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@@ -1,33 +0,0 @@
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name: Build & Deploy
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on:
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push:
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branches: [main, preprod]
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workflow_dispatch: {}
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env:
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IMAGE: git.nfteam.ovh/neckfire/the-cycle
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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- name: Build & push image
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run: |
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set -e
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echo "${{ secrets.REGISTRY_PASSWORD }}" | docker login git.nfteam.ovh -u "${{ secrets.REGISTRY_USER }}" --password-stdin
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SHA="${GITHUB_SHA::12}"
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BRANCH="${GITHUB_REF_NAME}"
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if [ "$BRANCH" = "main" ]; then TAGS="-t ${IMAGE}:latest -t ${IMAGE}:${SHA}"; else TAGS="-t ${IMAGE}:${BRANCH} -t ${IMAGE}:${BRANCH}-${SHA}"; fi
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docker build $TAGS -f Dockerfile .
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docker push --all-tags "${IMAGE}"
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- name: Notify ntfy
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if: always()
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run: |
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if [ "${{ job.status }}" = "success" ]; then EMOJI="white_check_mark"; PRIO="default"; else EMOJI="rotating_light"; PRIO="high"; fi
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curl -s -H "Authorization: Bearer ${{ secrets.NTFY_TOKEN }}" -H "Title: ${GITHUB_REPOSITORY} — ${{ job.status }}" \
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-H "Priority: ${PRIO}" -H "Tags: ${EMOJI}" -H "Click: ${GITHUB_SERVER_URL}/${GITHUB_REPOSITORY}/actions" \
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-d "${GITHUB_WORKFLOW} (${GITHUB_REF_NAME} #${GITHUB_RUN_NUMBER}) : ${{ job.status }}" \
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"${{ secrets.NTFY_URL }}/${{ secrets.NTFY_TOPIC }}" || true
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@@ -1 +0,0 @@
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_out/
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-15
@@ -1,15 +0,0 @@
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# The Cycle: Frontier — serveur API (émulateur Prospect), build depuis les sources.
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# Multi-stage : SDK .NET 8 pour publier le projet API → runtime aspnet 8.
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FROM mcr.microsoft.com/dotnet/sdk:8.0 AS build
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WORKDIR /src
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COPY src/ ./src/
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# Configuration "Season 2 Release" = build qui correspond au client S2 déployé
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# (le code sélectionne la saison via des #if SEASON_2_RELEASE / SEASON_3_RELEASE).
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RUN dotnet publish src/Prospect.Server.Api/Prospect.Server.Api.csproj \
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-c "Season 2 Release" -o /app
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FROM mcr.microsoft.com/dotnet/aspnet:8.0
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WORKDIR /app
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COPY --from=build /app ./
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EXPOSE 8443 8000
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ENTRYPOINT ["dotnet", "Prospect.Server.Api.dll"]
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@@ -1,80 +0,0 @@
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# 🎮 The Cycle: Frontier — Rejoindre le serveur privé (installation client)
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Guide pour **installer le client et jouer sur le serveur privé**. Tu n'installes **rien côté serveur** — juste le jeu + un loader + un certificat.
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> ⚠️ **À savoir avant de commencer**
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> - Le jeu a été retiré de Steam en septembre 2022 : il faut **l'avoir déjà eu dans ta bibliothèque Steam** pour le retélécharger.
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> - **Ce n'est pas du co-op en raid.** Chacun joue sa propre instance (stations solo) ; l'émulateur ne supporte pas plusieurs joueurs dans le même raid. Vous partagez le même serveur (progression, boutiques, comptes), pas la même partie.
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> - Le serveur doit être **allumé** au moment où tu joues (demande à l'hébergeur).
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---
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## Fichiers à télécharger (dans la release)
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Les 2 fichiers sont dispo dans la **release Gitea** :
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👉 **https://git.nfteam.ovh/neckfire/the-cycle/releases/tag/friends-client**
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1. **`LoaderPack.zip`** — le loader qui redirige le jeu vers le serveur privé (build b8 / Saison 2).
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2. **`certificate.crt`** — le certificat **public** du serveur (sans clé privée, safe).
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Télécharge les deux depuis la page de release avant de commencer.
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---
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## Étapes (Windows)
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### 1. Installer le client Saison 2 (via la console Steam)
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1. Steam ouvert, `Win+R` → tape `steam://nav/console` → Entrée (la **console Steam** s'ouvre).
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2. Colle **exactement** cette commande → Entrée :
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```
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download_depot 868270 868271 4623363103423775682
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```
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(`868270` = le jeu, `868271` = le dépôt client, `4623363103423775682` = manifest **Saison 2 v2.7.2**.)
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3. Le téléchargement démarre (⚠️ **pas de barre de progression**, sois patient — plusieurs Go).
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4. À la fin, Steam affiche **« Depot download complete »** + le **chemin du dossier**
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(ex. `...\Steam\steamapps\content\app_868270\depot_868271`). **Ce dossier = ton install du jeu.**
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> Il faut **avoir eu The Cycle: Frontier dans ta bibliothèque Steam** avant, sinon → erreur `missing license`.
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> **Pas assez d'espace sur le disque principal ?** `download_depot` écrit toujours dans `...\Steam\steamapps\content`. Pour le mettre sur un autre disque : ferme Steam, supprime `...\Steam\steamapps\content`, puis en **cmd admin** :
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> ```
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> mkdir "D:\SteamContent"
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> mklink /J "C:\Program Files (x86)\Steam\steamapps\content" "D:\SteamContent"
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> ```
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> Rouvre Steam et relance la commande → le jeu ira sur `D:\`.
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### 2. Installer le LoaderPack
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1. Va dans le dossier du jeu → **`Prospect\Binaries\Win64`**.
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2. Ouvre `LoaderPack.zip` et **glisse tout son contenu** dans ce dossier `Win64`.
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3. Crée un **raccourci** vers `Prospect.Client.Loader.exe` (c'est avec ça que tu lanceras le jeu).
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### 3. Faire confiance au certificat du serveur
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1. Double-clique **`certificate.crt`** → **Installer le certificat**.
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2. **Emplacement : Utilisateur actuel** → Suivant.
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3. **Placer tous les certificats dans le magasin suivant** → **Parcourir** → **Autorités de certification racines de confiance** → OK → Suivant → Terminer.
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4. Accepte l'avertissement de sécurité (il mentionne `2EA46.playfabapi.com`).
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### 4. Pointer le client vers le serveur
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Dans **`Prospect\Binaries\Win64`**, crée (ou édite) un fichier **`backend.txt`** contenant **exactement** cette ligne :
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```
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https://tc.nfteam.ovh:8443
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```
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### 5. Lancer le jeu
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1. **Steam doit être ouvert** (connecté à ton compte).
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2. Lance le jeu via le **raccourci `Prospect.Client.Loader`** (⚠️ pas via Steam directement).
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3. Connexion automatique avec ton compte Steam. Bienvenue sur Fortuna III ! 🚀
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---
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## Dépannage
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| Symptôme | Cause / solution |
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|---|---|
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| `libcurl error 7 (Couldn't connect to server)` | Le serveur est **éteint** → demande à l'hébergeur de l'allumer. |
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| Erreur de certificat / `hostname mismatch` | `certificate.crt` **pas importé** (ou pas dans « Autorités racines de confiance »). Refais l'étape 3. |
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| `missing license` au téléchargement | Tu n'as jamais eu le jeu sur ce compte Steam → impossible de le retélécharger. |
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| Parties du corps manquantes (client S3) | Va en station → change ton apparence une fois (corrige les IDs). |
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---
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*Serveur privé The Cycle: Frontier — émulateur Prospect. Usage privé entre amis.*
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@@ -141,7 +141,7 @@ to successfully communicate with the local server. Do the following:
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1. Select **Place all certificates in the following store** > **Browse...**. Choose **Trusted Root Certification Authorities** and click **OK**. Click **Next**.
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1. Select **Place all certificates in the following store** > **Browse...**. Choose **Trusted Root Certification Authorities** and click **OK**. Click **Next**.
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1. Click **Finish**. A **Security Warning** popup may appear, make sure it specifies `2EA46.playfabapi.com` certification authority and click **Yes**.
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1. Click **Finish**. A **Security Warning** popup may appear, make sure it specifies `127.0.0.1` certification authority and click **Yes**.
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### 4. Extract `LoaderPack` to the game
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### 4. Extract `LoaderPack` to the game
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@@ -174,7 +174,7 @@ If you've installed the certificate for the **Current User**:
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1. Expand **Trusted Root Certification Authorities** and select **Certificates**.
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1. Expand **Trusted Root Certification Authorities** and select **Certificates**.
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1. Find `2EA46.playfabapi.com`, right-click it > **Delete**.
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1. Find `127.0.0.1`, right-click it > **Delete**.
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If you've installed the certificate for the **Local Machine**, repeat the same steps but instead open `certlm.msc`.
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If you've installed the certificate for the **Local Machine**, repeat the same steps but instead open `certlm.msc`.
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@@ -1,404 +0,0 @@
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using System.Diagnostics;
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using System.Security.Cryptography.X509Certificates;
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using System.Text;
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using System.Text.Json;
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namespace Prospect.Client.Config;
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// Cross-platform (Linux/Proton + Windows) helper to point a The Cycle: Frontier client at a
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// server. The Prospect agent reads the target PlayFab URL from `backend.txt` next to the game
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// executable, so switching servers = writing that one file. This tool also imports the server
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// certificate and launches the game (natively on Windows, guided on Linux/Proton).
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internal static class Program
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{
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private const string AppId = "868270";
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// Presets use the public domains so the same target works for everyone (LAN or internet):
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// DNS resolves to the public IP for friends, and the unified TLS cert covers both hostnames.
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// On the same LAN, add a hosts entry (domain -> 192.168.1.136) to avoid hairpin NAT.
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private static readonly (string Key, string Label, string Url)[] Presets =
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{
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|
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("prod", "PROD", "https://tc.nfteam.ovh:8443"),
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|
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("preprod", "PREPROD", "https://rd-tc.nfteam.ovh:8444"),
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|
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};
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private static string SettingsPath => Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
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"ProspectSwitcher", "settings.json");
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private static Settings _settings = new();
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private static int Main(string[] args)
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|
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{
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try { Console.OutputEncoding = Encoding.UTF8; } catch { /* some terminals reject it */ }
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LoadSettings();
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return args.Length > 0 ? RunCli(args) : MenuLoop();
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}
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// ---- Scriptable CLI ----------------------------------------------------
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private static int RunCli(string[] args)
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{
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string? folder = null, target = null;
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for (var i = 0; i < args.Length; i++)
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|
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{
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switch (args[i])
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{
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case "--folder" when i + 1 < args.Length: folder = args[++i]; break;
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case "--set" when i + 1 < args.Length: target = args[++i]; break;
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case "-h" or "--help": PrintCliHelp(); return 0;
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}
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}
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if (folder != null) { _settings.GameFolder = folder; SaveSettings(); }
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if (target == null) { PrintCliHelp(); return folder != null ? 0 : 1; }
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var url = ResolveTarget(target);
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if (url == null) { Console.Error.WriteLine("Cible inconnue : " + target); return 1; }
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return WriteBackend(url) ? 0 : 1;
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}
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private static void PrintCliHelp()
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{
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Console.WriteLine("ProspectServerSwitcher — sélecteur de serveur The Cycle (multi-OS)");
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Console.WriteLine();
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Console.WriteLine(" (sans argument) menu interactif");
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Console.WriteLine(" --folder <chemin Win64> définit le dossier du jeu (mémorisé)");
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|
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Console.WriteLine(" --set <cible> écrit backend.txt");
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Console.WriteLine();
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Console.WriteLine("Cibles : " + string.Join(", ", Presets.Select(p => p.Key)) + ", ou une URL https://…");
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Console.WriteLine("Ex : ProspectServerSwitcher --folder \"…/Prospect/Binaries/Win64\" --set preprod-lan");
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}
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private static string? ResolveTarget(string t)
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|
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{
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foreach (var p in Presets)
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if (string.Equals(p.Key, t, StringComparison.OrdinalIgnoreCase)) return p.Url;
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if (t.StartsWith("http", StringComparison.OrdinalIgnoreCase)) return t;
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return null;
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}
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|
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|
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// ---- Interactive menu --------------------------------------------------
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private static int MenuLoop()
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|
||||||
{
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|
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while (true)
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|
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{
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|
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Console.WriteLine();
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|
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Console.WriteLine("=== The Cycle — Sélecteur de serveur ===");
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|
||||||
Console.WriteLine("Dossier du jeu : " + (string.IsNullOrEmpty(_settings.GameFolder) ? "(non défini)" : _settings.GameFolder));
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|
||||||
Console.WriteLine("backend.txt : " + ReadCurrentBackend());
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|
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Console.WriteLine();
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|
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Console.WriteLine(" 1) Définir le dossier du jeu (Win64)");
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|
||||||
for (var i = 0; i < Presets.Length; i++)
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|
||||||
Console.WriteLine($" {i + 2}) {Presets[i].Label,-24} {Presets[i].Url}");
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|
||||||
var n = Presets.Length + 2;
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|
||||||
Console.WriteLine($" {n}) Serveur personnalisé…");
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|
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Console.WriteLine($" {n + 1}) Importer un certificat…");
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|
||||||
Console.WriteLine($" {n + 2}) Lancer le jeu");
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|
||||||
Console.WriteLine(" 0) Quitter");
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|
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Console.Write("> ");
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|
||||||
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|
||||||
var raw = Console.ReadLine()?.Trim();
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|
||||||
if (raw is null or "0") return 0;
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|
||||||
if (!int.TryParse(raw, out var choice)) { Console.WriteLine("Choix invalide."); continue; }
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|
||||||
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|
||||||
if (choice == 1) SetFolder();
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|
||||||
else if (choice >= 2 && choice < n) WriteBackend(Presets[choice - 2].Url);
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|
||||||
else if (choice == n) SetCustom();
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|
||||||
else if (choice == n + 1) ImportCert();
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|
||||||
else if (choice == n + 2) LaunchGame();
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|
||||||
else Console.WriteLine("Choix invalide.");
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|
||||||
}
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|
||||||
}
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|
||||||
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|
||||||
private static void SetFolder()
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|
||||||
{
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|
||||||
Console.Write("Chemin du dossier Win64 : ");
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|
||||||
var p = Console.ReadLine()?.Trim().Trim('"');
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|
||||||
if (string.IsNullOrEmpty(p)) return;
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|
||||||
if (!Directory.Exists(p)) { Console.WriteLine("⚠ Dossier introuvable."); return; }
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|
||||||
_settings.GameFolder = p;
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|
||||||
SaveSettings();
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|
||||||
Console.WriteLine("✔ Dossier mémorisé.");
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|
||||||
}
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|
||||||
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|
||||||
private static void SetCustom()
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|
||||||
{
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|
||||||
Console.Write("URL du serveur (ex : https://mon-serveur:8443) : ");
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|
||||||
var u = Console.ReadLine()?.Trim();
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|
||||||
if (!string.IsNullOrWhiteSpace(u)) WriteBackend(u);
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|
||||||
}
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|
||||||
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|
||||||
// ---- backend.txt -------------------------------------------------------
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|
||||||
private static bool WriteBackend(string url)
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|
||||||
{
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|
||||||
if (!EnsureFolder(out var dir)) return false;
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|
||||||
try
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|
||||||
{
|
|
||||||
// No trailing newline: the agent reads the raw file and requires it to start with https://.
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|
||||||
File.WriteAllText(Path.Combine(dir, "backend.txt"), url, new UTF8Encoding(false));
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|
||||||
Console.WriteLine($"✔ backend.txt → {url}");
|
|
||||||
Console.WriteLine(" (relance le jeu : backend.txt n'est lu qu'au démarrage du loader.)");
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|
||||||
return true;
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|
||||||
}
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|
||||||
catch (Exception ex) { Console.WriteLine("✖ " + ex.Message); return false; }
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|
||||||
}
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|
||||||
|
|
||||||
private static string ReadCurrentBackend()
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|
||||||
{
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|
||||||
if (string.IsNullOrEmpty(_settings.GameFolder)) return "(dossier non défini)";
|
|
||||||
var f = Path.Combine(_settings.GameFolder, "backend.txt");
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|
||||||
try
|
|
||||||
{
|
|
||||||
if (!File.Exists(f)) return "(absent)";
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|
||||||
var v = File.ReadAllText(f).Trim();
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|
||||||
var match = Presets.FirstOrDefault(p => p.Url == v);
|
|
||||||
return match.Key != null ? $"{v} [{match.Label.Trim()}]" : v;
|
|
||||||
}
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|
||||||
catch { return "(illisible)"; }
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---- Certificate -------------------------------------------------------
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|
||||||
private static void ImportCert()
|
|
||||||
{
|
|
||||||
// Prefer fetching the cert live from the server the client points at (backend.txt), so
|
|
||||||
// it's always the current one; fall back to a .crt file.
|
|
||||||
X509Certificate2? cert = null;
|
|
||||||
var target = ReadBackendUrl();
|
|
||||||
if (target != null && TryFetchServerCert(target, out cert))
|
|
||||||
Console.WriteLine($"Certificat récupéré depuis {target}");
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Console.Write("Chemin d'un certificat (.crt) : ");
|
|
||||||
var p = Console.ReadLine()?.Trim().Trim('"');
|
|
||||||
if (string.IsNullOrEmpty(p) || !File.Exists(p)) { Console.WriteLine("⚠ Annulé."); return; }
|
|
||||||
try { cert = new X509Certificate2(p); } catch (Exception ex) { Console.WriteLine("✖ " + ex.Message); return; }
|
|
||||||
}
|
|
||||||
if (cert == null) { Console.WriteLine("⚠ Aucun certificat."); return; }
|
|
||||||
Console.WriteLine($" empreinte : {cert.Thumbprint}");
|
|
||||||
|
|
||||||
if (OperatingSystem.IsWindows()) ImportCertWindows(cert);
|
|
||||||
else ImportCertProton(cert);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static string? ReadBackendUrl()
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(_settings.GameFolder)) return null;
|
|
||||||
var f = Path.Combine(_settings.GameFolder, "backend.txt");
|
|
||||||
try { return File.Exists(f) ? File.ReadAllText(f).Trim() : null; } catch { return null; }
|
|
||||||
}
|
|
||||||
|
|
||||||
private static bool TryFetchServerCert(string url, out X509Certificate2? cert)
|
|
||||||
{
|
|
||||||
cert = null;
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var uri = new Uri(url);
|
|
||||||
using var tcp = new System.Net.Sockets.TcpClient();
|
|
||||||
tcp.Connect(uri.Host, uri.Port <= 0 ? 443 : uri.Port);
|
|
||||||
X509Certificate2? captured = null;
|
|
||||||
using var ssl = new System.Net.Security.SslStream(tcp.GetStream(), false,
|
|
||||||
(_, c, _, _) => { if (c != null) captured = new X509Certificate2(c.Export(X509ContentType.Cert)); return true; });
|
|
||||||
ssl.AuthenticateAsClient(uri.Host);
|
|
||||||
cert = captured;
|
|
||||||
return cert != null;
|
|
||||||
}
|
|
||||||
catch { return false; }
|
|
||||||
}
|
|
||||||
|
|
||||||
[System.Runtime.Versioning.SupportedOSPlatform("windows")]
|
|
||||||
private static void ImportCertWindows(X509Certificate2 cert)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
using var store = new X509Store(StoreName.Root, StoreLocation.CurrentUser);
|
|
||||||
store.Open(OpenFlags.ReadWrite);
|
|
||||||
store.Add(cert);
|
|
||||||
Console.WriteLine("✔ Certificat importé (Autorités racines de confiance, utilisateur).");
|
|
||||||
}
|
|
||||||
catch (Exception ex) { Console.WriteLine("✖ Import : " + ex.Message); }
|
|
||||||
}
|
|
||||||
|
|
||||||
// Trust the cert inside the game's Proton/Wine prefix by writing the serialized cert blob
|
|
||||||
// into the prefix Root store via `wine reg import` (the wine `certutil` tool is unreliable
|
|
||||||
// under Proton). The prefix is chosen explicitly, so it works even though the client runs
|
|
||||||
// as a non-Steam shortcut (whose appid isn't the game's 868270).
|
|
||||||
private static void ImportCertProton(X509Certificate2 cert)
|
|
||||||
{
|
|
||||||
var wine = FindProtonWine();
|
|
||||||
if (wine == null) { Console.WriteLine("⚠ Aucun wine Proton trouvé (Steam/Proton installé ?)."); return; }
|
|
||||||
var prefix = SelectPrefix();
|
|
||||||
if (prefix == null) return;
|
|
||||||
|
|
||||||
// Wine serialized cert blob: SHA1-hash property (id 3) + encoded cert property (id 0x20).
|
|
||||||
var der = cert.RawData;
|
|
||||||
var sha1 = cert.GetCertHash();
|
|
||||||
byte[] blob;
|
|
||||||
using (var ms = new MemoryStream())
|
|
||||||
{
|
|
||||||
void Prop(uint id, byte[] data)
|
|
||||||
{
|
|
||||||
ms.Write(BitConverter.GetBytes(id));
|
|
||||||
ms.Write(BitConverter.GetBytes(1u));
|
|
||||||
ms.Write(BitConverter.GetBytes((uint)data.Length));
|
|
||||||
ms.Write(data);
|
|
||||||
}
|
|
||||||
Prop(3, sha1);
|
|
||||||
Prop(0x20, der);
|
|
||||||
blob = ms.ToArray();
|
|
||||||
}
|
|
||||||
var thumb = Convert.ToHexString(sha1);
|
|
||||||
var hex = string.Join(",", blob.Select(b => b.ToString("x2")));
|
|
||||||
var regFile = Path.Combine(Path.GetTempPath(), "prospect-cert.reg");
|
|
||||||
File.WriteAllText(regFile,
|
|
||||||
"REGEDIT4\r\n\r\n" +
|
|
||||||
$"[HKEY_LOCAL_MACHINE\\Software\\Microsoft\\SystemCertificates\\Root\\Certificates\\{thumb}]\r\n" +
|
|
||||||
$"\"Blob\"=hex:{hex}\r\n");
|
|
||||||
|
|
||||||
Console.WriteLine("⚠ Ferme complètement le jeu avant de continuer (sinon le registre ne sera pas pris en compte).");
|
|
||||||
Console.Write("Appuie sur Entrée pour importer… ");
|
|
||||||
Console.ReadLine();
|
|
||||||
|
|
||||||
var wineserver = Path.Combine(Path.GetDirectoryName(wine)!, "wineserver");
|
|
||||||
var regWinePath = "Z:" + regFile.Replace('/', '\\'); // Z: maps to / inside the prefix
|
|
||||||
RunWine(wineserver, "-k", prefix); // stop any running wineserver (flush)
|
|
||||||
RunWine(wine, $"reg import \"{regWinePath}\"", prefix);
|
|
||||||
RunWine(wineserver, "-k", prefix); // flush the change to disk
|
|
||||||
|
|
||||||
var sysreg = Path.Combine(prefix, "system.reg");
|
|
||||||
var ok = File.Exists(sysreg) && File.ReadAllText(sysreg).Contains(thumb, StringComparison.OrdinalIgnoreCase);
|
|
||||||
Console.WriteLine(ok
|
|
||||||
? $"✔ Certificat importé dans le préfixe : {prefix}\n Relance le jeu."
|
|
||||||
: "✖ Import non confirmé — assure-toi que le jeu est fermé et réessaie.");
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void RunWine(string exe, string args, string prefix)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var psi = new ProcessStartInfo(exe, args)
|
|
||||||
{
|
|
||||||
UseShellExecute = false,
|
|
||||||
RedirectStandardOutput = true,
|
|
||||||
RedirectStandardError = true,
|
|
||||||
};
|
|
||||||
psi.Environment["WINEPREFIX"] = prefix;
|
|
||||||
psi.Environment["WINEDEBUG"] = "-all";
|
|
||||||
using var p = Process.Start(psi);
|
|
||||||
p?.WaitForExit(20000);
|
|
||||||
}
|
|
||||||
catch (Exception ex) { Console.WriteLine(" (wine) " + ex.Message); }
|
|
||||||
}
|
|
||||||
|
|
||||||
private static string? FindProtonWine()
|
|
||||||
{
|
|
||||||
foreach (var root in SteamRoots())
|
|
||||||
{
|
|
||||||
var common = Path.Combine(root, "steamapps", "common");
|
|
||||||
if (!Directory.Exists(common)) continue;
|
|
||||||
var candidates = Directory.GetDirectories(common, "Proton*")
|
|
||||||
.Select(d => Path.Combine(d, "files", "bin", "wine"))
|
|
||||||
.Where(File.Exists)
|
|
||||||
.OrderByDescending(w => w.Contains("Experimental"))
|
|
||||||
.ThenByDescending(File.GetLastWriteTimeUtc)
|
|
||||||
.ToList();
|
|
||||||
if (candidates.Count > 0) return candidates[0];
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static string? SelectPrefix()
|
|
||||||
{
|
|
||||||
if (!string.IsNullOrEmpty(_settings.WinePrefix) && Directory.Exists(_settings.WinePrefix))
|
|
||||||
return _settings.WinePrefix;
|
|
||||||
|
|
||||||
var prefixes = new List<string>();
|
|
||||||
foreach (var root in SteamRoots())
|
|
||||||
{
|
|
||||||
var cd = Path.Combine(root, "steamapps", "compatdata");
|
|
||||||
if (!Directory.Exists(cd)) continue;
|
|
||||||
foreach (var d in Directory.GetDirectories(cd))
|
|
||||||
{
|
|
||||||
var pfx = Path.Combine(d, "pfx");
|
|
||||||
if (File.Exists(Path.Combine(pfx, "system.reg"))) prefixes.Add(Path.GetFullPath(pfx));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
prefixes = prefixes.Distinct()
|
|
||||||
.OrderByDescending(p => File.GetLastWriteTimeUtc(Path.Combine(p, "system.reg")))
|
|
||||||
.ToList();
|
|
||||||
if (prefixes.Count == 0) { Console.WriteLine("⚠ Aucun préfixe Proton trouvé."); return null; }
|
|
||||||
|
|
||||||
Console.WriteLine("Préfixes Proton détectés (le plus récemment utilisé en premier = sûrement ton jeu) :");
|
|
||||||
for (var i = 0; i < prefixes.Count; i++)
|
|
||||||
Console.WriteLine($" {i + 1}) {prefixes[i]}");
|
|
||||||
Console.Write("Numéro du préfixe (Entrée = 1) : ");
|
|
||||||
var raw = Console.ReadLine()?.Trim();
|
|
||||||
var idx = string.IsNullOrEmpty(raw) ? 0 : (int.TryParse(raw, out var n) ? n - 1 : -1);
|
|
||||||
if (idx < 0 || idx >= prefixes.Count) { Console.WriteLine("⚠ Choix invalide."); return null; }
|
|
||||||
_settings.WinePrefix = prefixes[idx];
|
|
||||||
SaveSettings();
|
|
||||||
return _settings.WinePrefix;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static IEnumerable<string> SteamRoots()
|
|
||||||
{
|
|
||||||
var home = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
|
|
||||||
yield return Path.Combine(home, ".steam", "steam");
|
|
||||||
yield return Path.Combine(home, ".local", "share", "Steam");
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---- Launch ------------------------------------------------------------
|
|
||||||
private static void LaunchGame()
|
|
||||||
{
|
|
||||||
if (OperatingSystem.IsWindows())
|
|
||||||
{
|
|
||||||
if (!EnsureFolder(out var dir)) return;
|
|
||||||
var loader = Path.Combine(dir, "Prospect.Client.Loader.exe");
|
|
||||||
if (!File.Exists(loader)) { Console.WriteLine("⚠ Prospect.Client.Loader.exe introuvable dans le dossier."); return; }
|
|
||||||
try
|
|
||||||
{
|
|
||||||
Process.Start(new ProcessStartInfo(loader) { WorkingDirectory = dir, UseShellExecute = true });
|
|
||||||
Console.WriteLine("▶ Jeu lancé.");
|
|
||||||
}
|
|
||||||
catch (Exception ex) { Console.WriteLine("✖ " + ex.Message); }
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Console.WriteLine("Sous Linux/Proton, lance via Steam (le loader doit tourner dans le préfixe Proton) :");
|
|
||||||
Console.WriteLine(" steam steam://rungameid/" + AppId);
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---- Helpers -----------------------------------------------------------
|
|
||||||
private static bool EnsureFolder(out string dir)
|
|
||||||
{
|
|
||||||
dir = _settings.GameFolder;
|
|
||||||
if (string.IsNullOrEmpty(dir) || !Directory.Exists(dir))
|
|
||||||
{
|
|
||||||
Console.WriteLine("⚠ Définis d'abord le dossier du jeu (option 1).");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void LoadSettings()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (File.Exists(SettingsPath))
|
|
||||||
_settings = JsonSerializer.Deserialize<Settings>(File.ReadAllText(SettingsPath)) ?? new Settings();
|
|
||||||
}
|
|
||||||
catch { _settings = new Settings(); }
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void SaveSettings()
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
Directory.CreateDirectory(Path.GetDirectoryName(SettingsPath)!);
|
|
||||||
File.WriteAllText(SettingsPath, JsonSerializer.Serialize(_settings));
|
|
||||||
}
|
|
||||||
catch { /* best-effort persistence */ }
|
|
||||||
}
|
|
||||||
|
|
||||||
private sealed class Settings
|
|
||||||
{
|
|
||||||
public string GameFolder { get; set; } = "";
|
|
||||||
public string WinePrefix { get; set; } = "";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,15 +0,0 @@
|
|||||||
<Project Sdk="Microsoft.NET.Sdk">
|
|
||||||
|
|
||||||
<PropertyGroup>
|
|
||||||
<OutputType>Exe</OutputType>
|
|
||||||
<TargetFramework>net8.0</TargetFramework>
|
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
|
||||||
<Nullable>enable</Nullable>
|
|
||||||
<AssemblyName>ProspectServerSwitcher</AssemblyName>
|
|
||||||
<RootNamespace>Prospect.Client.Config</RootNamespace>
|
|
||||||
<InvariantGlobalization>true</InvariantGlobalization>
|
|
||||||
<!-- Cross-platform client tool (Linux/Proton + Windows). Never built by the Linux server CI. -->
|
|
||||||
<Configurations>Debug;Release;Season 3 Release;Season 2 Release;Season 2 Debug;Season 3 Debug</Configurations>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
</Project>
|
|
||||||
@@ -1,102 +0,0 @@
|
|||||||
# ProspectServerSwitcher
|
|
||||||
|
|
||||||
Petit utilitaire **multi-OS** (Linux/Proton + Windows) pour pointer un client
|
|
||||||
*The Cycle: Frontier* vers un serveur, importer le certificat, et lancer le jeu.
|
|
||||||
|
|
||||||
## Pourquoi
|
|
||||||
|
|
||||||
L'agent Prospect (`Prospect.Agent.dll`, injecté par `Prospect.Client.Loader.exe`)
|
|
||||||
hooke l'URL de l'API PlayFab et la remplace par le contenu de **`backend.txt`**,
|
|
||||||
placé à côté de l'exécutable du jeu (`Prospect/Binaries/Win64`). S'il est absent,
|
|
||||||
l'agent retombe sur `https://127.0.0.1:8443`.
|
|
||||||
|
|
||||||
**Tout l'aiguillage du client tient donc dans cette seule valeur.** Cet outil ne fait
|
|
||||||
essentiellement qu'écrire le bon `backend.txt` — plus quelques commodités (cert, launch).
|
|
||||||
|
|
||||||
## Serveurs (presets)
|
|
||||||
|
|
||||||
Les presets utilisent les **domaines publics** pour que la même cible marche pour
|
|
||||||
tout le monde (le DNS résout vers l'IP publique pour les amis, et le certificat TLS
|
|
||||||
unifié couvre les deux hostnames) :
|
|
||||||
|
|
||||||
| Preset | URL |
|
|
||||||
|-----------|----------------------------------|
|
|
||||||
| `prod` | `https://tc.nfteam.ovh:8443` |
|
|
||||||
| `preprod` | `https://rd-tc.nfteam.ovh:8444` |
|
|
||||||
|
|
||||||
> **Sur le même LAN que le serveur**, ajoute une entrée hosts pour éviter le hairpin NAT :
|
|
||||||
> ```
|
|
||||||
> 192.168.1.136 tc.nfteam.ovh
|
|
||||||
> 192.168.1.136 rd-tc.nfteam.ovh
|
|
||||||
> ```
|
|
||||||
|
|
||||||
## Utilisation
|
|
||||||
|
|
||||||
### Menu interactif
|
|
||||||
Lance le binaire sans argument :
|
|
||||||
- **1** : définir le dossier du jeu (`…/Prospect/Binaries/Win64`) — mémorisé
|
|
||||||
- **2/3** : basculer sur PROD / PREPROD
|
|
||||||
- **4** : URL personnalisée
|
|
||||||
- **5** : importer un certificat (`.crt`)
|
|
||||||
- **6** : lancer le jeu
|
|
||||||
- **0** : quitter
|
|
||||||
|
|
||||||
### En ligne de commande (scriptable)
|
|
||||||
```
|
|
||||||
ProspectServerSwitcher --folder "<...>/Prospect/Binaries/Win64" --set preprod
|
|
||||||
ProspectServerSwitcher --set prod
|
|
||||||
ProspectServerSwitcher --set https://mon-serveur:8443 # URL libre
|
|
||||||
```
|
|
||||||
|
|
||||||
> ⚠️ `backend.txt` n'est lu qu'**au démarrage** du loader → relance le jeu après un switch.
|
|
||||||
> Le serveur ciblé doit **tourner** (conteneurs on-demand `the-cycle-api` / `the-cycle-api-rd`).
|
|
||||||
|
|
||||||
## Certificat
|
|
||||||
|
|
||||||
L'outil récupère le certificat **en direct depuis le serveur** ciblé (il lit `backend.txt`
|
|
||||||
et se connecte en TLS), puis le rend fiable :
|
|
||||||
|
|
||||||
- **Windows** : import automatique dans *Autorités de certification racines de confiance*
|
|
||||||
(utilisateur courant), via le magasin `X509Store`.
|
|
||||||
- **Linux/Proton** : import **automatique dans le préfixe Wine** du jeu. Comme `wine certutil`
|
|
||||||
est cassé sous Proton, l'outil écrit directement le *blob* sérialisé du certificat
|
|
||||||
(propriété SHA1 `id=3` + certificat encodé `id=0x20`) dans le magasin `Root` du préfixe via
|
|
||||||
`wine reg import`. Il :
|
|
||||||
1. détecte le binaire `wine` de Proton (`…/common/Proton*/files/bin/wine`),
|
|
||||||
2. liste les préfixes `compatdata/*/pfx` (le plus récemment utilisé en premier),
|
|
||||||
3. importe dans le préfixe choisi (⚠️ **le jeu doit être fermé**), mémorisé ensuite.
|
|
||||||
|
|
||||||
> ⚠️ Le client tourne souvent comme **raccourci non-Steam** → son préfixe n'est **pas**
|
|
||||||
> `compatdata/868270` mais un appid généré (ex. `3883998305`). D'où la sélection explicite
|
|
||||||
> du préfixe plutôt qu'une déduction sur l'appid du jeu.
|
|
||||||
|
|
||||||
## Lancement
|
|
||||||
|
|
||||||
- **Windows** : démarre `Prospect.Client.Loader.exe` depuis le dossier du jeu.
|
|
||||||
- **Linux/Proton** : passe par Steam (`steam steam://rungameid/868270`) — le loader doit
|
|
||||||
tourner dans le préfixe Proton.
|
|
||||||
|
|
||||||
## Réglages
|
|
||||||
|
|
||||||
Le dossier du jeu est mémorisé dans
|
|
||||||
`…/ApplicationData/ProspectSwitcher/settings.json`
|
|
||||||
(`%AppData%` sous Windows, `~/.config` sous Linux).
|
|
||||||
|
|
||||||
## Build / publication
|
|
||||||
|
|
||||||
Projet console **net8.0** (cross-platform, `InvariantGlobalization`), jamais buildé par
|
|
||||||
la CI serveur (Linux).
|
|
||||||
|
|
||||||
```bash
|
|
||||||
# build simple
|
|
||||||
dotnet build src/Prospect.Client.Config -c Release
|
|
||||||
|
|
||||||
# binaires autonomes single-file (aucun .NET requis chez l'utilisateur)
|
|
||||||
dotnet publish src/Prospect.Client.Config -c Release -r win-x64 --self-contained \
|
|
||||||
-p:PublishSingleFile=true -p:IncludeNativeLibrariesForSelfExtract=true -p:EnableCompressionInSingleFile=true
|
|
||||||
dotnet publish src/Prospect.Client.Config -c Release -r linux-x64 --self-contained \
|
|
||||||
-p:PublishSingleFile=true -p:EnableCompressionInSingleFile=true
|
|
||||||
```
|
|
||||||
|
|
||||||
Les binaires publiés sont distribués via la release Gitea **`friends-client`**
|
|
||||||
(`ProspectServerSwitcher.exe` pour Windows, `ProspectServerSwitcher-linux-x64` pour Linux).
|
|
||||||
@@ -4,6 +4,4 @@ public class PlayFabSettings
|
|||||||
{
|
{
|
||||||
public string PublisherId { get; set; }
|
public string PublisherId { get; set; }
|
||||||
public string TitleId { get; set; }
|
public string TitleId { get; set; }
|
||||||
public string SignalRURL { get; set; }
|
|
||||||
public string SignalRAccessToken { get; set; }
|
|
||||||
}
|
}
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
namespace Prospect.Server.Api.Config;
|
||||||
|
|
||||||
|
public class SignalRSettings
|
||||||
|
{
|
||||||
|
public string SignalRURL { get; set; }
|
||||||
|
public string SignalRAccessToken { get; set; }
|
||||||
|
}
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
namespace Prospect.Server.Api.Config;
|
||||||
|
|
||||||
|
public class VivoxConfig
|
||||||
|
{
|
||||||
|
public string Key { get; set; }
|
||||||
|
public string Issuer { get; set; }
|
||||||
|
public string Domain { get; set; }
|
||||||
|
public string Server { get; set; }
|
||||||
|
}
|
||||||
@@ -1,291 +0,0 @@
|
|||||||
using System.Net;
|
|
||||||
using System.Net.Sockets;
|
|
||||||
using System.Text;
|
|
||||||
using System.Text.Json;
|
|
||||||
using Microsoft.AspNetCore.Mvc;
|
|
||||||
using Prospect.Server.Api.Services.Database;
|
|
||||||
using Prospect.Server.Api.Services.UserData;
|
|
||||||
|
|
||||||
namespace Prospect.Server.Api.Controllers;
|
|
||||||
|
|
||||||
// Read-only back-office to visualise everything relevant in the database.
|
|
||||||
// Served at /admin, restricted to LAN / loopback callers (an admin panel must not be
|
|
||||||
// reachable from the public internet even though :8443 is port-forwarded).
|
|
||||||
[Route("admin")]
|
|
||||||
public class AdminController : ControllerBase
|
|
||||||
{
|
|
||||||
private readonly DbUserService _userService;
|
|
||||||
private readonly DbEntityService _entityService;
|
|
||||||
private readonly DbUserDataService _userDataService;
|
|
||||||
private readonly TitleDataService _titleDataService;
|
|
||||||
|
|
||||||
public AdminController(DbUserService userService, DbEntityService entityService,
|
|
||||||
DbUserDataService userDataService, TitleDataService titleDataService)
|
|
||||||
{
|
|
||||||
_userService = userService;
|
|
||||||
_entityService = entityService;
|
|
||||||
_userDataService = userDataService;
|
|
||||||
_titleDataService = titleDataService;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------- pages ----------
|
|
||||||
|
|
||||||
[HttpGet("")]
|
|
||||||
public async Task<IActionResult> Index()
|
|
||||||
{
|
|
||||||
if (!IsLan()) return Denied();
|
|
||||||
|
|
||||||
var users = await _userService.GetAllAsync();
|
|
||||||
var entities = await _entityService.GetAllAsync();
|
|
||||||
var dataCount = await _userDataService.CountAsync();
|
|
||||||
var titleKeys = _titleDataService.Find(new List<string>());
|
|
||||||
|
|
||||||
var sb = new StringBuilder();
|
|
||||||
sb.Append("<div class='cards'>");
|
|
||||||
sb.Append(Card("Joueurs", users.Count.ToString()));
|
|
||||||
sb.Append(Card("Entités (title_player)", entities.Count.ToString()));
|
|
||||||
sb.Append(Card("Docs UserData", dataCount.ToString()));
|
|
||||||
sb.Append(Card("Clés TitleData", titleKeys.Count.ToString()));
|
|
||||||
sb.Append("</div>");
|
|
||||||
|
|
||||||
sb.Append("<h2>Joueurs récents</h2>");
|
|
||||||
sb.Append("<table><thead><tr><th>DisplayName</th><th>PlayFab Id</th><th>Auth</th><th></th></tr></thead><tbody>");
|
|
||||||
foreach (var u in users.Take(15))
|
|
||||||
{
|
|
||||||
var auth = u.Auth != null ? string.Join(", ", u.Auth.Select(a => $"{a.Type}:{a.Key}")) : "";
|
|
||||||
sb.Append($"<tr><td>{Esc(u.DisplayName)}</td><td class='mono'>{Esc(u.Id)}</td><td class='mono small'>{Esc(auth)}</td>" +
|
|
||||||
$"<td><a class='btn' href='/admin/players/{Esc(u.Id)}'>Voir</a></td></tr>");
|
|
||||||
}
|
|
||||||
sb.Append("</tbody></table>");
|
|
||||||
sb.Append("<p><a class='btn' href='/admin/players'>Tous les joueurs →</a> <a class='btn' href='/admin/titledata'>TitleData →</a></p>");
|
|
||||||
|
|
||||||
return Html(Layout("Dashboard", sb.ToString()));
|
|
||||||
}
|
|
||||||
|
|
||||||
[HttpGet("players")]
|
|
||||||
public async Task<IActionResult> Players([FromQuery] string? q)
|
|
||||||
{
|
|
||||||
if (!IsLan()) return Denied();
|
|
||||||
|
|
||||||
var users = await _userService.GetAllAsync();
|
|
||||||
var entities = (await _entityService.GetAllAsync())
|
|
||||||
.GroupBy(e => e.UserId)
|
|
||||||
.ToDictionary(g => g.Key, g => g.First().Id);
|
|
||||||
|
|
||||||
if (!string.IsNullOrWhiteSpace(q))
|
|
||||||
{
|
|
||||||
var needle = q.Trim().ToLowerInvariant();
|
|
||||||
users = users.Where(u =>
|
|
||||||
(u.DisplayName ?? "").ToLowerInvariant().Contains(needle) ||
|
|
||||||
(u.Id ?? "").ToLowerInvariant().Contains(needle) ||
|
|
||||||
(u.Auth != null && u.Auth.Any(a => (a.Key ?? "").ToLowerInvariant().Contains(needle)))).ToList();
|
|
||||||
}
|
|
||||||
|
|
||||||
var sb = new StringBuilder();
|
|
||||||
sb.Append($"<form method='get' class='search'><input name='q' placeholder='Rechercher nom / id / steam…' value='{Esc(q ?? "")}'/><button class='btn'>Rechercher</button></form>");
|
|
||||||
sb.Append($"<p class='muted'>{users.Count} joueur(s)</p>");
|
|
||||||
sb.Append("<table><thead><tr><th>DisplayName</th><th>PlayFab Id</th><th>Entity Id</th><th>Auth</th><th></th></tr></thead><tbody>");
|
|
||||||
foreach (var u in users.OrderBy(u => u.DisplayName))
|
|
||||||
{
|
|
||||||
var auth = u.Auth != null ? string.Join(", ", u.Auth.Select(a => $"{a.Type}:{a.Key}")) : "";
|
|
||||||
var ent = entities.TryGetValue(u.Id, out var eid) ? eid : "";
|
|
||||||
sb.Append($"<tr><td>{Esc(u.DisplayName)}</td><td class='mono'>{Esc(u.Id)}</td><td class='mono small'>{Esc(ent)}</td>" +
|
|
||||||
$"<td class='mono small'>{Esc(auth)}</td><td><a class='btn' href='/admin/players/{Esc(u.Id)}'>Voir</a></td></tr>");
|
|
||||||
}
|
|
||||||
sb.Append("</tbody></table>");
|
|
||||||
return Html(Layout("Joueurs", sb.ToString()));
|
|
||||||
}
|
|
||||||
|
|
||||||
[HttpGet("players/{id}")]
|
|
||||||
public async Task<IActionResult> Player(string id)
|
|
||||||
{
|
|
||||||
if (!IsLan()) return Denied();
|
|
||||||
|
|
||||||
var user = await _userService.FindByIdAsync(id);
|
|
||||||
if (user == null) return Html(Layout("Joueur introuvable", "<p>Aucun joueur avec cet id.</p>"));
|
|
||||||
|
|
||||||
var entity = await _entityService.FindAsync(id);
|
|
||||||
var data = await _userDataService.GetAllForUserAsync(id);
|
|
||||||
var map = data.ToDictionary(d => d.Key, d => d);
|
|
||||||
|
|
||||||
var sb = new StringBuilder();
|
|
||||||
var auth = user.Auth != null ? string.Join(", ", user.Auth.Select(a => $"{a.Type}:{a.Key}")) : "";
|
|
||||||
sb.Append($"<h2>{Esc(user.DisplayName)}</h2>");
|
|
||||||
sb.Append($"<p class='muted mono'>PlayFabId {Esc(user.Id)} · Entity {Esc(entity?.Id ?? "-")} · {Esc(auth)}</p>");
|
|
||||||
|
|
||||||
// Summary cards
|
|
||||||
sb.Append("<div class='cards'>");
|
|
||||||
if (map.TryGetValue("Balance", out var bal))
|
|
||||||
{
|
|
||||||
sb.Append(Card("K-Marks", GetNum(bal.Value, "SoftCurrency").ToString()));
|
|
||||||
sb.Append(Card("Aurum", GetNum(bal.Value, "HardCurrency").ToString()));
|
|
||||||
sb.Append(Card("Insurance", GetNum(bal.Value, "InsuranceCurrency").ToString()));
|
|
||||||
}
|
|
||||||
foreach (var f in new[] { "Korolev", "Osiris", "ICA" })
|
|
||||||
if (map.TryGetValue("FactionProgression" + f, out var fp))
|
|
||||||
sb.Append(Card("Rép. " + f, (fp.Value ?? "0").Trim()));
|
|
||||||
foreach (var s in new[] { "2", "3" })
|
|
||||||
if (map.TryGetValue($"FortunaPass{s}_SeasonXp", out var xp) && (xp.Value ?? "0").Trim() != "0")
|
|
||||||
sb.Append(Card($"Fortuna S{s} XP", (xp.Value ?? "0").Trim()));
|
|
||||||
sb.Append("</div>");
|
|
||||||
|
|
||||||
// Inventory table
|
|
||||||
if (map.TryGetValue("Inventory", out var inv))
|
|
||||||
{
|
|
||||||
sb.Append("<h3>Inventaire</h3>");
|
|
||||||
sb.Append(InventoryTable(inv.Value));
|
|
||||||
}
|
|
||||||
|
|
||||||
// All keys
|
|
||||||
sb.Append("<h3>Toutes les données</h3>");
|
|
||||||
foreach (var d in data)
|
|
||||||
{
|
|
||||||
sb.Append("<details><summary>" + Esc(d.Key) +
|
|
||||||
$" <span class='muted small'>· {d.Value?.Length ?? 0} car · maj {d.LastUpdated:yyyy-MM-dd HH:mm}{(d.Public ? " · public" : "")}</span></summary>");
|
|
||||||
sb.Append($"<pre>{Esc(Pretty(d.Value))}</pre></details>");
|
|
||||||
}
|
|
||||||
|
|
||||||
return Html(Layout("Joueur · " + user.DisplayName, sb.ToString()));
|
|
||||||
}
|
|
||||||
|
|
||||||
[HttpGet("titledata")]
|
|
||||||
public IActionResult TitleData()
|
|
||||||
{
|
|
||||||
if (!IsLan()) return Denied();
|
|
||||||
|
|
||||||
var all = _titleDataService.Find(new List<string>());
|
|
||||||
var sb = new StringBuilder();
|
|
||||||
sb.Append("<table><thead><tr><th>Clé</th><th>Taille</th><th></th></tr></thead><tbody>");
|
|
||||||
foreach (var kv in all.OrderBy(k => k.Key))
|
|
||||||
sb.Append($"<tr><td class='mono'>{Esc(kv.Key)}</td><td>{kv.Value?.Length ?? 0} car</td>" +
|
|
||||||
$"<td><a class='btn' href='/admin/titledata/{Esc(kv.Key)}'>Voir</a></td></tr>");
|
|
||||||
sb.Append("</tbody></table>");
|
|
||||||
return Html(Layout("TitleData", sb.ToString()));
|
|
||||||
}
|
|
||||||
|
|
||||||
[HttpGet("titledata/{key}")]
|
|
||||||
public IActionResult TitleDataKey(string key)
|
|
||||||
{
|
|
||||||
if (!IsLan()) return Denied();
|
|
||||||
|
|
||||||
var all = _titleDataService.Find(new List<string> { key });
|
|
||||||
if (!all.TryGetValue(key, out var value))
|
|
||||||
return Html(Layout("Clé introuvable", "<p>Aucune clé TitleData avec ce nom.</p>"));
|
|
||||||
|
|
||||||
// Large values (Blueprints, Contracts…) can be huge — pretty-print only if reasonable.
|
|
||||||
var body = value != null && value.Length > 300_000
|
|
||||||
? $"<p class='muted'>Valeur volumineuse ({value.Length} car) — affichage brut.</p><pre>{Esc(value)}</pre>"
|
|
||||||
: $"<pre>{Esc(Pretty(value))}</pre>";
|
|
||||||
return Html(Layout("TitleData · " + key, $"<h2 class='mono'>{Esc(key)}</h2>" + body));
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---------- helpers ----------
|
|
||||||
|
|
||||||
private bool IsLan()
|
|
||||||
{
|
|
||||||
var ip = HttpContext.Connection.RemoteIpAddress;
|
|
||||||
if (ip == null) return false;
|
|
||||||
if (IPAddress.IsLoopback(ip)) return true;
|
|
||||||
if (ip.IsIPv4MappedToIPv6) ip = ip.MapToIPv4();
|
|
||||||
if (ip.AddressFamily == AddressFamily.InterNetwork)
|
|
||||||
{
|
|
||||||
var b = ip.GetAddressBytes();
|
|
||||||
if (b[0] == 10) return true; // 10.0.0.0/8
|
|
||||||
if (b[0] == 192 && b[1] == 168) return true; // 192.168.0.0/16
|
|
||||||
if (b[0] == 172 && b[1] >= 16 && b[1] <= 31) return true; // 172.16.0.0/12
|
|
||||||
if (b[0] == 127) return true;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
// IPv6 unique-local (fc00::/7) or link-local (fe80::/10)
|
|
||||||
var s = ip.GetAddressBytes();
|
|
||||||
if ((s[0] & 0xFE) == 0xFC) return true;
|
|
||||||
if (s[0] == 0xFE && (s[1] & 0xC0) == 0x80) return true;
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private IActionResult Denied() =>
|
|
||||||
StatusCode(403, "Admin back-office is LAN-only. Access it from the local network (e.g. https://192.168.1.136:8443/admin).");
|
|
||||||
|
|
||||||
private IActionResult Html(string html) => Content(html, "text/html; charset=utf-8");
|
|
||||||
|
|
||||||
private static string Esc(string? s) => WebUtility.HtmlEncode(s ?? "");
|
|
||||||
|
|
||||||
private static string Pretty(string? json)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrWhiteSpace(json)) return json ?? "";
|
|
||||||
try
|
|
||||||
{
|
|
||||||
using var doc = JsonDocument.Parse(json);
|
|
||||||
return JsonSerializer.Serialize(doc.RootElement, new JsonSerializerOptions { WriteIndented = true });
|
|
||||||
}
|
|
||||||
catch { return json; }
|
|
||||||
}
|
|
||||||
|
|
||||||
private static long GetNum(string? json, string prop)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrWhiteSpace(json)) return 0;
|
|
||||||
try
|
|
||||||
{
|
|
||||||
using var doc = JsonDocument.Parse(json);
|
|
||||||
foreach (var p in doc.RootElement.EnumerateObject())
|
|
||||||
if (string.Equals(p.Name, prop, StringComparison.OrdinalIgnoreCase) && p.Value.ValueKind == JsonValueKind.Number)
|
|
||||||
return p.Value.GetInt64();
|
|
||||||
}
|
|
||||||
catch { }
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static string InventoryTable(string? json)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrWhiteSpace(json)) return "<p class='muted'>vide</p>";
|
|
||||||
try
|
|
||||||
{
|
|
||||||
using var doc = JsonDocument.Parse(json);
|
|
||||||
if (doc.RootElement.ValueKind != JsonValueKind.Array) return $"<pre>{Esc(Pretty(json))}</pre>";
|
|
||||||
var sb = new StringBuilder();
|
|
||||||
var count = doc.RootElement.GetArrayLength();
|
|
||||||
sb.Append($"<p class='muted'>{count} item(s)</p>");
|
|
||||||
sb.Append("<table><thead><tr><th>baseItemId</th><th>amount</th><th>durability</th><th>insurance</th><th>itemId</th></tr></thead><tbody>");
|
|
||||||
foreach (var it in doc.RootElement.EnumerateArray())
|
|
||||||
{
|
|
||||||
string S(string k) => it.TryGetProperty(k, out var v) ? (v.ValueKind == JsonValueKind.Number ? v.GetRawText() : v.ToString()) : "";
|
|
||||||
sb.Append($"<tr><td>{Esc(S("baseItemId"))}</td><td>{Esc(S("amount"))}</td><td>{Esc(S("durability"))}</td>" +
|
|
||||||
$"<td>{Esc(S("insurance"))}</td><td class='mono small'>{Esc(S("itemId"))}</td></tr>");
|
|
||||||
}
|
|
||||||
sb.Append("</tbody></table>");
|
|
||||||
return sb.ToString();
|
|
||||||
}
|
|
||||||
catch { return $"<pre>{Esc(Pretty(json))}</pre>"; }
|
|
||||||
}
|
|
||||||
|
|
||||||
private static string Card(string label, string value) =>
|
|
||||||
$"<div class='card'><div class='v'>{Esc(value)}</div><div class='l'>{Esc(label)}</div></div>";
|
|
||||||
|
|
||||||
private static string Layout(string title, string body) => $@"<!doctype html><html lang='fr'><head>
|
|
||||||
<meta charset='utf-8'><meta name='viewport' content='width=device-width,initial-scale=1'>
|
|
||||||
<title>{Esc(title)} · The Cycle Admin</title>
|
|
||||||
<style>
|
|
||||||
:root{{--bg:#0f1115;--panel:#171a21;--line:#262b36;--txt:#e6e8ec;--muted:#8b93a1;--acc:#e8a838;}}
|
|
||||||
*{{box-sizing:border-box}}body{{margin:0;background:var(--bg);color:var(--txt);font:14px/1.5 system-ui,Segoe UI,Roboto,sans-serif}}
|
|
||||||
header{{background:var(--panel);border-bottom:1px solid var(--line);padding:12px 20px;display:flex;gap:18px;align-items:center;position:sticky;top:0}}
|
|
||||||
header b{{color:var(--acc)}}header a{{color:var(--muted);text-decoration:none}}header a:hover{{color:var(--txt)}}
|
|
||||||
main{{padding:20px;max-width:1200px;margin:0 auto}}
|
|
||||||
h2{{margin:18px 0 10px}}h3{{margin:22px 0 8px;border-bottom:1px solid var(--line);padding-bottom:4px}}
|
|
||||||
.cards{{display:flex;flex-wrap:wrap;gap:12px;margin:12px 0}}
|
|
||||||
.card{{background:var(--panel);border:1px solid var(--line);border-radius:10px;padding:14px 18px;min-width:130px}}
|
|
||||||
.card .v{{font-size:22px;font-weight:700;color:var(--acc)}}.card .l{{color:var(--muted);font-size:12px}}
|
|
||||||
table{{width:100%;border-collapse:collapse;background:var(--panel);border:1px solid var(--line);border-radius:10px;overflow:hidden}}
|
|
||||||
th,td{{text-align:left;padding:8px 12px;border-bottom:1px solid var(--line);vertical-align:top}}
|
|
||||||
th{{background:#1c2029;color:var(--muted);font-weight:600}}tr:last-child td{{border-bottom:none}}
|
|
||||||
.mono{{font-family:ui-monospace,Consolas,monospace}}.small{{font-size:12px}}.muted{{color:var(--muted)}}
|
|
||||||
.btn{{display:inline-block;background:#222834;color:var(--txt);border:1px solid var(--line);border-radius:8px;padding:5px 12px;text-decoration:none;font-size:13px}}
|
|
||||||
.btn:hover{{border-color:var(--acc);color:var(--acc)}}
|
|
||||||
.search{{display:flex;gap:8px;margin:12px 0}}.search input{{flex:1;background:var(--panel);border:1px solid var(--line);border-radius:8px;color:var(--txt);padding:8px 12px}}
|
|
||||||
details{{background:var(--panel);border:1px solid var(--line);border-radius:8px;margin:6px 0}}summary{{cursor:pointer;padding:8px 12px}}
|
|
||||||
pre{{margin:0;padding:12px;background:#0b0d11;border-top:1px solid var(--line);overflow:auto;max-height:480px;white-space:pre-wrap;word-break:break-word}}
|
|
||||||
</style></head><body>
|
|
||||||
<header><b>The Cycle · Admin</b>
|
|
||||||
<a href='/admin'>Dashboard</a><a href='/admin/players'>Joueurs</a><a href='/admin/titledata'>TitleData</a>
|
|
||||||
<span class='muted' style='margin-left:auto'>read-only · LAN</span></header>
|
|
||||||
<main>{body}</main></body></html>";
|
|
||||||
}
|
|
||||||
@@ -140,18 +140,8 @@ public class ClientController : Controller
|
|||||||
[HttpPost("AddGenericID")]
|
[HttpPost("AddGenericID")]
|
||||||
[Produces(MediaTypeNames.Application.Json)]
|
[Produces(MediaTypeNames.Application.Json)]
|
||||||
[Authorize(AuthenticationSchemes = UserAuthenticationOptions.DefaultScheme)]
|
[Authorize(AuthenticationSchemes = UserAuthenticationOptions.DefaultScheme)]
|
||||||
public async Task<IActionResult> AddGenericId(FAddGenericIDRequest request)
|
public IActionResult AddGenericId(FAddGenericIDRequest request)
|
||||||
{
|
{
|
||||||
// Persist the linked generic service id instead of dropping it (was a no-op stub).
|
|
||||||
var userId = User.FindAuthUserId();
|
|
||||||
if (request.GenericId != null && !string.IsNullOrEmpty(request.GenericId.ServiceName))
|
|
||||||
{
|
|
||||||
await _userDataService.UpdateAsync(userId, userId, new Dictionary<string, string>
|
|
||||||
{
|
|
||||||
["GenericId_" + request.GenericId.ServiceName] = request.GenericId.UserId ?? ""
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
return Ok(new ClientResponse<object>
|
return Ok(new ClientResponse<object>
|
||||||
{
|
{
|
||||||
Code = 200,
|
Code = 200,
|
||||||
@@ -165,131 +155,19 @@ public class ClientController : Controller
|
|||||||
[Authorize(AuthenticationSchemes = UserAuthenticationOptions.DefaultScheme)]
|
[Authorize(AuthenticationSchemes = UserAuthenticationOptions.DefaultScheme)]
|
||||||
public IActionResult GetStoreItems(FGetStoreItems request)
|
public IActionResult GetStoreItems(FGetStoreItems request)
|
||||||
{
|
{
|
||||||
// The vendors (Korolev / ICA / Osiris / QuickShop) and other stores are defined
|
return Ok(new ClientResponse<object>
|
||||||
// inside the Blueprints title data: each item lists a per-store entry under
|
|
||||||
// ItemShopsCraftingData keyed by the store id, with the currency price in its
|
|
||||||
// recipe ingredients. This endpoint was previously a stub returning {}, which is
|
|
||||||
// why every shop showed up empty. We build the store on the fly from that data.
|
|
||||||
var storeId = request.StoreId ?? "";
|
|
||||||
var store = new List<FStoreItem>();
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var titleData = _titleDataService.Find(new List<string> { "Blueprints" });
|
|
||||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
|
||||||
if (blueprints != null && !string.IsNullOrEmpty(storeId))
|
|
||||||
{
|
|
||||||
uint position = 0;
|
|
||||||
foreach (var (itemId, blueprint) in blueprints)
|
|
||||||
{
|
|
||||||
if (blueprint.ItemShopsCraftingData == null) continue;
|
|
||||||
if (!blueprint.ItemShopsCraftingData.TryGetValue(storeId, out var shopData)) continue;
|
|
||||||
if (shopData?.ItemRecipeIngredients == null) continue;
|
|
||||||
|
|
||||||
// Only currency ingredients form a purchasable price. Entries whose
|
|
||||||
// recipe is item-based (crafting) are handled by the crafting UI from
|
|
||||||
// the blueprint data the client already has, not by the buy store.
|
|
||||||
var prices = new Dictionary<string, uint>();
|
|
||||||
foreach (var ingredient in shopData.ItemRecipeIngredients)
|
|
||||||
{
|
|
||||||
var code = ingredient.Currency switch
|
|
||||||
{
|
|
||||||
"SoftCurrency" => "SC",
|
|
||||||
"Aurum" => "AU",
|
|
||||||
"InsuranceCurrency" => "IN",
|
|
||||||
_ => null,
|
|
||||||
};
|
|
||||||
if (code == null || ingredient.Amount < 0) continue;
|
|
||||||
prices[code] = prices.TryGetValue(code, out var current)
|
|
||||||
? current + (uint)ingredient.Amount
|
|
||||||
: (uint)ingredient.Amount;
|
|
||||||
}
|
|
||||||
if (prices.Count == 0) continue;
|
|
||||||
|
|
||||||
store.Add(new FStoreItem
|
|
||||||
{
|
|
||||||
ItemId = itemId,
|
|
||||||
VirtualCurrencyPrices = prices,
|
|
||||||
RealCurrencyPrices = new Dictionary<string, uint>(),
|
|
||||||
DisplayPosition = position++,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
_logger.LogWarning(e, "Failed to build store items for store {StoreId}", storeId);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Cosmetic / premium stores are backed by the Vanities title data (not Blueprints):
|
|
||||||
// each vanity carries its price in StoreData.Amount, paid in Aurum. AurumShop lists
|
|
||||||
// the whole priced catalogue; the daily/weekly rotations (ids from RequestStore
|
|
||||||
// RotationData) show a deterministic slice so they change over time but stay stable
|
|
||||||
// within a period.
|
|
||||||
var isAurumShop = storeId == "AurumShop";
|
|
||||||
var isDailyShop = storeId.StartsWith("DailyShop_");
|
|
||||||
var isWeeklyShop = storeId.StartsWith("WeeklyShop_");
|
|
||||||
if (store.Count == 0 && (isAurumShop || isDailyShop || isWeeklyShop))
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var vanityData = _titleDataService.Find(new List<string> { "Vanities" });
|
|
||||||
var vanities = JsonSerializer.Deserialize<List<TitleDataVanityInfo>>(vanityData["Vanities"]);
|
|
||||||
var priced = vanities?
|
|
||||||
.Where(v => v.StoreData != null && v.StoreData.Amount > 0)
|
|
||||||
.OrderBy(v => v.Name, StringComparer.Ordinal)
|
|
||||||
.ToList() ?? new List<TitleDataVanityInfo>();
|
|
||||||
|
|
||||||
IEnumerable<TitleDataVanityInfo> selection = priced;
|
|
||||||
if ((isDailyShop || isWeeklyShop) && priced.Count > 0)
|
|
||||||
{
|
|
||||||
var size = isWeeklyShop ? 12 : 6;
|
|
||||||
int.TryParse(storeId[(storeId.IndexOf('_') + 1)..], out var rotation);
|
|
||||||
var start = (int)(((long)rotation * size) % priced.Count);
|
|
||||||
selection = Enumerable.Range(0, Math.Min(size, priced.Count))
|
|
||||||
.Select(i => priced[(start + i) % priced.Count]);
|
|
||||||
}
|
|
||||||
|
|
||||||
uint position = 0;
|
|
||||||
foreach (var vanity in selection)
|
|
||||||
{
|
|
||||||
store.Add(new FStoreItem
|
|
||||||
{
|
|
||||||
ItemId = vanity.Name,
|
|
||||||
VirtualCurrencyPrices = new Dictionary<string, uint> { ["AU"] = (uint)vanity.StoreData.Amount },
|
|
||||||
RealCurrencyPrices = new Dictionary<string, uint>(),
|
|
||||||
DisplayPosition = position++,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
_logger.LogWarning(e, "Failed to build vanity store {StoreId}", storeId);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
_logger.LogInformation("GetStoreItems '{StoreId}': {Count} item(s)", storeId, store.Count);
|
|
||||||
return Ok(new ClientResponse<FGetStoreItemsResult>
|
|
||||||
{
|
{
|
||||||
Code = 200,
|
Code = 200,
|
||||||
Status = "OK",
|
Status = "OK",
|
||||||
Data = new FGetStoreItemsResult
|
Data = new {}
|
||||||
{
|
|
||||||
StoreId = string.IsNullOrEmpty(storeId) ? null : storeId,
|
|
||||||
CatalogVersion = "StaticItems",
|
|
||||||
Store = store,
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
[HttpPost("UpdateUserTitleDisplayName")]
|
[HttpPost("UpdateUserTitleDisplayName")]
|
||||||
[Produces(MediaTypeNames.Application.Json)]
|
[Produces(MediaTypeNames.Application.Json)]
|
||||||
[Authorize(AuthenticationSchemes = UserAuthenticationOptions.DefaultScheme)]
|
[Authorize(AuthenticationSchemes = UserAuthenticationOptions.DefaultScheme)]
|
||||||
public async Task<IActionResult> UpdateUserTitleDisplayName(FUpdateUserTitleDisplayNameRequest request)
|
public IActionResult UpdateUserTitleDisplayName(FUpdateUserTitleDisplayNameRequest request)
|
||||||
{
|
{
|
||||||
// Persist the rename, otherwise it is echoed back but lost on next login.
|
|
||||||
var userId = User.FindAuthUserId();
|
|
||||||
await _userService.UpdateDisplayNameAsync(userId, request.DisplayName);
|
|
||||||
|
|
||||||
return Ok(new ClientResponse<FUpdateUserTitleDisplayNameResult>
|
return Ok(new ClientResponse<FUpdateUserTitleDisplayNameResult>
|
||||||
{
|
{
|
||||||
Code = 200,
|
Code = 200,
|
||||||
@@ -366,15 +244,13 @@ public class ClientController : Controller
|
|||||||
public async Task<IActionResult> GetUserInventory(FGetUserInventoryRequest request)
|
public async Task<IActionResult> GetUserInventory(FGetUserInventoryRequest request)
|
||||||
{
|
{
|
||||||
var userId = User.FindAuthUserId();
|
var userId = User.FindAuthUserId();
|
||||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Balance", "Inventory", "VanityItems", "CharacterVanity", "GlobalVanity"});
|
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Balance", "Inventory", "VanityItems"});
|
||||||
var inventory = JsonSerializer.Deserialize<FYCustomItemInfo[]>(userData["Inventory"].Value);
|
var inventory = JsonSerializer.Deserialize<FYCustomItemInfo[]>(userData["Inventory"].Value);
|
||||||
// Per-user vanity ownership: the player owns the cosmetics they've bought (VanityItems)
|
// TODO: Per-user vanity
|
||||||
// plus whatever is currently equipped (CharacterVanity / GlobalVanity), so the starter
|
// var vanity = JsonSerializer.Deserialize<CustomVanityItem[]>(userData["VanityItems"].Value);
|
||||||
// outfit stays owned. Previously the whole Vanities catalogue was returned as owned,
|
var titleData = _titleDataService.Find(new List<string>{"Blueprints", "Vanities"});
|
||||||
// which made every item in the Aurum shop show up as already "owned".
|
|
||||||
var ownedVanityIds = CollectOwnedVanityIds(userData);
|
|
||||||
var titleData = _titleDataService.Find(new List<string>{"Blueprints"});
|
|
||||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
||||||
|
var vanity = JsonSerializer.Deserialize<TitleDataVanityInfo[]>(titleData["Vanities"]);
|
||||||
List<FItemInstance> items = new List<FItemInstance>();
|
List<FItemInstance> items = new List<FItemInstance>();
|
||||||
foreach (var item in inventory) {
|
foreach (var item in inventory) {
|
||||||
if (!blueprints.ContainsKey(item.BaseItemId)) {
|
if (!blueprints.ContainsKey(item.BaseItemId)) {
|
||||||
@@ -400,9 +276,9 @@ public class ClientController : Controller
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (var vanityId in ownedVanityIds) {
|
foreach (var item in vanity) {
|
||||||
items.Add(new FItemInstance {
|
items.Add(new FItemInstance {
|
||||||
ItemId = vanityId,
|
ItemId = item.Name,
|
||||||
// ItemInstanceId is not required since it's not a unique item.
|
// ItemInstanceId is not required since it's not a unique item.
|
||||||
ItemClass = "Vanity",
|
ItemClass = "Vanity",
|
||||||
// PurchaseDate = DateTime.Now, // TODO
|
// PurchaseDate = DateTime.Now, // TODO
|
||||||
@@ -427,60 +303,6 @@ public class ClientController : Controller
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
// Collects the vanity ids a player actually owns: everything they've purchased
|
|
||||||
// (VanityItems) plus everything currently equipped (CharacterVanity slots and the
|
|
||||||
// GlobalVanity sprays / banner / emotes / drop pod). Parsed defensively with
|
|
||||||
// JsonDocument so malformed / partial data never breaks the inventory response.
|
|
||||||
private static HashSet<string> CollectOwnedVanityIds(Dictionary<string, FUserDataRecord> userData)
|
|
||||||
{
|
|
||||||
var owned = new HashSet<string>(StringComparer.Ordinal);
|
|
||||||
void AddId(string? id) { if (!string.IsNullOrEmpty(id)) owned.Add(id); }
|
|
||||||
|
|
||||||
if (userData.TryGetValue("VanityItems", out var viRec) && !string.IsNullOrWhiteSpace(viRec.Value))
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
using var doc = JsonDocument.Parse(viRec.Value);
|
|
||||||
if (doc.RootElement.ValueKind == JsonValueKind.Array)
|
|
||||||
foreach (var el in doc.RootElement.EnumerateArray())
|
|
||||||
if (el.ValueKind == JsonValueKind.Object && el.TryGetProperty("baseItemId", out var b))
|
|
||||||
AddId(b.GetString());
|
|
||||||
}
|
|
||||||
catch { /* ignore malformed VanityItems */ }
|
|
||||||
}
|
|
||||||
|
|
||||||
if (userData.TryGetValue("CharacterVanity", out var cvRec) && !string.IsNullOrWhiteSpace(cvRec.Value))
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
using var doc = JsonDocument.Parse(cvRec.Value);
|
|
||||||
if (doc.RootElement.ValueKind == JsonValueKind.Object)
|
|
||||||
foreach (var prop in doc.RootElement.EnumerateObject())
|
|
||||||
if (prop.Value.ValueKind == JsonValueKind.Object && prop.Value.TryGetProperty("id", out var id))
|
|
||||||
AddId(id.GetString());
|
|
||||||
}
|
|
||||||
catch { /* ignore malformed CharacterVanity */ }
|
|
||||||
}
|
|
||||||
|
|
||||||
if (userData.TryGetValue("GlobalVanity", out var gvRec) && !string.IsNullOrWhiteSpace(gvRec.Value))
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
using var doc = JsonDocument.Parse(gvRec.Value);
|
|
||||||
var root = doc.RootElement;
|
|
||||||
if (root.ValueKind == JsonValueKind.Object)
|
|
||||||
{
|
|
||||||
if (root.TryGetProperty("activeGlobalVanityIds", out var arr) && arr.ValueKind == JsonValueKind.Array)
|
|
||||||
foreach (var el in arr.EnumerateArray()) AddId(el.GetString());
|
|
||||||
if (root.TryGetProperty("droppodId", out var dp)) AddId(dp.GetString());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch { /* ignore malformed GlobalVanity */ }
|
|
||||||
}
|
|
||||||
|
|
||||||
return owned;
|
|
||||||
}
|
|
||||||
|
|
||||||
[HttpPost("GetTitleData")]
|
[HttpPost("GetTitleData")]
|
||||||
[Produces(MediaTypeNames.Application.Json)]
|
[Produces(MediaTypeNames.Application.Json)]
|
||||||
[Authorize(AuthenticationSchemes = UserAuthenticationOptions.DefaultScheme)]
|
[Authorize(AuthenticationSchemes = UserAuthenticationOptions.DefaultScheme)]
|
||||||
|
|||||||
@@ -0,0 +1,62 @@
|
|||||||
|
using System.Net.Mime;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
using Microsoft.AspNetCore.Mvc;
|
||||||
|
using Microsoft.AspNetCore.SignalR;
|
||||||
|
using Prospect.Server.Api.Hubs;
|
||||||
|
|
||||||
|
namespace Prospect.Server.Api.Controllers;
|
||||||
|
|
||||||
|
public class NotifyRequest
|
||||||
|
{
|
||||||
|
[JsonPropertyName("type")]
|
||||||
|
public string MessageType { get; set; }
|
||||||
|
|
||||||
|
[JsonPropertyName("data")]
|
||||||
|
public object MessageData { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ServerReadyMessageData
|
||||||
|
{
|
||||||
|
[JsonPropertyName("success")]
|
||||||
|
public bool Success { get; set; }
|
||||||
|
[JsonPropertyName("sessionId")]
|
||||||
|
public string SessionID { get; set; }
|
||||||
|
[JsonPropertyName("squadId")]
|
||||||
|
public string SquadID { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[Route("Notifications")]
|
||||||
|
[ApiController]
|
||||||
|
public class NotificationsController : Controller
|
||||||
|
{
|
||||||
|
private readonly IHubContext<CycleHub> _hubContext;
|
||||||
|
private readonly ILogger<NotificationsController> _logger;
|
||||||
|
|
||||||
|
public NotificationsController(ILogger<NotificationsController> logger, IHubContext<CycleHub> hubContext)
|
||||||
|
{
|
||||||
|
_logger = logger;
|
||||||
|
_hubContext = hubContext;
|
||||||
|
}
|
||||||
|
|
||||||
|
[HttpPost("TestNotify")]
|
||||||
|
[Produces(MediaTypeNames.Application.Json)]
|
||||||
|
public async Task<IActionResult> TestNotify(NotifyRequest request)
|
||||||
|
{
|
||||||
|
// TODO: To test Notifications_DT
|
||||||
|
_logger.LogDebug("Received test notification event {MessageType}", request.MessageType);
|
||||||
|
await _hubContext.Clients.All.SendAsync(request.MessageType, request.MessageData);
|
||||||
|
|
||||||
|
return StatusCode(200);
|
||||||
|
}
|
||||||
|
|
||||||
|
[HttpPost("ServerReady")]
|
||||||
|
[Produces(MediaTypeNames.Application.Json)]
|
||||||
|
public async Task<IActionResult> ServerReady(ServerReadyMessageData request)
|
||||||
|
{
|
||||||
|
_logger.LogDebug("Received test notification event OnSquadMatchmakingSuccess");
|
||||||
|
await _hubContext.Clients.All.SendAsync("OnSquadMatchmakingSuccess", request);
|
||||||
|
|
||||||
|
return StatusCode(200);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,31 +1,12 @@
|
|||||||
using Microsoft.AspNetCore.SignalR;
|
using Microsoft.AspNetCore.SignalR;
|
||||||
|
|
||||||
namespace Prospect.Server.Api.Hubs;
|
namespace Prospect.Server.Api.Hubs;
|
||||||
|
|
||||||
public class CycleHub : Hub
|
public class CycleHub : Hub
|
||||||
{
|
{
|
||||||
private readonly SignalRConnectionRegistry _registry;
|
|
||||||
|
|
||||||
public CycleHub(SignalRConnectionRegistry registry)
|
|
||||||
{
|
|
||||||
_registry = registry;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override async Task OnConnectedAsync()
|
public override async Task OnConnectedAsync()
|
||||||
{
|
{
|
||||||
// The client connects with the SignalR URL returned by GetSignalRConnection, which
|
Console.WriteLine("Connected {0}", Context.ConnectionId);
|
||||||
// carries a `uid` query param — use it to map this connection to the player so
|
|
||||||
// server-initiated messages can target a single player instead of everyone.
|
|
||||||
var uid = Context.GetHttpContext()?.Request.Query["uid"].ToString();
|
|
||||||
if (!string.IsNullOrEmpty(uid))
|
|
||||||
_registry.Add(uid, Context.ConnectionId);
|
|
||||||
Console.WriteLine("Connected {0} (uid={1})", Context.ConnectionId, uid);
|
|
||||||
await base.OnConnectedAsync();
|
await base.OnConnectedAsync();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override async Task OnDisconnectedAsync(Exception? exception)
|
|
||||||
{
|
|
||||||
_registry.Remove(Context.ConnectionId);
|
|
||||||
await base.OnDisconnectedAsync(exception);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -1,29 +0,0 @@
|
|||||||
using System.Collections.Concurrent;
|
|
||||||
|
|
||||||
namespace Prospect.Server.Api.Hubs;
|
|
||||||
|
|
||||||
// Maps players to their live SignalR connection so server-initiated messages (e.g. the
|
|
||||||
// matchmaking-success "travel to match" signal) can target a single player instead of being
|
|
||||||
// broadcast to everyone. The client's SignalR URL carries a `uid` query param (added by
|
|
||||||
// GetSignalRConnection); CycleHub records it on connect.
|
|
||||||
public class SignalRConnectionRegistry
|
|
||||||
{
|
|
||||||
private readonly ConcurrentDictionary<string, string> _userToConn = new();
|
|
||||||
private readonly ConcurrentDictionary<string, string> _connToUser = new();
|
|
||||||
|
|
||||||
public void Add(string userId, string connectionId)
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(userId)) return;
|
|
||||||
_userToConn[userId] = connectionId;
|
|
||||||
_connToUser[connectionId] = userId;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Remove(string connectionId)
|
|
||||||
{
|
|
||||||
if (_connToUser.TryRemove(connectionId, out var userId))
|
|
||||||
_userToConn.TryRemove(userId, out _);
|
|
||||||
}
|
|
||||||
|
|
||||||
public string? GetConnection(string userId)
|
|
||||||
=> _userToConn.TryGetValue(userId, out var c) ? c : null;
|
|
||||||
}
|
|
||||||
@@ -1,39 +0,0 @@
|
|||||||
using System.Text.Json.Serialization;
|
|
||||||
|
|
||||||
namespace Prospect.Server.Api.Models.Client.Data;
|
|
||||||
|
|
||||||
// PlayFab StoreItem: a single catalog item offered for sale in a store, with its prices.
|
|
||||||
public class FStoreItem
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// [optional] Store specific custom data. The data only exists as part of this store; it is not transferred to item instances.
|
|
||||||
/// </summary>
|
|
||||||
[JsonPropertyName("CustomData")]
|
|
||||||
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingDefault)]
|
|
||||||
public object? CustomData { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// [optional] Intended display position for this item. Note that 0 is the first position and -1 is the last position.
|
|
||||||
/// </summary>
|
|
||||||
[JsonPropertyName("DisplayPosition")]
|
|
||||||
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingDefault)]
|
|
||||||
public uint? DisplayPosition { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Unique identifier of the item as it exists in the catalog - note that this must exactly match the ItemId from the catalog.
|
|
||||||
/// </summary>
|
|
||||||
[JsonPropertyName("ItemId")]
|
|
||||||
public string ItemId { get; set; } = "";
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// [optional] Override prices for this item for specific currencies.
|
|
||||||
/// </summary>
|
|
||||||
[JsonPropertyName("RealCurrencyPrices")]
|
|
||||||
public Dictionary<string, uint> RealCurrencyPrices { get; set; } = new();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// [optional] Override prices for this item in virtual currencies and "RM" (the base Real Money purchase price, in USD pennies).
|
|
||||||
/// </summary>
|
|
||||||
[JsonPropertyName("VirtualCurrencyPrices")]
|
|
||||||
public Dictionary<string, uint> VirtualCurrencyPrices { get; set; } = new();
|
|
||||||
}
|
|
||||||
@@ -1,19 +1,8 @@
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
using Prospect.Server.Api.Models.Client.Data;
|
using Prospect.Server.Api.Models.Client.Data;
|
||||||
|
|
||||||
namespace Prospect.Server.Api.Models.Client;
|
namespace Prospect.Server.Api.Models.Client;
|
||||||
|
|
||||||
public class FGetStoreItems
|
public class FGetStoreItems
|
||||||
{
|
{
|
||||||
/// <summary>
|
|
||||||
/// [optional] Catalog version to store items from. Use default catalog version if null.
|
|
||||||
/// </summary>
|
|
||||||
[JsonPropertyName("CatalogVersion")]
|
|
||||||
public string? CatalogVersion { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Unique identifier for the store which is being requested.
|
|
||||||
/// </summary>
|
|
||||||
[JsonPropertyName("StoreId")]
|
|
||||||
public string? StoreId { get; set; }
|
|
||||||
}
|
}
|
||||||
@@ -1,25 +0,0 @@
|
|||||||
using System.Text.Json.Serialization;
|
|
||||||
using Prospect.Server.Api.Models.Client.Data;
|
|
||||||
|
|
||||||
namespace Prospect.Server.Api.Models.Client;
|
|
||||||
|
|
||||||
public class FGetStoreItemsResult
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// [optional] The base catalog that this store is a part of.
|
|
||||||
/// </summary>
|
|
||||||
[JsonPropertyName("CatalogVersion")]
|
|
||||||
public string? CatalogVersion { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// [optional] Array of items which can be purchased from this store.
|
|
||||||
/// </summary>
|
|
||||||
[JsonPropertyName("Store")]
|
|
||||||
public List<FStoreItem> Store { get; set; } = new();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// [optional] The ID of this store.
|
|
||||||
/// </summary>
|
|
||||||
[JsonPropertyName("StoreId")]
|
|
||||||
public string? StoreId { get; set; }
|
|
||||||
}
|
|
||||||
@@ -15,8 +15,8 @@ public class TitleDataContractInfo {
|
|||||||
public TitleDataContractInfoUnlockData UnlockData { get; set; }
|
public TitleDataContractInfoUnlockData UnlockData { get; set; }
|
||||||
[JsonPropertyName("IsMainContract")]
|
[JsonPropertyName("IsMainContract")]
|
||||||
public bool IsMainContract { get; set; }
|
public bool IsMainContract { get; set; }
|
||||||
[JsonPropertyName("ContractDifficulty")]
|
[JsonPropertyName("Difficulty")]
|
||||||
public EYContractDifficulty ContractDifficulty { get; set; }
|
public EYContractDifficulty Difficulty { get; set; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public class TitleDataContractInfoReward {
|
public class TitleDataContractInfoReward {
|
||||||
@@ -72,21 +72,6 @@ public enum EYContractObjectiveType {
|
|||||||
MAX = 8
|
MAX = 8
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class ContractObjectiveTypeExtensions {
|
|
||||||
// Objectives that can only be observed while a raid is running (kills, dead-drops,
|
|
||||||
// visiting an area, looting a container). The raid is hosted by the player's own
|
|
||||||
// client and there is no dedicated game server, so their progress is never reported
|
|
||||||
// to the backend (UpdatePlayerActiveContracts is never called). They are therefore
|
|
||||||
// auto-credited server-side, otherwise these contracts can never be completed.
|
|
||||||
// OwnNumOfItem is excluded (validated against the real stash) and so are the meta
|
|
||||||
// objectives FactionLevel / CompletedMission (validated from persisted player data).
|
|
||||||
public static bool IsRaidRuntime(this EYContractObjectiveType type) =>
|
|
||||||
type is EYContractObjectiveType.Kills
|
|
||||||
or EYContractObjectiveType.DeadDrop
|
|
||||||
or EYContractObjectiveType.VisitArea
|
|
||||||
or EYContractObjectiveType.LootContainer;
|
|
||||||
}
|
|
||||||
|
|
||||||
public enum EYContractDifficulty
|
public enum EYContractDifficulty
|
||||||
{
|
{
|
||||||
Invalid = 0,
|
Invalid = 0,
|
||||||
|
|||||||
@@ -1,6 +1,22 @@
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
public class TitleDataDailyCrateInfo {
|
public class TitleDataDailyCrateInfo {
|
||||||
|
[JsonPropertyName("Name")]
|
||||||
|
public string Name { get; set; }
|
||||||
|
[JsonPropertyName("Level")]
|
||||||
|
public int Level { get; set; }
|
||||||
|
[JsonPropertyName("RewardGrants")]
|
||||||
|
public TitleDataDailyCrateInfoRewardGrants[] RewardGrants { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class TitleDataDailyCrateInfoRewardGrants {
|
||||||
|
[JsonPropertyName("Pool")]
|
||||||
|
public TitleDataDailyCrateInfoPoolItem[] Pool { get; set; }
|
||||||
|
[JsonPropertyName("Amount")]
|
||||||
|
public int Amount { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class TitleDataDailyCrateInfoPoolItem {
|
||||||
[JsonPropertyName("Name")]
|
[JsonPropertyName("Name")]
|
||||||
public string Name { get; set; }
|
public string Name { get; set; }
|
||||||
[JsonPropertyName("Weight")]
|
[JsonPropertyName("Weight")]
|
||||||
|
|||||||
@@ -9,8 +9,6 @@ public class TitleDataMissionInfo {
|
|||||||
public UDataTable OnboardingRewards { get; set; }
|
public UDataTable OnboardingRewards { get; set; }
|
||||||
}
|
}
|
||||||
|
|
||||||
// {\"TalkToBadumReward\":{\"MissionRewardId\":\"TalkToBadumReward\",\"RewardEntries\":[{\"RewardType\":7,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Weapons.PRO_Weapons\\u0027\",\"RowName\":\"WP_E_SMG_Bullet_01\"},\"RewardAmount\":2},{\"RewardType\":7,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Weapons.PRO_Weapons\\u0027\",\"RowName\":\"WP_E_AR_Energy_01\"},\"RewardAmount\":1},{\"RewardType\":7,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Weapons.PRO_Weapons\\u0027\",\"RowName\":\"WP_E_Pistol_Bullet_01\"},\"RewardAmount\":5},{\"RewardType\":7,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Weapons.PRO_Weapons\\u0027\",\"RowName\":\"WP_E_SGun_Bullet_01\"},\"RewardAmount\":2},{\"RewardType\":6,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/AmmoTypes_DT.AmmoTypes_DT\\u0027\",\"RowName\":\"Light\"},\"RewardAmount\":6},{\"RewardType\":6,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/AmmoTypes_DT.AmmoTypes_DT\\u0027\",\"RowName\":\"Medium\"},\"RewardAmount\":4},{\"RewardType\":6,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/AmmoTypes_DT.AmmoTypes_DT\\u0027\",\"RowName\":\"Shotgun\"},\"RewardAmount\":2},{\"RewardType\":8,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Abilities.PRO_Abilities\\u0027\",\"RowName\":\"ShockGrenade_02\"},\"RewardAmount\":2},{\"RewardType\":8,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Abilities.PRO_Abilities\\u0027\",\"RowName\":\"Consumable_Health_01\"},\"RewardAmount\":5},{\"RewardType\":0,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_PlayerShield.PRO_PlayerShield\\u0027\",\"RowName\":\"Shield_01\"},\"RewardAmount\":5},{\"RewardType\":10,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Bags.PRO_Bags\\u0027\",\"RowName\":\"Bag_01\"},\"RewardAmount\":5},{\"RewardType\":7,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Weapons.PRO_Weapons\\u0027\",\"RowName\":\"TOOL_MineralScanner_01\"},\"RewardAmount\":2}]},\"FirstMatchReward\":{\"MissionRewardId\":\"FirstMatchReward\",\"RewardEntries\":[{\"RewardType\":2,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/Materials_DT.Materials_DT\\u0027\",\"RowName\":\"Insulation\"},\"RewardAmount\":4},{\"RewardType\":1,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/Currencies_DT.Currencies_DT\\u0027\",\"RowName\":\"SoftCurrency\"},\"RewardAmount\":1500},{\"RewardType\":2,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/Materials_DT.Materials_DT\\u0027\",\"RowName\":\"GenericCreatureDrop\"},\"RewardAmount\":3},{\"RewardType\":2,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/Materials_DT.Materials_DT\\u0027\",\"RowName\":\"ICAScrip\"},\"RewardAmount\":1}]}}",
|
|
||||||
|
|
||||||
public class TitleDataMissionRewardInfo {
|
public class TitleDataMissionRewardInfo {
|
||||||
[JsonPropertyName("MissionRewardId")]
|
[JsonPropertyName("MissionRewardId")]
|
||||||
public string MissionRewardId { get; set; }
|
public string MissionRewardId { get; set; }
|
||||||
|
|||||||
@@ -50,7 +50,7 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
|
|||||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||||
private readonly UserDataService _userDataService;
|
private readonly UserDataService _userDataService;
|
||||||
private readonly TitleDataService _titleDataService;
|
private readonly TitleDataService _titleDataService;
|
||||||
private readonly string[] difficulties = ["Easy", "Medium", "Hard"];
|
private readonly EYContractDifficulty[] difficulties = [EYContractDifficulty.Easy, EYContractDifficulty.Medium, EYContractDifficulty.Hard];
|
||||||
private readonly Random rnd = new Random();
|
private readonly Random rnd = new Random();
|
||||||
|
|
||||||
public ClaimActiveContract(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
|
public ClaimActiveContract(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
|
||||||
@@ -81,16 +81,9 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
|
|||||||
}
|
}
|
||||||
|
|
||||||
var factionKey = "FactionProgression" + contract.Faction;
|
var factionKey = "FactionProgression" + contract.Faction;
|
||||||
// Fortuna pass season XP is stored per season; the client derives the pass level
|
|
||||||
// from this key. No challenge system is emulated, so contracts are the XP source.
|
|
||||||
#if SEASON_3_RELEASE || SEASON_3_DEBUG
|
|
||||||
const string seasonXpKey = "FortunaPass3_SeasonXp";
|
|
||||||
#else
|
|
||||||
const string seasonXpKey = "FortunaPass2_SeasonXp";
|
|
||||||
#endif
|
|
||||||
var userData = await _userDataService.FindAsync(
|
var userData = await _userDataService.FindAsync(
|
||||||
userId, userId,
|
userId, userId,
|
||||||
new List<string>{"ContractsActive", "ContractsOneTimeCompleted", "Balance", "Inventory", factionKey, "JobBoardsData", seasonXpKey }
|
new List<string>{"ContractsActive", "ContractsOneTimeCompleted", "Balance", "Inventory", factionKey, "JobBoardsData" }
|
||||||
);
|
);
|
||||||
|
|
||||||
var factionProgression = JsonSerializer.Deserialize<int>(userData[factionKey].Value);
|
var factionProgression = JsonSerializer.Deserialize<int>(userData[factionKey].Value);
|
||||||
@@ -138,17 +131,10 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else if (objective.Type.IsRaidRuntime()) {
|
|
||||||
// Raid-runtime objectives (kills, dead-drops, visited areas, looted
|
|
||||||
// containers) can't be tracked in a client-hosted raid — no dedicated
|
|
||||||
// game server reports them, so their progress is never saved. They are
|
|
||||||
// auto-credited on deploy (EnterMatchmakingMatch); accept them here too
|
|
||||||
// (safety net for a contract activated after deploy) so these contracts
|
|
||||||
// remain completable instead of being stuck on "Objective not met".
|
|
||||||
remaining = 0;
|
|
||||||
} else {
|
} else {
|
||||||
// Meta objectives (FactionLevel / CompletedMission): validated from the
|
// NOTE: A game server must write the correct progress
|
||||||
// persisted progress. The objectives are mapped by array index.
|
// for other types of objectives.
|
||||||
|
// The objectives are mapped by array index.
|
||||||
remaining -= targetContract.Progress[i];
|
remaining -= targetContract.Progress[i];
|
||||||
}
|
}
|
||||||
if (remaining > 0) {
|
if (remaining > 0) {
|
||||||
@@ -233,20 +219,19 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
|
|||||||
if (contract.IsMainContract) {
|
if (contract.IsMainContract) {
|
||||||
contractsCompleted.ContractsIDs.Add(contract.Name);
|
contractsCompleted.ContractsIDs.Add(contract.Name);
|
||||||
} else {
|
} else {
|
||||||
var parts = contract.Name.Split('-');
|
var contractDifficulty = contract.Difficulty;
|
||||||
var difficulty = parts[1];
|
|
||||||
|
|
||||||
var levelsData = JsonSerializer.Deserialize<Dictionary<string, int[]>>(titleData["LevelData"]);
|
var levelsData = JsonSerializer.Deserialize<Dictionary<string, int[]>>(titleData["LevelData"]);
|
||||||
var levels = levelsData[contract.Faction];
|
var levels = levelsData[contract.Faction];
|
||||||
var jobs = JsonSerializer.Deserialize<Dictionary<string, Dictionary<string, string[]>>>(titleData["Jobs"]);
|
var jobs = JsonSerializer.Deserialize<Dictionary<string, Dictionary<EYContractDifficulty, string[]>>>(titleData["Jobs"]);
|
||||||
var level = levels.Length - Array.FindIndex(levels, (int xp) => {
|
var level = levels.Length - Array.FindIndex(levels, (int xp) => {
|
||||||
return factionProgression >= xp;
|
return factionProgression >= xp;
|
||||||
});
|
});
|
||||||
|
|
||||||
var factionBoard = jobBoardsData.Boards.Find(c => c.FactionId == contract.Faction);
|
var factionBoard = jobBoardsData.Boards.Find(c => c.FactionId == contract.Faction);
|
||||||
var idx = Array.FindIndex(difficulties, d => d == difficulty);
|
var idx = Array.FindIndex(difficulties, d => d == contractDifficulty);
|
||||||
var factionJobs = jobs[contract.Faction];
|
var factionJobs = jobs[contract.Faction];
|
||||||
var jobsAvailable = Array.FindAll(factionJobs[difficulty], (string jobId) => {
|
var jobsAvailable = Array.FindAll(factionJobs[contractDifficulty], (string jobId) => {
|
||||||
return level >= contracts[jobId].UnlockData.Level;
|
return level >= contracts[jobId].UnlockData.Level;
|
||||||
});
|
});
|
||||||
// If player completes a job, it means he has at least one unlocked anyway.
|
// If player completes a job, it means he has at least one unlocked anyway.
|
||||||
@@ -277,12 +262,6 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
|
|||||||
newContracts.Add(newContract);
|
newContracts.Add(newContract);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Grant Fortuna pass season XP for completing this contract and persist it, so the
|
|
||||||
// pass level (derived client-side from FortunaPass{season}_SeasonXp) actually moves.
|
|
||||||
// No exact rate ships in the data, so scale it to the contract's reputation value.
|
|
||||||
var seasonXp = int.TryParse(userData[seasonXpKey].Value, out var currentSeasonXp) ? currentSeasonXp : 0;
|
|
||||||
seasonXp += contract.ReputationIncrease * 10;
|
|
||||||
|
|
||||||
await _userDataService.UpdateAsync(
|
await _userDataService.UpdateAsync(
|
||||||
userId, userId,
|
userId, userId,
|
||||||
new Dictionary<string, string>{
|
new Dictionary<string, string>{
|
||||||
@@ -292,7 +271,6 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
|
|||||||
["Inventory"] = JsonSerializer.Serialize(newInventory),
|
["Inventory"] = JsonSerializer.Serialize(newInventory),
|
||||||
[factionKey] = JsonSerializer.Serialize(factionProgression),
|
[factionKey] = JsonSerializer.Serialize(factionProgression),
|
||||||
["JobBoardsData"] = JsonSerializer.Serialize(jobBoardsData),
|
["JobBoardsData"] = JsonSerializer.Serialize(jobBoardsData),
|
||||||
[seasonXpKey] = JsonSerializer.Serialize(seasonXp),
|
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
@@ -311,7 +289,7 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
|
|||||||
CurrentProgression = factionProgression,
|
CurrentProgression = factionProgression,
|
||||||
},
|
},
|
||||||
Status = 18, // EYClaimContractRewardsStatus::OK
|
Status = 18, // EYClaimContractRewardsStatus::OK
|
||||||
UpdatedSeasonXp = seasonXp // new season XP total (client derives the pass level from it)
|
UpdatedSeasonXp = 0 // TODO: Probably a separate season XP rate configured by server?
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
+9
-8
@@ -43,9 +43,9 @@ public class ClaimGeneratorIncomeClient : ICloudScriptFunction<FYClaimGeneratorI
|
|||||||
|
|
||||||
static readonly Random random = new();
|
static readonly Random random = new();
|
||||||
|
|
||||||
private TitleDataDailyCrateInfo[] PickItems(TitleDataDailyCrateInfo[] items, int numPicks)
|
private TitleDataDailyCrateInfoPoolItem[] PickItems(TitleDataDailyCrateInfoPoolItem[] items, int numPicks)
|
||||||
{
|
{
|
||||||
var itemList = new (TitleDataDailyCrateInfo item, float cumulativeWeight)[items.Length];
|
var itemList = new (TitleDataDailyCrateInfoPoolItem item, float cumulativeWeight)[items.Length];
|
||||||
float totalWeight = 0;
|
float totalWeight = 0;
|
||||||
|
|
||||||
for (int i = 0; i < items.Length; i++) {
|
for (int i = 0; i < items.Length; i++) {
|
||||||
@@ -54,7 +54,7 @@ public class ClaimGeneratorIncomeClient : ICloudScriptFunction<FYClaimGeneratorI
|
|||||||
itemList[i] = (item, totalWeight);
|
itemList[i] = (item, totalWeight);
|
||||||
}
|
}
|
||||||
|
|
||||||
var selectedItems = new TitleDataDailyCrateInfo[numPicks];
|
var selectedItems = new TitleDataDailyCrateInfoPoolItem[numPicks];
|
||||||
|
|
||||||
for (int i = 0; i < numPicks; i++) {
|
for (int i = 0; i < numPicks; i++) {
|
||||||
float pick = (float)random.NextDouble() * totalWeight;
|
float pick = (float)random.NextDouble() * totalWeight;
|
||||||
@@ -108,7 +108,7 @@ public class ClaimGeneratorIncomeClient : ICloudScriptFunction<FYClaimGeneratorI
|
|||||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||||
var techTreeBonuses = JsonSerializer.Deserialize<CharacterTechTreeBonuses>(userData["CharacterTechTreeBonuses"].Value);
|
var techTreeBonuses = JsonSerializer.Deserialize<CharacterTechTreeBonuses>(userData["CharacterTechTreeBonuses"].Value);
|
||||||
|
|
||||||
var titleData = _titleDataService.Find(new List<string>{"PassiveGenerators", "DailyCrateRewardsPools", "Blueprints"});
|
var titleData = _titleDataService.Find(new List<string>{"PassiveGenerators", "DailyCrateSetups", "Blueprints"});
|
||||||
var passiveGenerators = JsonSerializer.Deserialize<Dictionary<string, TitleDataPassiveGeneratorsInfo>>(titleData["PassiveGenerators"]);
|
var passiveGenerators = JsonSerializer.Deserialize<Dictionary<string, TitleDataPassiveGeneratorsInfo>>(titleData["PassiveGenerators"]);
|
||||||
|
|
||||||
var now = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
var now = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||||
@@ -187,12 +187,12 @@ public class ClaimGeneratorIncomeClient : ICloudScriptFunction<FYClaimGeneratorI
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
var dailyCrateRewards = JsonSerializer.Deserialize<TitleDataDailyCrateInfo[][]>(titleData["DailyCrateRewardsPools"]);
|
var dailyCrateSetups = JsonSerializer.Deserialize<TitleDataDailyCrateInfo[]>(titleData["DailyCrateSetups"]);
|
||||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
||||||
var rewardsPool = dailyCrateRewards[crateTier - 1];
|
var rewardsPool = dailyCrateSetups[crateTier - 1];
|
||||||
|
|
||||||
// TODO: Get rewardGrants from PassiveGenerators_CrateRewards_DT
|
foreach (var grant in rewardsPool.RewardGrants) {
|
||||||
var items = PickItems(rewardsPool, 5);
|
var items = PickItems(grant.Pool, grant.Amount);
|
||||||
// TODO: Stackable? GrantedItems doesn't imply granted OR updated.
|
// TODO: Stackable? GrantedItems doesn't imply granted OR updated.
|
||||||
foreach (var item in items) {
|
foreach (var item in items) {
|
||||||
var itemInfo = blueprints[item.Name];
|
var itemInfo = blueprints[item.Name];
|
||||||
@@ -213,6 +213,7 @@ public class ClaimGeneratorIncomeClient : ICloudScriptFunction<FYClaimGeneratorI
|
|||||||
inventory.Add(grantedItem);
|
inventory.Add(grantedItem);
|
||||||
grantedItems.Add(grantedItem);
|
grantedItems.Add(grantedItem);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default: {
|
default: {
|
||||||
|
|||||||
@@ -1,8 +1,5 @@
|
|||||||
using System.Text.Json;
|
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
|
||||||
using Prospect.Server.Api.Services.CloudScript;
|
using Prospect.Server.Api.Services.CloudScript;
|
||||||
using Prospect.Server.Api.Services.UserData;
|
|
||||||
|
|
||||||
public class ClientsideFriendsImportRequest
|
public class ClientsideFriendsImportRequest
|
||||||
{
|
{
|
||||||
@@ -21,33 +18,15 @@ public class ClientsideFriendsImportResponse
|
|||||||
public class ClientsideFriendsImportFunction : ICloudScriptFunction<ClientsideFriendsImportRequest, ClientsideFriendsImportResponse>
|
public class ClientsideFriendsImportFunction : ICloudScriptFunction<ClientsideFriendsImportRequest, ClientsideFriendsImportResponse>
|
||||||
{
|
{
|
||||||
private readonly ILogger<ClientsideFriendsImportFunction> _logger;
|
private readonly ILogger<ClientsideFriendsImportFunction> _logger;
|
||||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
|
||||||
private readonly UserDataService _userDataService;
|
|
||||||
|
|
||||||
public ClientsideFriendsImportFunction(ILogger<ClientsideFriendsImportFunction> logger, IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
|
public ClientsideFriendsImportFunction(ILogger<ClientsideFriendsImportFunction> logger)
|
||||||
{
|
{
|
||||||
_logger = logger;
|
_logger = logger;
|
||||||
_httpContextAccessor = httpContextAccessor;
|
|
||||||
_userDataService = userDataService;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public async Task<ClientsideFriendsImportResponse> ExecuteAsync(ClientsideFriendsImportRequest request)
|
public async Task<ClientsideFriendsImportResponse> ExecuteAsync(ClientsideFriendsImportRequest request)
|
||||||
{
|
{
|
||||||
var context = _httpContextAccessor.HttpContext;
|
_logger.LogInformation("Processing friends import");
|
||||||
if (context == null)
|
|
||||||
{
|
|
||||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
|
||||||
}
|
|
||||||
var userId = context.User.FindAuthUserId();
|
|
||||||
|
|
||||||
// Persist the platform friend ids the client imports (Steam ids) so GetFriendList
|
|
||||||
// can later resolve which of them actually play on this server.
|
|
||||||
var ids = request.UserIDs ?? Array.Empty<string>();
|
|
||||||
await _userDataService.UpdateAsync(userId, userId, new Dictionary<string, string>
|
|
||||||
{
|
|
||||||
["ImportedSteamFriends"] = JsonSerializer.Serialize(ids),
|
|
||||||
});
|
|
||||||
_logger.LogInformation("Imported {Count} {Platform} friend id(s) for user {User}", ids.Length, request.Platform, userId);
|
|
||||||
|
|
||||||
return new ClientsideFriendsImportResponse{};
|
return new ClientsideFriendsImportResponse{};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,7 +2,6 @@ using System.Text.Json;
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||||
using Prospect.Server.Api.Services.CloudScript;
|
using Prospect.Server.Api.Services.CloudScript;
|
||||||
using Prospect.Server.Api.Services.CloudScript.Functions;
|
|
||||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||||
using Prospect.Server.Api.Services.UserData;
|
using Prospect.Server.Api.Services.UserData;
|
||||||
|
|
||||||
@@ -46,14 +45,12 @@ public class CompleteInventoryUpdateFunction : ICloudScriptFunction<CompleteInve
|
|||||||
private readonly ILogger<CompleteInventoryUpdateFunction> _logger;
|
private readonly ILogger<CompleteInventoryUpdateFunction> _logger;
|
||||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||||
private readonly UserDataService _userDataService;
|
private readonly UserDataService _userDataService;
|
||||||
private readonly TitleDataService _titleDataService;
|
|
||||||
|
|
||||||
public CompleteInventoryUpdateFunction(ILogger<CompleteInventoryUpdateFunction> logger, IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
|
public CompleteInventoryUpdateFunction(ILogger<CompleteInventoryUpdateFunction> logger, IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
|
||||||
{
|
{
|
||||||
_logger = logger;
|
_logger = logger;
|
||||||
_httpContextAccessor = httpContextAccessor;
|
_httpContextAccessor = httpContextAccessor;
|
||||||
_userDataService = userDataService;
|
_userDataService = userDataService;
|
||||||
_titleDataService = titleDataService;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public async Task<CompleteInventoryUpdateResponse> ExecuteAsync(CompleteInventoryUpdateRequest request)
|
public async Task<CompleteInventoryUpdateResponse> ExecuteAsync(CompleteInventoryUpdateRequest request)
|
||||||
@@ -67,42 +64,6 @@ public class CompleteInventoryUpdateFunction : ICloudScriptFunction<CompleteInve
|
|||||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Inventory"});
|
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Inventory"});
|
||||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||||
|
|
||||||
// Insurance payout: this request also reports the end-of-match inventory, so items
|
|
||||||
// the player lost (death / left behind) arrive in ItemsToRemove. Any of those that
|
|
||||||
// were insured on deploy (EnterMatchmakingStation) are recovered back to the stash —
|
|
||||||
// the premium was already paid up-front — and the insurance is consumed (one raid).
|
|
||||||
// Recovery is only performed if the item's policy declares a positive Payout.
|
|
||||||
var recoveredInsured = new HashSet<string>();
|
|
||||||
if (request.ItemsToRemove is { Count: > 0 })
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var td = _titleDataService.Find(new List<string> { "InventoryInsurance" });
|
|
||||||
if (td.TryGetValue("InventoryInsurance", out var rawPolicies) && !string.IsNullOrEmpty(rawPolicies))
|
|
||||||
{
|
|
||||||
var policies = JsonSerializer.Deserialize<Dictionary<string, InventoryInsurancePolicy>>(rawPolicies);
|
|
||||||
foreach (var item in inventory)
|
|
||||||
{
|
|
||||||
if (!request.ItemsToRemove.Contains(item.ItemId)) continue;
|
|
||||||
if (string.IsNullOrEmpty(item.Insurance) || item.InsuranceOwnerPlayfabId != userId) continue;
|
|
||||||
if (policies == null || !policies.TryGetValue(item.Insurance, out var policy) || policy.Payout <= 0) continue;
|
|
||||||
recoveredInsured.Add(item.ItemId);
|
|
||||||
item.Insurance = ""; // consumed for this raid
|
|
||||||
item.InsuranceOwnerPlayfabId = "";
|
|
||||||
}
|
|
||||||
if (recoveredInsured.Count > 0)
|
|
||||||
{
|
|
||||||
_logger.LogInformation("Recovered {Count} insured item(s) for user {User}", recoveredInsured.Count, userId);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
// Never fail the inventory commit because of insurance handling.
|
|
||||||
_logger.LogWarning(e, "Failed to process insurance payout");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: Optimize
|
// TODO: Optimize
|
||||||
// TODO: Check deleted items to see if other stacks/mods were updated correctly
|
// TODO: Check deleted items to see if other stacks/mods were updated correctly
|
||||||
// Process inventory update. The player may:
|
// Process inventory update. The player may:
|
||||||
@@ -113,8 +74,7 @@ public class CompleteInventoryUpdateFunction : ICloudScriptFunction<CompleteInve
|
|||||||
// IMPORTANT: The same request is currently used to report the updated inventory in the end of match.
|
// IMPORTANT: The same request is currently used to report the updated inventory in the end of match.
|
||||||
var newInventory = new List<FYCustomItemInfo>(inventory.Count);
|
var newInventory = new List<FYCustomItemInfo>(inventory.Count);
|
||||||
foreach (var item in inventory) {
|
foreach (var item in inventory) {
|
||||||
// Keep items that weren't removed, plus insured items recovered above.
|
if (!request.ItemsToRemove.Contains(item.ItemId)) {
|
||||||
if (!request.ItemsToRemove.Contains(item.ItemId) || recoveredInsured.Contains(item.ItemId)) {
|
|
||||||
newInventory.Add(item);
|
newInventory.Add(item);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,24 +25,6 @@ public class EnterMatchmakingFunction : ICloudScriptFunction<FYEnterMatchAzureFu
|
|||||||
// SquadID = request.SquadId,
|
// SquadID = request.SquadId,
|
||||||
//});
|
//});
|
||||||
|
|
||||||
// Dedicated-server mode (2nd preprod): if GAMESERVER_ADDRESS ("host:port") is set, hand
|
|
||||||
// the client the real game server to travel to instead of the client-hosted station.
|
|
||||||
// Same image as preprod — only this env var flips the deployment type.
|
|
||||||
var gameServer = Environment.GetEnvironmentVariable("GAMESERVER_ADDRESS");
|
|
||||||
if (!string.IsNullOrEmpty(gameServer))
|
|
||||||
{
|
|
||||||
var parts = gameServer.Split(':');
|
|
||||||
return new FYEnterMatchAzureFunctionResult
|
|
||||||
{
|
|
||||||
Success = true,
|
|
||||||
ErrorMessage = "",
|
|
||||||
SingleplayerStation = false,
|
|
||||||
Address = parts[0],
|
|
||||||
Port = parts.Length > 1 && int.TryParse(parts[1], out var gsPort) ? gsPort : 7777,
|
|
||||||
MaintenanceMode = false,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
return new FYEnterMatchAzureFunctionResult
|
return new FYEnterMatchAzureFunctionResult
|
||||||
{
|
{
|
||||||
Success = true,
|
Success = true,
|
||||||
|
|||||||
@@ -24,15 +24,13 @@ public class EnterMatchmakingMatchFunction : ICloudScriptFunction<FYEnterMatchAz
|
|||||||
private readonly IHubContext<CycleHub> _hubContext;
|
private readonly IHubContext<CycleHub> _hubContext;
|
||||||
private readonly UserDataService _userDataService;
|
private readonly UserDataService _userDataService;
|
||||||
private readonly TitleDataService _titleDataService;
|
private readonly TitleDataService _titleDataService;
|
||||||
private readonly SignalRConnectionRegistry _registry;
|
|
||||||
|
|
||||||
public EnterMatchmakingMatchFunction(IHubContext<CycleHub> hubContext, IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService, SignalRConnectionRegistry registry)
|
public EnterMatchmakingMatchFunction(IHubContext<CycleHub> hubContext, IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
|
||||||
{
|
{
|
||||||
_httpContextAccessor = httpContextAccessor;
|
_httpContextAccessor = httpContextAccessor;
|
||||||
_hubContext = hubContext;
|
_hubContext = hubContext;
|
||||||
_userDataService = userDataService;
|
_userDataService = userDataService;
|
||||||
_titleDataService = titleDataService;
|
_titleDataService = titleDataService;
|
||||||
_registry = registry;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public async Task<FYEnterMatchmakingResult> ExecuteAsync(FYEnterMatchAzureFunction request)
|
public async Task<FYEnterMatchmakingResult> ExecuteAsync(FYEnterMatchAzureFunction request)
|
||||||
@@ -62,20 +60,7 @@ public class EnterMatchmakingMatchFunction : ICloudScriptFunction<FYEnterMatchAz
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
for (var i = 0; i < contract.Objectives.Length; i++) {
|
for (var i = 0; i < contract.Objectives.Length; i++) {
|
||||||
if (i >= contractActive.Progress.Length) {
|
|
||||||
// Defensive: player progress array shorter than the objective list.
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
var objective = contract.Objectives[i];
|
var objective = contract.Objectives[i];
|
||||||
// Raid-runtime objectives (kills, dead-drops, visited areas, looted
|
|
||||||
// containers) are simulated inside the client-hosted raid; with no
|
|
||||||
// dedicated game server their progress is never reported to the backend,
|
|
||||||
// so they would never be saved. Auto-credit them on deploy so the
|
|
||||||
// objective persists and the station shows the contract as completable.
|
|
||||||
if (objective.Type.IsRaidRuntime()) {
|
|
||||||
contractActive.Progress[i] = objective.MaxProgress;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
if (objective.Type != EYContractObjectiveType.OwnNumOfItem) {
|
if (objective.Type != EYContractObjectiveType.OwnNumOfItem) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@@ -101,23 +86,11 @@ public class EnterMatchmakingMatchFunction : ICloudScriptFunction<FYEnterMatchAz
|
|||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
// Send the "matchmaking succeeded / travel to match" signal only to the deploying
|
await _hubContext.Clients.All.SendAsync("OnSquadMatchmakingSuccess", new OnSquadMatchmakingSuccessMessage {
|
||||||
// player (via their mapped SignalR connection) — broadcasting to Clients.All made
|
|
||||||
// every connected player travel too. Fall back to broadcast only if the connection
|
|
||||||
// isn't mapped yet.
|
|
||||||
// Dedicated-server mode (2nd preprod): point the client at the real game server address
|
|
||||||
// to travel to; otherwise keep the map name (client-hosted). Same image — env flips it.
|
|
||||||
var gameServer = Environment.GetEnvironmentVariable("GAMESERVER_ADDRESS");
|
|
||||||
var deployMessage = new OnSquadMatchmakingSuccessMessage {
|
|
||||||
Success = true,
|
Success = true,
|
||||||
SessionID = string.IsNullOrEmpty(gameServer) ? request.MapName : gameServer,
|
SessionID = request.MapName, // TODO: Need to implement TryGetCompleteSquadInfo and pass squad info
|
||||||
SquadID = request.SquadId,
|
SquadID = request.SquadId,
|
||||||
};
|
});
|
||||||
var connectionId = _registry.GetConnection(userId);
|
|
||||||
if (connectionId != null)
|
|
||||||
await _hubContext.Clients.Client(connectionId).SendAsync("OnSquadMatchmakingSuccess", deployMessage);
|
|
||||||
else
|
|
||||||
await _hubContext.Clients.All.SendAsync("OnSquadMatchmakingSuccess", deployMessage);
|
|
||||||
|
|
||||||
return new FYEnterMatchmakingResult
|
return new FYEnterMatchmakingResult
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,107 +1,18 @@
|
|||||||
using System.Text.Json;
|
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||||
using Prospect.Server.Api.Models.Data;
|
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
|
||||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
|
||||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
|
||||||
using Prospect.Server.Api.Services.UserData;
|
|
||||||
|
|
||||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||||
|
|
||||||
// Config d'une police d'assurance (TitleData "InventoryInsurance").
|
|
||||||
public class InventoryInsurancePolicy
|
|
||||||
{
|
|
||||||
public string InsuranceId { get; set; }
|
|
||||||
public double Cost { get; set; }
|
|
||||||
public double Payout { get; set; }
|
|
||||||
}
|
|
||||||
|
|
||||||
[CloudScriptFunction("EnterMatchmakingStation")]
|
[CloudScriptFunction("EnterMatchmakingStation")]
|
||||||
public class EnterMatchmakingStationFunction : ICloudScriptFunction<FYEnterMatchAzureFunction, FYEnterMatchmakingResult>
|
public class EnterMatchmakingStationFunction : ICloudScriptFunction<FYEnterMatchAzureFunction, FYEnterMatchmakingResult>
|
||||||
{
|
{
|
||||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
public Task<FYEnterMatchmakingResult> ExecuteAsync(FYEnterMatchAzureFunction request)
|
||||||
private readonly UserDataService _userDataService;
|
|
||||||
private readonly TitleDataService _titleDataService;
|
|
||||||
private readonly ILogger<EnterMatchmakingStationFunction> _logger;
|
|
||||||
|
|
||||||
public EnterMatchmakingStationFunction(
|
|
||||||
IHttpContextAccessor httpContextAccessor,
|
|
||||||
UserDataService userDataService,
|
|
||||||
TitleDataService titleDataService,
|
|
||||||
ILogger<EnterMatchmakingStationFunction> logger)
|
|
||||||
{
|
{
|
||||||
_httpContextAccessor = httpContextAccessor;
|
return Task.FromResult(new FYEnterMatchmakingResult
|
||||||
_userDataService = userDataService;
|
|
||||||
_titleDataService = titleDataService;
|
|
||||||
_logger = logger;
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<FYEnterMatchmakingResult> ExecuteAsync(FYEnterMatchAzureFunction request)
|
|
||||||
{
|
|
||||||
// Au déploiement, le client peut demander d'assurer une partie de l'inventaire.
|
|
||||||
var insurance = request.PurchaseInventoryInsurances;
|
|
||||||
var context = _httpContextAccessor.HttpContext;
|
|
||||||
if (context != null && insurance?.ItemIds is { Count: > 0 })
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
await ApplyInsuranceAsync(context.User.FindAuthUserId(), insurance);
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
// Ne jamais bloquer le déploiement à cause de l'assurance.
|
|
||||||
_logger.LogWarning(e, "Failed to apply inventory insurance on deploy");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return new FYEnterMatchmakingResult
|
|
||||||
{
|
{
|
||||||
Success = true,
|
Success = true,
|
||||||
ErrorMessage = "",
|
ErrorMessage = "",
|
||||||
SingleplayerStation = true, // NOTE: This will always travel to single player station
|
SingleplayerStation = true, // NOTE: This will always travel to single player station
|
||||||
IsMatchTravel = false,
|
IsMatchTravel = false,
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
// Marque les items choisis comme assurés (Insurance + propriétaire) et débite la
|
|
||||||
// prime en InsuranceCurrency selon le coût de la police (TitleData InventoryInsurance).
|
|
||||||
private async Task ApplyInsuranceAsync(string userId, FYPurchaseInventoryInsuranceRequest req)
|
|
||||||
{
|
|
||||||
var titleData = _titleDataService.Find(new List<string> { "InventoryInsurance" });
|
|
||||||
var policies = JsonSerializer.Deserialize<Dictionary<string, InventoryInsurancePolicy>>(titleData["InventoryInsurance"]);
|
|
||||||
var insuranceId = string.IsNullOrEmpty(req.InsuranceId) ? "Default" : req.InsuranceId;
|
|
||||||
if (policies == null || !policies.TryGetValue(insuranceId, out var policy))
|
|
||||||
{
|
|
||||||
_logger.LogWarning("Unknown insurance policy {InsuranceId}", insuranceId);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string> { "Inventory", "Balance" });
|
|
||||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
|
||||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
|
||||||
|
|
||||||
var toInsure = new HashSet<string>(req.ItemIds);
|
|
||||||
var insuredCount = 0;
|
|
||||||
foreach (var item in inventory)
|
|
||||||
{
|
|
||||||
if (!toInsure.Contains(item.ItemId)) continue;
|
|
||||||
item.Insurance = insuranceId;
|
|
||||||
item.InsuranceOwnerPlayfabId = userId;
|
|
||||||
insuredCount++;
|
|
||||||
}
|
|
||||||
if (insuredCount == 0) return;
|
|
||||||
|
|
||||||
// Prime = coût de la police × nombre d'items assurés (arrondi au supérieur),
|
|
||||||
// plafonnée au solde disponible pour ne jamais passer en négatif.
|
|
||||||
var premium = (int)Math.Ceiling(policy.Cost * insuredCount);
|
|
||||||
premium = Math.Min(premium, balance.InsuranceCurrency);
|
|
||||||
balance.InsuranceCurrency -= premium;
|
|
||||||
|
|
||||||
await _userDataService.UpdateAsync(userId, userId, new Dictionary<string, string>
|
|
||||||
{
|
|
||||||
["Inventory"] = JsonSerializer.Serialize(inventory),
|
|
||||||
["Balance"] = JsonSerializer.Serialize(balance),
|
|
||||||
});
|
});
|
||||||
_logger.LogInformation("Insured {Count} item(s) under policy {Policy} for user {User} (premium {Premium})",
|
|
||||||
insuredCount, insuranceId, userId, premium);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
+7
-20
@@ -1,8 +1,6 @@
|
|||||||
using System.Text.Json;
|
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
|
||||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||||
using Prospect.Server.Api.Services.UserData;
|
|
||||||
|
|
||||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||||
|
|
||||||
@@ -10,15 +8,13 @@ namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
|||||||
public class GetCraftingInProgressData : ICloudScriptFunction<FYGetCraftingInProgressDataRequest, FYGetCraftingInProgressDataResult>
|
public class GetCraftingInProgressData : ICloudScriptFunction<FYGetCraftingInProgressDataRequest, FYGetCraftingInProgressDataResult>
|
||||||
{
|
{
|
||||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||||
private readonly UserDataService _userDataService;
|
|
||||||
|
|
||||||
public GetCraftingInProgressData(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
|
public GetCraftingInProgressData(IHttpContextAccessor httpContextAccessor)
|
||||||
{
|
{
|
||||||
_httpContextAccessor = httpContextAccessor;
|
_httpContextAccessor = httpContextAccessor;
|
||||||
_userDataService = userDataService;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public async Task<FYGetCraftingInProgressDataResult> ExecuteAsync(FYGetCraftingInProgressDataRequest request)
|
public Task<FYGetCraftingInProgressDataResult> ExecuteAsync(FYGetCraftingInProgressDataRequest request)
|
||||||
{
|
{
|
||||||
var context = _httpContextAccessor.HttpContext;
|
var context = _httpContextAccessor.HttpContext;
|
||||||
if (context == null)
|
if (context == null)
|
||||||
@@ -26,20 +22,11 @@ public class GetCraftingInProgressData : ICloudScriptFunction<FYGetCraftingInPro
|
|||||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||||
}
|
}
|
||||||
|
|
||||||
var userId = context.User.FindAuthUserId();
|
return Task.FromResult(new FYGetCraftingInProgressDataResult
|
||||||
|
|
||||||
// Return the persisted in-progress craft (written by StartItemCraftingClient)
|
|
||||||
// instead of an empty stub, so the crafting timer survives a menu reopen / relog.
|
|
||||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string> { "CraftingTimer__2022_05_12" });
|
|
||||||
// Fully qualified: a different FYItemCurrentlyBeingCrafted also exists in this namespace.
|
|
||||||
var craft = JsonSerializer.Deserialize<Models.Data.FYItemCurrentlyBeingCrafted>(userData["CraftingTimer__2022_05_12"].Value)
|
|
||||||
?? new Models.Data.FYItemCurrentlyBeingCrafted();
|
|
||||||
|
|
||||||
return new FYGetCraftingInProgressDataResult
|
|
||||||
{
|
{
|
||||||
UserId = userId,
|
UserId = context.User.FindAuthUserId(),
|
||||||
Error = string.Empty,
|
Error = string.Empty,
|
||||||
ItemCurrentlyBeingCrafted = craft,
|
ItemCurrentlyBeingCrafted = {},
|
||||||
};
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,90 +1,15 @@
|
|||||||
using System.Text.Json;
|
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
|
||||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
|
||||||
using Prospect.Server.Api.Services.Database;
|
|
||||||
using Prospect.Server.Api.Services.Database.Models;
|
|
||||||
using Prospect.Server.Api.Services.UserData;
|
|
||||||
|
|
||||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||||
|
|
||||||
[CloudScriptFunction("GetFriendList")]
|
[CloudScriptFunction("GetFriendList")]
|
||||||
public class GetFriendList : ICloudScriptFunction<FYBaseSocialRequest, object?>
|
public class GetFriendList : ICloudScriptFunction<FYBaseSocialRequest, object?>
|
||||||
{
|
{
|
||||||
private readonly ILogger<GetFriendList> _logger;
|
public Task<object?> ExecuteAsync(FYBaseSocialRequest request)
|
||||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
{
|
||||||
private readonly UserDataService _userDataService;
|
return Task.FromResult<object?>(new
|
||||||
private readonly DbUserService _userService;
|
{
|
||||||
|
|
||||||
public GetFriendList(ILogger<GetFriendList> logger, IHttpContextAccessor httpContextAccessor, UserDataService userDataService, DbUserService userService)
|
|
||||||
{
|
|
||||||
_logger = logger;
|
|
||||||
_httpContextAccessor = httpContextAccessor;
|
|
||||||
_userDataService = userDataService;
|
|
||||||
_userService = userService;
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<object?> ExecuteAsync(FYBaseSocialRequest request)
|
|
||||||
{
|
|
||||||
var context = _httpContextAccessor.HttpContext;
|
|
||||||
if (context == null)
|
|
||||||
{
|
|
||||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
|
||||||
}
|
|
||||||
var userId = context.User.FindAuthUserId();
|
|
||||||
|
|
||||||
// Resolve the imported Steam friends (persisted by ClientsideFriendsImport) to the
|
|
||||||
// players that actually exist on this server. It's a private server, so only friends
|
|
||||||
// who have logged in here will show up.
|
|
||||||
var steamIds = new List<string>();
|
|
||||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string> { "ImportedSteamFriends" });
|
|
||||||
if (userData.TryGetValue("ImportedSteamFriends", out var rec) && !string.IsNullOrWhiteSpace(rec.Value))
|
|
||||||
{
|
|
||||||
try { steamIds = JsonSerializer.Deserialize<List<string>>(rec.Value) ?? new List<string>(); }
|
|
||||||
catch { /* ignore malformed */ }
|
|
||||||
}
|
|
||||||
|
|
||||||
var friends = new List<object>();
|
|
||||||
if (steamIds.Count > 0)
|
|
||||||
{
|
|
||||||
var players = await _userService.FindManyAsync(PlayFabUserAuthType.Steam, steamIds);
|
|
||||||
var nowUtc = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
|
||||||
foreach (var player in players)
|
|
||||||
{
|
|
||||||
if (player.Id == userId) continue; // never list yourself
|
|
||||||
|
|
||||||
// Presence persisted by UpdatePlayerPresenceState: online if seen in the last
|
|
||||||
// 3 minutes. EYUserState best-effort: 0 = offline, 1 = online, 2 = in match.
|
|
||||||
var onlineState = 0;
|
|
||||||
var presenceData = await _userDataService.FindAsync(player.Id, player.Id, new List<string> { "PresenceState" });
|
|
||||||
if (presenceData.TryGetValue("PresenceState", out var presenceRec) && !string.IsNullOrWhiteSpace(presenceRec.Value))
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var presence = JsonSerializer.Deserialize<PlayerPresenceState>(presenceRec.Value);
|
|
||||||
if (presence != null && nowUtc - presence.LastSeenUtc <= 180)
|
|
||||||
{
|
|
||||||
onlineState = presence.InMatch ? 2 : 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch { /* ignore malformed presence */ }
|
|
||||||
}
|
|
||||||
|
|
||||||
friends.Add(new
|
|
||||||
{
|
|
||||||
profile = new
|
|
||||||
{
|
|
||||||
playerId = player.Id,
|
|
||||||
displayName = player.DisplayName,
|
|
||||||
avatarUrl = "",
|
|
||||||
},
|
|
||||||
onlineState,
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
// NOTE: the exact response shape the client expects is not yet confirmed; this is a
|
|
||||||
// best-effort structure. The log lets us verify resolution while we validate in game.
|
|
||||||
_logger.LogInformation("GetFriendList for {User}: {Count} friend(s) resolved on server", userId, friends.Count);
|
|
||||||
return new { friends };
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -1,7 +1,5 @@
|
|||||||
using System.Text.Json;
|
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
|
||||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||||
using Prospect.Server.Api.Services.UserData;
|
|
||||||
|
|
||||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||||
|
|
||||||
@@ -9,53 +7,43 @@ namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
|||||||
public class GetPlayerSets : ICloudScriptFunction<FYGetPlayersSets, object?>
|
public class GetPlayerSets : ICloudScriptFunction<FYGetPlayersSets, object?>
|
||||||
{
|
{
|
||||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||||
private readonly UserDataService _userDataService;
|
|
||||||
|
|
||||||
public GetPlayerSets(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
|
public GetPlayerSets(IHttpContextAccessor httpContextAccessor)
|
||||||
{
|
{
|
||||||
_httpContextAccessor = httpContextAccessor;
|
_httpContextAccessor = httpContextAccessor;
|
||||||
_userDataService = userDataService;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public async Task<object?> ExecuteAsync(FYGetPlayersSets request)
|
public Task<object?> ExecuteAsync(FYGetPlayersSets request)
|
||||||
{
|
{
|
||||||
var context = _httpContextAccessor.HttpContext;
|
var context = _httpContextAccessor.HttpContext;
|
||||||
if (context == null)
|
if (context == null)
|
||||||
{
|
{
|
||||||
return null;
|
return Task.FromResult<object?>(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
var userId = context.User.FindAuthUserId();
|
return Task.FromResult<object?>(new
|
||||||
|
|
||||||
// Return the player's persisted loadout (written by CompleteInventoryUpdate /
|
|
||||||
// RequestUpdateStationInventory) instead of a blank set, so saved gear survives
|
|
||||||
// a menu reopen / relog. Same response shape as before, just populated.
|
|
||||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string> { "LOADOUT" });
|
|
||||||
var loadout = JsonSerializer.Deserialize<LoadoutData>(userData["LOADOUT"].Value) ?? new LoadoutData();
|
|
||||||
|
|
||||||
return new
|
|
||||||
{
|
{
|
||||||
success = true,
|
success = true,
|
||||||
entries = new[]
|
entries = new []
|
||||||
{
|
{
|
||||||
new
|
new
|
||||||
{
|
{
|
||||||
setData = new
|
setData = new
|
||||||
{
|
{
|
||||||
id = "",
|
id = "",
|
||||||
userId,
|
userId = context.User.FindAuthUserId(),
|
||||||
kit = "",
|
kit = "",
|
||||||
shield = loadout.Shield ?? "",
|
shield = "",
|
||||||
helmet = loadout.Helmet ?? "",
|
helmet = "",
|
||||||
weaponOne = loadout.WeaponOne ?? "",
|
weaponOne = "",
|
||||||
weaponTwo = loadout.WeaponTwo ?? "",
|
weaponTwo = "",
|
||||||
bag = loadout.Bag ?? "",
|
bag = "",
|
||||||
bagItemsAsJsonStr = loadout.BagItemsAsJsonStr ?? "",
|
bagItemsAsJsonStr = "",
|
||||||
safeItemsAsJsonStr = loadout.SafeItemsAsJsonStr ?? ""
|
safeItemsAsJsonStr = ""
|
||||||
},
|
},
|
||||||
items = Array.Empty<object>()
|
items = Array.Empty<object>()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
+9
-11
@@ -8,8 +8,13 @@ public class GetPlayerStatisticsRequestsClientRequest
|
|||||||
public string[] Statistics { get; set; }
|
public string[] Statistics { get; set; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class GetPlayerStatisticsRequestsClientResponse
|
||||||
|
{
|
||||||
|
// TODO: Unknown structure
|
||||||
|
}
|
||||||
|
|
||||||
[CloudScriptFunction("GetPlayerStatisticsRequestsClient")]
|
[CloudScriptFunction("GetPlayerStatisticsRequestsClient")]
|
||||||
public class GetPlayerStatisticsRequestsClientFunction : ICloudScriptFunction<GetPlayerStatisticsRequestsClientRequest, object>
|
public class GetPlayerStatisticsRequestsClientFunction : ICloudScriptFunction<GetPlayerStatisticsRequestsClientRequest, GetPlayerStatisticsRequestsClientResponse>
|
||||||
{
|
{
|
||||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||||
|
|
||||||
@@ -18,7 +23,7 @@ public class GetPlayerStatisticsRequestsClientFunction : ICloudScriptFunction<Ge
|
|||||||
_httpContextAccessor = httpContextAccessor;
|
_httpContextAccessor = httpContextAccessor;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Task<object> ExecuteAsync(GetPlayerStatisticsRequestsClientRequest request)
|
public async Task<GetPlayerStatisticsRequestsClientResponse> ExecuteAsync(GetPlayerStatisticsRequestsClientRequest request)
|
||||||
{
|
{
|
||||||
var context = _httpContextAccessor.HttpContext;
|
var context = _httpContextAccessor.HttpContext;
|
||||||
if (context == null)
|
if (context == null)
|
||||||
@@ -26,15 +31,8 @@ public class GetPlayerStatisticsRequestsClientFunction : ICloudScriptFunction<Ge
|
|||||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Return each requested statistic with a value so the career screen renders instead
|
return new GetPlayerStatisticsRequestsClientResponse
|
||||||
// of staying blank. Raid stats (kills/deaths/evacs/damage/…) come from the
|
|
||||||
// client-hosted raid and aren't tracked server-side, so they report 0 for now.
|
|
||||||
var stats = new List<object>();
|
|
||||||
foreach (var name in request.Statistics ?? Array.Empty<string>())
|
|
||||||
{
|
{
|
||||||
stats.Add(new { statisticName = name, value = 0 });
|
};
|
||||||
}
|
|
||||||
|
|
||||||
return Task.FromResult<object>(new { statistics = stats });
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,8 +1,5 @@
|
|||||||
using System.Net;
|
using Microsoft.Extensions.Options;
|
||||||
using System.Net.Sockets;
|
|
||||||
using Microsoft.Extensions.Options;
|
|
||||||
using Prospect.Server.Api.Config;
|
using Prospect.Server.Api.Config;
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
|
||||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||||
|
|
||||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||||
@@ -10,63 +7,20 @@ namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
|||||||
[CloudScriptFunction("GetSignalRConnection")]
|
[CloudScriptFunction("GetSignalRConnection")]
|
||||||
public class GetSignalRConnection : ICloudScriptFunction<FYGetSignalRConnection, FYGetSignalRConnectionResult>
|
public class GetSignalRConnection : ICloudScriptFunction<FYGetSignalRConnection, FYGetSignalRConnectionResult>
|
||||||
{
|
{
|
||||||
// LAN address of the homelab host. Clients on the local network get the SignalR URL on
|
private readonly SignalRSettings _settings;
|
||||||
// this IP (which their cert already validates via the IP/DNS SAN), while external clients
|
|
||||||
// keep the public domain from configuration. This matters because the real-time WebSocket
|
|
||||||
// (libwebsockets, incl. under Proton/Wine) can't reach the public domain from inside the
|
|
||||||
// LAN (hairpin NAT), which surfaced as "error code 5" right after the intro.
|
|
||||||
private const string LanHost = "192.168.1.136";
|
|
||||||
|
|
||||||
private readonly PlayFabSettings _settings;
|
public GetSignalRConnection(IOptions<SignalRSettings> settings)
|
||||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
|
||||||
private readonly ILogger<GetSignalRConnection> _logger;
|
|
||||||
|
|
||||||
public GetSignalRConnection(IOptions<PlayFabSettings> settings, IHttpContextAccessor httpContextAccessor, ILogger<GetSignalRConnection> logger)
|
|
||||||
{
|
{
|
||||||
_settings = settings.Value;
|
_settings = settings.Value;
|
||||||
_httpContextAccessor = httpContextAccessor;
|
|
||||||
_logger = logger;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public Task<FYGetSignalRConnectionResult> ExecuteAsync(FYGetSignalRConnection request)
|
public Task<FYGetSignalRConnectionResult> ExecuteAsync(FYGetSignalRConnection request)
|
||||||
{
|
{
|
||||||
// The game client connects to SignalR only over HTTPS.
|
// The game client connects to SignalR only over HTTPS
|
||||||
var url = _settings.SignalRURL;
|
|
||||||
|
|
||||||
var remote = _httpContextAccessor.HttpContext?.Connection.RemoteIpAddress;
|
|
||||||
var lan = remote != null && IsLan(remote);
|
|
||||||
if (lan)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
url = new UriBuilder(url) { Host = LanHost }.Uri.AbsoluteUri;
|
|
||||||
}
|
|
||||||
catch { /* keep the configured URL on any parsing issue */ }
|
|
||||||
}
|
|
||||||
|
|
||||||
// Tag the connection with the player id so the hub can map connection -> user and
|
|
||||||
// target server messages (deploy signal) instead of broadcasting to everyone.
|
|
||||||
var userId = _httpContextAccessor.HttpContext?.User.FindAuthUserId();
|
|
||||||
if (!string.IsNullOrEmpty(userId))
|
|
||||||
url += (url.Contains('?') ? "&" : "?") + "uid=" + Uri.EscapeDataString(userId);
|
|
||||||
|
|
||||||
_logger.LogInformation("GetSignalRConnection: remoteIp={Remote} lan={Lan} uid={Uid} -> {Url}", remote, lan, userId, url);
|
|
||||||
|
|
||||||
return Task.FromResult(new FYGetSignalRConnectionResult
|
return Task.FromResult(new FYGetSignalRConnectionResult
|
||||||
{
|
{
|
||||||
Url = url,
|
Url = _settings.SignalRURL,
|
||||||
AccessToken = _settings.SignalRAccessToken
|
AccessToken = _settings.SignalRAccessToken
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private static bool IsLan(IPAddress ip)
|
|
||||||
{
|
|
||||||
if (IPAddress.IsLoopback(ip)) return true;
|
|
||||||
if (ip.IsIPv4MappedToIPv6) ip = ip.MapToIPv4();
|
|
||||||
if (ip.AddressFamily != AddressFamily.InterNetwork) return false;
|
|
||||||
var b = ip.GetAddressBytes();
|
|
||||||
return b[0] == 10
|
|
||||||
|| (b[0] == 172 && b[1] >= 16 && b[1] <= 31)
|
|
||||||
|| (b[0] == 192 && b[1] == 168);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -3,7 +3,6 @@ using System.Text.Json.Serialization;
|
|||||||
using Prospect.Server.Api.Models.Data;
|
using Prospect.Server.Api.Models.Data;
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||||
using Prospect.Server.Api.Services.CloudScript;
|
using Prospect.Server.Api.Services.CloudScript;
|
||||||
using Prospect.Server.Api.Services.CloudScript.Functions;
|
|
||||||
using Prospect.Server.Api.Services.UserData;
|
using Prospect.Server.Api.Services.UserData;
|
||||||
|
|
||||||
public class PurchaseWeaponShopItemRequest
|
public class PurchaseWeaponShopItemRequest
|
||||||
@@ -138,7 +137,7 @@ public class PurchaseWeaponShopItemFunction : ICloudScriptFunction<PurchaseWeapo
|
|||||||
Error = "Invalid purchase amount",
|
Error = "Invalid purchase amount",
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Inventory", "Balance", "ContractsOneTimeCompleted"});
|
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Inventory", "Balance"});
|
||||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||||
var blueprintsData = _titleDataService.Find(new List<string>{"Blueprints"});
|
var blueprintsData = _titleDataService.Find(new List<string>{"Blueprints"});
|
||||||
@@ -154,23 +153,7 @@ public class PurchaseWeaponShopItemFunction : ICloudScriptFunction<PurchaseWeapo
|
|||||||
|
|
||||||
var blueprintData = blueprints[request.BaseItemID];
|
var blueprintData = blueprints[request.BaseItemID];
|
||||||
|
|
||||||
// Contract unlock criteria: some items can only be purchased after completing a
|
// TODO: Contract unlock criteria
|
||||||
// specific contract. The data uses the sentinel "None" (not an empty string) for
|
|
||||||
// items with no lock — treat that (and null/empty) as "no lock", otherwise EVERY
|
|
||||||
// item gets gated and nothing can be bought.
|
|
||||||
var contractLockPurchase = blueprintData.UnlockData?.ContractLockPurchase;
|
|
||||||
if (!string.IsNullOrEmpty(contractLockPurchase) && contractLockPurchase != "None")
|
|
||||||
{
|
|
||||||
var completed = JsonSerializer.Deserialize<FYGetCompletedContractsResult>(userData["ContractsOneTimeCompleted"].Value);
|
|
||||||
if (completed?.ContractsIDs == null || !completed.ContractsIDs.Contains(contractLockPurchase))
|
|
||||||
{
|
|
||||||
return new PurchaseWeaponShopItemResponse
|
|
||||||
{
|
|
||||||
UserID = userId,
|
|
||||||
Error = "Item is locked: complete the required contract first",
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Validate price
|
// Validate price
|
||||||
var shopCraftingData = blueprintData.ItemShopsCraftingData[request.ShopItemBelongsTo];
|
var shopCraftingData = blueprintData.ItemShopsCraftingData[request.ShopItemBelongsTo];
|
||||||
|
|||||||
+9
-11
@@ -16,7 +16,7 @@ public class RequestActiveObjectivesAndBoardsData : ICloudScriptFunction<FYQuery
|
|||||||
private readonly UserDataService _userDataService;
|
private readonly UserDataService _userDataService;
|
||||||
private readonly TitleDataService _titleDataService;
|
private readonly TitleDataService _titleDataService;
|
||||||
private readonly string[] factions = ["Korolev", "Osiris", "ICA"]; // TODO: Order is important
|
private readonly string[] factions = ["Korolev", "Osiris", "ICA"]; // TODO: Order is important
|
||||||
private readonly string[] difficulties = ["Easy", "Medium", "Hard"];
|
private readonly EYContractDifficulty[] difficulties = [EYContractDifficulty.Easy, EYContractDifficulty.Medium, EYContractDifficulty.Hard];
|
||||||
private readonly Random rnd = new Random();
|
private readonly Random rnd = new Random();
|
||||||
|
|
||||||
public RequestActiveObjectivesAndBoardsData(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
|
public RequestActiveObjectivesAndBoardsData(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
|
||||||
@@ -47,22 +47,20 @@ public class RequestActiveObjectivesAndBoardsData : ICloudScriptFunction<FYQuery
|
|||||||
var titleData = _titleDataService.Find(new List<string> { "Contracts", "Jobs", "LevelData" });
|
var titleData = _titleDataService.Find(new List<string> { "Contracts", "Jobs", "LevelData" });
|
||||||
|
|
||||||
var contracts = JsonSerializer.Deserialize<Dictionary<string, TitleDataContractInfo>>(titleData["Contracts"]);
|
var contracts = JsonSerializer.Deserialize<Dictionary<string, TitleDataContractInfo>>(titleData["Contracts"]);
|
||||||
var jobs = JsonSerializer.Deserialize<Dictionary<string, Dictionary<string, string[]>>>(titleData["Jobs"]);
|
var jobs = JsonSerializer.Deserialize<Dictionary<string, Dictionary<EYContractDifficulty, string[]>>>(titleData["Jobs"]);
|
||||||
var levelsData = JsonSerializer.Deserialize<Dictionary<string, int[]>>(titleData["LevelData"]);
|
var levelsData = JsonSerializer.Deserialize<Dictionary<string, int[]>>(titleData["LevelData"]);
|
||||||
var currentQuests = new Dictionary<string, Dictionary<string, bool>> {
|
var currentQuests = new Dictionary<string, Dictionary<EYContractDifficulty, bool>> {
|
||||||
["Korolev"] = new Dictionary<string, bool> { ["Easy"] = false, ["Medium"] = false, ["Hard"] = false },
|
["Korolev"] = new Dictionary<EYContractDifficulty, bool> { [EYContractDifficulty.Easy] = false, [EYContractDifficulty.Medium] = false, [EYContractDifficulty.Hard] = false },
|
||||||
["Osiris"] = new Dictionary<string, bool> { ["Easy"] = false, ["Medium"] = false, ["Hard"] = false },
|
["Osiris"] = new Dictionary<EYContractDifficulty, bool> { [EYContractDifficulty.Easy] = false, [EYContractDifficulty.Medium] = false, [EYContractDifficulty.Hard] = false },
|
||||||
["ICA"] = new Dictionary<string, bool> { ["Easy"] = false, ["Medium"] = false, ["Hard"] = false },
|
["ICA"] = new Dictionary<EYContractDifficulty, bool> { [EYContractDifficulty.Easy] = false, [EYContractDifficulty.Medium] = false, [EYContractDifficulty.Hard] = false },
|
||||||
};
|
};
|
||||||
|
|
||||||
foreach (var contract in contractsActive.Contracts) {
|
foreach (var contract in contractsActive.Contracts) {
|
||||||
var parts = contract.ContractID.Split('-');
|
var contractData = contracts[contract.ContractID];
|
||||||
if (parts[0] != "NEW") {
|
if (contractData.IsMainContract) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
var difficulty = parts[1];
|
currentQuests[contractData.Faction][contractData.Difficulty] = true;
|
||||||
var faction = parts[2] == "KOR" ? "Korolev" : parts[2];
|
|
||||||
currentQuests[faction][difficulty] = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
for (var i = 0; i < factions.Length; i++) {
|
for (var i = 0; i < factions.Length; i++) {
|
||||||
|
|||||||
+14
-103
@@ -1,6 +1,5 @@
|
|||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
using Prospect.Server.Api.Models.Data;
|
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||||
using Prospect.Server.Api.Services.CloudScript;
|
using Prospect.Server.Api.Services.CloudScript;
|
||||||
using Prospect.Server.Api.Services.UserData;
|
using Prospect.Server.Api.Services.UserData;
|
||||||
@@ -10,15 +9,6 @@ public class FYFortunaPassClaimedRewards {
|
|||||||
public List<string> RewardsIDs { get; set; }
|
public List<string> RewardsIDs { get; set; }
|
||||||
};
|
};
|
||||||
|
|
||||||
// Récompense d'un palier de la passe (catalogue optionnel TitleData "FortunaPass2_Rewards").
|
|
||||||
// itemId "SoftCurrency"/"Aurum"/"InsuranceCurrency" = monnaie, sinon item d'inventaire.
|
|
||||||
public class FortunaPassRewardDef {
|
|
||||||
[JsonPropertyName("itemId")]
|
|
||||||
public string ItemId { get; set; }
|
|
||||||
[JsonPropertyName("amount")]
|
|
||||||
public int Amount { get; set; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public class RequestClaimFortunaPassRewardsRequest
|
public class RequestClaimFortunaPassRewardsRequest
|
||||||
{
|
{
|
||||||
[JsonPropertyName("rewardsIds")]
|
[JsonPropertyName("rewardsIds")]
|
||||||
@@ -44,15 +34,11 @@ public class RequestClaimFortunaPassRewardsFunction : ICloudScriptFunction<Reque
|
|||||||
{
|
{
|
||||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||||
private readonly UserDataService _userDataService;
|
private readonly UserDataService _userDataService;
|
||||||
private readonly TitleDataService _titleDataService;
|
|
||||||
private readonly ILogger<RequestClaimFortunaPassRewardsFunction> _logger;
|
|
||||||
|
|
||||||
public RequestClaimFortunaPassRewardsFunction(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService, ILogger<RequestClaimFortunaPassRewardsFunction> logger)
|
public RequestClaimFortunaPassRewardsFunction(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
|
||||||
{
|
{
|
||||||
_httpContextAccessor = httpContextAccessor;
|
_httpContextAccessor = httpContextAccessor;
|
||||||
_userDataService = userDataService;
|
_userDataService = userDataService;
|
||||||
_titleDataService = titleDataService;
|
|
||||||
_logger = logger;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public async Task<RequestClaimFortunaPassRewardsResponse> ExecuteAsync(RequestClaimFortunaPassRewardsRequest request)
|
public async Task<RequestClaimFortunaPassRewardsResponse> ExecuteAsync(RequestClaimFortunaPassRewardsRequest request)
|
||||||
@@ -63,103 +49,28 @@ public class RequestClaimFortunaPassRewardsFunction : ICloudScriptFunction<Reque
|
|||||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||||
}
|
}
|
||||||
var userId = context.User.FindAuthUserId();
|
var userId = context.User.FindAuthUserId();
|
||||||
|
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"FortunaPass2_ClaimedRewards"});
|
||||||
// Clé de la saison courante (déterminée par la config de build) — évite d'écraser
|
var claimedRewards = JsonSerializer.Deserialize<FYFortunaPassClaimedRewards>(userData["FortunaPass2_ClaimedRewards"].Value);
|
||||||
// la progression de l'autre saison (l'ancien code écrasait S2 ET S3).
|
foreach (var rewardId in request.RewardsIDs) {
|
||||||
#if SEASON_3_RELEASE || SEASON_3_DEBUG
|
|
||||||
const string claimedKey = "FortunaPass3_ClaimedRewards";
|
|
||||||
const string rewardsCatalogKey = "FortunaPass3_Rewards";
|
|
||||||
#else
|
|
||||||
const string claimedKey = "FortunaPass2_ClaimedRewards";
|
|
||||||
const string rewardsCatalogKey = "FortunaPass2_Rewards";
|
|
||||||
#endif
|
|
||||||
|
|
||||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{ claimedKey, "Inventory", "Balance" });
|
|
||||||
var claimedRewards = JsonSerializer.Deserialize<FYFortunaPassClaimedRewards>(userData[claimedKey].Value)
|
|
||||||
?? new FYFortunaPassClaimedRewards { RewardsIDs = new List<string>() };
|
|
||||||
claimedRewards.RewardsIDs ??= new List<string>();
|
|
||||||
|
|
||||||
// Catalogue des récompenses (optionnel) : rewardId -> {itemId, amount}.
|
|
||||||
Dictionary<string, FortunaPassRewardDef> catalog = null;
|
|
||||||
try
|
|
||||||
{
|
|
||||||
var td = _titleDataService.Find(new List<string> { rewardsCatalogKey });
|
|
||||||
if (td.TryGetValue(rewardsCatalogKey, out var raw) && !string.IsNullOrWhiteSpace(raw))
|
|
||||||
catalog = JsonSerializer.Deserialize<Dictionary<string, FortunaPassRewardDef>>(raw);
|
|
||||||
}
|
|
||||||
catch { /* pas de catalogue → on enregistre seulement la réclamation */ }
|
|
||||||
|
|
||||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value) ?? new List<FYCustomItemInfo>();
|
|
||||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
|
||||||
var grantedItems = new List<FYCustomItemInfo>();
|
|
||||||
var changedCurrencies = new List<FYCurrencyItem>();
|
|
||||||
|
|
||||||
foreach (var rewardId in request.RewardsIDs)
|
|
||||||
{
|
|
||||||
// Ne pas re-créditer un palier déjà réclamé.
|
|
||||||
if (claimedRewards.RewardsIDs.Contains(rewardId)) continue;
|
|
||||||
|
|
||||||
if (catalog == null || !catalog.TryGetValue(rewardId, out var def) || def == null)
|
|
||||||
{
|
|
||||||
// Le catalogue des paliers est défini côté client (DataTable). On journalise
|
|
||||||
// les IDs inconnus pour pouvoir construire un vrai catalogue FortunaPass{2,3}_Rewards
|
|
||||||
// qui matche. IMPORTANT : ne PAS marquer le palier comme réclamé si on ne peut rien
|
|
||||||
// accorder — sinon il serait brûlé définitivement et inclaimable une fois le
|
|
||||||
// catalogue ajouté.
|
|
||||||
_logger.LogInformation("FortunaPass claim: aucun catalogue pour le reward '{RewardId}' (catalogue {State}) — non accordé", rewardId, catalog == null ? "absent" : "présent");
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
claimedRewards.RewardsIDs.Add(rewardId);
|
claimedRewards.RewardsIDs.Add(rewardId);
|
||||||
_logger.LogInformation("FortunaPass claim: octroi reward '{RewardId}' -> {ItemId} x{Amount}", rewardId, def.ItemId, def.Amount);
|
|
||||||
|
|
||||||
switch (def.ItemId)
|
|
||||||
{
|
|
||||||
case "SoftCurrency":
|
|
||||||
balance.SoftCurrency += def.Amount;
|
|
||||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
|
|
||||||
break;
|
|
||||||
case "Aurum":
|
|
||||||
balance.HardCurrency += def.Amount;
|
|
||||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
|
|
||||||
break;
|
|
||||||
case "InsuranceCurrency":
|
|
||||||
balance.InsuranceCurrency += def.Amount;
|
|
||||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "InsuranceCurrency", Amount = balance.InsuranceCurrency });
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
var item = new FYCustomItemInfo {
|
|
||||||
ItemId = Guid.NewGuid().ToString(),
|
|
||||||
Amount = def.Amount <= 0 ? 1 : def.Amount,
|
|
||||||
BaseItemId = def.ItemId,
|
|
||||||
Durability = 0,
|
|
||||||
Insurance = "",
|
|
||||||
InsuranceOwnerPlayfabId = "",
|
|
||||||
ModData = new FYModItems { M = [] },
|
|
||||||
Origin = new FYItemOriginBackend { G = "", P = "", T = "" },
|
|
||||||
InsuredAttachmentId = "",
|
|
||||||
PrimaryVanityId = 0,
|
|
||||||
SecondaryVanityId = 0,
|
|
||||||
RolledPerks = [],
|
|
||||||
};
|
|
||||||
inventory.Add(item);
|
|
||||||
grantedItems.Add(item);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
var changes = new Dictionary<string, string> { [claimedKey] = JsonSerializer.Serialize(claimedRewards) };
|
var output = JsonSerializer.Serialize(claimedRewards);
|
||||||
if (grantedItems.Count > 0) changes["Inventory"] = JsonSerializer.Serialize(inventory);
|
await _userDataService.UpdateAsync(
|
||||||
if (changedCurrencies.Count > 0) changes["Balance"] = JsonSerializer.Serialize(balance);
|
userId, userId,
|
||||||
await _userDataService.UpdateAsync(userId, userId, changes);
|
new Dictionary<string, string>{
|
||||||
|
["FortunaPass2_ClaimedRewards"] = output,
|
||||||
|
["FortunaPass3_ClaimedRewards"] = output, // TODO: Separate logic for S2 and S3
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
return new RequestClaimFortunaPassRewardsResponse
|
return new RequestClaimFortunaPassRewardsResponse
|
||||||
{
|
{
|
||||||
UserId = userId,
|
UserId = userId,
|
||||||
ErrorType = 3, // EYFortunaPassToastReponseType::Ok
|
ErrorType = 3, // EYFortunaPassToastReponseType::Ok
|
||||||
Error = "",
|
Error = "",
|
||||||
GrantedItems = grantedItems.ToArray(),
|
GrantedItems = [],
|
||||||
ChangedCurrencies = changedCurrencies.ToArray(),
|
ChangedCurrencies = [],
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+23
-26
@@ -1,7 +1,5 @@
|
|||||||
using System.Text.Json;
|
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
|
||||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||||
using Prospect.Server.Api.Services.UserData;
|
|
||||||
|
|
||||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||||
|
|
||||||
@@ -9,43 +7,42 @@ namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
|||||||
public class RequestFactionProgression : ICloudScriptFunction<FYQueryFactionProgressionRequest, object?>
|
public class RequestFactionProgression : ICloudScriptFunction<FYQueryFactionProgressionRequest, object?>
|
||||||
{
|
{
|
||||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||||
private readonly UserDataService _userDataService;
|
|
||||||
|
|
||||||
public RequestFactionProgression(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
|
public RequestFactionProgression(IHttpContextAccessor httpContextAccessor)
|
||||||
{
|
{
|
||||||
_httpContextAccessor = httpContextAccessor;
|
_httpContextAccessor = httpContextAccessor;
|
||||||
_userDataService = userDataService;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public async Task<object?> ExecuteAsync(FYQueryFactionProgressionRequest request)
|
public Task<object?> ExecuteAsync(FYQueryFactionProgressionRequest request)
|
||||||
{
|
{
|
||||||
var context = _httpContextAccessor.HttpContext;
|
var context = _httpContextAccessor.HttpContext;
|
||||||
if (context == null)
|
if (context == null)
|
||||||
{
|
{
|
||||||
return null;
|
return Task.FromResult<object?>(null);
|
||||||
}
|
}
|
||||||
var userId = context.User.FindAuthUserId();
|
|
||||||
|
|
||||||
var userData = await _userDataService.FindAsync(
|
return Task.FromResult<object?>(new
|
||||||
userId, userId,
|
|
||||||
new List<string> { "FactionProgressionICA", "FactionProgressionKorolev", "FactionProgressionOsiris" }
|
|
||||||
);
|
|
||||||
|
|
||||||
int Progression(string faction) =>
|
|
||||||
userData.TryGetValue("FactionProgression" + faction, out var v) && v.Value != null
|
|
||||||
? JsonSerializer.Deserialize<int>(v.Value)
|
|
||||||
: 0;
|
|
||||||
|
|
||||||
return new
|
|
||||||
{
|
{
|
||||||
factions = new[]
|
factions = new []
|
||||||
{
|
{
|
||||||
new { factionId = "ICA", currentProgression = Progression("ICA") },
|
new
|
||||||
new { factionId = "Korolev", currentProgression = Progression("Korolev") },
|
{
|
||||||
new { factionId = "Osiris", currentProgression = Progression("Osiris") },
|
factionId = "ICA",
|
||||||
|
currentProgression = 0
|
||||||
},
|
},
|
||||||
userId,
|
new
|
||||||
|
{
|
||||||
|
factionId = "Korolev",
|
||||||
|
currentProgression = 0
|
||||||
|
},
|
||||||
|
new
|
||||||
|
{
|
||||||
|
factionId = "Osiris",
|
||||||
|
currentProgression = 0
|
||||||
|
},
|
||||||
|
},
|
||||||
|
userId = context.User.FindAuthUserId(),
|
||||||
error = ""
|
error = ""
|
||||||
};
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,119 +1,100 @@
|
|||||||
using System.Text.Json;
|
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||||
using Prospect.Server.Api.Models.Data;
|
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
|
||||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||||
using Prospect.Server.Api.Services.UserData;
|
|
||||||
|
|
||||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||||
|
|
||||||
[CloudScriptFunction("RequestPlayerContracts")]
|
[CloudScriptFunction("RequestPlayerContracts")]
|
||||||
public class RequestPlayerContracts : ICloudScriptFunction<FYGetPlayerContractsRequest, FYGetPlayerContractsResult>
|
public class RequestPlayerContracts : ICloudScriptFunction<FYGetPlayerContractsRequest, FYGetPlayerContractsResult>
|
||||||
{
|
{
|
||||||
// Board slots are ordered Easy / Medium / Hard (same convention as ClaimActiveContract).
|
|
||||||
private static readonly string[] Difficulties = ["Easy", "Medium", "Hard"];
|
|
||||||
private const int RefreshHours = 12;
|
|
||||||
|
|
||||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||||
private readonly UserDataService _userDataService;
|
|
||||||
private readonly TitleDataService _titleDataService;
|
|
||||||
private readonly Random _rnd = new();
|
|
||||||
|
|
||||||
public RequestPlayerContracts(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
|
public RequestPlayerContracts(IHttpContextAccessor httpContextAccessor)
|
||||||
{
|
{
|
||||||
_httpContextAccessor = httpContextAccessor;
|
_httpContextAccessor = httpContextAccessor;
|
||||||
_userDataService = userDataService;
|
|
||||||
_titleDataService = titleDataService;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public async Task<FYGetPlayerContractsResult> ExecuteAsync(FYGetPlayerContractsRequest request)
|
public Task<FYGetPlayerContractsResult> ExecuteAsync(FYGetPlayerContractsRequest request)
|
||||||
{
|
{
|
||||||
var context = _httpContextAccessor.HttpContext;
|
var context = _httpContextAccessor.HttpContext;
|
||||||
if (context == null)
|
if (context == null)
|
||||||
{
|
{
|
||||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||||
}
|
}
|
||||||
var userId = context.User.FindAuthUserId();
|
|
||||||
|
|
||||||
var userData = await _userDataService.FindAsync(
|
return Task.FromResult(new FYGetPlayerContractsResult
|
||||||
userId, userId,
|
|
||||||
new List<string>
|
|
||||||
{
|
{
|
||||||
"ContractsActive", "JobBoardsData",
|
UserId = context.User.FindAuthUserId(),
|
||||||
"FactionProgressionKorolev", "FactionProgressionICA", "FactionProgressionOsiris",
|
|
||||||
}
|
|
||||||
);
|
|
||||||
|
|
||||||
var contractsActive = JsonSerializer.Deserialize<FYGetActiveContractsResult>(userData["ContractsActive"].Value)!;
|
|
||||||
var jobBoardsData = JsonSerializer.Deserialize<JobBoardsData>(userData["JobBoardsData"].Value)!;
|
|
||||||
|
|
||||||
var titleData = _titleDataService.Find(new List<string> { "Contracts", "Jobs", "LevelData" });
|
|
||||||
var contracts = JsonSerializer.Deserialize<Dictionary<string, TitleDataContractInfo>>(titleData["Contracts"])!;
|
|
||||||
var jobs = JsonSerializer.Deserialize<Dictionary<string, Dictionary<string, string[]>>>(titleData["Jobs"])!;
|
|
||||||
var levelsData = JsonSerializer.Deserialize<Dictionary<string, int[]>>(titleData["LevelData"])!;
|
|
||||||
|
|
||||||
var now = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
|
||||||
var lastRefresh = jobBoardsData.LastBoardRefreshTimeUtc?.Seconds ?? 0;
|
|
||||||
|
|
||||||
// Initial fill only: populate boards that were seeded empty / never refreshed.
|
|
||||||
// The periodic rotation is owned by RequestActiveObjectivesAndBoardsData, so we
|
|
||||||
// don't refresh on a timer here to avoid two competing refresh policies.
|
|
||||||
var boardsEmpty = jobBoardsData.Boards == null
|
|
||||||
|| jobBoardsData.Boards.Any(b => b.Contracts == null
|
|
||||||
|| b.Contracts.Any(c => string.IsNullOrEmpty(c.ContractId)));
|
|
||||||
|
|
||||||
if (jobBoardsData.Boards != null && (lastRefresh == 0 || boardsEmpty))
|
|
||||||
{
|
|
||||||
foreach (var board in jobBoardsData.Boards)
|
|
||||||
{
|
|
||||||
if (board.Contracts == null || !jobs.TryGetValue(board.FactionId, out var factionJobs))
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
var factionKey = "FactionProgression" + board.FactionId;
|
|
||||||
var factionProgression = userData.TryGetValue(factionKey, out var fp)
|
|
||||||
? JsonSerializer.Deserialize<int>(fp.Value)
|
|
||||||
: 0;
|
|
||||||
|
|
||||||
var level = levelsData.TryGetValue(board.FactionId, out var levels)
|
|
||||||
? levels.Length - Array.FindIndex(levels, xp => factionProgression >= xp)
|
|
||||||
: 0;
|
|
||||||
|
|
||||||
for (var idx = 0; idx < board.Contracts.Count && idx < Difficulties.Length; idx++)
|
|
||||||
{
|
|
||||||
if (!factionJobs.TryGetValue(Difficulties[idx], out var difficultyJobs))
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
var available = Array.FindAll(difficultyJobs,
|
|
||||||
jobId => contracts.TryGetValue(jobId, out var c) && level >= c.UnlockData.Level);
|
|
||||||
if (available.Length > 0)
|
|
||||||
{
|
|
||||||
board.Contracts[idx].ContractId = available[_rnd.Next(available.Length)];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
jobBoardsData.LastBoardRefreshTimeUtc = new FYTimestamp { Seconds = now };
|
|
||||||
|
|
||||||
await _userDataService.UpdateAsync(
|
|
||||||
userId, userId,
|
|
||||||
new Dictionary<string, string> { ["JobBoardsData"] = JsonSerializer.Serialize(jobBoardsData) }
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
return new FYGetPlayerContractsResult
|
|
||||||
{
|
|
||||||
UserId = userId,
|
|
||||||
Error = null,
|
Error = null,
|
||||||
ActiveContracts = contractsActive.Contracts,
|
ActiveContracts = new List<FYActiveContractPlayerData>(),
|
||||||
FactionsContracts = new FYFactionsContractsData
|
FactionsContracts = new FYFactionsContractsData
|
||||||
{
|
{
|
||||||
Boards = jobBoardsData.Boards,
|
Boards = new List<FYFactionContractsData>
|
||||||
LastBoardRefreshTimeUtc = jobBoardsData.LastBoardRefreshTimeUtc ?? new FYTimestamp { Seconds = now },
|
{
|
||||||
|
new FYFactionContractsData
|
||||||
|
{
|
||||||
|
FactionId = "ICA",
|
||||||
|
Contracts = new List<FYFactionContractData>
|
||||||
|
{
|
||||||
|
new FYFactionContractData
|
||||||
|
{
|
||||||
|
ContractId = "NEW-Easy-ICA-Gather-1",
|
||||||
},
|
},
|
||||||
RefreshHours24UtcFromBackend = RefreshHours,
|
new FYFactionContractData
|
||||||
};
|
{
|
||||||
|
ContractId = "NEW-Medium-ICA-Uplink-1",
|
||||||
|
},
|
||||||
|
new FYFactionContractData
|
||||||
|
{
|
||||||
|
ContractId = "NEW-Hard-ICA-Uplink-1",
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new FYFactionContractsData
|
||||||
|
{
|
||||||
|
FactionId = "Korolev",
|
||||||
|
Contracts = new List<FYFactionContractData>
|
||||||
|
{
|
||||||
|
new FYFactionContractData
|
||||||
|
{
|
||||||
|
ContractId = "NEW-Easy-KOR-Mine-4",
|
||||||
|
},
|
||||||
|
new FYFactionContractData
|
||||||
|
{
|
||||||
|
ContractId = "NEW-Medium-KOR-Mine-1",
|
||||||
|
},
|
||||||
|
new FYFactionContractData
|
||||||
|
{
|
||||||
|
ContractId = "NEW-Hard-KOR-PvP-6",
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new FYFactionContractsData
|
||||||
|
{
|
||||||
|
FactionId = "Osiris",
|
||||||
|
Contracts = new List<FYFactionContractData>
|
||||||
|
{
|
||||||
|
new FYFactionContractData
|
||||||
|
{
|
||||||
|
ContractId = "NEW-Easy-Osiris-Brightcaps-1",
|
||||||
|
},
|
||||||
|
new FYFactionContractData
|
||||||
|
{
|
||||||
|
ContractId = "NEW-Medium-Osiris-Gather-1",
|
||||||
|
},
|
||||||
|
new FYFactionContractData
|
||||||
|
{
|
||||||
|
ContractId = "NEW-Hard-Osiris-Gather-7",
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
LastBoardRefreshTimeUtc = new FYTimestamp
|
||||||
|
{
|
||||||
|
Seconds = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds()
|
||||||
|
}
|
||||||
|
},
|
||||||
|
RefreshHours24UtcFromBackend = 12
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -35,11 +35,6 @@ public class RequestStoreRotationDataFunction : ICloudScriptFunction<RequestStor
|
|||||||
_httpContextAccessor = httpContextAccessor;
|
_httpContextAccessor = httpContextAccessor;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Nombre de variantes de rotation (les storeId "DailyShop_N" / "WeeklyShop_N"
|
|
||||||
// permettent au client de distinguer chaque rotation et de rafraîchir son cache).
|
|
||||||
private const int DailyVariants = 8;
|
|
||||||
private const int WeeklyVariants = 4;
|
|
||||||
|
|
||||||
public async Task<RequestStoreRotationDataResponse> ExecuteAsync(RequestStoreRotationDataRequest request)
|
public async Task<RequestStoreRotationDataResponse> ExecuteAsync(RequestStoreRotationDataRequest request)
|
||||||
{
|
{
|
||||||
var context = _httpContextAccessor.HttpContext;
|
var context = _httpContextAccessor.HttpContext;
|
||||||
@@ -48,33 +43,18 @@ public class RequestStoreRotationDataFunction : ICloudScriptFunction<RequestStor
|
|||||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||||
}
|
}
|
||||||
|
|
||||||
var now = DateTime.UtcNow;
|
// TODO: Get and save store rotation data
|
||||||
|
|
||||||
// Rotation quotidienne : expire au prochain minuit UTC ; l'index de rotation
|
|
||||||
// est le nombre de jours écoulés depuis l'epoch (déterministe, stable).
|
|
||||||
var todayUtc = now.Date;
|
|
||||||
var dailyExpiration = todayUtc.AddDays(1);
|
|
||||||
var dayIndex = (int)(todayUtc - DateTime.UnixEpoch.Date).TotalDays;
|
|
||||||
var dailyStoreId = $"DailyShop_{dayIndex % DailyVariants}";
|
|
||||||
|
|
||||||
// Rotation hebdomadaire : expire au prochain lundi 00:00 UTC.
|
|
||||||
// DayOfWeek : dimanche=0 ; on ramène lundi=0.
|
|
||||||
var daysSinceMonday = ((int)todayUtc.DayOfWeek + 6) % 7;
|
|
||||||
var weekStart = todayUtc.AddDays(-daysSinceMonday);
|
|
||||||
var weeklyExpiration = weekStart.AddDays(7);
|
|
||||||
var weekIndex = (int)Math.Floor((weekStart - DateTime.UnixEpoch.Date).TotalDays / 7);
|
|
||||||
var weeklyStoreId = $"WeeklyShop_{weekIndex % WeeklyVariants}";
|
|
||||||
|
|
||||||
return new RequestStoreRotationDataResponse
|
return new RequestStoreRotationDataResponse
|
||||||
{
|
{
|
||||||
Error = "",
|
Error = "",
|
||||||
DailyStoreData = new StoreRotationData {
|
DailyStoreData = new StoreRotationData {
|
||||||
StoreID = dailyStoreId,
|
StoreID = "DailyShop",
|
||||||
ExpirationData = dailyExpiration
|
ExpirationData = DateTime.UtcNow.AddDays(1)
|
||||||
},
|
},
|
||||||
WeeklyStoreData = new StoreRotationData {
|
WeeklyStoreData = new StoreRotationData {
|
||||||
StoreID = weeklyStoreId,
|
StoreID = "WeeklyShop",
|
||||||
ExpirationData = weeklyExpiration
|
ExpirationData = DateTime.UtcNow.AddDays(1)
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ public class RegionObject
|
|||||||
[JsonPropertyName("region")]
|
[JsonPropertyName("region")]
|
||||||
public string Region { get; set; }
|
public string Region { get; set; }
|
||||||
[JsonPropertyName("ping")]
|
[JsonPropertyName("ping")]
|
||||||
public long Ping { get; set; } // client sends 2147483648 (int.MaxValue+1) for "no ping" -> must be long or deserialization 500s
|
public int Ping { get; set; }
|
||||||
[JsonPropertyName("instanceType")]
|
[JsonPropertyName("instanceType")]
|
||||||
public int InstanceType { get; set; }
|
public int InstanceType { get; set; }
|
||||||
}
|
}
|
||||||
|
|||||||
+18
-23
@@ -1,9 +1,6 @@
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
using Prospect.Server.Api.Services.CloudScript;
|
using Prospect.Server.Api.Services.CloudScript;
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||||
using Prospect.Server.Api.Services.Database;
|
|
||||||
using Prospect.Server.Api.Services.Database.Models;
|
|
||||||
using Prospect.Server.Api.Services.Squad;
|
|
||||||
using Microsoft.AspNetCore.SignalR;
|
using Microsoft.AspNetCore.SignalR;
|
||||||
using Prospect.Server.Api.Hubs;
|
using Prospect.Server.Api.Hubs;
|
||||||
|
|
||||||
@@ -31,16 +28,12 @@ public class SquadMemberReadyForMatchFunction : ICloudScriptFunction<SquadMember
|
|||||||
private readonly ILogger<SquadMemberReadyForMatchFunction> _logger;
|
private readonly ILogger<SquadMemberReadyForMatchFunction> _logger;
|
||||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||||
private readonly IHubContext<CycleHub> _hubContext;
|
private readonly IHubContext<CycleHub> _hubContext;
|
||||||
private readonly SquadService _squadService;
|
|
||||||
private readonly DbUserService _userService;
|
|
||||||
|
|
||||||
public SquadMemberReadyForMatchFunction(ILogger<SquadMemberReadyForMatchFunction> logger, IHttpContextAccessor httpContextAccessor, IHubContext<CycleHub> hubContext, SquadService squadService, DbUserService userService)
|
public SquadMemberReadyForMatchFunction(ILogger<SquadMemberReadyForMatchFunction> logger, IHttpContextAccessor httpContextAccessor, IHubContext<CycleHub> hubContext)
|
||||||
{
|
{
|
||||||
_httpContextAccessor = httpContextAccessor;
|
_httpContextAccessor = httpContextAccessor;
|
||||||
_logger = logger;
|
_logger = logger;
|
||||||
_hubContext = hubContext;
|
_hubContext = hubContext;
|
||||||
_squadService = squadService;
|
|
||||||
_userService = userService;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public async Task<SquadMemberReadyForMatchResponse> ExecuteAsync(SquadMemberReadyForMatchRequest request)
|
public async Task<SquadMemberReadyForMatchResponse> ExecuteAsync(SquadMemberReadyForMatchRequest request)
|
||||||
@@ -51,25 +44,27 @@ public class SquadMemberReadyForMatchFunction : ICloudScriptFunction<SquadMember
|
|||||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||||
}
|
}
|
||||||
var userId = context.User.FindAuthUserId();
|
var userId = context.User.FindAuthUserId();
|
||||||
var squadId = string.IsNullOrEmpty(request.SquadID) ? userId : request.SquadID;
|
|
||||||
|
|
||||||
// Register the caller into the squad (party is formed client-side; each member's client
|
|
||||||
// calls this with the shared squadId) and record their readiness / selected map.
|
|
||||||
var displayName = (await _userService.FindByIdAsync(userId))?.DisplayName ?? "";
|
|
||||||
_squadService.JoinOrCreate(squadId, userId, displayName);
|
|
||||||
var ready = request.matchmakingSettings?.isReadyForMatch ?? false;
|
|
||||||
_squadService.SetReady(squadId, userId, ready, request.matchmakingSettings?.selectedMapName);
|
|
||||||
|
|
||||||
var squad = _squadService.Get(squadId)!;
|
|
||||||
var isSquadReady = _squadService.IsSquadReady(squadId);
|
|
||||||
_logger.LogInformation("SquadMemberReadyForMatch: {User} ready={Ready} in squad {Squad} ({Count} member(s), squadReady={SquadReady})",
|
|
||||||
userId, ready, squadId, squad.Members.Count, isSquadReady);
|
|
||||||
|
|
||||||
return new SquadMemberReadyForMatchResponse
|
return new SquadMemberReadyForMatchResponse
|
||||||
{
|
{
|
||||||
Result = 0, // EYSquadActionResult::OK
|
Result = 0, // EYSquadActionResult::OK
|
||||||
Squad = _squadService.ToClientSquad(squad),
|
Squad = new FYPlayFabSquad {
|
||||||
IsSquadReadyForMatch = isSquadReady,
|
SquadID = "100", // TODO
|
||||||
|
// Members = [
|
||||||
|
// new FYPlayFabSquadMember {
|
||||||
|
// Profile = new FYPlayFabPlayerProfile {
|
||||||
|
// PlayerId = userId,
|
||||||
|
// },
|
||||||
|
// onlineState = 0, // EYUserState::IN_STATION
|
||||||
|
// matchmakingSettings = new FYUserMatchmakingSettings {
|
||||||
|
// isReadyForMatch = true,
|
||||||
|
// isSecretLeader = true,
|
||||||
|
// selectedMapName = "Map01",
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// ],
|
||||||
|
},
|
||||||
|
IsSquadReadyForMatch = true,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,8 +1,5 @@
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
|
||||||
using Prospect.Server.Api.Services.CloudScript;
|
using Prospect.Server.Api.Services.CloudScript;
|
||||||
using Prospect.Server.Api.Services.Squad;
|
|
||||||
|
|
||||||
public class SquadMemberSelectedMapRequest
|
public class SquadMemberSelectedMapRequest
|
||||||
{
|
{
|
||||||
[JsonPropertyName("squadId")]
|
[JsonPropertyName("squadId")]
|
||||||
@@ -20,26 +17,15 @@ public class SquadMemberSelectedMapResponse
|
|||||||
public class SquadMemberSelectedMapFunction : ICloudScriptFunction<SquadMemberSelectedMapRequest, SquadMemberSelectedMapResponse>
|
public class SquadMemberSelectedMapFunction : ICloudScriptFunction<SquadMemberSelectedMapRequest, SquadMemberSelectedMapResponse>
|
||||||
{
|
{
|
||||||
private readonly ILogger<SquadMemberSelectedMapFunction> _logger;
|
private readonly ILogger<SquadMemberSelectedMapFunction> _logger;
|
||||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
|
||||||
private readonly SquadService _squadService;
|
|
||||||
|
|
||||||
public SquadMemberSelectedMapFunction(ILogger<SquadMemberSelectedMapFunction> logger, IHttpContextAccessor httpContextAccessor, SquadService squadService)
|
public SquadMemberSelectedMapFunction(ILogger<SquadMemberSelectedMapFunction> logger)
|
||||||
{
|
{
|
||||||
_logger = logger;
|
_logger = logger;
|
||||||
_httpContextAccessor = httpContextAccessor;
|
|
||||||
_squadService = squadService;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public Task<SquadMemberSelectedMapResponse> ExecuteAsync(SquadMemberSelectedMapRequest request)
|
public async Task<SquadMemberSelectedMapResponse> ExecuteAsync(SquadMemberSelectedMapRequest request)
|
||||||
{
|
{
|
||||||
var context = _httpContextAccessor.HttpContext;
|
return new SquadMemberSelectedMapResponse
|
||||||
if (context != null && !string.IsNullOrEmpty(request.SquadID))
|
{};
|
||||||
{
|
|
||||||
var userId = context.User.FindAuthUserId();
|
|
||||||
_squadService.JoinOrCreate(request.SquadID, userId, "");
|
|
||||||
_squadService.SetMap(request.SquadID, userId, request.SelectedMapName ?? "");
|
|
||||||
_logger.LogInformation("SquadMemberSelectedMap: {User} -> {Map} (squad {Squad})", userId, request.SelectedMapName, request.SquadID);
|
|
||||||
}
|
|
||||||
return Task.FromResult(new SquadMemberSelectedMapResponse { });
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+2
-10
@@ -54,7 +54,7 @@ public class StartTechTreeNodeUpgradeClient : ICloudScriptFunction<FYStartTechTr
|
|||||||
|
|
||||||
var userData = await _userDataService.FindAsync(
|
var userData = await _userDataService.FindAsync(
|
||||||
userId, userId,
|
userId, userId,
|
||||||
new List<string>{"TechTreeNodeData", "Balance", "Inventory", "PlayerQuartersLevel"}
|
new List<string>{"TechTreeNodeData", "Balance", "Inventory"}
|
||||||
);
|
);
|
||||||
|
|
||||||
var userTechTree = JsonSerializer.Deserialize<UserTechTreeNodeData>(userData["TechTreeNodeData"].Value);
|
var userTechTree = JsonSerializer.Deserialize<UserTechTreeNodeData>(userData["TechTreeNodeData"].Value);
|
||||||
@@ -79,15 +79,7 @@ public class StartTechTreeNodeUpgradeClient : ICloudScriptFunction<FYStartTechTr
|
|||||||
var techTreeNodeData = techTreeNodes[request.NodeID];
|
var techTreeNodeData = techTreeNodes[request.NodeID];
|
||||||
var nextTreeNodeLevel = techTreeNodeData.PerkLevels[currentLevel]; // Tech tree node levels start from 0
|
var nextTreeNodeLevel = techTreeNodeData.PerkLevels[currentLevel]; // Tech tree node levels start from 0
|
||||||
|
|
||||||
// Dependency check: the player's quarters must be high enough to unlock this node.
|
// TODO: Dependency check
|
||||||
var playerQuarters = JsonSerializer.Deserialize<FYPlayerQuarterStatus>(userData["PlayerQuartersLevel"].Value);
|
|
||||||
if (playerQuarters != null && playerQuarters.Level < techTreeNodeData.PlayerQuarterLevelRequired) {
|
|
||||||
return new FYStartTechTreeNodeUpgradeClientResult
|
|
||||||
{
|
|
||||||
UserID = userId,
|
|
||||||
Error = $"Requires player quarters level {techTreeNodeData.PlayerQuarterLevelRequired}",
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
// Validate price
|
// Validate price
|
||||||
// TODO: Refactor
|
// TODO: Refactor
|
||||||
|
|||||||
@@ -1,8 +1,5 @@
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
|
||||||
using Prospect.Server.Api.Services.CloudScript;
|
using Prospect.Server.Api.Services.CloudScript;
|
||||||
using Prospect.Server.Api.Services.Database;
|
|
||||||
using Prospect.Server.Api.Services.Squad;
|
|
||||||
|
|
||||||
public class TryGetCompleteSquadInfoRequest
|
public class TryGetCompleteSquadInfoRequest
|
||||||
{
|
{
|
||||||
@@ -54,30 +51,26 @@ public class TryGetCompleteSquadInfoFunction : ICloudScriptFunction<TryGetComple
|
|||||||
{
|
{
|
||||||
private readonly ILogger<TryGetCompleteSquadInfoFunction> _logger;
|
private readonly ILogger<TryGetCompleteSquadInfoFunction> _logger;
|
||||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||||
private readonly SquadService _squadService;
|
|
||||||
|
|
||||||
public TryGetCompleteSquadInfoFunction(ILogger<TryGetCompleteSquadInfoFunction> logger, IHttpContextAccessor httpContextAccessor, SquadService squadService)
|
public TryGetCompleteSquadInfoFunction(ILogger<TryGetCompleteSquadInfoFunction> logger, IHttpContextAccessor httpContextAccessor)
|
||||||
{
|
{
|
||||||
_httpContextAccessor = httpContextAccessor;
|
_httpContextAccessor = httpContextAccessor;
|
||||||
_logger = logger;
|
_logger = logger;
|
||||||
_squadService = squadService;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public Task<FYPlayFabSquad> ExecuteAsync(TryGetCompleteSquadInfoRequest request)
|
public async Task<FYPlayFabSquad> ExecuteAsync(TryGetCompleteSquadInfoRequest request)
|
||||||
{
|
{
|
||||||
var context = _httpContextAccessor.HttpContext;
|
var context = _httpContextAccessor.HttpContext;
|
||||||
if (context == null)
|
if (context == null)
|
||||||
{
|
{
|
||||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||||
}
|
}
|
||||||
var userId = context.User.FindAuthUserId();
|
// var userId = context.User.FindAuthUserId();
|
||||||
var squad = _squadService.GetByUser(userId);
|
|
||||||
if (squad == null)
|
return new FYPlayFabSquad
|
||||||
{
|
{
|
||||||
// Not in a squad yet — return an empty squad (same as the previous stub).
|
// SquadID = "100",
|
||||||
return Task.FromResult(new FYPlayFabSquad());
|
// Members = [],
|
||||||
}
|
};
|
||||||
_logger.LogInformation("TryGetCompleteSquadInfo: user {User} in squad {Squad} ({Count} member(s))", userId, squad.SquadId, squad.Members.Count);
|
|
||||||
return Task.FromResult(_squadService.ToClientSquad(squad));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+3
-42
@@ -1,51 +1,12 @@
|
|||||||
using System.Text.Json;
|
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||||
using System.Text.Json.Serialization;
|
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
|
||||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
|
||||||
using Prospect.Server.Api.Services.UserData;
|
|
||||||
|
|
||||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||||
|
|
||||||
// Persisted presence, read back by GetFriendList to show friends' online / in-match state.
|
|
||||||
public class PlayerPresenceState
|
|
||||||
{
|
|
||||||
[JsonPropertyName("inMatch")]
|
|
||||||
public bool InMatch { get; set; }
|
|
||||||
[JsonPropertyName("lastSeenUtc")]
|
|
||||||
public long LastSeenUtc { get; set; }
|
|
||||||
}
|
|
||||||
|
|
||||||
[CloudScriptFunction("UpdatePlayerPresenceState")]
|
[CloudScriptFunction("UpdatePlayerPresenceState")]
|
||||||
public class UpdatePlayerPresenceState : ICloudScriptFunction<FYUpdatePlayerPresenceStateRequest, object>
|
public class UpdatePlayerPresenceState : ICloudScriptFunction<FYUpdatePlayerPresenceStateRequest, object>
|
||||||
{
|
{
|
||||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
public Task<object> ExecuteAsync(FYUpdatePlayerPresenceStateRequest request)
|
||||||
private readonly UserDataService _userDataService;
|
|
||||||
|
|
||||||
public UpdatePlayerPresenceState(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
|
|
||||||
{
|
{
|
||||||
_httpContextAccessor = httpContextAccessor;
|
return Task.FromResult<object>(new { });
|
||||||
_userDataService = userDataService;
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<object> ExecuteAsync(FYUpdatePlayerPresenceStateRequest request)
|
|
||||||
{
|
|
||||||
var context = _httpContextAccessor.HttpContext;
|
|
||||||
if (context == null)
|
|
||||||
{
|
|
||||||
return new { };
|
|
||||||
}
|
|
||||||
|
|
||||||
var userId = context.User.FindAuthUserId();
|
|
||||||
var state = new PlayerPresenceState
|
|
||||||
{
|
|
||||||
InMatch = request.InMatch,
|
|
||||||
LastSeenUtc = DateTimeOffset.UtcNow.ToUnixTimeSeconds(),
|
|
||||||
};
|
|
||||||
await _userDataService.UpdateAsync(
|
|
||||||
userId, userId,
|
|
||||||
new Dictionary<string, string> { ["PresenceState"] = JsonSerializer.Serialize(state) }
|
|
||||||
);
|
|
||||||
|
|
||||||
return new { };
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -43,9 +43,9 @@ public class UpdateRetentionBonus : ICloudScriptFunction<FYRetentionBonusRequest
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
var now = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
var currentMidnight = (int)new DateTimeOffset(DateTime.UtcNow.Date, TimeSpan.Zero).ToUnixTimeSeconds();
|
||||||
var nextClaimTime = retentionBonus.LastClaimTime.Seconds + 60 * 60 * 24 * 2;
|
var nextClaimTime = retentionBonus.LastClaimTime.Seconds + 60 * 60 * 24;
|
||||||
if (now < nextClaimTime) {
|
if (currentMidnight < nextClaimTime) {
|
||||||
return new FYRetentionBonusResult
|
return new FYRetentionBonusResult
|
||||||
{
|
{
|
||||||
UserId = userId,
|
UserId = userId,
|
||||||
@@ -58,7 +58,7 @@ public class UpdateRetentionBonus : ICloudScriptFunction<FYRetentionBonusRequest
|
|||||||
var bonusData = JsonSerializer.Deserialize<Dictionary<string, TitleDataRetentionBonusInfo>>(titleData["RetentionBonusData"]);
|
var bonusData = JsonSerializer.Deserialize<Dictionary<string, TitleDataRetentionBonusInfo>>(titleData["RetentionBonusData"]);
|
||||||
|
|
||||||
retentionBonus.DaysClaimed++;
|
retentionBonus.DaysClaimed++;
|
||||||
retentionBonus.LastClaimTime.Seconds = now;
|
retentionBonus.LastClaimTime.Seconds = currentMidnight;
|
||||||
retentionBonus.ClaimedAll = retentionBonus.DaysClaimed >= 14;
|
retentionBonus.ClaimedAll = retentionBonus.DaysClaimed >= 14;
|
||||||
|
|
||||||
// TODO: Currently only CB2 bonuses are considered
|
// TODO: Currently only CB2 bonuses are considered
|
||||||
|
|||||||
@@ -1,4 +1,6 @@
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
using Microsoft.Extensions.Options;
|
||||||
|
using Prospect.Server.Api.Config;
|
||||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||||
|
|
||||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||||
@@ -27,6 +29,13 @@ public class FYVivoxJoinTokenRequest
|
|||||||
[CloudScriptFunction("VivoxJoin")]
|
[CloudScriptFunction("VivoxJoin")]
|
||||||
public class VivoxJoin : ICloudScriptFunction<FYVivoxJoinTokenRequest, object>
|
public class VivoxJoin : ICloudScriptFunction<FYVivoxJoinTokenRequest, object>
|
||||||
{
|
{
|
||||||
|
private readonly VivoxConfig _settings;
|
||||||
|
|
||||||
|
public VivoxJoin(IOptions<VivoxConfig> settings)
|
||||||
|
{
|
||||||
|
_settings = settings.Value;
|
||||||
|
}
|
||||||
|
|
||||||
private int ReturnChannelType(string type) {
|
private int ReturnChannelType(string type) {
|
||||||
switch (type) {
|
switch (type) {
|
||||||
case "GLOBAL": return 2;
|
case "GLOBAL": return 2;
|
||||||
@@ -41,8 +50,7 @@ public class VivoxJoin : ICloudScriptFunction<FYVivoxJoinTokenRequest, object>
|
|||||||
public async Task<object> ExecuteAsync(FYVivoxJoinTokenRequest request)
|
public async Task<object> ExecuteAsync(FYVivoxJoinTokenRequest request)
|
||||||
{
|
{
|
||||||
var exp = (int)DateTimeOffset.UtcNow.AddDays(1).ToUnixTimeSeconds();
|
var exp = (int)DateTimeOffset.UtcNow.AddDays(1).ToUnixTimeSeconds();
|
||||||
// TODO: Replace with app configuration
|
var token = TokenGenerator.vxGenerateToken(_settings.Key, _settings.Issuer, exp, "join", request.Username, request.Channel);
|
||||||
var token = TokenGenerator.vxGenerateToken("key", "issuer", exp, "join", request.Username, request.Channel);
|
|
||||||
|
|
||||||
return new FYVivoxJoinData
|
return new FYVivoxJoinData
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,4 +1,6 @@
|
|||||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
using Microsoft.Extensions.Options;
|
||||||
|
using Prospect.Server.Api.Config;
|
||||||
|
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||||
using System.Security.Cryptography;
|
using System.Security.Cryptography;
|
||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
|
|
||||||
@@ -84,12 +86,18 @@ public class TokenGenerator
|
|||||||
[CloudScriptFunction("VivoxLogin")]
|
[CloudScriptFunction("VivoxLogin")]
|
||||||
public class VivoxLogin : ICloudScriptFunction<FYVivoxLoginTokenRequest, FYVivoxJoinData>
|
public class VivoxLogin : ICloudScriptFunction<FYVivoxLoginTokenRequest, FYVivoxJoinData>
|
||||||
{
|
{
|
||||||
|
private readonly VivoxConfig _settings;
|
||||||
|
|
||||||
|
public VivoxLogin(IOptions<VivoxConfig> settings)
|
||||||
|
{
|
||||||
|
_settings = settings.Value;
|
||||||
|
}
|
||||||
|
|
||||||
public async Task<FYVivoxJoinData> ExecuteAsync(FYVivoxLoginTokenRequest request)
|
public async Task<FYVivoxJoinData> ExecuteAsync(FYVivoxLoginTokenRequest request)
|
||||||
{
|
{
|
||||||
// TODO: Replace with app configuration
|
var channel = $"sip:confctl-g-{_settings.Issuer}.testchannel@mtu1xp.vivox.com"; // e - echo channel, g - global, p - positional
|
||||||
var channel = "sip:confctl-g-<issuer>.testchannel@mtu1xp.vivox.com"; // e - echo channel, g - global, p - positional
|
|
||||||
var exp = (int)DateTimeOffset.UtcNow.AddSeconds(90).ToUnixTimeSeconds();
|
var exp = (int)DateTimeOffset.UtcNow.AddSeconds(90).ToUnixTimeSeconds();
|
||||||
var token = TokenGenerator.vxGenerateToken("key", "issuer", exp, "login", request.Username, channel);
|
var token = TokenGenerator.vxGenerateToken(_settings.Key, _settings.Issuer, exp, "login", request.Username, channel);
|
||||||
|
|
||||||
return new FYVivoxJoinData
|
return new FYVivoxJoinData
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,18 +1,26 @@
|
|||||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
using Microsoft.Extensions.Options;
|
||||||
|
using Prospect.Server.Api.Config;
|
||||||
|
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||||
|
|
||||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||||
|
|
||||||
[CloudScriptFunction("VivoxSettings")]
|
[CloudScriptFunction("VivoxSettings")]
|
||||||
public class VivoxSettings : ICloudScriptFunction<FYEmptyRequest, FYVivoxSettingsData>
|
public class VivoxSettings : ICloudScriptFunction<FYEmptyRequest, FYVivoxSettingsData>
|
||||||
{
|
{
|
||||||
|
private readonly VivoxConfig _settings;
|
||||||
|
|
||||||
|
public VivoxSettings(IOptions<VivoxConfig> settings)
|
||||||
|
{
|
||||||
|
_settings = settings.Value;
|
||||||
|
}
|
||||||
|
|
||||||
public Task<FYVivoxSettingsData> ExecuteAsync(FYEmptyRequest request)
|
public Task<FYVivoxSettingsData> ExecuteAsync(FYEmptyRequest request)
|
||||||
{
|
{
|
||||||
return Task.FromResult(new FYVivoxSettingsData
|
return Task.FromResult(new FYVivoxSettingsData
|
||||||
{
|
{
|
||||||
// TODO: Replace with app configuration
|
VivoxDomain = _settings.Domain,
|
||||||
// VivoxDomain = "",
|
VivoxIssuer = _settings.Issuer,
|
||||||
// VivoxIssuer = "",
|
VivoxServer = _settings.Server
|
||||||
// VivoxServer = ""
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
+3
-10
@@ -1,14 +1,7 @@
|
|||||||
using System.Text.Json.Serialization;
|
namespace Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||||
|
|
||||||
namespace Prospect.Server.Api.Services.CloudScript.Models.Data;
|
|
||||||
|
|
||||||
// Envoyé par le client au déploiement (dans FYEnterMatchAzureFunction) : quels items
|
|
||||||
// de l'inventaire assurer, avec quelle police (voir TitleData "InventoryInsurance").
|
|
||||||
public class FYPurchaseInventoryInsuranceRequest
|
public class FYPurchaseInventoryInsuranceRequest
|
||||||
{
|
{
|
||||||
[JsonPropertyName("insuranceId")]
|
// m_insuranceId
|
||||||
public string InsuranceId { get; set; }
|
// m_itemIds
|
||||||
|
|
||||||
[JsonPropertyName("itemIds")]
|
|
||||||
public List<string> ItemIds { get; set; }
|
|
||||||
}
|
}
|
||||||
@@ -16,12 +16,6 @@ public class DbEntityService : BaseDbService<PlayFabEntity>
|
|||||||
return await Collection.Find(user => user.UserId == userId).SingleOrDefaultAsync();
|
return await Collection.Find(user => user.UserId == userId).SingleOrDefaultAsync();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Admin back-office: list every entity (title_player_account).
|
|
||||||
public async Task<List<PlayFabEntity>> GetAllAsync()
|
|
||||||
{
|
|
||||||
return await Collection.Find(_ => true).ToListAsync();
|
|
||||||
}
|
|
||||||
|
|
||||||
private async Task<PlayFabEntity> CreateAsync(string userId)
|
private async Task<PlayFabEntity> CreateAsync(string userId)
|
||||||
{
|
{
|
||||||
var user = new PlayFabEntity
|
var user = new PlayFabEntity
|
||||||
|
|||||||
@@ -46,19 +46,6 @@ public class DbUserDataService : BaseDbService<PlayFabUserData>
|
|||||||
return await query.ToCursorAsync();
|
return await query.ToCursorAsync();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Admin back-office: every key/value stored for a player.
|
|
||||||
public async Task<List<PlayFabUserData>> GetAllForUserAsync(string playFabId)
|
|
||||||
{
|
|
||||||
return await Collection.Find(data => data.PlayFabId == playFabId)
|
|
||||||
.SortBy(data => data.Key).ToListAsync();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Admin back-office: total stored key/value documents.
|
|
||||||
public async Task<long> CountAsync()
|
|
||||||
{
|
|
||||||
return await Collection.CountDocumentsAsync(_ => true);
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task UpdateValueAsync(string dataId, string value)
|
public async Task UpdateValueAsync(string dataId, string value)
|
||||||
{
|
{
|
||||||
var update = Builders<PlayFabUserData>.Update
|
var update = Builders<PlayFabUserData>.Update
|
||||||
|
|||||||
@@ -18,26 +18,6 @@ public class DbUserService : BaseDbService<PlayFabUser>
|
|||||||
auth.Key == key)).FirstOrDefaultAsync();
|
auth.Key == key)).FirstOrDefaultAsync();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Resolve a player by its PlayFab id (used to display squad member names).
|
|
||||||
public async Task<PlayFabUser> FindByIdAsync(string id)
|
|
||||||
{
|
|
||||||
return await Collection.Find(user => user.Id == id).FirstOrDefaultAsync();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Admin back-office: list every player.
|
|
||||||
public async Task<List<PlayFabUser>> GetAllAsync()
|
|
||||||
{
|
|
||||||
return await Collection.Find(_ => true).ToListAsync();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Persist a display-name change (UpdateUserTitleDisplayName). Without this the rename
|
|
||||||
// is echoed back to the client but lost on next login.
|
|
||||||
public async Task UpdateDisplayNameAsync(string id, string displayName)
|
|
||||||
{
|
|
||||||
var update = Builders<PlayFabUser>.Update.Set(user => user.DisplayName, displayName);
|
|
||||||
await Collection.UpdateOneAsync(user => user.Id == id, update);
|
|
||||||
}
|
|
||||||
|
|
||||||
private async Task<PlayFabUser> CreateAsync(PlayFabUserAuthType type, string key)
|
private async Task<PlayFabUser> CreateAsync(PlayFabUserAuthType type, string key)
|
||||||
{
|
{
|
||||||
var user = new PlayFabUser
|
var user = new PlayFabUser
|
||||||
@@ -63,18 +43,4 @@ public class DbUserService : BaseDbService<PlayFabUser>
|
|||||||
return await FindAsync(type, key) ??
|
return await FindAsync(type, key) ??
|
||||||
await CreateAsync(type, key);
|
await CreateAsync(type, key);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Resolve several auth keys (e.g. a batch of Steam IDs) to the players that exist on
|
|
||||||
// this server in a single query. Used by the friends list to keep only the imported
|
|
||||||
// Steam friends who have actually played here.
|
|
||||||
public async Task<List<PlayFabUser>> FindManyAsync(PlayFabUserAuthType type, IReadOnlyCollection<string> keys)
|
|
||||||
{
|
|
||||||
if (keys == null || keys.Count == 0)
|
|
||||||
{
|
|
||||||
return new List<PlayFabUser>();
|
|
||||||
}
|
|
||||||
var wanted = new HashSet<string>(keys);
|
|
||||||
return await Collection.Find(user => user.Auth.Any(auth =>
|
|
||||||
auth.Type == type && wanted.Contains(auth.Key))).ToListAsync();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
@@ -1,99 +0,0 @@
|
|||||||
using System.Collections.Concurrent;
|
|
||||||
|
|
||||||
namespace Prospect.Server.Api.Services.Squad;
|
|
||||||
|
|
||||||
// In-memory squad/lobby state. Squads are keyed by the squadId the client provides on the
|
|
||||||
// SquadMember* calls (the client forms the party and shares a squadId; each member's client
|
|
||||||
// then calls the backend with it). A member is (lazily) registered into that squad on any
|
|
||||||
// squad call, and the current squad for a user is tracked so TryGetCompleteSquadInfo — which
|
|
||||||
// carries no squadId — can still return it. State is process-local (fine for a small server).
|
|
||||||
public class SquadMemberInfo
|
|
||||||
{
|
|
||||||
public string UserId { get; set; } = "";
|
|
||||||
public string DisplayName { get; set; } = "";
|
|
||||||
public int OnlineState { get; set; }
|
|
||||||
public bool IsReady { get; set; }
|
|
||||||
public string SelectedMap { get; set; } = "";
|
|
||||||
public bool IsLeader { get; set; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public class SquadInfo
|
|
||||||
{
|
|
||||||
public string SquadId { get; set; } = "";
|
|
||||||
public ConcurrentDictionary<string, SquadMemberInfo> Members { get; } = new();
|
|
||||||
}
|
|
||||||
|
|
||||||
public class SquadService
|
|
||||||
{
|
|
||||||
private readonly ConcurrentDictionary<string, SquadInfo> _squads = new();
|
|
||||||
private readonly ConcurrentDictionary<string, string> _userToSquad = new();
|
|
||||||
|
|
||||||
public SquadInfo JoinOrCreate(string squadId, string userId, string displayName)
|
|
||||||
{
|
|
||||||
var squad = _squads.GetOrAdd(squadId, id => new SquadInfo { SquadId = id });
|
|
||||||
var isFirst = squad.Members.IsEmpty;
|
|
||||||
var member = squad.Members.GetOrAdd(userId, uid => new SquadMemberInfo { UserId = uid, IsLeader = isFirst });
|
|
||||||
if (!string.IsNullOrEmpty(displayName)) member.DisplayName = displayName;
|
|
||||||
_userToSquad[userId] = squadId;
|
|
||||||
return squad;
|
|
||||||
}
|
|
||||||
|
|
||||||
public SquadInfo? GetByUser(string userId)
|
|
||||||
=> _userToSquad.TryGetValue(userId, out var sid) && _squads.TryGetValue(sid, out var sq) ? sq : null;
|
|
||||||
|
|
||||||
public SquadInfo? Get(string squadId)
|
|
||||||
=> _squads.TryGetValue(squadId, out var sq) ? sq : null;
|
|
||||||
|
|
||||||
public void SetReady(string squadId, string userId, bool ready, string? selectedMap)
|
|
||||||
{
|
|
||||||
if (_squads.TryGetValue(squadId, out var sq) && sq.Members.TryGetValue(userId, out var m))
|
|
||||||
{
|
|
||||||
m.IsReady = ready;
|
|
||||||
if (!string.IsNullOrEmpty(selectedMap)) m.SelectedMap = selectedMap;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetMap(string squadId, string userId, string map)
|
|
||||||
{
|
|
||||||
if (_squads.TryGetValue(squadId, out var sq) && sq.Members.TryGetValue(userId, out var m))
|
|
||||||
m.SelectedMap = map;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool IsSquadReady(string squadId)
|
|
||||||
=> _squads.TryGetValue(squadId, out var sq) && !sq.Members.IsEmpty && sq.Members.Values.All(m => m.IsReady);
|
|
||||||
|
|
||||||
public void Leave(string userId)
|
|
||||||
{
|
|
||||||
if (_userToSquad.TryRemove(userId, out var sid) && _squads.TryGetValue(sid, out var sq))
|
|
||||||
{
|
|
||||||
sq.Members.TryRemove(userId, out _);
|
|
||||||
if (sq.Members.IsEmpty) _squads.TryRemove(sid, out _);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Build the client-facing squad object (models live in the global namespace).
|
|
||||||
public FYPlayFabSquad ToClientSquad(SquadInfo squad)
|
|
||||||
{
|
|
||||||
return new FYPlayFabSquad
|
|
||||||
{
|
|
||||||
SquadID = squad.SquadId,
|
|
||||||
Members = squad.Members.Values.Select(m => new FYPlayFabSquadMember
|
|
||||||
{
|
|
||||||
Profile = new FYPlayFabPlayerProfile
|
|
||||||
{
|
|
||||||
PlayerId = m.UserId,
|
|
||||||
DisplayName = m.DisplayName,
|
|
||||||
AvatarUrl = "",
|
|
||||||
},
|
|
||||||
onlineState = m.OnlineState,
|
|
||||||
matchmakingSettings = new FYUserMatchmakingSettings
|
|
||||||
{
|
|
||||||
isReadyForMatch = m.IsReady,
|
|
||||||
selectedMapName = m.SelectedMap,
|
|
||||||
isSecretLeader = m.IsLeader,
|
|
||||||
},
|
|
||||||
mapRowNamesUnlocked = Array.Empty<string>(),
|
|
||||||
}).ToArray(),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
File diff suppressed because one or more lines are too long
@@ -25,6 +25,8 @@ public class Startup
|
|||||||
services.Configure<AuthTokenSettings>(Configuration.GetSection(nameof(AuthTokenSettings)));
|
services.Configure<AuthTokenSettings>(Configuration.GetSection(nameof(AuthTokenSettings)));
|
||||||
services.Configure<DatabaseSettings>(Configuration.GetSection(nameof(DatabaseSettings)));
|
services.Configure<DatabaseSettings>(Configuration.GetSection(nameof(DatabaseSettings)));
|
||||||
services.Configure<PlayFabSettings>(Configuration.GetSection(nameof(PlayFabSettings)));
|
services.Configure<PlayFabSettings>(Configuration.GetSection(nameof(PlayFabSettings)));
|
||||||
|
services.Configure<VivoxConfig>(Configuration.GetSection(nameof(VivoxConfig)));
|
||||||
|
services.Configure<SignalRSettings>(Configuration.GetSection(nameof(SignalRSettings)));
|
||||||
|
|
||||||
services.AddSingleton<AuthTokenService>();
|
services.AddSingleton<AuthTokenService>();
|
||||||
services.AddSingleton<UserDataService>();
|
services.AddSingleton<UserDataService>();
|
||||||
@@ -35,9 +37,6 @@ public class Startup
|
|||||||
|
|
||||||
services.AddSingleton<DbUserDataService>();
|
services.AddSingleton<DbUserDataService>();
|
||||||
|
|
||||||
services.AddSingleton<Prospect.Server.Api.Services.Squad.SquadService>();
|
|
||||||
services.AddSingleton<Prospect.Server.Api.Hubs.SignalRConnectionRegistry>();
|
|
||||||
|
|
||||||
services.AddHostedService<QosService>();
|
services.AddHostedService<QosService>();
|
||||||
services.AddSingleton<QosServer>();
|
services.AddSingleton<QosServer>();
|
||||||
|
|
||||||
|
|||||||
@@ -8,11 +8,27 @@
|
|||||||
},
|
},
|
||||||
"PlayFabSettings": {
|
"PlayFabSettings": {
|
||||||
"PublisherId": "850902E5B40508ED",
|
"PublisherId": "850902E5B40508ED",
|
||||||
"TitleId": "2EA46",
|
"TitleId": "2EA46"
|
||||||
|
},
|
||||||
|
"SignalRSettings": {
|
||||||
"SignalRURL": "https://127.0.0.1:8443/signalr/?hub=pubsub",
|
"SignalRURL": "https://127.0.0.1:8443/signalr/?hub=pubsub",
|
||||||
"SignalRAccessToken": "TEST"
|
"SignalRAccessToken": "TEST"
|
||||||
},
|
},
|
||||||
|
"VivoxConfig": {
|
||||||
|
"Key": "",
|
||||||
|
"Issuer": "",
|
||||||
|
"Domain": "",
|
||||||
|
"Server": ""
|
||||||
|
},
|
||||||
"Kestrel": {
|
"Kestrel": {
|
||||||
|
"Endpoints": {
|
||||||
|
"Https": {
|
||||||
|
"Url": "https://127.0.0.1:8443"
|
||||||
|
},
|
||||||
|
"Http": {
|
||||||
|
"Url": "http://127.0.0.1:8000"
|
||||||
|
}
|
||||||
|
},
|
||||||
"Certificates": {
|
"Certificates": {
|
||||||
"Default": {
|
"Default": {
|
||||||
"Path": ".\\certificate.pfx"
|
"Path": ".\\certificate.pfx"
|
||||||
|
|||||||
@@ -25,8 +25,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Prospect.Client.Loader", "P
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Prospect.Agent", "Prospect.Agent\Prospect.Agent.vcxproj", "{A9BA7D25-F239-4320-A0DC-85E8001FD669}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Prospect.Agent", "Prospect.Agent\Prospect.Agent.vcxproj", "{A9BA7D25-F239-4320-A0DC-85E8001FD669}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Prospect.Client.Config", "Prospect.Client.Config\Prospect.Client.Config.csproj", "{6DECEB07-996B-4EBC-927C-13E170161107}"
|
|
||||||
EndProject
|
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|x64 = Debug|x64
|
Debug|x64 = Debug|x64
|
||||||
@@ -235,30 +233,6 @@ Global
|
|||||||
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 3 Release|x64.Build.0 = Release|x64
|
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 3 Release|x64.Build.0 = Release|x64
|
||||||
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 3 Release|x86.ActiveCfg = Release|x64
|
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 3 Release|x86.ActiveCfg = Release|x64
|
||||||
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 3 Release|x86.Build.0 = Release|x64
|
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 3 Release|x86.Build.0 = Release|x64
|
||||||
{6DECEB07-996B-4EBC-927C-13E170161107}.Debug|x64.ActiveCfg = Debug|Any CPU
|
|
||||||
{6DECEB07-996B-4EBC-927C-13E170161107}.Debug|x64.Build.0 = Debug|Any CPU
|
|
||||||
{6DECEB07-996B-4EBC-927C-13E170161107}.Debug|x86.ActiveCfg = Debug|Any CPU
|
|
||||||
{6DECEB07-996B-4EBC-927C-13E170161107}.Debug|x86.Build.0 = Debug|Any CPU
|
|
||||||
{6DECEB07-996B-4EBC-927C-13E170161107}.Release|x64.ActiveCfg = Release|Any CPU
|
|
||||||
{6DECEB07-996B-4EBC-927C-13E170161107}.Release|x64.Build.0 = Release|Any CPU
|
|
||||||
{6DECEB07-996B-4EBC-927C-13E170161107}.Release|x86.ActiveCfg = Release|Any CPU
|
|
||||||
{6DECEB07-996B-4EBC-927C-13E170161107}.Release|x86.Build.0 = Release|Any CPU
|
|
||||||
{6DECEB07-996B-4EBC-927C-13E170161107}.Season 2 Debug|x64.ActiveCfg = Season 2 Debug|Any CPU
|
|
||||||
{6DECEB07-996B-4EBC-927C-13E170161107}.Season 2 Debug|x64.Build.0 = Season 2 Debug|Any CPU
|
|
||||||
{6DECEB07-996B-4EBC-927C-13E170161107}.Season 2 Debug|x86.ActiveCfg = Season 2 Debug|Any CPU
|
|
||||||
{6DECEB07-996B-4EBC-927C-13E170161107}.Season 2 Debug|x86.Build.0 = Season 2 Debug|Any CPU
|
|
||||||
{6DECEB07-996B-4EBC-927C-13E170161107}.Season 2 Release|x64.ActiveCfg = Season 2 Release|Any CPU
|
|
||||||
{6DECEB07-996B-4EBC-927C-13E170161107}.Season 2 Release|x64.Build.0 = Season 2 Release|Any CPU
|
|
||||||
{6DECEB07-996B-4EBC-927C-13E170161107}.Season 2 Release|x86.ActiveCfg = Season 2 Release|Any CPU
|
|
||||||
{6DECEB07-996B-4EBC-927C-13E170161107}.Season 2 Release|x86.Build.0 = Season 2 Release|Any CPU
|
|
||||||
{6DECEB07-996B-4EBC-927C-13E170161107}.Season 3 Debug|x64.ActiveCfg = Season 3 Debug|Any CPU
|
|
||||||
{6DECEB07-996B-4EBC-927C-13E170161107}.Season 3 Debug|x64.Build.0 = Season 3 Debug|Any CPU
|
|
||||||
{6DECEB07-996B-4EBC-927C-13E170161107}.Season 3 Debug|x86.ActiveCfg = Season 3 Debug|Any CPU
|
|
||||||
{6DECEB07-996B-4EBC-927C-13E170161107}.Season 3 Debug|x86.Build.0 = Season 3 Debug|Any CPU
|
|
||||||
{6DECEB07-996B-4EBC-927C-13E170161107}.Season 3 Release|x64.ActiveCfg = Season 3 Release|Any CPU
|
|
||||||
{6DECEB07-996B-4EBC-927C-13E170161107}.Season 3 Release|x64.Build.0 = Season 3 Release|Any CPU
|
|
||||||
{6DECEB07-996B-4EBC-927C-13E170161107}.Season 3 Release|x86.ActiveCfg = Season 3 Release|Any CPU
|
|
||||||
{6DECEB07-996B-4EBC-927C-13E170161107}.Season 3 Release|x86.Build.0 = Season 3 Release|Any CPU
|
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
|||||||
Reference in New Issue
Block a user