Handle NMT Login packet
This commit is contained in:
@@ -0,0 +1,6 @@
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namespace Prospect.Unreal.Net.Actors;
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public class AActor
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{
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}
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@@ -0,0 +1,10 @@
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namespace Prospect.Unreal.Net.Actors;
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public class AGameModeBase : AInfo
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{
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public void PreLogin(string options, string address, FUniqueNetIdRepl uniqueId, out string? errorMessage)
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{
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// Login unique id must match server expected unique id type OR No unique id could mean game doesn't use them
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errorMessage = null;
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}
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}
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@@ -0,0 +1,6 @@
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namespace Prospect.Unreal.Net.Actors;
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public class AInfo : AActor
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{
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}
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@@ -0,0 +1,23 @@
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namespace Prospect.Unreal.Net;
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[Flags]
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public enum EUniqueIdEncodingFlags
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{
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/** Default, nothing encoded, use normal FString serialization */
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NotEncoded = 0,
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/** Data is optimized based on some assumptions (even number of [0-9][a-f][A-F] that can be packed into nibbles) */
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IsEncoded = (1 << 0),
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/** This unique id is empty or invalid, nothing further to serialize */
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IsEmpty = (1 << 1),
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/** Reserved for future use */
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Unused1 = (1 << 2),
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/** Remaining bits are used for encoding the type without requiring another byte */
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Reserved1 = (1 << 3),
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Reserved2 = (1 << 4),
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Reserved3 = (1 << 5),
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Reserved4 = (1 << 6),
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Reserved5 = (1 << 7),
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/** Helper masks */
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FlagsMask = (Reserved1 - 1),
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TypeMask = (255 ^ FlagsMask)
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}
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@@ -0,0 +1,16 @@
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namespace Prospect.Unreal.Net;
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public class FUniqueNetId
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{
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public FUniqueNetId(string contents)
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{
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Contents = contents;
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}
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public string Contents { get; }
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public bool IsValid()
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{
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return true;
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}
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}
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@@ -1,5 +1,155 @@
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namespace Prospect.Unreal.Net;
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using Prospect.Unreal.Core.Names;
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using Prospect.Unreal.Serialization;
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using Serilog;
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namespace Prospect.Unreal.Net;
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public class FUniqueNetIdRepl
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{
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private static readonly ILogger Logger = Log.ForContext<FUniqueNetIdRepl>();
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private const int TypeHash_Other = 31;
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public FUniqueNetId? UniqueNetId { get; private set; }
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public bool IsValid()
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{
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return UniqueNetId != null && UniqueNetId.IsValid();
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}
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public string ToDebugString()
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{
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// TODO: Add type
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return IsValid() ? $"{UniqueNetId!.Contents}" : "INVALID";
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}
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public static void Write(FArchive ar, FUniqueNetIdRepl value)
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{
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Serialize(ar, value);
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}
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public static FUniqueNetIdRepl Read(FArchive ar)
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{
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var result = new FUniqueNetIdRepl();
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Serialize(ar, result);
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return result;
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}
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private void NetSerialize(FArchive ar, UPackageMap? packageMap, out bool bOutSuccess)
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{
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// TODO: Get back to this later when we understand FName / FNamePool and UOnlineEngineInterface better.
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// FUniqueNetIdRepl::NetSerialize
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bOutSuccess = false;
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if (ar.IsSaving())
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{
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throw new NotImplementedException();
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}
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else if (ar.IsLoading())
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{
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UniqueNetId = null;
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var encodingFlags = (EUniqueIdEncodingFlags) ar.ReadByte();
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if (!ar.IsError())
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{
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if ((encodingFlags & EUniqueIdEncodingFlags.IsEncoded) != 0)
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{
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if ((encodingFlags & EUniqueIdEncodingFlags.IsEmpty) == 0)
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{
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// Non empty and hex encoded
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var typeHash = GetTypeHashFromEncoding(encodingFlags);
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if (typeHash == 0)
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{
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// If no type was encoded, assume default
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throw new NotImplementedException();
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// TypeHash = UOnlineEngineInterface::Get()->GetReplicationHashForSubsystem(UOnlineEngineInterface::Get()->GetDefaultOnlineSubsystemName());
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}
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var bValidTypeHash = typeHash != 0;
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if (typeHash == TypeHash_Other)
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{
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var typeString = ar.ReadString();
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var type = new FName(typeString);
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// TODO: Add FName into FNamePool
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throw new NotImplementedException();
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if (ar.IsError() || type.Number == (int)UnrealNameKey.None)
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{
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bValidTypeHash = false;
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}
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}
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else
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{
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// Type = UOnlineEngineInterface::Get()->GetSubsystemFromReplicationHash(TypeHash);
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}
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throw new NotImplementedException();
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}
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else
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{
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bOutSuccess = true;
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}
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}
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else
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{
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// Original FString serialization goes here
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var typeHash = GetTypeHashFromEncoding(encodingFlags);
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if (typeHash == 0)
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{
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// If no type was encoded, assume default
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throw new NotImplementedException();
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// TypeHash = UOnlineEngineInterface::Get()->GetReplicationHashForSubsystem(UOnlineEngineInterface::Get()->GetDefaultOnlineSubsystemName());
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}
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var bValidTypeHash = typeHash != 0;
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if (typeHash == TypeHash_Other)
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{
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}
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else
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{
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// TODO: Type = UOnlineEngineInterface::Get()->GetSubsystemFromReplicationHash(TypeHash);
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}
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if (bValidTypeHash)
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{
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var contents = ar.ReadString();
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if (!ar.IsError())
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{
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// TODO: Check if type != none
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UniqueNetId = new FUniqueNetId(contents);
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bOutSuccess = true;
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}
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}
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else
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{
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Logger.Warning("Error with encoded type hash");
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}
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}
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}
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else
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{
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Logger.Warning("Error serializing unique id");
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}
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}
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}
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private static void Serialize(FArchive ar, FUniqueNetIdRepl uniqueNetId)
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{
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if (!ar.IsPersistent() || ar._arIsNetArchive)
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{
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uniqueNetId.NetSerialize(ar, null, out _);
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}
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else
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{
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throw new NotSupportedException();
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}
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}
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private static byte GetTypeHashFromEncoding(EUniqueIdEncodingFlags inFlags)
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{
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var typeHash = (byte) ((byte) (inFlags & EUniqueIdEncodingFlags.TypeMask) >> 3);
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return (byte)(typeHash < 32 ? typeHash : 0);
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}
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}
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@@ -4,7 +4,19 @@ using Serilog;
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namespace Prospect.Unreal.Net.Packets.Header;
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public delegate void HandlePacketNotification(SequenceNumber ackedSequence, bool delivered);
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public delegate void HandlePacketNotification(PacketNotifyUpdateContext context, SequenceNumber ackedSequence, bool delivered);
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public readonly ref struct PacketNotifyUpdateContext
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{
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public readonly HandlePacketNotification Func;
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public readonly List<FChannelCloseInfo> ChannelToClose;
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public PacketNotifyUpdateContext(HandlePacketNotification func, List<FChannelCloseInfo> channelToClose)
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{
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Func = func;
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ChannelToClose = channelToClose;
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}
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}
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public class FNetPacketNotify
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{
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@@ -133,14 +145,14 @@ public class FNetPacketNotify
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return SequenceNumber.Diff(notificationData.Seq, _inSeq);
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}
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public int Update(FNotificationHeader notificationData, HandlePacketNotification func)
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public int Update(FNotificationHeader notificationData, PacketNotifyUpdateContext context)
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{
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var inSeqDelta = GetSequenceDelta(notificationData);
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if (inSeqDelta > 0)
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{
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Logger.Verbose("Update - Seq {Seq}, InSeq {InSeq}", notificationData.Seq.Value, _inSeq.Value);
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ProcessReceivedAcks(notificationData, func);
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ProcessReceivedAcks(notificationData, context);
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_inSeq = notificationData.Seq;
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@@ -150,7 +162,7 @@ public class FNetPacketNotify
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return 0;
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}
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private void ProcessReceivedAcks(FNotificationHeader notificationData, HandlePacketNotification func)
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private void ProcessReceivedAcks(FNotificationHeader notificationData, PacketNotifyUpdateContext context)
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{
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if (notificationData.AckedSeq.Greater(_outAckSeq))
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{
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@@ -173,7 +185,7 @@ public class FNetPacketNotify
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while (ackCount > SequenceHistory.Size)
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{
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--ackCount;
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func(currentAck, false);
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context.Func(context, currentAck, false);
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currentAck = currentAck.IncrementAndGet();
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}
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@@ -181,7 +193,7 @@ public class FNetPacketNotify
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while (ackCount > 0)
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{
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--ackCount;
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func(currentAck, notificationData.History.IsDelivered(ackCount));
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context.Func(context, currentAck, notificationData.History.IsDelivered(ackCount));
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currentAck = currentAck.IncrementAndGet();
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}
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@@ -231,7 +243,7 @@ public class FNetPacketNotify
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{
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while (ackedSeq.Greater(_inAckSeq))
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{
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_inAckSeq.IncrementAndGet();
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_inAckSeq = _inAckSeq.IncrementAndGet();
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var bReportAcked = _inAckSeq.Equals(ackedSeq) ? isAck : false;
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@@ -246,7 +258,8 @@ public class FNetPacketNotify
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// Add entry to the ack-record so that we can update the InAckSeqAck when we received the ack for this OutSeq.
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_ackRecord.Enqueue(new FSentAckData(_outSeq, _writtenInAckSeq));
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_writtenHistoryWordCount = 0;
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_outSeq = _outSeq.IncrementAndGet();
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return _outSeq.IncrementAndGet();
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return _outSeq;
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}
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}
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@@ -1,6 +0,0 @@
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namespace Prospect.Unreal.Net.Player;
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public class UPlayer
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{
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public APlayerController? PlayerController { get; set; }
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}
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@@ -0,0 +1,34 @@
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namespace Prospect.Unreal.Net;
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public class UChildConnection : UNetConnection
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{
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public override void LowLevelSend(byte[] data, int countBits, FOutPacketTraits traits)
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{
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throw new NotImplementedException();
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}
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public override string LowLevelGetRemoteAddress(bool bAppendPort = false)
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{
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throw new NotImplementedException();
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}
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public override string LowLevelDescribe()
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{
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throw new NotImplementedException();
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}
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public override void Tick(float deltaSeconds)
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{
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throw new NotImplementedException();
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}
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public override void CleanUp()
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{
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throw new NotImplementedException();
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}
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public override float GetTimeoutValue()
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{
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throw new NotImplementedException();
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}
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}
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@@ -1,5 +1,4 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Net;
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using System.Net;
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using System.Net.Sockets;
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using Prospect.Unreal.Core;
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using Prospect.Unreal.Core.Names;
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@@ -38,7 +37,19 @@ public abstract class UNetConnection : UPlayer
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public const EEngineNetworkVersionHistory DefaultEngineNetworkProtocolVersion = EEngineNetworkVersionHistory.HISTORY_ENGINENETVERSION_LATEST;
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public const uint DefaultGameNetworkProtocolVersion = 0;
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/// <summary>
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/// The channels that need ticking. This will be a subset of OpenChannels, only including
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/// channels that need to process either dormancy or queued bunches. Should be a significant
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/// optimization over ticking and calling virtual functions on the potentially hundreds of
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/// OpenChannels every frame.
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/// </summary>
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private HashSet<UChannel> _channelsToTick;
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/// <summary>
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/// Online platform ID of remote player on this connection. Only valid on client connections (server side).
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/// </summary>
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private FName _playerOnlinePlatformName;
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private List<FBitReader>? _packetOrderCache;
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private int _packetOrderCacheStartIdx;
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private int _packetOrderCacheCount;
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@@ -48,6 +59,7 @@ public abstract class UNetConnection : UPlayer
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private bool _bReplay;
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private double _statUpdateTime;
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private double _lastReceiveTime;
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private double _lastReceiveRealTime;
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private double _lastGoodPacketRealtime;
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@@ -73,16 +85,21 @@ public abstract class UNetConnection : UPlayer
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private bool _bFlushedNetThisFrame;
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private bool _bAutoFlush;
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private readonly HandlePacketNotification _packetNotifyUpdateDelegate;
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public UNetConnection()
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{
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_channelsToTick = new HashSet<UChannel>();
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_playerOnlinePlatformName = UnrealNames.FNames[UnrealNameKey.None];
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_packetOrderCache = null;
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_packetOrderCacheStartIdx = 0;
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_packetOrderCacheCount = 0;
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_bFlushingPacketOrderCache = false;
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_bInternalAck = false;
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_bReplay = false;
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_packetNotifyUpdateDelegate = PacketNotifyUpdate;
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Children = new List<UChildConnection>();
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Driver = null;
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PackageMap = null;
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OpenChannels = new List<UChannel>();
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@@ -116,6 +133,11 @@ public abstract class UNetConnection : UPlayer
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new SequenceNumber((ushort)OutPacketId));
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}
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/// <summary>
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/// Child connections for secondary viewports
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/// </summary>
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public List<UChildConnection> Children { get; private set; }
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/// <summary>
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/// Owning net driver
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/// </summary>
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@@ -198,6 +220,11 @@ public abstract class UNetConnection : UPlayer
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/// </summary>
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public StatelessConnectHandlerComponent? StatelessConnectComponent { get; private set; }
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/// <summary>
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/// Net id of remote player on this connection. Only valid on client connections (server side).
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/// </summary>
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public FUniqueNetIdRepl? PlayerId { get; set; }
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/// <summary>
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/// Bytes overhead per packet sent.
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/// </summary>
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@@ -208,6 +235,21 @@ public abstract class UNetConnection : UPlayer
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/// </summary>
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public string Challenge { get; private set; }
|
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/// <summary>
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/// Client-generated response.
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/// </summary>
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public string ClientResponse { get; set; }
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/// <summary>
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/// The last time an ack was received
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/// </summary>
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public float LastRecvAckTime { get; set; }
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/// <summary>
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/// The last time an ack was received
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/// </summary>
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public double LastRecvAckTimestamp { get; set; }
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|
||||
/// <summary>
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/// Queued up bits waiting to send
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/// </summary>
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||||
@@ -321,8 +363,16 @@ public abstract class UNetConnection : UPlayer
|
||||
PackageMap = packageMapClient;
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}
|
||||
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public abstract void InitRemoteConnection(UNetDriver inDriver, UdpClient inSocket, FUrl inURL, IPEndPoint inRemoteAddr, EConnectionState inState, int inMaxPacket = 0, int inPacketOverhead = 0);
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public abstract void InitLocalConnection(UNetDriver inDriver, UdpClient inSocket, FUrl inURL, EConnectionState inState, int inMaxPacket = 0, int inPacketOverhead = 0);
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public virtual void InitRemoteConnection(UNetDriver inDriver, UdpClient inSocket, FUrl inURL, IPEndPoint inRemoteAddr, EConnectionState inState, int inMaxPacket = 0, int inPacketOverhead = 0)
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||||
{
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throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public virtual void InitLocalConnection(UNetDriver inDriver, UdpClient inSocket, FUrl inURL, EConnectionState inState, int inMaxPacket = 0, int inPacketOverhead = 0)
|
||||
{
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throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public abstract void LowLevelSend(byte[] data, int countBits, FOutPacketTraits traits);
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public abstract string LowLevelGetRemoteAddress(bool bAppendPort = false);
|
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public abstract string LowLevelDescribe();
|
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@@ -463,44 +513,25 @@ public abstract class UNetConnection : UPlayer
|
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}
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// TODO: Increment things
|
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InPacketId += packetSequenceDelta;
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}
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else
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||||
{
|
||||
// TODO: Increment things
|
||||
// TODO: PacketOrderCache
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Logger.Warning("Received out of order packet");
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return;
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}
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||||
|
||||
// Update incoming sequence data and deliver packet notifications
|
||||
// Packet is only accepted if both the incoming sequence number and incoming ack data are valid
|
||||
PacketNotify.Update(header, (ackedSequence, delivered) =>
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||||
{
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||||
// TODO: Increment things
|
||||
|
||||
if (!new SequenceNumber((ushort)LastNotifiedPacketId).Equals(ackedSequence))
|
||||
{
|
||||
// TODO: Close connection.
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||||
Logger.Fatal("LastNotifiedPacketId != AckedSequence");
|
||||
return;
|
||||
}
|
||||
|
||||
if (delivered)
|
||||
{
|
||||
// ReceivedAck(LastNotifiedPacketId, ChannelsToClose)
|
||||
Logger.Verbose("TODO: ReceivedAck");
|
||||
}
|
||||
else
|
||||
{
|
||||
// ReceivedNak(LastNotifiedPacketId)
|
||||
Logger.Verbose("TODO: ReceivedNak");
|
||||
}
|
||||
});
|
||||
PacketNotify.Update(header, new PacketNotifyUpdateContext(_packetNotifyUpdateDelegate, channelsToClose));
|
||||
|
||||
// Extra information associated with the header (read only after acks have been processed)
|
||||
if (packetSequenceDelta > 0 && !ReadPacketInfo(reader, bHasPacketInfoPayload))
|
||||
{
|
||||
// TODO: Close connection.
|
||||
Logger.Fatal("Failed to read PacketHeader");
|
||||
Close();
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -698,16 +729,16 @@ public abstract class UNetConnection : UPlayer
|
||||
|
||||
if (bunch.bReliable)
|
||||
{
|
||||
Logger.Verbose(" Reliable Bunch, Channel {Ch} Sequence {Seq}: Size {A.0}+{B.0}", bunch.ChIndex, bunch.ChSequence, (headerPos - incomingStartPos)/8.0f, (reader.GetPosBits()-headerPos)/8.0f);
|
||||
Logger.Verbose(" Reliable Bunch, Channel {Ch} Sequence {Seq}: Size {A:###.0}+{B:###.0}", bunch.ChIndex, bunch.ChSequence, (headerPos - incomingStartPos)/8.0f, (reader.GetPosBits()-headerPos)/8.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Verbose(" Unreliable Bunch, Channel {Ch}: Size {A.0}+{B.0}", bunch.ChIndex, (headerPos - incomingStartPos)/8.0f, (reader.GetPosBits()-headerPos)/8.0f);
|
||||
Logger.Verbose(" Unreliable Bunch, Channel {Ch}: Size {A:###.0}+{B:###.0}", bunch.ChIndex, (headerPos - incomingStartPos)/8.0f, (reader.GetPosBits()-headerPos)/8.0f);
|
||||
}
|
||||
|
||||
if (bunch.bOpen)
|
||||
{
|
||||
Logger.Verbose(" bOpen Bunch, Channel {Ch} Sequence {Seq}: Size {A.0}+{B.0}", bunch.ChIndex, bunch.ChSequence, (headerPos - incomingStartPos)/8.0f, (reader.GetPosBits()-headerPos)/8.0f);
|
||||
Logger.Verbose(" bOpen Bunch, Channel {Ch} Sequence {Seq}: Size {A:###.0}+{B:###.0}", bunch.ChIndex, bunch.ChSequence, (headerPos - incomingStartPos)/8.0f, (reader.GetPosBits()-headerPos)/8.0f);
|
||||
}
|
||||
|
||||
if (Channels[bunch.ChIndex] == null && (bunch.ChIndex != 0 || bunch.ChName != UnrealNames.FNames[UnrealNameKey.Control]))
|
||||
@@ -902,6 +933,59 @@ public abstract class UNetConnection : UPlayer
|
||||
}
|
||||
}
|
||||
|
||||
private void PacketNotifyUpdate(PacketNotifyUpdateContext context, SequenceNumber ackedSequence, bool delivered)
|
||||
{
|
||||
++LastNotifiedPacketId;
|
||||
// TODO: Increment things
|
||||
|
||||
if (!new SequenceNumber((ushort)LastNotifiedPacketId).Equals(ackedSequence))
|
||||
{
|
||||
Close();
|
||||
Logger.Fatal("LastNotifiedPacketId != AckedSequence");
|
||||
return;
|
||||
}
|
||||
|
||||
if (delivered)
|
||||
{
|
||||
ReceivedAck(LastNotifiedPacketId, context.ChannelToClose);
|
||||
Logger.Verbose("TODO: ReceivedAck");
|
||||
}
|
||||
else
|
||||
{
|
||||
ReceivedNak(LastNotifiedPacketId);
|
||||
Logger.Verbose("TODO: ReceivedNak");
|
||||
}
|
||||
}
|
||||
|
||||
private void ReceivedAck(int ackPacketId, List<FChannelCloseInfo> outChannelsToClose)
|
||||
{
|
||||
Logger.Verbose("Received ack {AckPacketId}", ackPacketId);
|
||||
|
||||
// Advance OutAckPacketId
|
||||
OutAckPacketId = ackPacketId;
|
||||
|
||||
// Process the bunch.
|
||||
LastRecvAckTime = (float)Driver!.GetElapsedTime();
|
||||
LastRecvAckTimestamp = Driver.GetElapsedTime();
|
||||
|
||||
if (PackageMap != null)
|
||||
{
|
||||
PackageMap.ReceivedAck(ackPacketId);
|
||||
}
|
||||
|
||||
// TODO: Invoke AckChannelFunc on all channels written for this PacketId
|
||||
}
|
||||
|
||||
private void ReceivedNak(int nakPacketId)
|
||||
{
|
||||
Logger.Verbose("Received nak {NakPacketId}", nakPacketId);
|
||||
|
||||
// Update pending NetGUIDs
|
||||
PackageMap!.ReceivedNak(nakPacketId);
|
||||
|
||||
// TODO: Invoke NakChannelFunc on all channels written for this PacketId
|
||||
}
|
||||
|
||||
private bool ReadPacketInfo(FBitReader reader, bool bHasPacketInfoPayload)
|
||||
{
|
||||
if (!bHasPacketInfoPayload)
|
||||
@@ -1165,8 +1249,11 @@ public abstract class UNetConnection : UPlayer
|
||||
{
|
||||
// TOOD: Increment things
|
||||
}
|
||||
|
||||
FlushNet();
|
||||
|
||||
if (_bAutoFlush)
|
||||
{
|
||||
FlushNet();
|
||||
}
|
||||
|
||||
return bunch.PacketId;
|
||||
}
|
||||
@@ -1420,7 +1507,12 @@ public abstract class UNetConnection : UPlayer
|
||||
NumPaddingBits = 0;
|
||||
}
|
||||
|
||||
private void FlushNet()
|
||||
public void SetPlayerOnlinePlatformName(FName inPlayerOnlinePlatformName)
|
||||
{
|
||||
_playerOnlinePlatformName = inPlayerOnlinePlatformName;
|
||||
}
|
||||
|
||||
public void FlushNet(bool bIgnoreSimulation = false)
|
||||
{
|
||||
if (Driver == null)
|
||||
{
|
||||
@@ -1554,7 +1646,7 @@ public abstract class UNetConnection : UPlayer
|
||||
_channelsToTick.Remove(channel);
|
||||
}
|
||||
|
||||
private protected void SetClientLoginState(EClientLoginState newState)
|
||||
internal void SetClientLoginState(EClientLoginState newState)
|
||||
{
|
||||
if (ClientLoginState == newState)
|
||||
{
|
||||
|
||||
@@ -34,8 +34,11 @@ public abstract class UNetDriver : IAsyncDisposable
|
||||
}
|
||||
}
|
||||
|
||||
// From Engine ini
|
||||
// TODO: From Engine ini
|
||||
public float KeepAliveTime { get; } = 0.2f;
|
||||
|
||||
// TODO: From Engine ini
|
||||
public int MaxClientRate { get; } = 100000;
|
||||
|
||||
/// <summary>
|
||||
/// World this net driver is associated with
|
||||
|
||||
@@ -80,4 +80,14 @@ public class UPackageMap
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void ReceivedAck(int ackPacketId)
|
||||
{
|
||||
// TODO: Implement
|
||||
}
|
||||
|
||||
public void ReceivedNak(int nakPacketId)
|
||||
{
|
||||
// TODO: Implement
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user