Push API changes
* Fix item repair cost formula * Add "RequestUpdateAvailableFreeLoadout" function (WIP) * Fix item sell formula * Fix item stack split on sell * Fix contract progression counting for objectives other than owned items * Refactor balance into a proper struct * Separate and update Season 2 and Season 3 data
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@@ -76,6 +76,12 @@ public class RequestUpdateStationInventoryFunction : ICloudScriptFunction<Reques
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var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
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// TODO: Optimize
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// TODO: Check deleted items to see if other stacks/mods were updated correctly
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// Process inventory update. The player may:
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// 1. Split item stack - creates a new item and updates amount of existing item.
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// 2. Stack existing items - deletes existing items and updates amount of existing item.
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// 3. Change vanity data - updates an existing item.
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// 4. Change weapon mods - updates an existing item.
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var newInventory = new List<FYCustomItemInfo>(inventory.Count);
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foreach (var item in inventory) {
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if (!request.ItemsToRemove.Contains(item.ItemId)) {
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@@ -83,7 +89,6 @@ public class RequestUpdateStationInventoryFunction : ICloudScriptFunction<Reques
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}
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}
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// TODO: Check deleted items to see if other stacks/mods were updated correctly
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foreach (var item in request.ItemsToUpdateAmount) {
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var inventoryItem = newInventory.Find(i => i.ItemId == item.ItemId);
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if (inventoryItem == null) {
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