Started on UE4 server, semi working handshake

This commit is contained in:
AeonLucid
2022-01-09 06:29:02 +01:00
parent e9091d7ac3
commit ed0f771df6
34 changed files with 2931 additions and 9 deletions
+6
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namespace Prospect.Unreal.Net;
internal class CoreNet
{
public const int MaxPacketSize = 1024;
}
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namespace Prospect.Unreal.Net;
public enum EConnectionState
{
USOCK_Invalid = 0, // Connection is invalid, possibly uninitialized.
USOCK_Closed = 1, // Connection permanently closed.
USOCK_Pending = 2, // Connection is awaiting connection.
USOCK_Open = 3, // Connection is open.
}
@@ -0,0 +1,6 @@
namespace Prospect.Unreal.Net;
public enum EIncomingResult
{
}
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namespace Prospect.Unreal.Net;
public class FOutPacketTraits
{
}
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using System.Collections.Concurrent;
using System.Diagnostics.CodeAnalysis;
using System.Net;
using Serilog;
namespace Prospect.Unreal.Net;
public record FReceivedPacket(IPEndPoint Address, byte[] Buffer, DateTimeOffset Timestamp);
public class FReceiveThreadRunnable : IAsyncDisposable
{
private static readonly ILogger Logger = Log.ForContext<FReceiveThreadRunnable>();
private readonly UIpNetDriver _driver;
private readonly CancellationTokenSource _cancellation;
private readonly ConcurrentQueue<FReceivedPacket> _receiveQueue;
private Task? _receiveTask;
public FReceiveThreadRunnable(UIpNetDriver driver)
{
_driver = driver;
_cancellation = new CancellationTokenSource();
_receiveQueue = new ConcurrentQueue<FReceivedPacket>();
}
public void Start()
{
_receiveTask = ReceiveAsync();
}
public bool TryReceive([MaybeNullWhen(false)] out FReceivedPacketView result)
{
if (_receiveQueue.TryDequeue(out var packet))
{
result = new FReceivedPacketView
{
DataView = new FPacketDataView(packet.Buffer, packet.Buffer.Length),
Address = packet.Address,
Traits = new FInPacketTraits()
};
return true;
}
result = null;
return false;
}
private async Task ReceiveAsync()
{
try
{
while (!_cancellation.IsCancellationRequested)
{
var result = await _driver.Socket.ReceiveAsync(_cancellation.Token);
if (result.Buffer.Length == 0)
{
continue;
}
if (result.Buffer.Length > CoreNet.MaxPacketSize)
{
Logger.Warning("Received packet exceeding MaxPacketSize ({Size} > {Max}) from {Ip}",
result.Buffer.Length, CoreNet.MaxPacketSize, result.RemoteEndPoint);
continue;
}
_receiveQueue.Enqueue(new FReceivedPacket(result.RemoteEndPoint, result.Buffer, DateTimeOffset.UtcNow));
}
}
catch (Exception e)
{
if (e is OperationCanceledException && !_cancellation.IsCancellationRequested)
{
Logger.Error(e, "Exception caught");
}
}
Logger.Debug("Stopped FReceiveThreadRunnable");
}
public async ValueTask DisposeAsync()
{
_cancellation.Cancel();
if (_receiveTask != null)
{
await _receiveTask;
}
_cancellation.Dispose();
}
}
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using System.Net;
using Prospect.Unreal.Serialization;
namespace Prospect.Unreal.Net;
public abstract class HandlerComponent
{
private bool _bRequiresHandshake;
private bool _bRequiresReliability;
private bool _bActive;
private bool _bInitialized;
private string _name;
protected HandlerComponent(PacketHandler handler, string name)
{
_name = name;
_bRequiresHandshake = false;
_bRequiresReliability = false;
_bActive = false;
_bInitialized = false;
Handler = handler;
State = HandlerComponentState.UnInitialized;
}
protected PacketHandler Handler { get; }
protected HandlerComponentState State { get; private set; }
public virtual bool IsActive()
{
return _bActive;
}
public virtual bool IsValid()
{
return false;
}
public bool IsInitialized()
{
return _bInitialized;
}
public bool RequiresHandshake()
{
return _bRequiresHandshake;
}
public bool RequiresReliability()
{
return _bRequiresReliability;
}
public virtual void Incoming(FBitReader packet)
{
}
public virtual void Outgoing(FBitWriter packet, FOutPacketTraits traits)
{
}
public virtual void IncomingConnectionless(FIncomingPacketRef packetRef)
{
}
public virtual void OutgoingConnectionless(IPEndPoint address, FBitWriter packet, FOutPacketTraits traits)
{
}
public virtual bool CanReadUnaligned()
{
return false;
}
public abstract void Initialize();
public virtual void NotifiyHandshakeBegin()
{
}
public virtual void Tick(float deltaTime)
{
}
public virtual void SetActive(bool active)
{
_bActive = active;
}
public virtual int GetReservedPacketBits()
{
return 0;
}
public virtual void CountBytes(FArchive ar)
{
}
protected void SetState(HandlerComponentState state)
{
State = state;
}
protected void Initialized()
{
_bInitialized = true;
}
}
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namespace Prospect.Unreal.Net;
public enum HandlerComponentState
{
UnInitialized, // HandlerComponent not yet initialized
InitializedOnLocal, // Initialized on local instance
InitializeOnRemote, // Initialized on remote instance, not on local instance
Initialized // Initialized on both local and remote instances
}
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namespace Prospect.Unreal.Net;
public enum HandlerMode
{
Client, // Clientside PacketHandler
Server // Serverside PacketHandler
}
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namespace Prospect.Unreal.Net;
public enum HandlerState
{
Uninitialized, // PacketHandler is uninitialized
InitializingComponents, // PacketHandler is initializing HandlerComponents
Initialized // PacketHandler and all HandlerComponents (if any) are initialized
}
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using System.Net;
using Prospect.Unreal.Serialization;
using Serilog;
namespace Prospect.Unreal.Net;
public record FIncomingPacketRef(FBitReader Packet, IPEndPoint Address, FInPacketTraits Traits);
public record ProcessedPacket(byte[] Data, int CountBits, bool Error = false);
public class PacketHandler
{
private static readonly ILogger Logger = Log.ForContext<PacketHandler>();
private readonly List<HandlerComponent> _handlerComponents;
private bool _bConnectionlessHandler;
private bool _bRawSend;
private HandlerState _state;
private ReliabilityHandlerComponent? _reliabilityComponent;
private FBitWriter _outgoingPacket;
private FBitReader _incomingPacket;
public PacketHandler()
{
_bConnectionlessHandler = false;
_state = HandlerState.Uninitialized;
_handlerComponents = new List<HandlerComponent>();
_reliabilityComponent = null;
_outgoingPacket = new FBitWriter(0);
_incomingPacket = new FBitReader(Array.Empty<byte>());
Mode = HandlerMode.Server;
}
public HandlerMode Mode { get; }
public void Tick(float deltaTime)
{
foreach (var component in _handlerComponents)
{
component.Tick(deltaTime);
}
}
public void Initialize(bool bConnectionlessOnly)
{
_bConnectionlessHandler = bConnectionlessOnly;
if (!_bConnectionlessHandler)
{
throw new NotImplementedException();
}
// TODO: FEncryptionComponent.
// TODO: ReliabilityHandlerComponent.
}
public void InitializeComponents()
{
if (_state == HandlerState.Uninitialized)
{
if (_handlerComponents.Count > 0)
{
SetState(HandlerState.InitializingComponents);
}
else
{
HandlerInitialized();
}
}
foreach (var component in _handlerComponents)
{
if (component.IsValid() && !component.IsInitialized())
{
component.Initialize();
}
}
}
public bool IncomingConnectionless(FReceivedPacketView packetView)
{
packetView.Traits.ConnectionlessPacket = true;
return Incoming_Internal(packetView);
}
public ProcessedPacket OutgoingConnectionless(IPEndPoint address, byte[] packet, int countBits, FOutPacketTraits traits)
{
return Outgoing_Internal(packet, countBits, traits, true, address);
}
public HandlerComponent AddHandler<T>() where T : HandlerComponent
{
var result = (HandlerComponent) Activator.CreateInstance(typeof(T), this)!;
_handlerComponents.Add(result);
return result;
}
private bool Incoming_Internal(FReceivedPacketView packetView)
{
var returnVal = true;
var dataView = packetView.DataView;
var countBits = dataView.NumBits();
if (_handlerComponents.Count > 0)
{
var data = dataView.GetData();
var lastByte = data[dataView.NumBytes() - 1];
if (lastByte != 0)
{
countBits--;
while ((lastByte & 0x80) == 0)
{
lastByte *= 2;
countBits--;
}
}
else
{
returnVal = false;
}
}
if (returnVal)
{
var processPacketReader = new FBitReader(dataView.GetData(), countBits);
var packetRef = new FIncomingPacketRef(processPacketReader, packetView.Address, packetView.Traits);
if (_state == HandlerState.Uninitialized)
{
UpdateInitialState();
}
foreach (var component in _handlerComponents)
{
if (processPacketReader.GetPosBits() != 0 && !component.CanReadUnaligned())
{
RealignPacket(processPacketReader);
}
if (packetView.Traits.ConnectionlessPacket)
{
component.IncomingConnectionless(packetRef);
}
else
{
component.Incoming(processPacketReader);
}
}
if (!processPacketReader.IsError())
{
ReplaceIncomingPacket(processPacketReader);
packetView.DataView = new FPacketDataView(_incomingPacket.GetBuffer(), _incomingPacket.GetBitsLeft());
}
else
{
returnVal = false;
}
}
return returnVal;
}
private ProcessedPacket Outgoing_Internal(byte[] packet, int countBits, FOutPacketTraits traits, bool bConnectionLess, IPEndPoint address)
{
if (!_bRawSend)
{
throw new NotImplementedException();
}
else
{
return new ProcessedPacket(packet, countBits);
}
}
private void SetState(HandlerState state)
{
if (state == _state)
{
Logger.Fatal("Set PacketHandler state to the state it is currently in ({State})", state);
}
else
{
_state = state;
}
}
private void UpdateInitialState()
{
if (_state == HandlerState.Uninitialized)
{
if (_handlerComponents.Count > 0)
{
InitializeComponents();
}
else
{
HandlerInitialized();
}
}
}
private void HandlerInitialized()
{
if (_reliabilityComponent != null)
{
throw new NotImplementedException();
}
SetState(HandlerState.Initialized);
}
private void ReplaceIncomingPacket(FBitReader replacementPacket)
{
if (replacementPacket.GetPosBits() == 0 || replacementPacket.GetBitsLeft() == 0)
{
_incomingPacket = replacementPacket;
}
else
{
var tempPacketData = new byte[replacementPacket.GetBytesLeft()];
var newPacketSizeBits = replacementPacket.GetBitsLeft();
replacementPacket.SerializeBits(tempPacketData, newPacketSizeBits);
_incomingPacket = new FBitReader(tempPacketData, newPacketSizeBits);
}
}
private void RealignPacket(FBitReader packet)
{
Logger.Warning("Realigning packet, which is untested");
if (packet.GetPosBits() != 0)
{
var bitsLeft = packet.GetBitsLeft();
if (bitsLeft > 0)
{
var tempPacketData = new byte[packet.GetBytesLeft()];
packet.SerializeBits(tempPacketData, bitsLeft);
packet.SetData(tempPacketData, bitsLeft);
}
}
}
public void SetRawSend(bool enabled)
{
_bRawSend = enabled;
}
public bool GetRawSend()
{
return _bRawSend;
}
}
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using System.Net;
namespace Prospect.Unreal.Net;
public class FInPacketTraits
{
public bool ConnectionlessPacket { get; set; }
public bool FromRecentlyDisconnected { get; set; }
}
public class FPacketDataView
{
private readonly byte[] _data;
private readonly int _countBits;
public FPacketDataView(byte[] data, int length)
{
_data = data;
_countBits = length * 8;
}
public byte[] GetData()
{
return _data;
}
public int NumBits()
{
return _countBits;
}
public int NumBytes()
{
return _data.Length;
}
}
public class FReceivedPacketView
{
public FPacketDataView DataView { get; set; }
public IPEndPoint Address { get; set; }
public FInPacketTraits Traits { get; set; }
}
@@ -0,0 +1,13 @@
namespace Prospect.Unreal.Net;
public class ReliabilityHandlerComponent : HandlerComponent
{
public ReliabilityHandlerComponent(PacketHandler handler) : base(handler, nameof(ReliabilityHandlerComponent))
{
}
public override void Initialize()
{
}
}
@@ -0,0 +1,517 @@
using System.Buffers.Binary;
using System.Collections;
using System.Net;
using System.Security.Cryptography;
using Prospect.Unreal.Core;
using Prospect.Unreal.Serialization;
using Serilog;
namespace Prospect.Unreal.Net;
public class StatelessConnectHandlerComponent : HandlerComponent
{
private static readonly ILogger Logger = Log.ForContext<StatelessConnectHandlerComponent>();
private const int SecretByteSize = 64;
private const int SecretCount = 2;
private const int CookieByteSize = 20;
private const int HandshakePacketSizeBits = 227;
private const int RestartHandshakePacketSizeBits = 2;
private const int RestartResponseSizeBits = 387;
private const float SecretUpdateTime = 15.0f;
private const float SecretUpdateTimeVariance = 5.0f;
private const float MaxCookieLifetime = ((SecretUpdateTime + SecretUpdateTimeVariance) * SecretCount);
private const float MinCookieLifetime = SecretUpdateTime;
private UNetDriver? _driver;
/// <summary>
/// The serverside-only 'secret' value, used to help with generating cookies.
/// </summary>
private byte[][] _handshakeSecret;
/// <summary>
/// Which of the two secret values above is active (values are changed frequently, to limit replay attacks)
/// </summary>
private byte _activeSecret;
/// <summary>
/// The time of the last secret value update
/// </summary>
private double _lastSecretUpdateTimestamp;
/// <summary>
/// The last address to successfully complete the handshake challenge
/// </summary>
private IPEndPoint? _lastChallengeSuccessAddress;
/// <summary>
/// The initial server sequence value, from the last successful handshake
/// </summary>
private int _lastServerSequence;
/// <summary>
/// The initial client sequence value, from the last successful handshake
/// </summary>
private int _lastClientSequence;
/// <summary>
/// Client: Whether or not we are in the middle of a restarted handshake.
/// Server: Whether or not the last handshake was a restarted handshake.
/// </summary>
private bool _bRestartedHandshake;
/// <summary>
/// The cookie which completed the connection handshake.
/// </summary>
private byte[] _authorisedCookie;
/// <summary>
/// The magic header which is prepended to all packets
/// </summary>
private BitArray _magicHeader;
public StatelessConnectHandlerComponent(PacketHandler handler) : base(handler, nameof(StatelessConnectHandlerComponent))
{
_handshakeSecret = new byte[2][];
_activeSecret = byte.MaxValue;
_lastChallengeSuccessAddress = null;
_lastServerSequence = 0;
_lastClientSequence = 0;
_bRestartedHandshake = false;
_authorisedCookie = new byte[CookieByteSize];
_magicHeader = new BitArray(0);
}
public void GetChallengeSequences(out int serverSequence, out int clientSequence)
{
serverSequence = _lastServerSequence;
clientSequence = _lastClientSequence;
}
public void ResetChallengeData()
{
_lastChallengeSuccessAddress = null;
_bRestartedHandshake = false;
_lastServerSequence = 0;
_lastClientSequence = 0;
for (var i = 0; i < _authorisedCookie.Length; i++)
{
_authorisedCookie[i] = 0;
}
}
public void SetDriver(UNetDriver driver)
{
_driver = driver;
if (Handler.Mode == HandlerMode.Server)
{
var statelessComponent = _driver.StatelessConnectComponent;
if (statelessComponent != null)
{
if (statelessComponent == this)
{
UpdateSecret();
}
else
{
InitFromConnectionless(statelessComponent);
}
}
}
}
public override void Initialize()
{
Logger.Debug("Initializing");
if (Handler.Mode == HandlerMode.Server)
{
Initialized();
}
}
private void InitFromConnectionless(StatelessConnectHandlerComponent connectionlessHandler)
{
Logger.Debug("InitFromConnectionless");
// Store the cookie/address used for the handshake, to enable server ack-retries
_lastChallengeSuccessAddress = connectionlessHandler._lastChallengeSuccessAddress;
Buffer.BlockCopy(connectionlessHandler._authorisedCookie, 0, _authorisedCookie, 0, _authorisedCookie.Length);
}
public override void CountBytes(FArchive ar)
{
throw new NotImplementedException();
}
public override void Incoming(FBitReader packet)
{
base.Incoming(packet);
}
public override void Outgoing(FBitWriter packet, FOutPacketTraits traits)
{
base.Outgoing(packet, traits);
}
public override void IncomingConnectionless(FIncomingPacketRef packetRef)
{
var packet = packetRef.Packet;
var address = packetRef.Address;
if (_magicHeader.Length > 0)
{
// Skip magic header.
packet.Pos += _magicHeader.Length;
}
var bHandshakePacket = packet.ReadBit() && !packet.IsError();
_lastChallengeSuccessAddress = null;
if (bHandshakePacket)
{
var bRestartHandshake = false;
var secretId = (byte) 0;
var timestamp = 1.0d;
var cookie = new byte[CookieByteSize];
var origCookie = new byte[CookieByteSize];
bHandshakePacket = ParseHandshakePacket(packet, ref bRestartHandshake, ref secretId, ref timestamp, cookie, origCookie);
if (bHandshakePacket)
{
if (Handler.Mode == HandlerMode.Server)
{
var bInitialConnect = timestamp == 0.0;
if (bInitialConnect)
{
SendConnectChallenge(address);
}
else if (_driver != null)
{
var bChallengeSuccess = false;
var cookieDelta = _driver.GetElapsedTime() - timestamp;
var secretDelta = timestamp - _lastSecretUpdateTimestamp;
var bValidCookieLifetime = cookieDelta >= 0.0 && (MaxCookieLifetime - cookieDelta) > 0.0;
var bValidSecretIdTimestamp = (secretId == _activeSecret) ? (secretDelta >= 0.0) : (secretDelta <= 0.0);
if (bValidCookieLifetime && bValidSecretIdTimestamp)
{
// Regenerate the cookie from the packet info, and see if the received cookie matches the regenerated one
var regenCookie = new byte[CookieByteSize];
GenerateCookie(address, secretId, timestamp, regenCookie);
bChallengeSuccess = cookie.SequenceEqual(regenCookie);
if (bChallengeSuccess)
{
if (bRestartHandshake)
{
Buffer.BlockCopy(origCookie, 0, _authorisedCookie, 0, _authorisedCookie.Length);
}
else
{
var curSequence = BinaryPrimitives.ReadInt16LittleEndian(cookie);
_lastServerSequence = curSequence & (UNetConnection.MaxPacketId - 1);
_lastClientSequence = (curSequence + 1) & (UNetConnection.MaxPacketId - 1);
Buffer.BlockCopy(cookie, 0, _authorisedCookie, 0, _authorisedCookie.Length);
}
_bRestartedHandshake = bRestartHandshake;
_lastChallengeSuccessAddress = address;
// Now ack the challenge response - the cookie is stored in AuthorisedCookie, to enable retries
SendChallengeAck(address, _authorisedCookie);
}
}
}
}
}
else
{
packet.SetError();
Logger.Error("Error reading handshake packet");
}
}
else if (packet.IsError())
{
Logger.Error("Error reading handshake bit from packet");
}
// Late packets from recently disconnected clients may incorrectly trigger this code path, so detect and exclude those packets
else if (!packet.IsError() && !packetRef.Traits.FromRecentlyDisconnected)
{
// The packet was fine but not a handshake packet - an existing client might suddenly be communicating on a different address.
// If we get them to resend their cookie, we can update the connection's info with their new address.
SendRestartHandshakeRequest(address);
}
}
private bool ParseHandshakePacket(
FBitReader packet,
ref bool bOutRestartHandshake,
ref byte outSecretId,
ref double outTimestamp, byte[] outCookie, byte[] outOrigCookie)
{
var bValidPacket = false;
var bitsLeft = packet.GetBitsLeft();
var bHandshakePacketSize = bitsLeft == (HandshakePacketSizeBits - 1);
var bRestartResponsePacketSize = bitsLeft == (RestartHandshakePacketSizeBits - 1);
if (bHandshakePacketSize || bRestartResponsePacketSize)
{
bOutRestartHandshake = packet.ReadBit();
outSecretId = (byte)(packet.ReadBit() ? 1 : 0);
outTimestamp = packet.ReadDouble();
packet.Serialize(outCookie, CookieByteSize);
if (bRestartResponsePacketSize)
{
packet.Serialize(outOrigCookie, CookieByteSize);
}
bValidPacket = !packet.IsError();
}
else if (bitsLeft == (RestartHandshakePacketSizeBits - 1))
{
bOutRestartHandshake = packet.ReadBit();
bValidPacket = !packet.IsError() && bOutRestartHandshake && Handler.Mode == HandlerMode.Client;
}
return bValidPacket;
}
private void GenerateCookie(IPEndPoint clientAddress, byte secretId, double timestamp, Span<byte> outCookie)
{
using var writer = new FBitWriter(64 * 8);
writer.WriteDouble(timestamp);
writer.WriteString(clientAddress.ToString());
HMACSHA1.HashData(_handshakeSecret[secretId], writer.GetData().AsSpan((int)writer.GetNumBytes()), outCookie);
}
private void SendConnectChallenge(IPEndPoint address)
{
if (_driver == null)
{
Logger.Warning("Tried to send connect challenge without driver");
return;
}
using var challengePacket = new FBitWriter(GetAdjustedSizeBits(HandshakePacketSizeBits) + 1);
var bHandshakePacket = (byte)1;
var bRestartHandshake = (byte)0;
var timestamp = _driver.GetElapsedTime();
var cookie = new byte[CookieByteSize];
GenerateCookie(address, _activeSecret, timestamp, cookie);
if (_magicHeader.Length > 0)
{
challengePacket.SerializeBits(_magicHeader, _magicHeader.Count);
}
challengePacket.WriteBit(bHandshakePacket);
challengePacket.WriteBit(bRestartHandshake);
challengePacket.WriteBit(_activeSecret);
challengePacket.WriteDouble(timestamp);
challengePacket.Serialize(cookie, cookie.Length);
Logger.Verbose("SendConnectChallenge. Timestamp: {Timestamp}, Cookie: {Cookie}", timestamp, cookie);
CapHandshakePacket(challengePacket);
var connectionlessHandler = _driver.ConnectionlessHandler;
connectionlessHandler?.SetRawSend(true);
if (_driver.IsNetResourceValid())
{
_driver.LowLevelSend(address, challengePacket.GetData(), (int)challengePacket.GetNumBits(), new FOutPacketTraits());
}
connectionlessHandler?.SetRawSend(false);
}
private void SendChallengeAck(IPEndPoint address, byte[] inCookie)
{
if (_driver == null)
{
Logger.Warning("Tried to send challenge ack without driver");
return;
}
using var ackPacket = new FBitWriter(GetAdjustedSizeBits(HandshakePacketSizeBits) + 1);
var bHandshakePacket = (byte)1;
var bRestartHandshake = (byte)0;
var timestamp = -1.0d;
if (_magicHeader.Length > 0)
{
ackPacket.SerializeBits(_magicHeader, _magicHeader.Count);
}
ackPacket.WriteBit(bHandshakePacket);
ackPacket.WriteBit(bRestartHandshake);
ackPacket.WriteBit(bHandshakePacket);
ackPacket.WriteDouble(timestamp);
ackPacket.Serialize(inCookie, CookieByteSize);
Logger.Verbose("SendChallengeAck. InCookie: {Cookie}", inCookie);
CapHandshakePacket(ackPacket);
var connectionlessHandler = _driver.ConnectionlessHandler;
connectionlessHandler?.SetRawSend(true);
if (_driver.IsNetResourceValid())
{
_driver.LowLevelSend(address, ackPacket.GetData(), (int)ackPacket.GetNumBits(), new FOutPacketTraits());
}
connectionlessHandler?.SetRawSend(false);
}
private void SendRestartHandshakeRequest(IPEndPoint address)
{
if (_driver == null)
{
Logger.Warning("Tried to send restart handshake without driver");
return;
}
using var restartPacket = new FBitWriter(GetAdjustedSizeBits(RestartHandshakePacketSizeBits) + 1);
var bHandshakePacket = (byte)1;
var bRestartHandshake = (byte)1;
if (_magicHeader.Length > 0)
{
restartPacket.SerializeBits(_magicHeader, _magicHeader.Count);
}
restartPacket.WriteBit(bHandshakePacket);
restartPacket.WriteBit(bRestartHandshake);
CapHandshakePacket(restartPacket);
var connectionlessHandler = _driver.ConnectionlessHandler;
connectionlessHandler?.SetRawSend(true);
if (_driver.IsNetResourceValid())
{
_driver.LowLevelSend(address, restartPacket.GetData(), (int)restartPacket.GetNumBits(), new FOutPacketTraits());
}
connectionlessHandler?.SetRawSend(false);
}
public override bool CanReadUnaligned()
{
return true;
}
private void CapHandshakePacket(FBitWriter handshakePacket)
{
var numBits = handshakePacket.GetNumBits() - GetAdjustedSizeBits(0);
if (numBits != HandshakePacketSizeBits &&
numBits != RestartHandshakePacketSizeBits &&
numBits != RestartResponseSizeBits)
{
Logger.Warning("Invalid handshake packet size bits");
}
// Termination bit.
handshakePacket.WriteBit(1);
}
public override bool IsValid()
{
return true;
}
private int GetAdjustedSizeBits(int inSizeBits)
{
return _magicHeader.Length + inSizeBits;
}
public bool HasPassedChallenge(IPEndPoint address, out bool bOutRestartedHandshake)
{
bOutRestartedHandshake = _bRestartedHandshake;
return _lastChallengeSuccessAddress != null &&
_lastChallengeSuccessAddress.Equals(address);
}
public void UpdateSecret()
{
_lastSecretUpdateTimestamp = _driver?.GetElapsedTime() ?? 0.0;
if (_activeSecret == byte.MaxValue)
{
_handshakeSecret[0] = new byte[SecretByteSize];
_handshakeSecret[1] = new byte[SecretByteSize];
// Randomize other secret.
var arr = _handshakeSecret[1];
for (var i = 0; i < SecretByteSize; i++)
{
arr[i] = (byte)(Random.Shared.Next() % 255);
}
_activeSecret = 0;
}
else
{
_activeSecret = (byte)(_activeSecret == 1 ? 0 : 1);
}
// Randomize current secret.
var curArray = _handshakeSecret[_activeSecret];
for (var i = 0; i < SecretByteSize; i++)
{
curArray[i] = (byte)(Random.Shared.Next() % 255);
}
}
public override int GetReservedPacketBits()
{
return _magicHeader.Length + 1;
}
public override void Tick(float deltaTime)
{
if (Handler.Mode == HandlerMode.Client)
{
throw new NotImplementedException();
}
else
{
var bConnectionlessHandler = _driver != null && _driver.StatelessConnectComponent == this;
if (bConnectionlessHandler)
{
var curVariance = FMath.FRandRange(0, SecretUpdateTimeVariance);
if (((_driver!.GetElapsedTime() - _lastSecretUpdateTimestamp) - (SecretUpdateTime + curVariance)) > 0.0)
{
UpdateSecret();
}
}
}
}
}
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using System.Net;
using System.Net.Sockets;
using Prospect.Unreal.Core;
namespace Prospect.Unreal.Net;
public class UIpConnection : UNetConnection
{
public override void InitBase(UNetDriver inDriver, UdpClient inSocket, FURL inURL, EConnectionState inState, int inMaxPacket = 0, int inPacketOverhead = 0)
{
throw new NotImplementedException();
}
public override void InitRemoteConnection(UNetDriver inDriver, UdpClient inSocket, FURL inURL, IPEndPoint inRemoteAddr, EConnectionState inState, int inMaxPacket = 0, int inPacketOverhead = 0)
{
throw new NotImplementedException();
}
public override void InitLocalConnection(UNetDriver inDriver, UdpClient inSocket, FURL inURL, EConnectionState inState,
int inMaxPacket = 0, int inPacketOverhead = 0)
{
throw new NotImplementedException();
}
public override void LowLevelSend(byte[] data, int countBits, FOutPacketTraits traits)
{
throw new NotImplementedException();
}
public override string LowLevelGetRemoteAddress(bool bAppendPort = false)
{
throw new NotImplementedException();
}
public override string LowLevelDescribe()
{
throw new NotImplementedException();
}
public override void Tick(float deltaSeconds)
{
throw new NotImplementedException();
}
public override void CleanUp()
{
throw new NotImplementedException();
}
public override void ReceivedRawPacket(byte[] data, int count)
{
throw new NotImplementedException();
}
public override float GetTimeoutValue()
{
throw new NotImplementedException();
}
}
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using System.Net;
using System.Net.Sockets;
using Prospect.Unreal.Core;
using Serilog;
namespace Prospect.Unreal.Net;
public class UIpNetDriver : UNetDriver
{
private static readonly ILogger Logger = Log.ForContext<UIpNetDriver>();
private bool _isDisposed;
public UIpNetDriver()
{
ServerIp = new IPEndPoint(IPAddress.Any, 7777);
Socket = new UdpClient(ServerIp);
ReceiveThread = new FReceiveThreadRunnable(this);
}
public IPEndPoint ServerIp { get; }
public UdpClient Socket { get; }
public FReceiveThreadRunnable ReceiveThread { get; }
public bool Init()
{
// Initialize connectionless packet handler.
InitConnectionlessHandler();
// Start receiving packets.
ReceiveThread.Start();
return true;
}
public override void TickDispatch(float deltaTime)
{
base.TickDispatch(deltaTime);
while (ReceiveThread.TryReceive(out var packet))
{
Logger.Information("Received {Buffer} from {Adress}", packet.DataView.GetData(), packet.Address);
UNetConnection? connection = null;
if (Equals(packet.Address, ServerIp))
{
// TODO: Assign connection.
throw new NotImplementedException();
}
if (connection == null)
{
MappedClientConnections.TryGetValue(packet.Address, out connection);
}
// If we didn't find a client connection, maybe create a new one.
if (connection == null)
{
connection = ProcessConnectionlessPacket(packet);
// TODO: bIgnorePacket
}
}
}
private UNetConnection? ProcessConnectionlessPacket(FReceivedPacketView packet)
{
UNetConnection? returnVal;
var statelessConnect = StatelessConnectComponent;
var address = packet.Address;
var bPassedChallenge = false;
var bRestartedHandshake = false;
var bIgnorePacket = true;
if (ConnectionlessHandler != null && statelessConnect != null)
{
var result = ConnectionlessHandler.IncomingConnectionless(packet);
if (result)
{
bPassedChallenge = statelessConnect.HasPassedChallenge(address, out bRestartedHandshake);
if (bPassedChallenge)
{
if (bRestartedHandshake)
{
throw new NotImplementedException();
}
var newCountBytes = packet.DataView.NumBytes();
var workingData = new byte[newCountBytes];
if (newCountBytes > 0)
{
Buffer.BlockCopy(packet.DataView.GetData(), 0, workingData, 0, newCountBytes);
bIgnorePacket = false;
}
packet.DataView = new FPacketDataView(workingData, newCountBytes);
}
}
}
else
{
Logger.Warning("Invalid ConnectionlessHandler or StatelessConnectComponent, can't accept connections");
}
if (bPassedChallenge)
{
if (!bRestartedHandshake)
{
Logger.Verbose("Server accepting post-challenge connection from: {Address}", address);
returnVal = new UIpConnection();
if (statelessConnect != null)
{
statelessConnect.GetChallengeSequences(out var serverSequence, out var clientSequence);
returnVal.InitSequence(clientSequence, serverSequence);
}
// TODO: World url
returnVal.InitRemoteConnection(this, Socket, null, address, EConnectionState.USOCK_Open);
// if (returnVal.Handler)
}
if (statelessConnect != null)
{
statelessConnect.ResetChallengeData();
}
}
if (bIgnorePacket)
{
packet.DataView = new FPacketDataView(packet.DataView.GetData(), 0);
}
return null;
}
public override void LowLevelSend(IPEndPoint address, byte[] data, int countBits, FOutPacketTraits traits)
{
if (ConnectionlessHandler != null)
{
var processedData = ConnectionlessHandler.OutgoingConnectionless(address, data, countBits, traits);
if (!processedData.Error)
{
data = processedData.Data;
countBits = processedData.CountBits;
}
else
{
countBits = 0;
}
}
if (countBits > 0)
{
Socket.Send(data, FMath.DivideAndRoundUp(countBits, 8), address);
}
}
public override bool IsNetResourceValid()
{
return !_isDisposed;
}
public override async ValueTask DisposeAsync()
{
_isDisposed = true;
await base.DisposeAsync();
Socket.Dispose();
await ReceiveThread.DisposeAsync();
}
}
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using System.Net;
using System.Net.Sockets;
using Prospect.Unreal.Core;
namespace Prospect.Unreal.Net;
public abstract class UNetConnection
{
public const int ReliableBuffer = 256;
public const int MaxPacketId = 16384;
public abstract void InitBase(UNetDriver inDriver, UdpClient inSocket, FURL inURL, EConnectionState inState, int inMaxPacket = 0, int inPacketOverhead = 0);
public abstract void InitRemoteConnection(UNetDriver inDriver, UdpClient inSocket, FURL inURL, IPEndPoint inRemoteAddr, EConnectionState inState, int inMaxPacket = 0, int inPacketOverhead = 0);
public abstract void InitLocalConnection(UNetDriver inDriver, UdpClient inSocket, FURL inURL, EConnectionState inState, int inMaxPacket = 0, int inPacketOverhead = 0);
public abstract void LowLevelSend(byte[] data, int countBits, FOutPacketTraits traits);
public abstract string LowLevelGetRemoteAddress(bool bAppendPort = false);
public abstract string LowLevelDescribe();
public abstract void Tick(float deltaSeconds);
public abstract void CleanUp();
public abstract void ReceivedRawPacket(byte[] data, int count);
public abstract float GetTimeoutValue();
public void InitSequence(int clientSequence, int serverSequence)
{
}
}
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using System.Collections.Concurrent;
using System.Net;
namespace Prospect.Unreal.Net;
public abstract class UNetDriver : IAsyncDisposable
{
private double _elapsedTime;
protected UNetDriver()
{
MappedClientConnections = new ConcurrentDictionary<IPEndPoint, UNetConnection>();
}
/// <summary>
/// Map of <see cref="IPEndPoint"/> to <see cref="UNetConnection"/>.
/// </summary>
public ConcurrentDictionary<IPEndPoint, UNetConnection> MappedClientConnections { get; }
/// <summary>
/// Serverside PacketHandler for managing connectionless packets
/// </summary>
public PacketHandler? ConnectionlessHandler { get; private set; }
/// <summary>
/// Reference to the PacketHandler component, for managing stateless connection handshakes
/// </summary>
public StatelessConnectHandlerComponent? StatelessConnectComponent { get; private set; }
public void InitConnectionlessHandler()
{
ConnectionlessHandler = new PacketHandler();
ConnectionlessHandler.Initialize(true);
StatelessConnectComponent = (StatelessConnectHandlerComponent) ConnectionlessHandler.AddHandler<StatelessConnectHandlerComponent>();
StatelessConnectComponent.SetDriver(this);
ConnectionlessHandler.InitializeComponents();
}
public virtual void TickDispatch(float deltaTime)
{
_elapsedTime += deltaTime;
}
public virtual void LowLevelSend(IPEndPoint address, byte[] data, int countBits, FOutPacketTraits traits)
{
throw new NotImplementedException();
}
public abstract bool IsNetResourceValid();
public double GetElapsedTime()
{
return _elapsedTime;
}
public void ResetElapsedTime()
{
_elapsedTime = 0.0;
}
public virtual ValueTask DisposeAsync()
{
return ValueTask.CompletedTask;
}
}