Commit Graph
5 Commits
Author SHA1 Message Date
neckfire c6511dd046 feat(netcode): flux DTLS conforme UE — EncryptionAck seul + accept, Challenge différé
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Recherche du flux d'encryption UE 4.27 : le client envoie le ClientHello (serveur en
accept), NMT_EncryptionAck sans payload en clair déclenche la résolution de clé côté
client puis son EnableEncryption. On active DTLS en accept et on NE PAS envoie le
Challenge (différé jusqu'à Handshaking completed). Findings détaillés dans NETCODE-RND.
2026-07-17 00:13:53 +02:00
neckfire cc392238f7 docs(netcode): findings AES-GCM — le client ferme systématiquement (plaintext bClose) après notre réponse au Hello ; pistes restantes
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2026-07-16 23:58:13 +02:00
neckfire a3dc1e8543 docs(netcode): findings test live — client ferme après EncryptionAck (attend voie serveur chiffrée) + crash ConditionalCleanUp
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2026-07-16 23:38:10 +02:00
neckfire a21ac4d0e4 docs(netcode): mur DTLS franchi côté serveur + boucle d'itération live
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2026-07-16 23:07:43 +02:00
neckfireandClaude Opus 4.8 f0343bc1ea gameserver: consolidate netcode R&D — remove diag spam, document DTLS-PSK wall
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- Keep the R3.5.0 header-bit fix (bunch alignment breakthrough)
- Remove per-packet [HS-RAW]/[HS-HDR]/[HS-BUNCH] diagnostics
- Document the DTLS-PSK encryption wall + packed-binary finding in NETCODE-RND.md
- UWorld NMT_Hello: honest comment on why the connection stops here

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 01:13:03 +02:00