Deserialize FUniqueNetIdRepl
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@@ -1,4 +1,4 @@
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using Prospect.Unreal.Core;
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using Prospect.Unreal.Core;
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using Prospect.Unreal.Core.Names;
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using Prospect.Unreal.Exceptions;
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using Prospect.Unreal.Net;
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@@ -268,7 +268,7 @@ public abstract class UWorld : FNetworkNotify, IAsyncDisposable
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connection.SetPlayerOnlinePlatformName(new FName(onlinePlatformName));
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// ask the game code if this player can join
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string errorMsg = null;
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string? errorMsg = null;
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var gameMode = GetAuthGameMode();
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if (gameMode != null)
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