From 9092dda950d65020b245c172897e92c47fb9d807 Mon Sep 17 00:00:00 2001 From: neckfire Date: Tue, 14 Jul 2026 19:08:52 +0200 Subject: [PATCH] diag(game-server): log packet sequence mismatch (post-handshake) Co-Authored-By: Claude Opus 4.8 --- src/Prospect.Unreal/Net/Packets/Header/FNetPacketNotify.cs | 5 ++++- src/Prospect.Unreal/Net/UNetConnection.cs | 1 + 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/src/Prospect.Unreal/Net/Packets/Header/FNetPacketNotify.cs b/src/Prospect.Unreal/Net/Packets/Header/FNetPacketNotify.cs index 530094d..6e66789 100644 --- a/src/Prospect.Unreal/Net/Packets/Header/FNetPacketNotify.cs +++ b/src/Prospect.Unreal/Net/Packets/Header/FNetPacketNotify.cs @@ -129,19 +129,22 @@ public class FNetPacketNotify { if (!notificationData.Seq.Greater(_inSeq)) { + Logger.Information("[HS-SEQ] fail1 seq<=inSeq seq={Seq} inSeq={InSeq}", notificationData.Seq.Value, _inSeq.Value); return 0; } if (!notificationData.AckedSeq.GreaterEq(_outAckSeq)) { + Logger.Information("[HS-SEQ] fail2 ackedSeq