Fix insurance token name
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@@ -12,7 +12,7 @@ public class PlayerBalance
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public int SoftCurrency { get; set; }
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public int SoftCurrency { get; set; }
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[JsonPropertyName("IN")]
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[JsonPropertyName("IN")]
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public int InsuranceTokens { get; set; }
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public int InsuranceCurrency { get; set; }
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}
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}
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public class JobBoardsData
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public class JobBoardsData
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@@ -1,4 +1,4 @@
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using System.Text.Json;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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using Prospect.Server.Api.Models.Data;
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using Prospect.Server.Api.Models.Data;
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using Prospect.Server.Api.Services.Auth.Extensions;
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using Prospect.Server.Api.Services.Auth.Extensions;
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@@ -164,9 +164,9 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
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} else if (reward.ItemID == "Aurum") {
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} else if (reward.ItemID == "Aurum") {
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balance.HardCurrency += reward.Amount;
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balance.HardCurrency += reward.Amount;
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changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
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changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
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} else if (reward.ItemID == "InsuranceToken") {
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} else if (reward.ItemID == "InsuranceCurrency") {
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balance.InsuranceTokens += reward.Amount;
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balance.InsuranceCurrency += reward.Amount;
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changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "InsuranceToken", Amount = balance.InsuranceTokens });
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changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "InsuranceCurrency", Amount = balance.InsuranceCurrency });
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} else {
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} else {
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// TODO: Inventory limit check
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// TODO: Inventory limit check
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@@ -74,9 +74,9 @@ public class RequestMissionCompleted : ICloudScriptFunction<FYRequestMissionComp
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} else if (reward.RewardRowHandle.RowName == "Aurum") {
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} else if (reward.RewardRowHandle.RowName == "Aurum") {
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balance.HardCurrency += reward.RewardAmount;
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balance.HardCurrency += reward.RewardAmount;
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changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
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changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
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} else if (reward.RewardRowHandle.RowName == "InsuranceToken") {
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} else if (reward.RewardRowHandle.RowName == "InsuranceCurrency") {
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balance.InsuranceTokens += reward.RewardAmount;
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balance.InsuranceCurrency += reward.RewardAmount;
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changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "InsuranceToken", Amount = balance.InsuranceTokens });
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changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "InsuranceCurrency", Amount = balance.InsuranceCurrency });
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} else {
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} else {
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// TODO: Inventory limit check
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// TODO: Inventory limit check
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var blueprintData = blueprints[reward.RewardRowHandle.RowName];
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var blueprintData = blueprints[reward.RewardRowHandle.RowName];
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