Commit Graph
6 Commits
Author SHA1 Message Date
neckfireandClaude Opus 4.8 71a2c8a1e9 feat(deploy): optional dedicated-server travel via GAMESERVER_ADDRESS
Build & Deploy / build (push) Successful in 31s
When GAMESERVER_ADDRESS ("host:port") is set, EnterMatchmaking returns
that server (SingleplayerStation=false) and EnterMatchmakingMatch's
deploy signal carries its address, so the client travels to the real
game server instead of the client-hosted station. Unset = unchanged
(normal preprod). Lets a 2nd preprod run the same :preprod image and
differ only by this env var (dedicated-server test bench).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 18:41:20 +02:00
Yury 7766d47bda Add EnterMatchmaking function for CB 2025-03-25 18:53:52 +02:00
Yury 280b87314c Push changes 2025-02-24 01:06:32 +02:00
AeonLucid 9560417268 Use vcpkg manifest for minhook 2025-01-07 03:01:40 +01:00
AeonLucid ed0f771df6 Started on UE4 server, semi working handshake 2022-01-09 06:29:02 +01:00
AeonLucid 93926eedf8 Add more CloudScript functions, start of EnterMatchmaking 2022-01-07 22:29:20 +01:00