Fix insurance token name

This commit is contained in:
Yury
2025-03-25 20:06:35 +02:00
parent 3858d482e9
commit b2e2106912
3 changed files with 8 additions and 8 deletions
@@ -12,7 +12,7 @@ public class PlayerBalance
public int SoftCurrency { get; set; } public int SoftCurrency { get; set; }
[JsonPropertyName("IN")] [JsonPropertyName("IN")]
public int InsuranceTokens { get; set; } public int InsuranceCurrency { get; set; }
} }
public class JobBoardsData public class JobBoardsData
@@ -1,4 +1,4 @@
using System.Text.Json; using System.Text.Json;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Prospect.Server.Api.Models.Data; using Prospect.Server.Api.Models.Data;
using Prospect.Server.Api.Services.Auth.Extensions; using Prospect.Server.Api.Services.Auth.Extensions;
@@ -164,9 +164,9 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
} else if (reward.ItemID == "Aurum") { } else if (reward.ItemID == "Aurum") {
balance.HardCurrency += reward.Amount; balance.HardCurrency += reward.Amount;
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency }); changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
} else if (reward.ItemID == "InsuranceToken") { } else if (reward.ItemID == "InsuranceCurrency") {
balance.InsuranceTokens += reward.Amount; balance.InsuranceCurrency += reward.Amount;
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "InsuranceToken", Amount = balance.InsuranceTokens }); changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "InsuranceCurrency", Amount = balance.InsuranceCurrency });
} else { } else {
// TODO: Inventory limit check // TODO: Inventory limit check
@@ -74,9 +74,9 @@ public class RequestMissionCompleted : ICloudScriptFunction<FYRequestMissionComp
} else if (reward.RewardRowHandle.RowName == "Aurum") { } else if (reward.RewardRowHandle.RowName == "Aurum") {
balance.HardCurrency += reward.RewardAmount; balance.HardCurrency += reward.RewardAmount;
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency }); changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
} else if (reward.RewardRowHandle.RowName == "InsuranceToken") { } else if (reward.RewardRowHandle.RowName == "InsuranceCurrency") {
balance.InsuranceTokens += reward.RewardAmount; balance.InsuranceCurrency += reward.RewardAmount;
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "InsuranceToken", Amount = balance.InsuranceTokens }); changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "InsuranceCurrency", Amount = balance.InsuranceCurrency });
} else { } else {
// TODO: Inventory limit check // TODO: Inventory limit check
var blueprintData = blueprints[reward.RewardRowHandle.RowName]; var blueprintData = blueprints[reward.RewardRowHandle.RowName];