Commit Graph
3 Commits
Author SHA1 Message Date
neckfireandClaude Opus 4.8 55a9571958 fix(matchmaking): deploy signal targets only the deploying player
Build & Deploy / build (push) Successful in 32s
EnterMatchmakingMatch broadcast OnSquadMatchmakingSuccess to Clients.All,
so one player deploying pulled every connected player into the match.
Map each player to their SignalR connection (GetSignalRConnection tags the
URL with uid; CycleHub records it via a SignalRConnectionRegistry) and
send the deploy signal only to that connection (broadcast fallback if
unmapped). Also enable m_automaticImportPlatformFriends (Steam friends).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 17:56:22 +02:00
Yury 280b87314c Push changes 2025-02-24 01:06:32 +02:00
AeonLucid 93926eedf8 Add more CloudScript functions, start of EnterMatchmaking 2022-01-07 22:29:20 +01:00