Add nullable support
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using System.Text.Json.Serialization;
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namespace Prospect.Server.Api.Models.Client.Data;
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public class FGetPlayerCombinedInfoRequestParams
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{
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/// <summary>
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/// Whether to get character inventories. Defaults to false.
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/// </summary>
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[JsonPropertyName("GetCharacterInventories")]
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public bool GetCharacterInventories { get; set; }
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/// <summary>
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/// Whether to get the list of characters. Defaults to false.
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/// </summary>
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[JsonPropertyName("GetCharacterList")]
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public bool GetCharacterList { get; set; }
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/// <summary>
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/// Whether to get player profile. Defaults to false. Has no effect for a new player.
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/// </summary>
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[JsonPropertyName("GetPlayerProfile")]
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public bool GetPlayerProfile { get; set; }
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/// <summary>
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/// Whether to get player statistics. Defaults to false.
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/// </summary>
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[JsonPropertyName("GetPlayerStatistics")]
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public bool GetPlayerStatistics { get; set; }
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/// <summary>
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/// Whether to get title data. Defaults to false.
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/// </summary>
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[JsonPropertyName("GetTitleData")]
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public bool GetTitleData { get; set; }
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/// <summary>
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/// Whether to get the player's account Info. Defaults to false
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/// </summary>
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[JsonPropertyName("GetUserAccountInfo")]
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public bool GetUserAccountInfo { get; set; }
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/// <summary>
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/// Whether to get the player's custom data. Defaults to false
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/// </summary>
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[JsonPropertyName("GetUserData")]
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public bool GetUserData { get; set; }
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/// <summary>
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/// Whether to get the player's inventory. Defaults to false
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/// </summary>
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[JsonPropertyName("GetUserInventory")]
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public bool GetUserInventory { get; set; }
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/// <summary>
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/// Whether to get the player's read only data. Defaults to false
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/// </summary>
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[JsonPropertyName("GetUserReadOnlyData")]
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public bool GetUserReadOnlyData { get; set; }
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/// <summary>
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/// Whether to get the player's virtual currency balances. Defaults to false
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/// </summary>
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[JsonPropertyName("GetUserVirtualCurrency")]
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public bool GetUserVirtualCurrency { get; set; }
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}
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