Compare commits
5
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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67f3095896 | ||
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89e7a69049 | ||
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6f3410b37d | ||
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345a822a2e | ||
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1e79360b6e |
@@ -0,0 +1 @@
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_out/
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@@ -131,6 +131,12 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
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break;
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}
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}
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} else if (objective.Type == EYContractObjectiveType.Kills) {
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// Kill objectives can't be tracked in a client-hosted raid (no dedicated
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// game server reports kills). They are auto-credited on deploy
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// (EnterMatchmakingMatch); accept them here even if a contract was
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// activated before that so kill contracts remain completable.
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remaining = 0;
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} else {
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// NOTE: A game server must write the correct progress
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// for other types of objectives.
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@@ -2,6 +2,7 @@ using System.Text.Json;
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using System.Text.Json.Serialization;
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using Prospect.Server.Api.Services.Auth.Extensions;
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using Prospect.Server.Api.Services.CloudScript;
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using Prospect.Server.Api.Services.CloudScript.Functions;
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using Prospect.Server.Api.Services.CloudScript.Models;
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using Prospect.Server.Api.Services.UserData;
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@@ -45,12 +46,14 @@ public class CompleteInventoryUpdateFunction : ICloudScriptFunction<CompleteInve
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private readonly ILogger<CompleteInventoryUpdateFunction> _logger;
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private readonly IHttpContextAccessor _httpContextAccessor;
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private readonly UserDataService _userDataService;
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private readonly TitleDataService _titleDataService;
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public CompleteInventoryUpdateFunction(ILogger<CompleteInventoryUpdateFunction> logger, IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
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public CompleteInventoryUpdateFunction(ILogger<CompleteInventoryUpdateFunction> logger, IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
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{
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_logger = logger;
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_httpContextAccessor = httpContextAccessor;
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_userDataService = userDataService;
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_titleDataService = titleDataService;
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}
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public async Task<CompleteInventoryUpdateResponse> ExecuteAsync(CompleteInventoryUpdateRequest request)
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@@ -64,6 +67,42 @@ public class CompleteInventoryUpdateFunction : ICloudScriptFunction<CompleteInve
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var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Inventory"});
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var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
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// Insurance payout: this request also reports the end-of-match inventory, so items
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// the player lost (death / left behind) arrive in ItemsToRemove. Any of those that
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// were insured on deploy (EnterMatchmakingStation) are recovered back to the stash —
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// the premium was already paid up-front — and the insurance is consumed (one raid).
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// Recovery is only performed if the item's policy declares a positive Payout.
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var recoveredInsured = new HashSet<string>();
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if (request.ItemsToRemove is { Count: > 0 })
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{
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try
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{
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var td = _titleDataService.Find(new List<string> { "InventoryInsurance" });
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if (td.TryGetValue("InventoryInsurance", out var rawPolicies) && !string.IsNullOrEmpty(rawPolicies))
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{
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var policies = JsonSerializer.Deserialize<Dictionary<string, InventoryInsurancePolicy>>(rawPolicies);
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foreach (var item in inventory)
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{
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if (!request.ItemsToRemove.Contains(item.ItemId)) continue;
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if (string.IsNullOrEmpty(item.Insurance) || item.InsuranceOwnerPlayfabId != userId) continue;
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if (policies == null || !policies.TryGetValue(item.Insurance, out var policy) || policy.Payout <= 0) continue;
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recoveredInsured.Add(item.ItemId);
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item.Insurance = ""; // consumed for this raid
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item.InsuranceOwnerPlayfabId = "";
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}
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if (recoveredInsured.Count > 0)
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{
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_logger.LogInformation("Recovered {Count} insured item(s) for user {User}", recoveredInsured.Count, userId);
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}
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}
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}
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catch (Exception e)
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{
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// Never fail the inventory commit because of insurance handling.
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_logger.LogWarning(e, "Failed to process insurance payout");
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}
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}
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// TODO: Optimize
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// TODO: Check deleted items to see if other stacks/mods were updated correctly
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// Process inventory update. The player may:
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@@ -74,7 +113,8 @@ public class CompleteInventoryUpdateFunction : ICloudScriptFunction<CompleteInve
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// IMPORTANT: The same request is currently used to report the updated inventory in the end of match.
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var newInventory = new List<FYCustomItemInfo>(inventory.Count);
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foreach (var item in inventory) {
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if (!request.ItemsToRemove.Contains(item.ItemId)) {
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// Keep items that weren't removed, plus insured items recovered above.
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if (!request.ItemsToRemove.Contains(item.ItemId) || recoveredInsured.Contains(item.ItemId)) {
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newInventory.Add(item);
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}
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}
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@@ -61,6 +61,14 @@ public class EnterMatchmakingMatchFunction : ICloudScriptFunction<FYEnterMatchAz
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}
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for (var i = 0; i < contract.Objectives.Length; i++) {
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var objective = contract.Objectives[i];
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// Kill objectives: the client-hosted raid has no dedicated game server
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// to report per-kill progress to the backend, so kills would never be
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// saved. Auto-credit them on deploy so the objective can be completed
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// (mirrors the player-kill auto-credit done in ActivateContract).
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if (objective.Type == EYContractObjectiveType.Kills) {
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contractActive.Progress[i] = objective.MaxProgress;
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continue;
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}
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if (objective.Type != EYContractObjectiveType.OwnNumOfItem) {
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continue;
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}
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@@ -1,18 +1,107 @@
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using Prospect.Server.Api.Services.CloudScript.Models;
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using System.Text.Json;
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using Prospect.Server.Api.Models.Data;
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using Prospect.Server.Api.Services.Auth.Extensions;
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using Prospect.Server.Api.Services.CloudScript.Models;
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using Prospect.Server.Api.Services.CloudScript.Models.Data;
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using Prospect.Server.Api.Services.UserData;
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namespace Prospect.Server.Api.Services.CloudScript.Functions;
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// Config d'une police d'assurance (TitleData "InventoryInsurance").
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public class InventoryInsurancePolicy
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{
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public string InsuranceId { get; set; }
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public double Cost { get; set; }
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public double Payout { get; set; }
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}
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[CloudScriptFunction("EnterMatchmakingStation")]
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public class EnterMatchmakingStationFunction : ICloudScriptFunction<FYEnterMatchAzureFunction, FYEnterMatchmakingResult>
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{
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public Task<FYEnterMatchmakingResult> ExecuteAsync(FYEnterMatchAzureFunction request)
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private readonly IHttpContextAccessor _httpContextAccessor;
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private readonly UserDataService _userDataService;
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private readonly TitleDataService _titleDataService;
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private readonly ILogger<EnterMatchmakingStationFunction> _logger;
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public EnterMatchmakingStationFunction(
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IHttpContextAccessor httpContextAccessor,
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UserDataService userDataService,
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TitleDataService titleDataService,
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ILogger<EnterMatchmakingStationFunction> logger)
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{
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return Task.FromResult(new FYEnterMatchmakingResult
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_httpContextAccessor = httpContextAccessor;
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_userDataService = userDataService;
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_titleDataService = titleDataService;
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_logger = logger;
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}
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public async Task<FYEnterMatchmakingResult> ExecuteAsync(FYEnterMatchAzureFunction request)
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{
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// Au déploiement, le client peut demander d'assurer une partie de l'inventaire.
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var insurance = request.PurchaseInventoryInsurances;
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var context = _httpContextAccessor.HttpContext;
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if (context != null && insurance?.ItemIds is { Count: > 0 })
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{
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try
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{
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await ApplyInsuranceAsync(context.User.FindAuthUserId(), insurance);
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}
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catch (Exception e)
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{
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// Ne jamais bloquer le déploiement à cause de l'assurance.
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_logger.LogWarning(e, "Failed to apply inventory insurance on deploy");
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}
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}
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return new FYEnterMatchmakingResult
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{
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Success = true,
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ErrorMessage = "",
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SingleplayerStation = true, // NOTE: This will always travel to single player station
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IsMatchTravel = false,
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});
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};
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}
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}
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// Marque les items choisis comme assurés (Insurance + propriétaire) et débite la
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// prime en InsuranceCurrency selon le coût de la police (TitleData InventoryInsurance).
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private async Task ApplyInsuranceAsync(string userId, FYPurchaseInventoryInsuranceRequest req)
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{
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var titleData = _titleDataService.Find(new List<string> { "InventoryInsurance" });
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var policies = JsonSerializer.Deserialize<Dictionary<string, InventoryInsurancePolicy>>(titleData["InventoryInsurance"]);
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var insuranceId = string.IsNullOrEmpty(req.InsuranceId) ? "Default" : req.InsuranceId;
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if (policies == null || !policies.TryGetValue(insuranceId, out var policy))
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{
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_logger.LogWarning("Unknown insurance policy {InsuranceId}", insuranceId);
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return;
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}
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var userData = await _userDataService.FindAsync(userId, userId, new List<string> { "Inventory", "Balance" });
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var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
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var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
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var toInsure = new HashSet<string>(req.ItemIds);
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var insuredCount = 0;
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foreach (var item in inventory)
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{
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if (!toInsure.Contains(item.ItemId)) continue;
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item.Insurance = insuranceId;
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item.InsuranceOwnerPlayfabId = userId;
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insuredCount++;
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}
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if (insuredCount == 0) return;
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// Prime = coût de la police × nombre d'items assurés (arrondi au supérieur),
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// plafonnée au solde disponible pour ne jamais passer en négatif.
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var premium = (int)Math.Ceiling(policy.Cost * insuredCount);
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premium = Math.Min(premium, balance.InsuranceCurrency);
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balance.InsuranceCurrency -= premium;
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await _userDataService.UpdateAsync(userId, userId, new Dictionary<string, string>
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{
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["Inventory"] = JsonSerializer.Serialize(inventory),
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["Balance"] = JsonSerializer.Serialize(balance),
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});
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_logger.LogInformation("Insured {Count} item(s) under policy {Policy} for user {User} (premium {Premium})",
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insuredCount, insuranceId, userId, premium);
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}
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}
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@@ -3,6 +3,7 @@ using System.Text.Json.Serialization;
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using Prospect.Server.Api.Models.Data;
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using Prospect.Server.Api.Services.Auth.Extensions;
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using Prospect.Server.Api.Services.CloudScript;
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using Prospect.Server.Api.Services.CloudScript.Functions;
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using Prospect.Server.Api.Services.UserData;
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public class PurchaseWeaponShopItemRequest
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@@ -137,7 +138,7 @@ public class PurchaseWeaponShopItemFunction : ICloudScriptFunction<PurchaseWeapo
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Error = "Invalid purchase amount",
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};
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}
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var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Inventory", "Balance"});
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var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Inventory", "Balance", "ContractsOneTimeCompleted"});
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var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
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var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
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var blueprintsData = _titleDataService.Find(new List<string>{"Blueprints"});
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@@ -153,7 +154,21 @@ public class PurchaseWeaponShopItemFunction : ICloudScriptFunction<PurchaseWeapo
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var blueprintData = blueprints[request.BaseItemID];
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// TODO: Contract unlock criteria
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// Contract unlock criteria: some items can only be purchased after completing a
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// specific contract. Only gate when the item explicitly declares such a lock, so
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// items with no lock keep working as before.
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if (!string.IsNullOrEmpty(blueprintData.UnlockData?.ContractLockPurchase))
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{
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var completed = JsonSerializer.Deserialize<FYGetCompletedContractsResult>(userData["ContractsOneTimeCompleted"].Value);
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if (completed?.ContractsIDs == null || !completed.ContractsIDs.Contains(blueprintData.UnlockData.ContractLockPurchase))
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{
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return new PurchaseWeaponShopItemResponse
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{
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UserID = userId,
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Error = "Item is locked: complete the required contract first",
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};
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||||
}
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||||
}
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||||
|
||||
// Validate price
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||||
var shopCraftingData = blueprintData.ItemShopsCraftingData[request.ShopItemBelongsTo];
|
||||
|
||||
+103
-14
@@ -1,5 +1,6 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
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using Prospect.Server.Api.Services.CloudScript;
|
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using Prospect.Server.Api.Services.UserData;
|
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@@ -9,6 +10,15 @@ public class FYFortunaPassClaimedRewards {
|
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public List<string> RewardsIDs { get; set; }
|
||||
};
|
||||
|
||||
// Récompense d'un palier de la passe (catalogue optionnel TitleData "FortunaPass2_Rewards").
|
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// itemId "SoftCurrency"/"Aurum"/"InsuranceCurrency" = monnaie, sinon item d'inventaire.
|
||||
public class FortunaPassRewardDef {
|
||||
[JsonPropertyName("itemId")]
|
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public string ItemId { get; set; }
|
||||
[JsonPropertyName("amount")]
|
||||
public int Amount { get; set; }
|
||||
}
|
||||
|
||||
public class RequestClaimFortunaPassRewardsRequest
|
||||
{
|
||||
[JsonPropertyName("rewardsIds")]
|
||||
@@ -34,11 +44,15 @@ public class RequestClaimFortunaPassRewardsFunction : ICloudScriptFunction<Reque
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
private readonly TitleDataService _titleDataService;
|
||||
private readonly ILogger<RequestClaimFortunaPassRewardsFunction> _logger;
|
||||
|
||||
public RequestClaimFortunaPassRewardsFunction(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
|
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public RequestClaimFortunaPassRewardsFunction(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService, ILogger<RequestClaimFortunaPassRewardsFunction> logger)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
_titleDataService = titleDataService;
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public async Task<RequestClaimFortunaPassRewardsResponse> ExecuteAsync(RequestClaimFortunaPassRewardsRequest request)
|
||||
@@ -49,28 +63,103 @@ public class RequestClaimFortunaPassRewardsFunction : ICloudScriptFunction<Reque
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"FortunaPass2_ClaimedRewards"});
|
||||
var claimedRewards = JsonSerializer.Deserialize<FYFortunaPassClaimedRewards>(userData["FortunaPass2_ClaimedRewards"].Value);
|
||||
foreach (var rewardId in request.RewardsIDs) {
|
||||
|
||||
// Clé de la saison courante (déterminée par la config de build) — évite d'écraser
|
||||
// la progression de l'autre saison (l'ancien code écrasait S2 ET S3).
|
||||
#if SEASON_3_RELEASE || SEASON_3_DEBUG
|
||||
const string claimedKey = "FortunaPass3_ClaimedRewards";
|
||||
const string rewardsCatalogKey = "FortunaPass3_Rewards";
|
||||
#else
|
||||
const string claimedKey = "FortunaPass2_ClaimedRewards";
|
||||
const string rewardsCatalogKey = "FortunaPass2_Rewards";
|
||||
#endif
|
||||
|
||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{ claimedKey, "Inventory", "Balance" });
|
||||
var claimedRewards = JsonSerializer.Deserialize<FYFortunaPassClaimedRewards>(userData[claimedKey].Value)
|
||||
?? new FYFortunaPassClaimedRewards { RewardsIDs = new List<string>() };
|
||||
claimedRewards.RewardsIDs ??= new List<string>();
|
||||
|
||||
// Catalogue des récompenses (optionnel) : rewardId -> {itemId, amount}.
|
||||
Dictionary<string, FortunaPassRewardDef> catalog = null;
|
||||
try
|
||||
{
|
||||
var td = _titleDataService.Find(new List<string> { rewardsCatalogKey });
|
||||
if (td.TryGetValue(rewardsCatalogKey, out var raw) && !string.IsNullOrWhiteSpace(raw))
|
||||
catalog = JsonSerializer.Deserialize<Dictionary<string, FortunaPassRewardDef>>(raw);
|
||||
}
|
||||
catch { /* pas de catalogue → on enregistre seulement la réclamation */ }
|
||||
|
||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value) ?? new List<FYCustomItemInfo>();
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var grantedItems = new List<FYCustomItemInfo>();
|
||||
var changedCurrencies = new List<FYCurrencyItem>();
|
||||
|
||||
foreach (var rewardId in request.RewardsIDs)
|
||||
{
|
||||
// Ne pas re-créditer un palier déjà réclamé.
|
||||
if (claimedRewards.RewardsIDs.Contains(rewardId)) continue;
|
||||
|
||||
if (catalog == null || !catalog.TryGetValue(rewardId, out var def) || def == null)
|
||||
{
|
||||
// Le catalogue des paliers est défini côté client (DataTable). On journalise
|
||||
// les IDs inconnus pour pouvoir construire un vrai catalogue FortunaPass{2,3}_Rewards
|
||||
// qui matche. IMPORTANT : ne PAS marquer le palier comme réclamé si on ne peut rien
|
||||
// accorder — sinon il serait brûlé définitivement et inclaimable une fois le
|
||||
// catalogue ajouté.
|
||||
_logger.LogInformation("FortunaPass claim: aucun catalogue pour le reward '{RewardId}' (catalogue {State}) — non accordé", rewardId, catalog == null ? "absent" : "présent");
|
||||
continue;
|
||||
}
|
||||
|
||||
claimedRewards.RewardsIDs.Add(rewardId);
|
||||
_logger.LogInformation("FortunaPass claim: octroi reward '{RewardId}' -> {ItemId} x{Amount}", rewardId, def.ItemId, def.Amount);
|
||||
|
||||
switch (def.ItemId)
|
||||
{
|
||||
case "SoftCurrency":
|
||||
balance.SoftCurrency += def.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
|
||||
break;
|
||||
case "Aurum":
|
||||
balance.HardCurrency += def.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
|
||||
break;
|
||||
case "InsuranceCurrency":
|
||||
balance.InsuranceCurrency += def.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "InsuranceCurrency", Amount = balance.InsuranceCurrency });
|
||||
break;
|
||||
default:
|
||||
var item = new FYCustomItemInfo {
|
||||
ItemId = Guid.NewGuid().ToString(),
|
||||
Amount = def.Amount <= 0 ? 1 : def.Amount,
|
||||
BaseItemId = def.ItemId,
|
||||
Durability = 0,
|
||||
Insurance = "",
|
||||
InsuranceOwnerPlayfabId = "",
|
||||
ModData = new FYModItems { M = [] },
|
||||
Origin = new FYItemOriginBackend { G = "", P = "", T = "" },
|
||||
InsuredAttachmentId = "",
|
||||
PrimaryVanityId = 0,
|
||||
SecondaryVanityId = 0,
|
||||
RolledPerks = [],
|
||||
};
|
||||
inventory.Add(item);
|
||||
grantedItems.Add(item);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
var output = JsonSerializer.Serialize(claimedRewards);
|
||||
await _userDataService.UpdateAsync(
|
||||
userId, userId,
|
||||
new Dictionary<string, string>{
|
||||
["FortunaPass2_ClaimedRewards"] = output,
|
||||
["FortunaPass3_ClaimedRewards"] = output, // TODO: Separate logic for S2 and S3
|
||||
}
|
||||
);
|
||||
var changes = new Dictionary<string, string> { [claimedKey] = JsonSerializer.Serialize(claimedRewards) };
|
||||
if (grantedItems.Count > 0) changes["Inventory"] = JsonSerializer.Serialize(inventory);
|
||||
if (changedCurrencies.Count > 0) changes["Balance"] = JsonSerializer.Serialize(balance);
|
||||
await _userDataService.UpdateAsync(userId, userId, changes);
|
||||
|
||||
return new RequestClaimFortunaPassRewardsResponse
|
||||
{
|
||||
UserId = userId,
|
||||
ErrorType = 3, // EYFortunaPassToastReponseType::Ok
|
||||
Error = "",
|
||||
GrantedItems = [],
|
||||
ChangedCurrencies = [],
|
||||
GrantedItems = grantedItems.ToArray(),
|
||||
ChangedCurrencies = changedCurrencies.ToArray(),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
+29
-26
@@ -1,5 +1,7 @@
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using System.Text.Json;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
|
||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
|
||||
@@ -7,42 +9,43 @@ namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
public class RequestFactionProgression : ICloudScriptFunction<FYQueryFactionProgressionRequest, object?>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
|
||||
public RequestFactionProgression(IHttpContextAccessor httpContextAccessor)
|
||||
public RequestFactionProgression(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
}
|
||||
|
||||
public Task<object?> ExecuteAsync(FYQueryFactionProgressionRequest request)
|
||||
|
||||
public async Task<object?> ExecuteAsync(FYQueryFactionProgressionRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
return Task.FromResult<object?>(null);
|
||||
return null;
|
||||
}
|
||||
|
||||
return Task.FromResult<object?>(new
|
||||
var userId = context.User.FindAuthUserId();
|
||||
|
||||
var userData = await _userDataService.FindAsync(
|
||||
userId, userId,
|
||||
new List<string> { "FactionProgressionICA", "FactionProgressionKorolev", "FactionProgressionOsiris" }
|
||||
);
|
||||
|
||||
int Progression(string faction) =>
|
||||
userData.TryGetValue("FactionProgression" + faction, out var v) && v.Value != null
|
||||
? JsonSerializer.Deserialize<int>(v.Value)
|
||||
: 0;
|
||||
|
||||
return new
|
||||
{
|
||||
factions = new []
|
||||
factions = new[]
|
||||
{
|
||||
new
|
||||
{
|
||||
factionId = "ICA",
|
||||
currentProgression = 0
|
||||
},
|
||||
new
|
||||
{
|
||||
factionId = "Korolev",
|
||||
currentProgression = 0
|
||||
},
|
||||
new
|
||||
{
|
||||
factionId = "Osiris",
|
||||
currentProgression = 0
|
||||
},
|
||||
new { factionId = "ICA", currentProgression = Progression("ICA") },
|
||||
new { factionId = "Korolev", currentProgression = Progression("Korolev") },
|
||||
new { factionId = "Osiris", currentProgression = Progression("Osiris") },
|
||||
},
|
||||
userId = context.User.FindAuthUserId(),
|
||||
userId,
|
||||
error = ""
|
||||
});
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,100 +1,119 @@
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using System.Text.Json;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
|
||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
|
||||
[CloudScriptFunction("RequestPlayerContracts")]
|
||||
public class RequestPlayerContracts : ICloudScriptFunction<FYGetPlayerContractsRequest, FYGetPlayerContractsResult>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
// Board slots are ordered Easy / Medium / Hard (same convention as ClaimActiveContract).
|
||||
private static readonly string[] Difficulties = ["Easy", "Medium", "Hard"];
|
||||
private const int RefreshHours = 12;
|
||||
|
||||
public RequestPlayerContracts(IHttpContextAccessor httpContextAccessor)
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
private readonly TitleDataService _titleDataService;
|
||||
private readonly Random _rnd = new();
|
||||
|
||||
public RequestPlayerContracts(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
_titleDataService = titleDataService;
|
||||
}
|
||||
|
||||
public Task<FYGetPlayerContractsResult> ExecuteAsync(FYGetPlayerContractsRequest request)
|
||||
public async Task<FYGetPlayerContractsResult> ExecuteAsync(FYGetPlayerContractsRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
|
||||
return Task.FromResult(new FYGetPlayerContractsResult
|
||||
var userData = await _userDataService.FindAsync(
|
||||
userId, userId,
|
||||
new List<string>
|
||||
{
|
||||
"ContractsActive", "JobBoardsData",
|
||||
"FactionProgressionKorolev", "FactionProgressionICA", "FactionProgressionOsiris",
|
||||
}
|
||||
);
|
||||
|
||||
var contractsActive = JsonSerializer.Deserialize<FYGetActiveContractsResult>(userData["ContractsActive"].Value)!;
|
||||
var jobBoardsData = JsonSerializer.Deserialize<JobBoardsData>(userData["JobBoardsData"].Value)!;
|
||||
|
||||
var titleData = _titleDataService.Find(new List<string> { "Contracts", "Jobs", "LevelData" });
|
||||
var contracts = JsonSerializer.Deserialize<Dictionary<string, TitleDataContractInfo>>(titleData["Contracts"])!;
|
||||
var jobs = JsonSerializer.Deserialize<Dictionary<string, Dictionary<string, string[]>>>(titleData["Jobs"])!;
|
||||
var levelsData = JsonSerializer.Deserialize<Dictionary<string, int[]>>(titleData["LevelData"])!;
|
||||
|
||||
var now = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||
var lastRefresh = jobBoardsData.LastBoardRefreshTimeUtc?.Seconds ?? 0;
|
||||
|
||||
// Initial fill only: populate boards that were seeded empty / never refreshed.
|
||||
// The periodic rotation is owned by RequestActiveObjectivesAndBoardsData, so we
|
||||
// don't refresh on a timer here to avoid two competing refresh policies.
|
||||
var boardsEmpty = jobBoardsData.Boards == null
|
||||
|| jobBoardsData.Boards.Any(b => b.Contracts == null
|
||||
|| b.Contracts.Any(c => string.IsNullOrEmpty(c.ContractId)));
|
||||
|
||||
if (jobBoardsData.Boards != null && (lastRefresh == 0 || boardsEmpty))
|
||||
{
|
||||
UserId = context.User.FindAuthUserId(),
|
||||
foreach (var board in jobBoardsData.Boards)
|
||||
{
|
||||
if (board.Contracts == null || !jobs.TryGetValue(board.FactionId, out var factionJobs))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var factionKey = "FactionProgression" + board.FactionId;
|
||||
var factionProgression = userData.TryGetValue(factionKey, out var fp)
|
||||
? JsonSerializer.Deserialize<int>(fp.Value)
|
||||
: 0;
|
||||
|
||||
var level = levelsData.TryGetValue(board.FactionId, out var levels)
|
||||
? levels.Length - Array.FindIndex(levels, xp => factionProgression >= xp)
|
||||
: 0;
|
||||
|
||||
for (var idx = 0; idx < board.Contracts.Count && idx < Difficulties.Length; idx++)
|
||||
{
|
||||
if (!factionJobs.TryGetValue(Difficulties[idx], out var difficultyJobs))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
var available = Array.FindAll(difficultyJobs,
|
||||
jobId => contracts.TryGetValue(jobId, out var c) && level >= c.UnlockData.Level);
|
||||
if (available.Length > 0)
|
||||
{
|
||||
board.Contracts[idx].ContractId = available[_rnd.Next(available.Length)];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
jobBoardsData.LastBoardRefreshTimeUtc = new FYTimestamp { Seconds = now };
|
||||
|
||||
await _userDataService.UpdateAsync(
|
||||
userId, userId,
|
||||
new Dictionary<string, string> { ["JobBoardsData"] = JsonSerializer.Serialize(jobBoardsData) }
|
||||
);
|
||||
}
|
||||
|
||||
return new FYGetPlayerContractsResult
|
||||
{
|
||||
UserId = userId,
|
||||
Error = null,
|
||||
ActiveContracts = new List<FYActiveContractPlayerData>(),
|
||||
ActiveContracts = contractsActive.Contracts,
|
||||
FactionsContracts = new FYFactionsContractsData
|
||||
{
|
||||
Boards = new List<FYFactionContractsData>
|
||||
{
|
||||
new FYFactionContractsData
|
||||
{
|
||||
FactionId = "ICA",
|
||||
Contracts = new List<FYFactionContractData>
|
||||
{
|
||||
new FYFactionContractData
|
||||
{
|
||||
ContractId = "NEW-Easy-ICA-Gather-1",
|
||||
},
|
||||
new FYFactionContractData
|
||||
{
|
||||
ContractId = "NEW-Medium-ICA-Uplink-1",
|
||||
},
|
||||
new FYFactionContractData
|
||||
{
|
||||
ContractId = "NEW-Hard-ICA-Uplink-1",
|
||||
}
|
||||
}
|
||||
},
|
||||
new FYFactionContractsData
|
||||
{
|
||||
FactionId = "Korolev",
|
||||
Contracts = new List<FYFactionContractData>
|
||||
{
|
||||
new FYFactionContractData
|
||||
{
|
||||
ContractId = "NEW-Easy-KOR-Mine-4",
|
||||
},
|
||||
new FYFactionContractData
|
||||
{
|
||||
ContractId = "NEW-Medium-KOR-Mine-1",
|
||||
},
|
||||
new FYFactionContractData
|
||||
{
|
||||
ContractId = "NEW-Hard-KOR-PvP-6",
|
||||
}
|
||||
}
|
||||
},
|
||||
new FYFactionContractsData
|
||||
{
|
||||
FactionId = "Osiris",
|
||||
Contracts = new List<FYFactionContractData>
|
||||
{
|
||||
new FYFactionContractData
|
||||
{
|
||||
ContractId = "NEW-Easy-Osiris-Brightcaps-1",
|
||||
},
|
||||
new FYFactionContractData
|
||||
{
|
||||
ContractId = "NEW-Medium-Osiris-Gather-1",
|
||||
},
|
||||
new FYFactionContractData
|
||||
{
|
||||
ContractId = "NEW-Hard-Osiris-Gather-7",
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
LastBoardRefreshTimeUtc = new FYTimestamp
|
||||
{
|
||||
Seconds = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds()
|
||||
}
|
||||
Boards = jobBoardsData.Boards,
|
||||
LastBoardRefreshTimeUtc = jobBoardsData.LastBoardRefreshTimeUtc ?? new FYTimestamp { Seconds = now },
|
||||
},
|
||||
RefreshHours24UtcFromBackend = 12
|
||||
});
|
||||
RefreshHours24UtcFromBackend = RefreshHours,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,6 +35,11 @@ public class RequestStoreRotationDataFunction : ICloudScriptFunction<RequestStor
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
}
|
||||
|
||||
// Nombre de variantes de rotation (les storeId "DailyShop_N" / "WeeklyShop_N"
|
||||
// permettent au client de distinguer chaque rotation et de rafraîchir son cache).
|
||||
private const int DailyVariants = 8;
|
||||
private const int WeeklyVariants = 4;
|
||||
|
||||
public async Task<RequestStoreRotationDataResponse> ExecuteAsync(RequestStoreRotationDataRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
@@ -43,18 +48,33 @@ public class RequestStoreRotationDataFunction : ICloudScriptFunction<RequestStor
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
|
||||
// TODO: Get and save store rotation data
|
||||
var now = DateTime.UtcNow;
|
||||
|
||||
// Rotation quotidienne : expire au prochain minuit UTC ; l'index de rotation
|
||||
// est le nombre de jours écoulés depuis l'epoch (déterministe, stable).
|
||||
var todayUtc = now.Date;
|
||||
var dailyExpiration = todayUtc.AddDays(1);
|
||||
var dayIndex = (int)(todayUtc - DateTime.UnixEpoch.Date).TotalDays;
|
||||
var dailyStoreId = $"DailyShop_{dayIndex % DailyVariants}";
|
||||
|
||||
// Rotation hebdomadaire : expire au prochain lundi 00:00 UTC.
|
||||
// DayOfWeek : dimanche=0 ; on ramène lundi=0.
|
||||
var daysSinceMonday = ((int)todayUtc.DayOfWeek + 6) % 7;
|
||||
var weekStart = todayUtc.AddDays(-daysSinceMonday);
|
||||
var weeklyExpiration = weekStart.AddDays(7);
|
||||
var weekIndex = (int)Math.Floor((weekStart - DateTime.UnixEpoch.Date).TotalDays / 7);
|
||||
var weeklyStoreId = $"WeeklyShop_{weekIndex % WeeklyVariants}";
|
||||
|
||||
return new RequestStoreRotationDataResponse
|
||||
{
|
||||
Error = "",
|
||||
DailyStoreData = new StoreRotationData {
|
||||
StoreID = "DailyShop",
|
||||
ExpirationData = DateTime.UtcNow.AddDays(1)
|
||||
StoreID = dailyStoreId,
|
||||
ExpirationData = dailyExpiration
|
||||
},
|
||||
WeeklyStoreData = new StoreRotationData {
|
||||
StoreID = "WeeklyShop",
|
||||
ExpirationData = DateTime.UtcNow.AddDays(1)
|
||||
StoreID = weeklyStoreId,
|
||||
ExpirationData = weeklyExpiration
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
+10
-2
@@ -54,7 +54,7 @@ public class StartTechTreeNodeUpgradeClient : ICloudScriptFunction<FYStartTechTr
|
||||
|
||||
var userData = await _userDataService.FindAsync(
|
||||
userId, userId,
|
||||
new List<string>{"TechTreeNodeData", "Balance", "Inventory"}
|
||||
new List<string>{"TechTreeNodeData", "Balance", "Inventory", "PlayerQuartersLevel"}
|
||||
);
|
||||
|
||||
var userTechTree = JsonSerializer.Deserialize<UserTechTreeNodeData>(userData["TechTreeNodeData"].Value);
|
||||
@@ -79,7 +79,15 @@ public class StartTechTreeNodeUpgradeClient : ICloudScriptFunction<FYStartTechTr
|
||||
var techTreeNodeData = techTreeNodes[request.NodeID];
|
||||
var nextTreeNodeLevel = techTreeNodeData.PerkLevels[currentLevel]; // Tech tree node levels start from 0
|
||||
|
||||
// TODO: Dependency check
|
||||
// Dependency check: the player's quarters must be high enough to unlock this node.
|
||||
var playerQuarters = JsonSerializer.Deserialize<FYPlayerQuarterStatus>(userData["PlayerQuartersLevel"].Value);
|
||||
if (playerQuarters != null && playerQuarters.Level < techTreeNodeData.PlayerQuarterLevelRequired) {
|
||||
return new FYStartTechTreeNodeUpgradeClientResult
|
||||
{
|
||||
UserID = userId,
|
||||
Error = $"Requires player quarters level {techTreeNodeData.PlayerQuarterLevelRequired}",
|
||||
};
|
||||
}
|
||||
|
||||
// Validate price
|
||||
// TODO: Refactor
|
||||
|
||||
+11
-4
@@ -1,7 +1,14 @@
|
||||
namespace Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||
|
||||
// Envoyé par le client au déploiement (dans FYEnterMatchAzureFunction) : quels items
|
||||
// de l'inventaire assurer, avec quelle police (voir TitleData "InventoryInsurance").
|
||||
public class FYPurchaseInventoryInsuranceRequest
|
||||
{
|
||||
// m_insuranceId
|
||||
// m_itemIds
|
||||
}
|
||||
[JsonPropertyName("insuranceId")]
|
||||
public string InsuranceId { get; set; }
|
||||
|
||||
[JsonPropertyName("itemIds")]
|
||||
public List<string> ItemIds { get; set; }
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user