Update to build 211025.1143
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@@ -21,13 +21,13 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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@@ -6,10 +6,13 @@
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#include "SDK.h"
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#include "SDK_Memory.h"
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// Pointers are for 211025.1143
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// https://steamdb.info/depot/1600361/history/?changeid=M:720055916602660127
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/**
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* Variable offset, find with "STOPMOVIECAPTURE", scroll up.
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*/
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constexpr uintptr_t OffsetGMalloc = 0x5C9A3F8;
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constexpr uintptr_t OffsetGMalloc = 0x5C9D478;
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/**
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* Function offset, find with "?sdk=".
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@@ -10,8 +10,10 @@ namespace Prospect.Launcher
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{
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/// <summary>
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/// Steam AppId.
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/// - https://steamdb.info/app/480/
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/// - https://steamdb.info/app/1600360/
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/// </summary>
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private const string AppId = "1600360";
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private const string AppId = "480";
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/// <summary>
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/// Executable name of the game.
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@@ -43,10 +45,7 @@ namespace Prospect.Launcher
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// Ensure "steam_appid.txt" exists, to fix steam authentication.
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var steamAppId = Path.Combine(gamePath, "steam_appid.txt");
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if (!File.Exists(steamAppId))
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{
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File.WriteAllText(steamAppId, AppId);
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}
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File.WriteAllText(steamAppId, AppId);
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// Spawn.
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var startupInfo = new StartupInfo();
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