CleanUp()
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{
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throw new NotImplementedException();
|
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}
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|
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public override float GetTimeoutValue()
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{
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throw new NotImplementedException();
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}
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}
|
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@@ -1,5 +1,4 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Net;
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using System.Net;
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using System.Net.Sockets;
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using Prospect.Unreal.Core;
|
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using Prospect.Unreal.Core.Names;
|
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@@ -38,7 +37,19 @@ public abstract class UNetConnection : UPlayer
|
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public const EEngineNetworkVersionHistory DefaultEngineNetworkProtocolVersion = EEngineNetworkVersionHistory.HISTORY_ENGINENETVERSION_LATEST;
|
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public const uint DefaultGameNetworkProtocolVersion = 0;
|
||||
|
||||
/// <summary>
|
||||
/// The channels that need ticking. This will be a subset of OpenChannels, only including
|
||||
/// channels that need to process either dormancy or queued bunches. Should be a significant
|
||||
/// optimization over ticking and calling virtual functions on the potentially hundreds of
|
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/// OpenChannels every frame.
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/// </summary>
|
||||
private HashSet<UChannel> _channelsToTick;
|
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|
||||
/// <summary>
|
||||
/// Online platform ID of remote player on this connection. Only valid on client connections (server side).
|
||||
/// </summary>
|
||||
private FName _playerOnlinePlatformName;
|
||||
|
||||
private List<FBitReader>? _packetOrderCache;
|
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private int _packetOrderCacheStartIdx;
|
||||
private int _packetOrderCacheCount;
|
||||
@@ -48,6 +59,7 @@ public abstract class UNetConnection : UPlayer
|
||||
private bool _bReplay;
|
||||
|
||||
private double _statUpdateTime;
|
||||
|
||||
private double _lastReceiveTime;
|
||||
private double _lastReceiveRealTime;
|
||||
private double _lastGoodPacketRealtime;
|
||||
@@ -73,16 +85,21 @@ public abstract class UNetConnection : UPlayer
|
||||
private bool _bFlushedNetThisFrame;
|
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private bool _bAutoFlush;
|
||||
|
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private readonly HandlePacketNotification _packetNotifyUpdateDelegate;
|
||||
|
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public UNetConnection()
|
||||
{
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||||
_channelsToTick = new HashSet<UChannel>();
|
||||
_playerOnlinePlatformName = UnrealNames.FNames[UnrealNameKey.None];
|
||||
_packetOrderCache = null;
|
||||
_packetOrderCacheStartIdx = 0;
|
||||
_packetOrderCacheCount = 0;
|
||||
_bFlushingPacketOrderCache = false;
|
||||
_bInternalAck = false;
|
||||
_bReplay = false;
|
||||
|
||||
_packetNotifyUpdateDelegate = PacketNotifyUpdate;
|
||||
|
||||
Children = new List<UChildConnection>();
|
||||
Driver = null;
|
||||
PackageMap = null;
|
||||
OpenChannels = new List<UChannel>();
|
||||
@@ -116,6 +133,11 @@ public abstract class UNetConnection : UPlayer
|
||||
new SequenceNumber((ushort)OutPacketId));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Child connections for secondary viewports
|
||||
/// </summary>
|
||||
public List<UChildConnection> Children { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Owning net driver
|
||||
/// </summary>
|
||||
@@ -198,6 +220,11 @@ public abstract class UNetConnection : UPlayer
|
||||
/// </summary>
|
||||
public StatelessConnectHandlerComponent? StatelessConnectComponent { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Net id of remote player on this connection. Only valid on client connections (server side).
|
||||
/// </summary>
|
||||
public FUniqueNetIdRepl? PlayerId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Bytes overhead per packet sent.
|
||||
/// </summary>
|
||||
@@ -208,6 +235,21 @@ public abstract class UNetConnection : UPlayer
|
||||
/// </summary>
|
||||
public string Challenge { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Client-generated response.
|
||||
/// </summary>
|
||||
public string ClientResponse { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The last time an ack was received
|
||||
/// </summary>
|
||||
public float LastRecvAckTime { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The last time an ack was received
|
||||
/// </summary>
|
||||
public double LastRecvAckTimestamp { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Queued up bits waiting to send
|
||||
/// </summary>
|
||||
@@ -321,8 +363,16 @@ public abstract class UNetConnection : UPlayer
|
||||
PackageMap = packageMapClient;
|
||||
}
|
||||
|
||||
public abstract void InitRemoteConnection(UNetDriver inDriver, UdpClient inSocket, FUrl inURL, IPEndPoint inRemoteAddr, EConnectionState inState, int inMaxPacket = 0, int inPacketOverhead = 0);
|
||||
public abstract void InitLocalConnection(UNetDriver inDriver, UdpClient inSocket, FUrl inURL, EConnectionState inState, int inMaxPacket = 0, int inPacketOverhead = 0);
|
||||
public virtual void InitRemoteConnection(UNetDriver inDriver, UdpClient inSocket, FUrl inURL, IPEndPoint inRemoteAddr, EConnectionState inState, int inMaxPacket = 0, int inPacketOverhead = 0)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public virtual void InitLocalConnection(UNetDriver inDriver, UdpClient inSocket, FUrl inURL, EConnectionState inState, int inMaxPacket = 0, int inPacketOverhead = 0)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public abstract void LowLevelSend(byte[] data, int countBits, FOutPacketTraits traits);
|
||||
public abstract string LowLevelGetRemoteAddress(bool bAppendPort = false);
|
||||
public abstract string LowLevelDescribe();
|
||||
@@ -463,44 +513,25 @@ public abstract class UNetConnection : UPlayer
|
||||
}
|
||||
|
||||
// TODO: Increment things
|
||||
InPacketId += packetSequenceDelta;
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: Increment things
|
||||
// TODO: PacketOrderCache
|
||||
Logger.Warning("Received out of order packet");
|
||||
return;
|
||||
}
|
||||
|
||||
// Update incoming sequence data and deliver packet notifications
|
||||
// Packet is only accepted if both the incoming sequence number and incoming ack data are valid
|
||||
PacketNotify.Update(header, (ackedSequence, delivered) =>
|
||||
{
|
||||
// TODO: Increment things
|
||||
|
||||
if (!new SequenceNumber((ushort)LastNotifiedPacketId).Equals(ackedSequence))
|
||||
{
|
||||
// TODO: Close connection.
|
||||
Logger.Fatal("LastNotifiedPacketId != AckedSequence");
|
||||
return;
|
||||
}
|
||||
|
||||
if (delivered)
|
||||
{
|
||||
// ReceivedAck(LastNotifiedPacketId, ChannelsToClose)
|
||||
Logger.Verbose("TODO: ReceivedAck");
|
||||
}
|
||||
else
|
||||
{
|
||||
// ReceivedNak(LastNotifiedPacketId)
|
||||
Logger.Verbose("TODO: ReceivedNak");
|
||||
}
|
||||
});
|
||||
PacketNotify.Update(header, new PacketNotifyUpdateContext(_packetNotifyUpdateDelegate, channelsToClose));
|
||||
|
||||
// Extra information associated with the header (read only after acks have been processed)
|
||||
if (packetSequenceDelta > 0 && !ReadPacketInfo(reader, bHasPacketInfoPayload))
|
||||
{
|
||||
// TODO: Close connection.
|
||||
Logger.Fatal("Failed to read PacketHeader");
|
||||
Close();
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -698,16 +729,16 @@ public abstract class UNetConnection : UPlayer
|
||||
|
||||
if (bunch.bReliable)
|
||||
{
|
||||
Logger.Verbose(" Reliable Bunch, Channel {Ch} Sequence {Seq}: Size {A.0}+{B.0}", bunch.ChIndex, bunch.ChSequence, (headerPos - incomingStartPos)/8.0f, (reader.GetPosBits()-headerPos)/8.0f);
|
||||
Logger.Verbose(" Reliable Bunch, Channel {Ch} Sequence {Seq}: Size {A:###.0}+{B:###.0}", bunch.ChIndex, bunch.ChSequence, (headerPos - incomingStartPos)/8.0f, (reader.GetPosBits()-headerPos)/8.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Verbose(" Unreliable Bunch, Channel {Ch}: Size {A.0}+{B.0}", bunch.ChIndex, (headerPos - incomingStartPos)/8.0f, (reader.GetPosBits()-headerPos)/8.0f);
|
||||
Logger.Verbose(" Unreliable Bunch, Channel {Ch}: Size {A:###.0}+{B:###.0}", bunch.ChIndex, (headerPos - incomingStartPos)/8.0f, (reader.GetPosBits()-headerPos)/8.0f);
|
||||
}
|
||||
|
||||
if (bunch.bOpen)
|
||||
{
|
||||
Logger.Verbose(" bOpen Bunch, Channel {Ch} Sequence {Seq}: Size {A.0}+{B.0}", bunch.ChIndex, bunch.ChSequence, (headerPos - incomingStartPos)/8.0f, (reader.GetPosBits()-headerPos)/8.0f);
|
||||
Logger.Verbose(" bOpen Bunch, Channel {Ch} Sequence {Seq}: Size {A:###.0}+{B:###.0}", bunch.ChIndex, bunch.ChSequence, (headerPos - incomingStartPos)/8.0f, (reader.GetPosBits()-headerPos)/8.0f);
|
||||
}
|
||||
|
||||
if (Channels[bunch.ChIndex] == null && (bunch.ChIndex != 0 || bunch.ChName != UnrealNames.FNames[UnrealNameKey.Control]))
|
||||
@@ -902,6 +933,59 @@ public abstract class UNetConnection : UPlayer
|
||||
}
|
||||
}
|
||||
|
||||
private void PacketNotifyUpdate(PacketNotifyUpdateContext context, SequenceNumber ackedSequence, bool delivered)
|
||||
{
|
||||
++LastNotifiedPacketId;
|
||||
// TODO: Increment things
|
||||
|
||||
if (!new SequenceNumber((ushort)LastNotifiedPacketId).Equals(ackedSequence))
|
||||
{
|
||||
Close();
|
||||
Logger.Fatal("LastNotifiedPacketId != AckedSequence");
|
||||
return;
|
||||
}
|
||||
|
||||
if (delivered)
|
||||
{
|
||||
ReceivedAck(LastNotifiedPacketId, context.ChannelToClose);
|
||||
Logger.Verbose("TODO: ReceivedAck");
|
||||
}
|
||||
else
|
||||
{
|
||||
ReceivedNak(LastNotifiedPacketId);
|
||||
Logger.Verbose("TODO: ReceivedNak");
|
||||
}
|
||||
}
|
||||
|
||||
private void ReceivedAck(int ackPacketId, List<FChannelCloseInfo> outChannelsToClose)
|
||||
{
|
||||
Logger.Verbose("Received ack {AckPacketId}", ackPacketId);
|
||||
|
||||
// Advance OutAckPacketId
|
||||
OutAckPacketId = ackPacketId;
|
||||
|
||||
// Process the bunch.
|
||||
LastRecvAckTime = (float)Driver!.GetElapsedTime();
|
||||
LastRecvAckTimestamp = Driver.GetElapsedTime();
|
||||
|
||||
if (PackageMap != null)
|
||||
{
|
||||
PackageMap.ReceivedAck(ackPacketId);
|
||||
}
|
||||
|
||||
// TODO: Invoke AckChannelFunc on all channels written for this PacketId
|
||||
}
|
||||
|
||||
private void ReceivedNak(int nakPacketId)
|
||||
{
|
||||
Logger.Verbose("Received nak {NakPacketId}", nakPacketId);
|
||||
|
||||
// Update pending NetGUIDs
|
||||
PackageMap!.ReceivedNak(nakPacketId);
|
||||
|
||||
// TODO: Invoke NakChannelFunc on all channels written for this PacketId
|
||||
}
|
||||
|
||||
private bool ReadPacketInfo(FBitReader reader, bool bHasPacketInfoPayload)
|
||||
{
|
||||
if (!bHasPacketInfoPayload)
|
||||
@@ -1165,8 +1249,11 @@ public abstract class UNetConnection : UPlayer
|
||||
{
|
||||
// TOOD: Increment things
|
||||
}
|
||||
|
||||
FlushNet();
|
||||
|
||||
if (_bAutoFlush)
|
||||
{
|
||||
FlushNet();
|
||||
}
|
||||
|
||||
return bunch.PacketId;
|
||||
}
|
||||
@@ -1420,7 +1507,12 @@ public abstract class UNetConnection : UPlayer
|
||||
NumPaddingBits = 0;
|
||||
}
|
||||
|
||||
private void FlushNet()
|
||||
public void SetPlayerOnlinePlatformName(FName inPlayerOnlinePlatformName)
|
||||
{
|
||||
_playerOnlinePlatformName = inPlayerOnlinePlatformName;
|
||||
}
|
||||
|
||||
public void FlushNet(bool bIgnoreSimulation = false)
|
||||
{
|
||||
if (Driver == null)
|
||||
{
|
||||
@@ -1554,7 +1646,7 @@ public abstract class UNetConnection : UPlayer
|
||||
_channelsToTick.Remove(channel);
|
||||
}
|
||||
|
||||
private protected void SetClientLoginState(EClientLoginState newState)
|
||||
internal void SetClientLoginState(EClientLoginState newState)
|
||||
{
|
||||
if (ClientLoginState == newState)
|
||||
{
|
||||
|
||||
@@ -34,8 +34,11 @@ public abstract class UNetDriver : IAsyncDisposable
|
||||
}
|
||||
}
|
||||
|
||||
// From Engine ini
|
||||
// TODO: From Engine ini
|
||||
public float KeepAliveTime { get; } = 0.2f;
|
||||
|
||||
// TODO: From Engine ini
|
||||
public int MaxClientRate { get; } = 100000;
|
||||
|
||||
/// <summary>
|
||||
/// World this net driver is associated with
|
||||
|
||||
@@ -80,4 +80,14 @@ public class UPackageMap
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void ReceivedAck(int ackPacketId)
|
||||
{
|
||||
// TODO: Implement
|
||||
}
|
||||
|
||||
public void ReceivedNak(int nakPacketId)
|
||||
{
|
||||
// TODO: Implement
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
using Prospect.Unreal.Core;
|
||||
using Prospect.Unreal.Net.Actors;
|
||||
|
||||
namespace Prospect.Unreal.Runtime;
|
||||
|
||||
public class UGameInstance
|
||||
{
|
||||
public AGameModeBase? CreateGameModeForURL(FUrl inUrl, UWorld inWorld)
|
||||
{
|
||||
// TODO: World.SpawnActor
|
||||
return new AGameModeBase();
|
||||
}
|
||||
}
|
||||
@@ -3,4 +3,6 @@
|
||||
public class UPlayer
|
||||
{
|
||||
public APlayerController? PlayerController { get; set; }
|
||||
|
||||
public int CurrentNetSpeed { get; set; }
|
||||
}
|
||||
@@ -1,6 +1,8 @@
|
||||
using Prospect.Unreal.Core;
|
||||
using Prospect.Unreal.Core.Names;
|
||||
using Prospect.Unreal.Exceptions;
|
||||
using Prospect.Unreal.Net;
|
||||
using Prospect.Unreal.Net.Actors;
|
||||
using Prospect.Unreal.Net.Channels;
|
||||
using Prospect.Unreal.Net.Packets.Bunch;
|
||||
using Prospect.Unreal.Net.Packets.Control;
|
||||
@@ -12,9 +14,14 @@ public abstract class UWorld : FNetworkNotify, IAsyncDisposable
|
||||
{
|
||||
private static readonly ILogger Logger = Log.ForContext<UWorld>();
|
||||
|
||||
private UGameInstance? _owningGameInstance;
|
||||
private AGameModeBase? _authorityGameMode;
|
||||
|
||||
public UWorld(FUrl url)
|
||||
{
|
||||
Url = url;
|
||||
_owningGameInstance = null;
|
||||
_authorityGameMode = null;
|
||||
}
|
||||
|
||||
public FUrl Url { get; }
|
||||
@@ -28,6 +35,44 @@ public abstract class UWorld : FNetworkNotify, IAsyncDisposable
|
||||
NetDriver.ConnectionlessHandler?.Tick(deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetGameInstance(UGameInstance instance)
|
||||
{
|
||||
_owningGameInstance = instance;
|
||||
}
|
||||
|
||||
public UGameInstance GetGameInstance()
|
||||
{
|
||||
if (_owningGameInstance == null)
|
||||
{
|
||||
throw new UnrealException($"Attempted to retrieve null {nameof(UGameInstance)}");
|
||||
}
|
||||
|
||||
return _owningGameInstance;
|
||||
}
|
||||
|
||||
public bool SetGameMode(FUrl worldUrl)
|
||||
{
|
||||
if (IsServer() && _authorityGameMode == null)
|
||||
{
|
||||
_authorityGameMode = GetGameInstance().CreateGameModeForURL(worldUrl, this);
|
||||
|
||||
if (_authorityGameMode != null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
Logger.Error("Failed to spawn GameMode actor");
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public AGameModeBase? GetAuthGameMode()
|
||||
{
|
||||
return _authorityGameMode;
|
||||
}
|
||||
|
||||
public bool Listen()
|
||||
{
|
||||
@@ -114,8 +159,12 @@ public abstract class UWorld : FNetworkNotify, IAsyncDisposable
|
||||
{
|
||||
case NMT.Hello:
|
||||
{
|
||||
const int localNetworkVersion = 0;
|
||||
|
||||
if (NMT_Hello.Receive(bunch, out var isLittleEndian, out var remoteNetworkVersion, out var encryptionToken))
|
||||
{
|
||||
Logger.Information("Client connecting with version. LocalNetworkVersion: {Local}, RemoteNetworkVersion: {Remote}", localNetworkVersion, remoteNetworkVersion);
|
||||
|
||||
// TODO: Version check.
|
||||
|
||||
if (string.IsNullOrEmpty(encryptionToken))
|
||||
@@ -130,9 +179,120 @@ public abstract class UWorld : FNetworkNotify, IAsyncDisposable
|
||||
break;
|
||||
}
|
||||
|
||||
case NMT.Netspeed:
|
||||
{
|
||||
if (NMT_Netspeed.Receive(bunch, out var rate))
|
||||
{
|
||||
connection.CurrentNetSpeed = Math.Clamp(rate, 1800, NetDriver.MaxClientRate);
|
||||
Logger.Debug("Client netspeed is {Num}", connection.CurrentNetSpeed);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case NMT.Abort:
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
case NMT.Skip:
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
case NMT.Login:
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
// Admit or deny the player here.
|
||||
if (NMT_Login.Receive(bunch, out var clientResponse, out var requestUrl, out var uniqueIdRepl, out var onlinePlatformName))
|
||||
{
|
||||
connection.ClientResponse = clientResponse;
|
||||
|
||||
// Only the options/portal for the URL should be used during join
|
||||
var newRequestUrl = requestUrl;
|
||||
|
||||
var oneIndex = requestUrl.IndexOf('?');
|
||||
var twoIndex = requestUrl.IndexOf('#');
|
||||
|
||||
if (oneIndex != -1 && twoIndex != -1)
|
||||
{
|
||||
newRequestUrl = requestUrl.Substring(Math.Min(oneIndex, twoIndex));
|
||||
}
|
||||
else if (oneIndex != -1)
|
||||
{
|
||||
newRequestUrl = requestUrl.Substring(oneIndex);
|
||||
}
|
||||
else if (twoIndex != -1)
|
||||
{
|
||||
newRequestUrl = requestUrl.Substring(twoIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
newRequestUrl = string.Empty;
|
||||
}
|
||||
|
||||
Logger.Debug("Login request: {RequestUrl} userId: {UserId} platform: {Platform}", newRequestUrl, uniqueIdRepl.ToDebugString(), onlinePlatformName);
|
||||
|
||||
// Compromise for passing splitscreen playercount through to gameplay login code,
|
||||
// without adding a lot of extra unnecessary complexity throughout the login code.
|
||||
// NOTE: This code differs from NMT_JoinSplit, by counting + 1 for SplitscreenCount
|
||||
// (since this is the primary connection, not counted in Children)
|
||||
// TODO: Implement proper FUrl constructor
|
||||
var inUrl = new FUrl
|
||||
{
|
||||
Map = Url.Map + newRequestUrl
|
||||
};
|
||||
|
||||
if (!inUrl.Valid)
|
||||
{
|
||||
requestUrl = newRequestUrl;
|
||||
Logger.Error("NMT_Login: Invalid URL {Url}", requestUrl);
|
||||
bunch.SetError();
|
||||
break;
|
||||
}
|
||||
|
||||
var splitscreenCount = Math.Min(connection.Children.Count + 1, 255);
|
||||
|
||||
// Don't allow clients to specify this value
|
||||
inUrl.Options.Remove("SplitscreenCount");
|
||||
inUrl.Options.Add($"SplitscreenCount={splitscreenCount}");
|
||||
|
||||
requestUrl = inUrl.ToString();
|
||||
|
||||
// skip to the first option in the URL
|
||||
var tmp = requestUrl.Substring(requestUrl.IndexOf('?'));
|
||||
|
||||
// keep track of net id for player associated with remote connection
|
||||
connection.PlayerId = uniqueIdRepl;
|
||||
|
||||
// keep track of the online platform the player associated with this connection is using.
|
||||
connection.SetPlayerOnlinePlatformName(new FName(onlinePlatformName));
|
||||
|
||||
// ask the game code if this player can join
|
||||
string errorMsg = null;
|
||||
|
||||
var gameMode = GetAuthGameMode();
|
||||
if (gameMode != null)
|
||||
{
|
||||
gameMode.PreLogin(tmp, connection.LowLevelGetRemoteAddress(), connection.PlayerId, out errorMsg);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(errorMsg))
|
||||
{
|
||||
Logger.Debug("PreLogin failure: {Error}", errorMsg);
|
||||
NMT_Failure.Send(connection, errorMsg);
|
||||
connection.FlushNet(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
WelcomePlayer(connection);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
connection.ClientResponse = string.Empty;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
@@ -143,6 +303,32 @@ public abstract class UWorld : FNetworkNotify, IAsyncDisposable
|
||||
}
|
||||
}
|
||||
|
||||
private void WelcomePlayer(UNetConnection connection)
|
||||
{
|
||||
// TODO: Properly fetch level name from CurrentLevel
|
||||
var levelName = "/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap";
|
||||
|
||||
// TODO: Properly fetch from AuthorityGameMode
|
||||
var gameName = "/Script/ThirdPersonMP.ThirdPersonMPGameMode";
|
||||
var redirectUrl = string.Empty;
|
||||
|
||||
NMT_Welcome.Send(connection, levelName, gameName, redirectUrl);
|
||||
|
||||
connection.FlushNet();
|
||||
// connection.QueuedBits = 0;
|
||||
connection.SetClientLoginState(EClientLoginState.Welcomed);
|
||||
}
|
||||
|
||||
public bool IsServer()
|
||||
{
|
||||
if (NetDriver != null)
|
||||
{
|
||||
return NetDriver.IsServer();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public async ValueTask DisposeAsync()
|
||||
{
|
||||
if (NetDriver != null)
|
||||
|
||||
Reference in New Issue
Block a user