Started on UE4 server, semi working handshake
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@@ -0,0 +1,59 @@
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using System.Net;
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using System.Net.Sockets;
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using Prospect.Unreal.Core;
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namespace Prospect.Unreal.Net;
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public class UIpConnection : UNetConnection
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{
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public override void InitBase(UNetDriver inDriver, UdpClient inSocket, FURL inURL, EConnectionState inState, int inMaxPacket = 0, int inPacketOverhead = 0)
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{
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throw new NotImplementedException();
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}
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public override void InitRemoteConnection(UNetDriver inDriver, UdpClient inSocket, FURL inURL, IPEndPoint inRemoteAddr, EConnectionState inState, int inMaxPacket = 0, int inPacketOverhead = 0)
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{
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throw new NotImplementedException();
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}
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public override void InitLocalConnection(UNetDriver inDriver, UdpClient inSocket, FURL inURL, EConnectionState inState,
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int inMaxPacket = 0, int inPacketOverhead = 0)
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{
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throw new NotImplementedException();
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}
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public override void LowLevelSend(byte[] data, int countBits, FOutPacketTraits traits)
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{
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throw new NotImplementedException();
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}
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public override string LowLevelGetRemoteAddress(bool bAppendPort = false)
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{
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throw new NotImplementedException();
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}
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public override string LowLevelDescribe()
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{
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throw new NotImplementedException();
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}
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public override void Tick(float deltaSeconds)
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{
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throw new NotImplementedException();
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}
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public override void CleanUp()
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{
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throw new NotImplementedException();
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}
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public override void ReceivedRawPacket(byte[] data, int count)
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{
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throw new NotImplementedException();
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}
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public override float GetTimeoutValue()
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{
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throw new NotImplementedException();
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}
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}
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