- RequestUsersPingRequest: the client sends ping=2147483648 (int.MaxValue+1)
for "no ping", which overflowed the int field and made every ping request
return 500. Widened to long.
- ClientsideFriendsImport: persist the imported Steam friend ids per user.
- GetFriendList: resolve those ids to the players that exist on this server
(batch lookup by Steam auth key) and return them as friends. Response
shape is best-effort pending in-game confirmation.
- DbUserService.FindManyAsync: batch-resolve auth keys to players.
First step of the station lobby (see friends on the server). Squad
formation / invite flow to follow once friends are visible.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>