Handle NMT Login packet
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namespace Prospect.Unreal.Net.Actors;
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public class AGameModeBase : AInfo
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{
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public void PreLogin(string options, string address, FUniqueNetIdRepl uniqueId, out string? errorMessage)
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{
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// Login unique id must match server expected unique id type OR No unique id could mean game doesn't use them
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errorMessage = null;
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}
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}
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