Push API changes

* Fix item repair cost formula
* Add "RequestUpdateAvailableFreeLoadout" function (WIP)
* Fix item sell formula
* Fix item stack split on sell
* Fix contract progression counting for objectives other than owned items
* Refactor balance into a proper struct
* Separate and update Season 2 and Season 3 data
This commit is contained in:
Yury
2025-03-04 23:39:20 +02:00
parent 08ca12f1e3
commit dfc38de7b5
25 changed files with 529 additions and 151 deletions
@@ -15,6 +15,8 @@ public class TitleDataContractInfo {
public TitleDataContractInfoUnlockData UnlockData { get; set; }
[JsonPropertyName("IsMainContract")]
public bool IsMainContract { get; set; }
[JsonPropertyName("ContractDifficulty")]
public EYContractDifficulty ContractDifficulty { get; set; }
}
public class TitleDataContractInfoReward {
@@ -26,7 +28,7 @@ public class TitleDataContractInfoReward {
public class TitleDataContractInfoObjective {
[JsonPropertyName("Type")]
public int Type { get; set; }
public EYContractObjectiveType Type { get; set; }
[JsonPropertyName("MaxProgress")]
public int MaxProgress { get; set; }
[JsonPropertyName("ItemToOwn")]
@@ -37,5 +39,26 @@ public class TitleDataContractInfoUnlockData {
[JsonPropertyName("Level")]
public int Level { get; set; }
[JsonPropertyName("Contracts")]
public string[] Contracts { get; set; }
}
public HashSet<string> Contracts { get; set; }
}
public enum EYContractObjectiveType {
Invalid = 0,
Kills = 1,
OwnNumOfItem = 2,
DeadDrop = 3,
VisitArea = 4,
LootContainer = 5,
FactionLevel = 6,
CompletedMission = 7,
MAX = 8
}
public enum EYContractDifficulty
{
Invalid = 0,
Easy = 1,
Medium = 2,
Hard = 3,
MAX = 4
};
@@ -28,11 +28,11 @@ public class TitleDataBlueprintInfo {
[JsonPropertyName("ScrappingFactionProgressionIncrement")]
public int ScrappingFactionProgressionIncrement { get; set; }
[JsonPropertyName("UnlockData")]
public object UnlockData { get; set; }
public TitleDataItemUnlockData UnlockData { get; set; }
[JsonPropertyName("ModID")]
public int? ModID { get; set; }
[JsonPropertyName("AlienForgeCatalystToUpgradedItemMap")]
public object? AlienForgeCatalystToUpgradedItemMap { get; set; }
public TitleDataItemAlienForgeCatalystToUpgradedItemMap AlienForgeCatalystToUpgradedItemMap { get; set; }
[JsonPropertyName("Rarity")]
public int Rarity { get; set; }
[JsonPropertyName("Kind")]
@@ -61,6 +61,22 @@ public class TitleDataItemRecipeCostType {
public int Amount { get; set; }
}
public class TitleDataItemUnlockData {
[JsonPropertyName("FactionUnlockLevel")]
public int FactionUnlockLevel { get; set; }
[JsonPropertyName("ContractLockPurchase")]
public string ContractLockPurchase { get; set; }
[JsonPropertyName("ContractLockCrafting")]
public string ContractLockCrafting { get; set; }
}
public class TitleDataItemAlienForgeCatalystToUpgradedItemMap {
[JsonPropertyName("Catalyst")]
public string Catalyst { get; set; }
[JsonPropertyName("NextItem")]
public string NextItem { get; set; }
}
/*
enum class EYItemType : uint8_t
{