Started on UE4 server, semi working handshake
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using System.Runtime.Serialization;
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namespace Prospect.Unreal.Exceptions;
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public class UnrealException : Exception
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{
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public UnrealException()
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{
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}
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protected UnrealException(SerializationInfo info, StreamingContext context) : base(info, context)
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{
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}
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public UnrealException(string? message) : base(message)
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{
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}
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public UnrealException(string? message, Exception? innerException) : base(message, innerException)
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{
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}
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}
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@@ -0,0 +1,22 @@
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using System.Runtime.Serialization;
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namespace Prospect.Unreal.Exceptions;
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public class UnrealSerializationException : UnrealException
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{
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public UnrealSerializationException()
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{
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}
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protected UnrealSerializationException(SerializationInfo info, StreamingContext context) : base(info, context)
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{
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}
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public UnrealSerializationException(string? message) : base(message)
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{
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}
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public UnrealSerializationException(string? message, Exception? innerException) : base(message, innerException)
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{
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}
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}
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