25 Commits
Author SHA1 Message Date
Yury a0a27254ad Refactor appsettings 2025-05-02 09:16:27 +03:00
Yury 2e9e86d5da Fix retention bonus and allow it to be claimed after midnight 2025-05-02 09:15:45 +03:00
Yury 21a243dfed Fix crate rotation 2025-05-02 09:15:31 +03:00
Yury 878da2a325 Improve jobs handling and fix quests that get rotated 2025-05-02 09:15:17 +03:00
Yury 85ad08f579 Update README to match updated generate_ssl 2025-04-03 16:21:58 +03:00
Yury ca3bbb004b Revert and update endpoints in appsettings.json 2025-04-03 11:06:43 +03:00
Yury f13ecd4516 Fix missing quests 2025-04-01 21:25:25 +03:00
Yury d9bd46e6e0 Update README 2025-03-31 01:40:20 +03:00
Yury 269659b8da Stash changes 2025-03-31 01:39:22 +03:00
Yury 14097808d8 Add CompleteInventoryUpdate CloudScript function from closed beta 2025-03-31 01:38:58 +03:00
Yury 6fe4432c6e Add custom UpdatePlayerActiveContracts CloudScript function for contracts update 2025-03-31 01:38:35 +03:00
Yury 4f11c8e550 Change Prospect.Client.Loader output dir 2025-03-31 01:37:34 +03:00
Yury 1ac2374eff Update README 2025-03-31 01:37:16 +03:00
Yury b5cb885262 Improve loader
* Improve loading speed
* Change DLL loading order
* Add Prospect.Agent.dll
2025-03-31 01:37:00 +03:00
Yury d55ef94fd9 Update launchSettings for HTTP server 2025-03-31 01:35:20 +03:00
Yury 1f4640fccd Fix given amount of quest reward 2025-03-31 01:34:41 +03:00
Yury faf90c1841 Autocomplete only PvP quests now 2025-03-31 01:34:16 +03:00
Yury efbacc57d1 Add Prospect.Agent DLL for utility functions 2025-03-31 01:33:41 +03:00
Yury 458585c37f Add "common-name" command-line parameter to generate_ssl 2025-03-31 01:33:01 +03:00
Yury b3c5fa3e2b Disallow accepting already completed contracts 2025-03-31 01:32:15 +03:00
Yury 2fb730cb8c Temporary disable HTTPS redirection 2025-03-31 01:31:46 +03:00
Yury 87e1708d6b Fix inventory update on quarter level upgrade 2025-03-31 01:31:35 +03:00
Yury 2695f25242 Update contract info structure and title data
* Include information about kill conditions
* Use default client settings for MatchmakingSetup
2025-03-31 01:31:18 +03:00
Yury 81dea35778 Allow for configurable SignalR connection settings 2025-03-31 01:30:14 +03:00
Yury 704abac924 Add client version check 2025-03-31 01:29:00 +03:00
39 changed files with 1189 additions and 156 deletions
+16 -32
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@@ -9,11 +9,10 @@ Also known as "The Cycle: Frontier".
- [1. Prerequisites](#1-prerequisites) - [1. Prerequisites](#1-prerequisites)
- [1.1 How to download Season 2 client from SteamDB using Steam console](#11-how-to-download-season-2-client-from-steamdb-using-steam-console) - [1.1 How to download Season 2 client from SteamDB using Steam console](#11-how-to-download-season-2-client-from-steamdb-using-steam-console)
- [2. Unpack `Prospect.Server.Api`](#2-unpack-prospectserverapi) - [2. Unpack `Prospect.Server.Api`](#2-unpack-prospectserverapi)
- [3. Patch the `hosts` file](#3-patch-the-hosts-file) - [3. Generate and import SSL certificate](#3-generate-and-import-ssl-certificate)
- [4. Generate and import SSL certificate](#4-generate-and-import-ssl-certificate) - [4. Extract `LoaderPack` to the game](#4-extract-loaderpack-to-the-game)
- [5. Extract `LoaderPack` to the game](#5-extract-loaderpack-to-the-game) - [5. Run the server](#5-run-the-server)
- [6. Run the server](#6-run-the-server) - [6. Run the game](#6-run-the-game)
- [7. Run the game](#7-run-the-game)
- [Troubleshooting and FAQ](#troubleshooting-and-faq) - [Troubleshooting and FAQ](#troubleshooting-and-faq)
- [How to remove the certificate?](#how-to-remove-the-certificate) - [How to remove the certificate?](#how-to-remove-the-certificate)
- [`generate_ssl.exe` is flagged as a virus](#generate_sslexe-is-flagged-as-a-virus) - [`generate_ssl.exe` is flagged as a virus](#generate_sslexe-is-flagged-as-a-virus)
@@ -55,15 +54,13 @@ Also known as "The Cycle: Frontier".
* [x] Vivox login * [x] Vivox login
* [x] Vivox create and join channel * [x] Vivox create and join channel
* [ ] Proximity voice works * [ ] Proximity voice works
* [ ] Game mechanics * [x] Game mechanics
* [x] Can deploy through terminal * [x] Can deploy through terminal
* [x] Can deploy with loadout * [x] Can deploy with loadout
* [x] Can evac * [x] Can evac
* [ ] Can do quests * [x] Can do quests (except PvP)
* [x] Delivery quests
* [ ] Kill quests
* [x] Can gain/lose loot * [x] Can gain/lose loot
* [x] Can use Alien Forge. * [x] Can use Alien Forge
* [x] Map content * [x] Map content
* [x] Bright Sands * [x] Bright Sands
* [x] Crescent Falls * [x] Crescent Falls
@@ -122,17 +119,7 @@ Before you start, you'll need the following software downloaded and installed:
Use your favorite ZIP archiver and unzip the `Prospect.Server.Api.zip` downloaded from this repository. Use your favorite ZIP archiver and unzip the `Prospect.Server.Api.zip` downloaded from this repository.
### 3. Patch the `hosts` file ### 3. Generate and import SSL certificate
To be able to connect to the locally running server, you must replace the IP address of `2EA46.playfabapi.com` that the game uses. Do the following:
1. Open Notepad as Administrator.
1. Click **File** > **Open...** and select `C:\Windows\System32\drivers\etc\hosts`.
1. At the end of the file, add `127.0.0.1 2EA46.playfabapi.com` on a new line. Do not add the `#` character!
### 4. Generate and import SSL certificate
> [!IMPORTANT] > [!IMPORTANT]
> Do not share the generated certificate! Generated certificate includes a private key that may be used to generate other certificates and compromise your security. > Do not share the generated certificate! Generated certificate includes a private key that may be used to generate other certificates and compromise your security.
@@ -154,9 +141,9 @@ to successfully communicate with the local server. Do the following:
1. Select **Place all certificates in the following store** > **Browse...**. Choose **Trusted Root Certification Authorities** and click **OK**. Click **Next**. 1. Select **Place all certificates in the following store** > **Browse...**. Choose **Trusted Root Certification Authorities** and click **OK**. Click **Next**.
1. Click **Finish**. A **Security Warning** popup may appear, make sure it specifies `2EA46.playfabapi.com` certification authority and click **Yes**. 1. Click **Finish**. A **Security Warning** popup may appear, make sure it specifies `127.0.0.1` certification authority and click **Yes**.
### 5. Extract `LoaderPack` to the game ### 4. Extract `LoaderPack` to the game
1. Open the folder with The Cycle: Frontier and navigate to **Prospect** > **Binaries** > **Win64**. 1. Open the folder with The Cycle: Frontier and navigate to **Prospect** > **Binaries** > **Win64**.
@@ -166,14 +153,14 @@ to successfully communicate with the local server. Do the following:
1. Create a shortcut for the `Prospect.Client.Loader` that you will use later to launch the game. 1. Create a shortcut for the `Prospect.Client.Loader` that you will use later to launch the game.
### 6. Run the server ### 5. Run the server
Now you are all set! Open the folder with `Prospect.Server.Api` and run `Prospect.Server.Api.exe`. It will open a console if it runs successfully. Now you are all set! Open the folder with `Prospect.Server.Api` and run `Prospect.Server.Api.exe`. It will open a console if it runs successfully.
> [!IMPORTANT] > [!IMPORTANT]
> Do not close the console when you run the game. > Do not close the console when you run the game.
### 7. Run the game ### 6. Run the game
Once the server is running, make sure that Steam is running and open The Cycle: Frontier using the shortcut you've created before. Once the server is running, make sure that Steam is running and open The Cycle: Frontier using the shortcut you've created before.
@@ -187,7 +174,7 @@ If you've installed the certificate for the **Current User**:
1. Expand **Trusted Root Certification Authorities** and select **Certificates**. 1. Expand **Trusted Root Certification Authorities** and select **Certificates**.
1. Find `2EA46.playfabapi.com`, right-click it > **Delete**. 1. Find `127.0.0.1`, right-click it > **Delete**.
If you've installed the certificate for the **Local Machine**, repeat the same steps but instead open `certlm.msc`. If you've installed the certificate for the **Local Machine**, repeat the same steps but instead open `certlm.msc`.
@@ -214,17 +201,14 @@ Make sure that:
### Login Failed. Error code: 5 ### Login Failed. Error code: 5
Make sure that: Make sure that `Prospect.Server.Api` server is running.
* `Prospect.Server.Api` server is running. If the server is running, press `Alt+Tab` to a game console that opens when you start the game and check for the following:
* The `C:\Windows\System32\drivers\etc\hosts` file contains `127.0.0.1 2EA46.playfabapi.com` and that the file is **saved**.
If the server works and the `hosts` file is saved, press `Alt+Tab` to a game console that opens when you start the game and check for the following:
* `libcurl error 7 (Couldn't connect to server)` - indicates that the `Prospect.Server.Api` is not running. * `libcurl error 7 (Couldn't connect to server)` - indicates that the `Prospect.Server.Api` is not running.
![](./_assets/connection_refused_error.png) ![](./_assets/connection_refused_error.png)
* `InvalidAPIEndpoint` - indicates that the `hosts` file was not updated properly. * `InvalidAPIEndpoint` - indicates that you are running the game using the original shortcut and not using `Prospect.Client.Loader`.
![](./_assets/invalid_api_endpoint.PNG) ![](./_assets/invalid_api_endpoint.PNG)
* `libcurl error 60 (Peer certificate cannot be authenticated with given CA certificates)` - indicates that the certificate was not installed correctly. Make sure that the certificate is present in `certmgr.msc` and there is only one certificate. Try removing the certificate and importing it again by following step 4. * `libcurl error 60 (Peer certificate cannot be authenticated with given CA certificates)` - indicates that the certificate was not installed correctly. Make sure that the certificate is present in `certmgr.msc` and there is only one certificate. Try removing the certificate and importing it again by following step 4.
+119
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@@ -0,0 +1,119 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{a9ba7d25-f239-4320-a0dc-85e8001fd669}</ProjectGuid>
<RootNamespace>ProspectAgent</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(ProjectDir)bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)bin\intermediate\$(Platform)\$(Configuration)\</IntDir>
<LibraryPath>$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(ProjectDir)bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)bin\intermediate\$(Platform)\$(Configuration)\</IntDir>
<LibraryPath>$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<VcpkgUseStatic>true</VcpkgUseStatic>
</PropertyGroup>
<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<VcpkgUseStatic>true</VcpkgUseStatic>
</PropertyGroup>
<PropertyGroup Label="Vcpkg">
<VcpkgEnableManifest>true</VcpkgEnableManifest>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;PROSPECTAGENT_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;PROSPECTAGENT_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>MinSpace</Optimization>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="hooks.h" />
<ClInclude Include="logger.h" />
<ClInclude Include="SDK.h" />
<ClInclude Include="SDK_Memory.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="logger.cpp" />
<ClCompile Include="main.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="logger.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="SDK.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="hooks.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="SDK_Memory.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="logger.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
+105
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@@ -0,0 +1,105 @@
#pragma once
#include <cstdint>
#include <locale>
#include <string>
#include "SDK_Memory.h"
namespace SDK
{
template<class T>
struct TArray
{
friend struct FString;
TArray()
{
Data = nullptr;
Count = Max = 0;
}
int Num() const
{
return Count;
}
T& operator[](int i)
{
return Data[i];
}
const T& operator[](int i) const
{
return Data[i];
}
bool IsValidIndex(int i) const
{
return i < Num();
}
private:
T* Data;
int32_t Count;
int32_t Max;
};
struct FString : private TArray<wchar_t>
{
FString(const wchar_t* other)
{
const size_t charLen = std::wcslen(other);
if (charLen == 0)
{
Count = 0;
Max = 0;
Data = nullptr;
}
else
{
Count = charLen + 1;
Max = Count;
Data = static_cast<wchar_t*>((*GMalloc)->Malloc(Count * 2));
memset(Data, 0, Count * 2);
memcpy(Data, other, charLen * 2);
}
}
FString(const std::wstring& other) : FString(other.c_str())
{
}
bool IsValid() const
{
return Data != nullptr;
}
const wchar_t* c_str() const
{
return Data;
}
std::string ToString() const
{
const auto length = std::wcslen(Data);
std::string str(length, '\0');
std::use_facet<std::ctype<wchar_t>>(std::locale()).narrow(Data, Data + length, '?', &str[0]);
return str;
}
};
struct UPlayFabAPISettings
{
FString VerticalName;
FString BaseServiceHost;
FString TitleId;
FString AdvertisingIdType;
FString AdvertisingIdValue;
bool DisableAdvertising = false;
};
}
+79
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@@ -0,0 +1,79 @@
#pragma once
#include <cstdint>
#define DEFAULT_ALIGNMENT 0
namespace SDK
{
class FExec
{
public:
virtual ~FExec() = default;
private:
virtual bool Exec(void* world, void* cmd, void* ar) = 0;
};
class FMalloc : FExec
{
public:
virtual void* Malloc(SIZE_T Count, uint32_t Alignment = DEFAULT_ALIGNMENT) = 0;
virtual void* TryMalloc(SIZE_T Count, uint32_t Alignment = DEFAULT_ALIGNMENT) = 0;
virtual void* Realloc(void* Original, SIZE_T Count, uint32_t Alignment = DEFAULT_ALIGNMENT) = 0;
virtual void* TryRealloc(void* Original, SIZE_T Count, uint32_t Alignment = DEFAULT_ALIGNMENT) = 0;
virtual void Free(void* Original) = 0;
virtual SIZE_T QuantizeSize(SIZE_T Count, uint32_t Alignment)
{
return Count;
}
virtual bool GetAllocationSize(void* Original, SIZE_T& SizeOut)
{
return false;
}
virtual void Trim(bool bTrimThreadCaches)
{
}
virtual void SetupTLSCachesOnCurrentThread()
{
}
virtual void ClearAndDisableTLSCachesOnCurrentThread()
{
}
virtual void InitializeStatsMetadata();
virtual bool Exec(void* InWorld, void* Cmd, void* Ar) override
{
return false;
}
virtual void UpdateStats() = 0;
virtual void GetAllocatorStats(void* out_Stats) = 0;
virtual void DumpAllocatorStats(class FOutputDevice& Ar) = 0;
virtual bool IsInternallyThreadSafe() const
{
return false;
}
virtual bool ValidateHeap()
{
return(true);
}
virtual const TCHAR* GetDescriptiveName() = 0;
};
FMalloc** GMalloc;
}
+3
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@@ -0,0 +1,3 @@
#pragma once
#include "SDK.h"
+85
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@@ -0,0 +1,85 @@
#include "logger.h"
#include <cstdio>
#include <Windows.h>
HANDLE h_out = nullptr, h_old_out = nullptr;
HANDLE h_err = nullptr, h_old_err = nullptr;
HANDLE h_in = nullptr, h_old_in = nullptr;
namespace logger
{
void Attach()
{
h_old_out = GetStdHandle(STD_OUTPUT_HANDLE);
h_old_err = GetStdHandle(STD_ERROR_HANDLE);
h_old_in = GetStdHandle(STD_INPUT_HANDLE);
AllocConsole() && AttachConsole(GetCurrentProcessId());
h_out = GetStdHandle(STD_OUTPUT_HANDLE);
h_err = GetStdHandle(STD_ERROR_HANDLE);
h_in = GetStdHandle(STD_INPUT_HANDLE);
SetConsoleMode(h_out,
ENABLE_PROCESSED_OUTPUT | ENABLE_WRAP_AT_EOL_OUTPUT);
SetConsoleMode(h_in,
ENABLE_INSERT_MODE | ENABLE_EXTENDED_FLAGS |
ENABLE_PROCESSED_INPUT | ENABLE_QUICK_EDIT_MODE);
}
void Detach()
{
if (h_out && h_err && h_in) {
FreeConsole();
if (h_old_out)
{
SetStdHandle(STD_OUTPUT_HANDLE, h_old_out);
}
if (h_old_err)
{
SetStdHandle(STD_ERROR_HANDLE, h_old_err);
}
if (h_old_in)
{
SetStdHandle(STD_INPUT_HANDLE, h_old_in);
}
}
}
bool Print(const char* fmt, ...)
{
if (!h_out)
{
return false;
}
char buf[1024];
va_list va;
va_start(va, fmt);
_vsnprintf_s(buf, 1024, fmt, va);
va_end(va);
return !!WriteConsoleA(h_out, buf, static_cast<DWORD>(strlen(buf)), nullptr, nullptr);
}
char ReadKey()
{
if (!h_in)
{
return -1;
}
auto key = char{ 0 };
auto keysread = DWORD{ 0 };
ReadConsoleA(h_in, &key, 1, &keysread, nullptr);
return key;
}
};
+12
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@@ -0,0 +1,12 @@
#pragma once
namespace logger
{
void Attach();
void Detach();
bool Print(const char* fmt, ...);
char ReadKey();
}
+135
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@@ -0,0 +1,135 @@
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <MinHook.h>
#include <cstdio>
#include "logger.h"
#include "SDK.h"
#include "SDK_Memory.h"
#include <string>
#include <fstream>
#include <sstream>
#include <algorithm>
#include <cctype>
#include <locale>
std::wstring g_backendUrl;
// trim from start (in place)
inline void ltrim(std::wstring &s) {
s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](unsigned char ch) {
return !std::isspace(ch);
}));
}
// trim from end (in place)
inline void rtrim(std::wstring &s) {
s.erase(std::find_if(s.rbegin(), s.rend(), [](unsigned char ch) {
return !std::isspace(ch);
}).base(), s.end());
}
inline void trim(std::wstring &s) {
rtrim(s);
ltrim(s);
}
constexpr uintptr_t OffsetGMalloc = 0x63EC4A0;
/**
* Function offset, find with "?sdk=".
*/
constexpr uintptr_t OffsetPlayFabApiGetUrl = 0xCEEF00;
/**
* Function hooks.
*/
typedef SDK::FString(__fastcall* tPlayFabApiGetUrl)(SDK::UPlayFabAPISettings*, const SDK::FString&);
tPlayFabApiGetUrl OldPlayFabApiGetUrl;
SDK::FString __fastcall PlayFabApiGetUrlProxy(SDK::UPlayFabAPISettings* thiz, const SDK::FString& callPath) {
logger::Print("[Agent] GetURL called with callPath %s\n", callPath.ToString().c_str());
if (!g_backendUrl.empty())
{
return g_backendUrl + std::wstring(callPath.c_str());
}
return std::wstring(L"https://127.0.0.1:8443") + std::wstring(callPath.c_str());
}
DWORD WINAPI OnDllAttach(LPVOID base) {
logger::Print("[Agent] DLL Attached\n");
const auto hModule = GetModuleHandleW(nullptr);
const auto hModulePtr = reinterpret_cast<uintptr_t>(hModule);
// Initialize GMalloc.
SDK::GMalloc = reinterpret_cast<SDK::FMalloc**>(hModulePtr + OffsetGMalloc);
// Initialize MinHook.
if (MH_Initialize() != MH_OK) {
logger::Print("[Agent] Failed to initialize MinHook\n");
FreeLibraryAndExitThread(hModule, 1);
}
// Hook UPlayFabAPISettings::GetUrl.
const auto pTarget = reinterpret_cast<LPVOID>(hModulePtr + OffsetPlayFabApiGetUrl);
const auto ppOriginal = reinterpret_cast<LPVOID*>(&OldPlayFabApiGetUrl);
const auto mhStatus = MH_CreateHook(pTarget, &PlayFabApiGetUrlProxy, ppOriginal);
if (mhStatus != MH_OK) {
logger::Print("[Agent] Failed to create PlayFabAPIGetUrl hook (%d)\n", mhStatus);
FreeLibraryAndExitThread(hModule, 1);
}
if (MH_EnableHook(pTarget) != MH_OK) {
logger::Print("[Agent] Failed to enable PlayFabAPIGetUrl hook\n");
FreeLibraryAndExitThread(hModule, 1);
}
const wchar_t* filePath = L"backend.txt";
std::wifstream f(filePath);
if (f) {
std::wstringstream buffer;
buffer << f.rdbuf();
g_backendUrl = buffer.str();
trim(g_backendUrl);
if (g_backendUrl.rfind(L"https://", 0) != 0) {
logger::Print("[Agent] URL must start with https://\n");
g_backendUrl.clear();
} else {
logger::Print("[Agent] Loaded custom URL: %S\n", g_backendUrl.c_str());
}
} else {
logger::Print("[Agent] Failed to open file: %S\n", filePath);
}
logger::Print("[Agent] DLL Initialized\n");
ExitThread(1);
}
BOOL WINAPI DllMain(
const _In_ HINSTANCE hinstDll,
const _In_ DWORD fdwReason,
const _In_opt_ LPVOID lpvReserved
) {
if (fdwReason == DLL_PROCESS_ATTACH) {
DisableThreadLibraryCalls(hinstDll);
// Allocate a console.
AllocConsole();
freopen_s(reinterpret_cast<FILE**>(stdout), "CONOUT$", "w", stdout);
// Attach logger.
logger::Attach();
// Spawn thread.
CreateThread(nullptr, 0, OnDllAttach, hinstDll, 0, nullptr);
} else if (fdwReason == DLL_PROCESS_DETACH) {
// Detach logger.
logger::Detach();
}
return TRUE;
}
@@ -0,0 +1,14 @@
{
"default-registry": {
"kind": "git",
"baseline": "2960d7d80e8d09c84ae8abf15c12196c2ca7d39a",
"repository": "https://github.com/microsoft/vcpkg"
},
"registries": [
{
"kind": "artifact",
"location": "https://github.com/microsoft/vcpkg-ce-catalog/archive/refs/heads/main.zip",
"name": "microsoft"
}
]
}
+5
View File
@@ -0,0 +1,5 @@
{
"dependencies": [
"minhook"
]
}
@@ -70,6 +70,9 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup> </ImportGroup>
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(SolutionDir)\$(ProjectName)\$(Platform)\$(Configuration)\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile> <ClCompile>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
+46 -25
View File
@@ -2,7 +2,14 @@
#include <tlhelp32.h> #include <tlhelp32.h>
#include <stdio.h> #include <stdio.h>
#include <stdint.h> #include <stdint.h>
#include <string.h> #include <string>
std::wstring ExePath() {
TCHAR buffer[MAX_PATH] = { 0 };
GetModuleFileName( NULL, buffer, MAX_PATH );
std::wstring::size_type pos = std::wstring(buffer).find_last_of(L"\\/");
return std::wstring(buffer).substr(0, pos);
}
// Function to create and launch a process with parameters // Function to create and launch a process with parameters
HANDLE StartProcess(const wchar_t* exePath, DWORD* processID) { HANDLE StartProcess(const wchar_t* exePath, DWORD* processID) {
@@ -22,7 +29,20 @@ HANDLE StartProcess(const wchar_t* exePath, DWORD* processID) {
return pi.hProcess; return pi.hProcess;
} }
else { else {
printf("Failed to start process. Error: %lu\n", GetLastError()); wchar_t szErrorMessage[512];
DWORD dwErrorCode = GetLastError();
FormatMessage(
FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
dwErrorCode,
0,
szErrorMessage,
sizeof(szErrorMessage),
NULL
);
printf("Failed to start process. Error: %lu: %ws\n", dwErrorCode, szErrorMessage);
return NULL; return NULL;
} }
} }
@@ -158,7 +178,7 @@ bool PatchForceLevelStreaming(HANDLE hProcess, uintptr_t imageBase) {
} }
if (!found) { if (!found) {
printf("Failed to patch force level streaming!"); printf("Failed to patch force level streaming!\n");
return false; return false;
} }
@@ -204,10 +224,10 @@ bool PatchForceLevelStreaming(HANDLE hProcess, uintptr_t imageBase) {
} }
{ {
BYTE newValues[28] = { BYTE newValues[28] = {
0x48, 0x8B, 0x06, 0x48, 0x8B, 0x06,
0x48, 0x8D, 0x4D, 0x7F, 0x48, 0x8D, 0x4D, 0x7F,
0x48, 0x89, 0x45, 0x7F, 0x48, 0x89, 0x45, 0x7F,
0xE8, 0xDC, 0xC7, 0xA7, 0x00, 0xE8, 0xDC, 0xC7, 0xA7, 0x00,
0x48, 0x85, 0xC0, 0x48, 0x85, 0xC0,
0x0F, 0x84, 0xEE, 0x00, 0x00, 0x00, 0x0F, 0x84, 0xEE, 0x00, 0x00, 0x00,
@@ -268,9 +288,9 @@ bool PatchUpdateInventory(HANDLE hProcess, uintptr_t imageBase) {
address = imageBase + 0x3D19B19; address = imageBase + 0x3D19B19;
found = CheckUpdateInventoryFunctionOffset(hProcess, address); found = CheckUpdateInventoryFunctionOffset(hProcess, address);
} }
if (!found) { if (!found) {
printf("Failed to patch inventory update function!"); printf("Failed to patch inventory update function!\n");
return false; return false;
} }
@@ -322,7 +342,7 @@ bool PatchLoadPlayerContracts(HANDLE hProcess, uintptr_t imageBase) {
uintptr_t address = imageBase + 0x171E9EC; uintptr_t address = imageBase + 0x171E9EC;
bool found = CheckUpdatePlayerContractsOffset(hProcess, address); bool found = CheckUpdatePlayerContractsOffset(hProcess, address);
if (!found) { if (!found) {
printf("Failed to update player contracts function!"); printf("Failed to update player contracts function!\n");
return false; return false;
} }
@@ -337,7 +357,7 @@ bool PatchLoadPlayerContracts(HANDLE hProcess, uintptr_t imageBase) {
address = imageBase + 0x1706127; address = imageBase + 0x1706127;
found = CheckSetupPlayerContractsOffset(hProcess, address); found = CheckSetupPlayerContractsOffset(hProcess, address);
if (!found) { if (!found) {
printf("Failed to find setup player contracts function!"); printf("Failed to find setup player contracts function!\n");
return false; return false;
} }
@@ -356,8 +376,7 @@ bool PatchLoadPlayerContracts(HANDLE hProcess, uintptr_t imageBase) {
return true; return true;
} }
bool Inject(HANDLE hProcess) { bool Inject(HANDLE hProcess, const wchar_t* dllPath) {
const wchar_t* dllPath = L"UE4SS.dll";
// Allocate space in the target process for the DLL path // Allocate space in the target process for the DLL path
size_t pathSize = (wcslen(dllPath) + 1) * sizeof(wchar_t); size_t pathSize = (wcslen(dllPath) + 1) * sizeof(wchar_t);
LPVOID remotePath = VirtualAllocEx(hProcess, NULL, pathSize, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE); LPVOID remotePath = VirtualAllocEx(hProcess, NULL, pathSize, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
@@ -401,21 +420,25 @@ bool Inject(HANDLE hProcess) {
bool Patch(const wchar_t* processName) { bool Patch(const wchar_t* processName) {
DWORD processID; DWORD processID;
uintptr_t imageBase;
HANDLE hProcess = StartProcess(processName, &processID); HANDLE hProcess = StartProcess(processName, &processID);
if (hProcess == NULL) { if (hProcess == NULL) {
return false; return false;
} }
if (!Inject(hProcess, L"Prospect.Agent.dll")) {
// Wait a bit for PE image to load
Sleep(5000);
// Find the PE Image Base Address
imageBase = GetModuleBaseAddress(processID);
if (imageBase == 0) {
printf("Failed to find PE Image Base Address.\n");
return false; return false;
} }
if (!Inject(hProcess, L"UE4SS.dll")) {
return false;
}
uintptr_t imageBase;
// Wait a bit for PE image to load
Sleep(250);
while ((imageBase = GetModuleBaseAddress(processID)) == 0) {
printf("Failed to find PE Image Base Address. Retrying...\n");
Sleep(250);
}
printf("PE Image Base Address: 0x%p\n", (void*)imageBase); printf("PE Image Base Address: 0x%p\n", (void*)imageBase);
bool success = !PatchForceLevelStreaming(hProcess, imageBase) || !PatchUpdateInventory(hProcess, imageBase) || !PatchLoadPlayerContracts(hProcess, imageBase); bool success = !PatchForceLevelStreaming(hProcess, imageBase) || !PatchUpdateInventory(hProcess, imageBase) || !PatchLoadPlayerContracts(hProcess, imageBase);
@@ -423,10 +446,6 @@ bool Patch(const wchar_t* processName) {
return false; return false;
} }
if (!Inject(hProcess)) {
return false;
}
// Clean up // Clean up
CloseHandle(hProcess); CloseHandle(hProcess);
return true; return true;
@@ -459,6 +478,8 @@ bool WriteSteamAppIDFile() {
} }
int main() { int main() {
printf("Current working directory: %ws\n", ExePath().c_str());
bool success = WriteSteamAppIDFile(); bool success = WriteSteamAppIDFile();
if (!success) { if (!success) {
// Wait for user input to exit // Wait for user input to exit
@@ -0,0 +1,7 @@
namespace Prospect.Server.Api.Config;
public class SignalRSettings
{
public string SignalRURL { get; set; }
public string SignalRAccessToken { get; set; }
}
@@ -0,0 +1,9 @@
namespace Prospect.Server.Api.Config;
public class VivoxConfig
{
public string Key { get; set; }
public string Issuer { get; set; }
public string Domain { get; set; }
public string Server { get; set; }
}
@@ -0,0 +1,62 @@
using System.Net.Mime;
using System.Text.Json.Serialization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.SignalR;
using Prospect.Server.Api.Hubs;
namespace Prospect.Server.Api.Controllers;
public class NotifyRequest
{
[JsonPropertyName("type")]
public string MessageType { get; set; }
[JsonPropertyName("data")]
public object MessageData { get; set; }
}
public class ServerReadyMessageData
{
[JsonPropertyName("success")]
public bool Success { get; set; }
[JsonPropertyName("sessionId")]
public string SessionID { get; set; }
[JsonPropertyName("squadId")]
public string SquadID { get; set; }
}
[Route("Notifications")]
[ApiController]
public class NotificationsController : Controller
{
private readonly IHubContext<CycleHub> _hubContext;
private readonly ILogger<NotificationsController> _logger;
public NotificationsController(ILogger<NotificationsController> logger, IHubContext<CycleHub> hubContext)
{
_logger = logger;
_hubContext = hubContext;
}
[HttpPost("TestNotify")]
[Produces(MediaTypeNames.Application.Json)]
public async Task<IActionResult> TestNotify(NotifyRequest request)
{
// TODO: To test Notifications_DT
_logger.LogDebug("Received test notification event {MessageType}", request.MessageType);
await _hubContext.Clients.All.SendAsync(request.MessageType, request.MessageData);
return StatusCode(200);
}
[HttpPost("ServerReady")]
[Produces(MediaTypeNames.Application.Json)]
public async Task<IActionResult> ServerReady(ServerReadyMessageData request)
{
_logger.LogDebug("Received test notification event OnSquadMatchmakingSuccess");
await _hubContext.Clients.All.SendAsync("OnSquadMatchmakingSuccess", request);
return StatusCode(200);
}
}
@@ -15,8 +15,8 @@ public class TitleDataContractInfo {
public TitleDataContractInfoUnlockData UnlockData { get; set; } public TitleDataContractInfoUnlockData UnlockData { get; set; }
[JsonPropertyName("IsMainContract")] [JsonPropertyName("IsMainContract")]
public bool IsMainContract { get; set; } public bool IsMainContract { get; set; }
[JsonPropertyName("ContractDifficulty")] [JsonPropertyName("Difficulty")]
public EYContractDifficulty ContractDifficulty { get; set; } public EYContractDifficulty Difficulty { get; set; }
} }
public class TitleDataContractInfoReward { public class TitleDataContractInfoReward {
@@ -33,6 +33,24 @@ public class TitleDataContractInfoObjective {
public int MaxProgress { get; set; } public int MaxProgress { get; set; }
[JsonPropertyName("ItemToOwn")] [JsonPropertyName("ItemToOwn")]
public string ItemToOwn { get; set; } public string ItemToOwn { get; set; }
[JsonPropertyName("KillConditions")]
public TitleDataContractInfoObjectiveKillConditions? KillConditions { get; set; }
}
public class TitleDataContractInfoObjectiveKillConditions
{
[JsonPropertyName("KillTarget")]
public EYKillTypeAction KillTarget { get; set; }
[JsonPropertyName("AllowedWeaponCategories")]
public EYDeviceCategory[] AllowedWeaponCategories { get; set; }
[JsonPropertyName("AllowedSpecificWeapons")]
public string[] AllowedSpecificWeapons { get; set; }
[JsonPropertyName("SpecificAIEnemyTypeToKill")]
public EYEnemyType SpecificAIEnemyTypeToKill { get; set; }
[JsonPropertyName("MapName")]
public string MapName { get; set; }
[JsonPropertyName("OnlyDuringStorm")]
public bool OnlyDuringStorm { get; set; }
} }
public class TitleDataContractInfoUnlockData { public class TitleDataContractInfoUnlockData {
@@ -62,3 +80,60 @@ public enum EYContractDifficulty
Hard = 3, Hard = 3,
MAX = 4 MAX = 4
}; };
public enum EYDeviceCategory
{
AssaultRifle = 0,
Pistol = 1,
SMG = 2,
SniperRifle = 3,
HeavyWeapon = 4,
Shotgun = 5,
BurstRifle = 6,
Exotic = 7,
MissileLauncher = 8,
Scanner = 9,
All = 10,
INVALID = 11,
MAX = 12
};
public enum EYKillTypeAction
{
Invalid = 0,
Players = 1,
Creatures = 2,
All = 3,
MAX = 4
};
public enum EYEnemyType
{
None = 0,
DebugAutomationTest = 1,
DirtBeast_Melee = 2,
DirtBeast_RangedShort = 3,
DirtBeast_RangedMedium = 4,
DirtBeast_RangedLong = 5,
DirtBeast_MeleeHeavy = 6,
DirtBeast_RangedHeavy = 7,
DirtBeast_FlyingHeavy = 8,
DirtBeast_Boss = 9,
Orobot_Melee = 10,
Orobot_RangedShort = 11,
Orobot_RangedMedium = 12,
Orobot_Walker = 13,
Orobot_Platform = 14,
Plunderbot_RangedShort = 15,
Plunderbot_RangedMedium = 16,
Plunderbot_RangedLong = 17,
GlowBeetle_Blast = 18,
GlowBeetle_Acid = 19,
GlowBeetle_Summon = 20,
Strider = 21,
Rattler = 22,
Weremole = 23,
Crusher = 24,
Howler = 25,
MAX = 26
};
@@ -1,6 +1,22 @@
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
public class TitleDataDailyCrateInfo { public class TitleDataDailyCrateInfo {
[JsonPropertyName("Name")]
public string Name { get; set; }
[JsonPropertyName("Level")]
public int Level { get; set; }
[JsonPropertyName("RewardGrants")]
public TitleDataDailyCrateInfoRewardGrants[] RewardGrants { get; set; }
}
public class TitleDataDailyCrateInfoRewardGrants {
[JsonPropertyName("Pool")]
public TitleDataDailyCrateInfoPoolItem[] Pool { get; set; }
[JsonPropertyName("Amount")]
public int Amount { get; set; }
}
public class TitleDataDailyCrateInfoPoolItem {
[JsonPropertyName("Name")] [JsonPropertyName("Name")]
public string Name { get; set; } public string Name { get; set; }
[JsonPropertyName("Weight")] [JsonPropertyName("Weight")]
@@ -9,8 +9,6 @@ public class TitleDataMissionInfo {
public UDataTable OnboardingRewards { get; set; } public UDataTable OnboardingRewards { get; set; }
} }
// {\"TalkToBadumReward\":{\"MissionRewardId\":\"TalkToBadumReward\",\"RewardEntries\":[{\"RewardType\":7,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Weapons.PRO_Weapons\\u0027\",\"RowName\":\"WP_E_SMG_Bullet_01\"},\"RewardAmount\":2},{\"RewardType\":7,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Weapons.PRO_Weapons\\u0027\",\"RowName\":\"WP_E_AR_Energy_01\"},\"RewardAmount\":1},{\"RewardType\":7,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Weapons.PRO_Weapons\\u0027\",\"RowName\":\"WP_E_Pistol_Bullet_01\"},\"RewardAmount\":5},{\"RewardType\":7,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Weapons.PRO_Weapons\\u0027\",\"RowName\":\"WP_E_SGun_Bullet_01\"},\"RewardAmount\":2},{\"RewardType\":6,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/AmmoTypes_DT.AmmoTypes_DT\\u0027\",\"RowName\":\"Light\"},\"RewardAmount\":6},{\"RewardType\":6,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/AmmoTypes_DT.AmmoTypes_DT\\u0027\",\"RowName\":\"Medium\"},\"RewardAmount\":4},{\"RewardType\":6,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/AmmoTypes_DT.AmmoTypes_DT\\u0027\",\"RowName\":\"Shotgun\"},\"RewardAmount\":2},{\"RewardType\":8,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Abilities.PRO_Abilities\\u0027\",\"RowName\":\"ShockGrenade_02\"},\"RewardAmount\":2},{\"RewardType\":8,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Abilities.PRO_Abilities\\u0027\",\"RowName\":\"Consumable_Health_01\"},\"RewardAmount\":5},{\"RewardType\":0,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_PlayerShield.PRO_PlayerShield\\u0027\",\"RowName\":\"Shield_01\"},\"RewardAmount\":5},{\"RewardType\":10,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Bags.PRO_Bags\\u0027\",\"RowName\":\"Bag_01\"},\"RewardAmount\":5},{\"RewardType\":7,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Weapons.PRO_Weapons\\u0027\",\"RowName\":\"TOOL_MineralScanner_01\"},\"RewardAmount\":2}]},\"FirstMatchReward\":{\"MissionRewardId\":\"FirstMatchReward\",\"RewardEntries\":[{\"RewardType\":2,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/Materials_DT.Materials_DT\\u0027\",\"RowName\":\"Insulation\"},\"RewardAmount\":4},{\"RewardType\":1,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/Currencies_DT.Currencies_DT\\u0027\",\"RowName\":\"SoftCurrency\"},\"RewardAmount\":1500},{\"RewardType\":2,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/Materials_DT.Materials_DT\\u0027\",\"RowName\":\"GenericCreatureDrop\"},\"RewardAmount\":3},{\"RewardType\":2,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/Materials_DT.Materials_DT\\u0027\",\"RowName\":\"ICAScrip\"},\"RewardAmount\":1}]}}",
public class TitleDataMissionRewardInfo { public class TitleDataMissionRewardInfo {
[JsonPropertyName("MissionRewardId")] [JsonPropertyName("MissionRewardId")]
public string MissionRewardId { get; set; } public string MissionRewardId { get; set; }
@@ -7,7 +7,7 @@
"ASPNETCORE_Kestrel__Certificates__Default__Path": ".\\certificate.pfx" "ASPNETCORE_Kestrel__Certificates__Default__Path": ".\\certificate.pfx"
}, },
"dotnetRunMessages": true, "dotnetRunMessages": true,
"applicationUrl": "https://2EA46.playfabapi.com:443", "applicationUrl": "https://127.0.0.1:8443;http://127.0.0.1:8000",
"useSSL": true "useSSL": true
}, },
"IIS Express": { "IIS Express": {
@@ -7,7 +7,8 @@
"ASPNETCORE_Kestrel__Certificates__Default__Path": ".\\certificate.pfx" "ASPNETCORE_Kestrel__Certificates__Default__Path": ".\\certificate.pfx"
}, },
"dotnetRunMessages": true, "dotnetRunMessages": true,
"applicationUrl": "https://2EA46.playfabapi.com" "applicationUrl": "https://127.0.0.1:8443;http://127.0.0.1:8000",
"useSSL": true
}, },
"IIS Express": { "IIS Express": {
"commandName": "IISExpress", "commandName": "IISExpress",
@@ -1,4 +1,4 @@
using System.Text.Json; using System.Text.Json;
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.Auth.Extensions; using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.CloudScript.Models.Data; using Prospect.Server.Api.Services.CloudScript.Models.Data;
@@ -55,7 +55,7 @@ public class ActivateContract : ICloudScriptFunction<FYActivateContractRequest,
throw new CloudScriptException("CloudScript was not called within a http request"); throw new CloudScriptException("CloudScript was not called within a http request");
} }
var userId = context.User.FindAuthUserId(); var userId = context.User.FindAuthUserId();
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"ContractsActive"}); var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"ContractsActive", "ContractsOneTimeCompleted"});
var titleData = _titleDataService.Find(new List<string>{"Contracts"}); var titleData = _titleDataService.Find(new List<string>{"Contracts"});
var contracts = JsonSerializer.Deserialize<Dictionary<string, TitleDataContractInfo>>(titleData["Contracts"]); var contracts = JsonSerializer.Deserialize<Dictionary<string, TitleDataContractInfo>>(titleData["Contracts"]);
@@ -67,13 +67,22 @@ public class ActivateContract : ICloudScriptFunction<FYActivateContractRequest,
Status = 3 // EYActivateContractRequestStatus::FAILED_GETTING_STATIC_DATA Status = 3 // EYActivateContractRequestStatus::FAILED_GETTING_STATIC_DATA
}; };
} }
var contractsCompleted = JsonSerializer.Deserialize<FYGetCompletedContractsResult>(userData["ContractsOneTimeCompleted"].Value);
if (contractsCompleted.ContractsIDs.Contains(request.ContractID)) {
return new FYActivateContractResult
{
UserID = userId,
Error = "Contract is already completed",
Status = 1 // EYActivateContractRequestStatus::CONTRACT_OF_THIS_FACTION_IS_ALREADY_ACTIVE
};
}
// TODO: Contract unlock criteria // TODO: Contract unlock criteria
var progress = new int[contract.Objectives.Length]; var progress = new int[contract.Objectives.Length];
// TODO: Automatically set max progress of kill and visit objectives. To remove once kill and visit objectives are reported by the client. // NOTE: Automatically set max progress for player kill objectives.
for (var i = 0; i < contract.Objectives.Length; i++) { for (var i = 0; i < contract.Objectives.Length; i++) {
var objective = contract.Objectives[i]; var objective = contract.Objectives[i];
if (objective.Type != EYContractObjectiveType.OwnNumOfItem) { if (objective.Type == EYContractObjectiveType.Kills && objective.KillConditions.KillTarget == EYKillTypeAction.Players) {
progress[i] = objective.MaxProgress; progress[i] = objective.MaxProgress;
} }
} }
@@ -83,6 +92,7 @@ public class ActivateContract : ICloudScriptFunction<FYActivateContractRequest,
ContractID = request.ContractID, ContractID = request.ContractID,
Progress = progress, Progress = progress,
}; };
// TODO: Max number of active jobs
contractsActive.Contracts.Add(contractData); contractsActive.Contracts.Add(contractData);
await _userDataService.UpdateAsync( await _userDataService.UpdateAsync(
userId, userId, userId, userId,
@@ -32,18 +32,13 @@ public class CheckClientVersionUpToDateFunction : ICloudScriptFunction<CheckClie
_logger.LogInformation("Processing client version check request for client {Version}", _logger.LogInformation("Processing client version check request for client {Version}",
request.Version); request.Version);
// TODO: Validate login
// if (string.IsNullOrEmpty(request.LoginNonce))
// {
// return new CheckClientVersionUpToDateResponse
// {
// IsClientUpToDate = false,
// };
// }
return new CheckClientVersionUpToDateResponse return new CheckClientVersionUpToDateResponse
{ {
#if SEASON_2_RELEASE || SEASON_2_DEBUG
IsClientUpToDate = request.Version == "4.27.2-1413204+PROSPECT-Releases-R2.7.0",
#else
IsClientUpToDate = true, IsClientUpToDate = true,
#endif
}; };
} }
} }
@@ -50,7 +50,7 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
private readonly IHttpContextAccessor _httpContextAccessor; private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService; private readonly UserDataService _userDataService;
private readonly TitleDataService _titleDataService; private readonly TitleDataService _titleDataService;
private readonly string[] difficulties = ["Easy", "Medium", "Hard"]; private readonly EYContractDifficulty[] difficulties = [EYContractDifficulty.Easy, EYContractDifficulty.Medium, EYContractDifficulty.Hard];
private readonly Random rnd = new Random(); private readonly Random rnd = new Random();
public ClaimActiveContract(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService) public ClaimActiveContract(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
@@ -171,7 +171,7 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
// TODO: Inventory limit check // TODO: Inventory limit check
var blueprintData = blueprints[reward.ItemID]; var blueprintData = blueprints[reward.ItemID];
var remainingAmount = reward.Amount * blueprintData.AmountPerPurchase; var remainingAmount = reward.Amount; // Quest rewards are given individually
// Populate incomplete stacks first // Populate incomplete stacks first
foreach (var item in newInventory) { foreach (var item in newInventory) {
@@ -219,20 +219,19 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
if (contract.IsMainContract) { if (contract.IsMainContract) {
contractsCompleted.ContractsIDs.Add(contract.Name); contractsCompleted.ContractsIDs.Add(contract.Name);
} else { } else {
var parts = contract.Name.Split('-'); var contractDifficulty = contract.Difficulty;
var difficulty = parts[1];
var levelsData = JsonSerializer.Deserialize<Dictionary<string, int[]>>(titleData["LevelData"]); var levelsData = JsonSerializer.Deserialize<Dictionary<string, int[]>>(titleData["LevelData"]);
var levels = levelsData[contract.Faction]; var levels = levelsData[contract.Faction];
var jobs = JsonSerializer.Deserialize<Dictionary<string, Dictionary<string, string[]>>>(titleData["Jobs"]); var jobs = JsonSerializer.Deserialize<Dictionary<string, Dictionary<EYContractDifficulty, string[]>>>(titleData["Jobs"]);
var level = levels.Length - Array.FindIndex(levels, (int xp) => { var level = levels.Length - Array.FindIndex(levels, (int xp) => {
return factionProgression >= xp; return factionProgression >= xp;
}); });
var factionBoard = jobBoardsData.Boards.Find(c => c.FactionId == contract.Faction); var factionBoard = jobBoardsData.Boards.Find(c => c.FactionId == contract.Faction);
var idx = Array.FindIndex(difficulties, d => d == difficulty); var idx = Array.FindIndex(difficulties, d => d == contractDifficulty);
var factionJobs = jobs[contract.Faction]; var factionJobs = jobs[contract.Faction];
var jobsAvailable = Array.FindAll(factionJobs[difficulty], (string jobId) => { var jobsAvailable = Array.FindAll(factionJobs[contractDifficulty], (string jobId) => {
return level >= contracts[jobId].UnlockData.Level; return level >= contracts[jobId].UnlockData.Level;
}); });
// If player completes a job, it means he has at least one unlocked anyway. // If player completes a job, it means he has at least one unlocked anyway.
@@ -243,12 +242,15 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
// TODO: Check for next unlock in contracts instead of relying on client // TODO: Check for next unlock in contracts instead of relying on client
var newContracts = new List<FYActiveContractPlayerData>(); var newContracts = new List<FYActiveContractPlayerData>();
foreach (var contractIdToUnlock in request.ContractsToUnlock) { foreach (var contractIdToUnlock in request.ContractsToUnlock) {
if (contractsCompleted.ContractsIDs.Contains(contractIdToUnlock)) {
continue;
}
var contractToUnlock = contracts[contractIdToUnlock]; var contractToUnlock = contracts[contractIdToUnlock];
var progress = new int[contractToUnlock.Objectives.Length]; var progress = new int[contractToUnlock.Objectives.Length];
// TODO: Automatically set max progress of kill and visit objectives. To remove once kill and visit objectives are reported by the client. // NOTE: Automatically set max progress for player kill objectives.
for (var i = 0; i < contractToUnlock.Objectives.Length; i++) { for (var i = 0; i < contractToUnlock.Objectives.Length; i++) {
var objective = contractToUnlock.Objectives[i]; var objective = contractToUnlock.Objectives[i];
if (objective.Type != EYContractObjectiveType.OwnNumOfItem) { if (objective.Type == EYContractObjectiveType.Kills && objective.KillConditions.KillTarget == EYKillTypeAction.Players) {
progress[i] = objective.MaxProgress; progress[i] = objective.MaxProgress;
} }
} }
@@ -43,9 +43,9 @@ public class ClaimGeneratorIncomeClient : ICloudScriptFunction<FYClaimGeneratorI
static readonly Random random = new(); static readonly Random random = new();
private TitleDataDailyCrateInfo[] PickItems(TitleDataDailyCrateInfo[] items, int numPicks) private TitleDataDailyCrateInfoPoolItem[] PickItems(TitleDataDailyCrateInfoPoolItem[] items, int numPicks)
{ {
var itemList = new (TitleDataDailyCrateInfo item, float cumulativeWeight)[items.Length]; var itemList = new (TitleDataDailyCrateInfoPoolItem item, float cumulativeWeight)[items.Length];
float totalWeight = 0; float totalWeight = 0;
for (int i = 0; i < items.Length; i++) { for (int i = 0; i < items.Length; i++) {
@@ -54,7 +54,7 @@ public class ClaimGeneratorIncomeClient : ICloudScriptFunction<FYClaimGeneratorI
itemList[i] = (item, totalWeight); itemList[i] = (item, totalWeight);
} }
var selectedItems = new TitleDataDailyCrateInfo[numPicks]; var selectedItems = new TitleDataDailyCrateInfoPoolItem[numPicks];
for (int i = 0; i < numPicks; i++) { for (int i = 0; i < numPicks; i++) {
float pick = (float)random.NextDouble() * totalWeight; float pick = (float)random.NextDouble() * totalWeight;
@@ -108,7 +108,7 @@ public class ClaimGeneratorIncomeClient : ICloudScriptFunction<FYClaimGeneratorI
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value); var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
var techTreeBonuses = JsonSerializer.Deserialize<CharacterTechTreeBonuses>(userData["CharacterTechTreeBonuses"].Value); var techTreeBonuses = JsonSerializer.Deserialize<CharacterTechTreeBonuses>(userData["CharacterTechTreeBonuses"].Value);
var titleData = _titleDataService.Find(new List<string>{"PassiveGenerators", "DailyCrateRewardsPools", "Blueprints"}); var titleData = _titleDataService.Find(new List<string>{"PassiveGenerators", "DailyCrateSetups", "Blueprints"});
var passiveGenerators = JsonSerializer.Deserialize<Dictionary<string, TitleDataPassiveGeneratorsInfo>>(titleData["PassiveGenerators"]); var passiveGenerators = JsonSerializer.Deserialize<Dictionary<string, TitleDataPassiveGeneratorsInfo>>(titleData["PassiveGenerators"]);
var now = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds(); var now = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
@@ -187,31 +187,32 @@ public class ClaimGeneratorIncomeClient : ICloudScriptFunction<FYClaimGeneratorI
}; };
} }
var dailyCrateRewards = JsonSerializer.Deserialize<TitleDataDailyCrateInfo[][]>(titleData["DailyCrateRewardsPools"]); var dailyCrateSetups = JsonSerializer.Deserialize<TitleDataDailyCrateInfo[]>(titleData["DailyCrateSetups"]);
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]); var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
var rewardsPool = dailyCrateRewards[crateTier - 1]; var rewardsPool = dailyCrateSetups[crateTier - 1];
// TODO: Get rewardGrants from PassiveGenerators_CrateRewards_DT foreach (var grant in rewardsPool.RewardGrants) {
var items = PickItems(rewardsPool, 5); var items = PickItems(grant.Pool, grant.Amount);
// TODO: Stackable? GrantedItems doesn't imply granted OR updated. // TODO: Stackable? GrantedItems doesn't imply granted OR updated.
foreach (var item in items) { foreach (var item in items) {
var itemInfo = blueprints[item.Name]; var itemInfo = blueprints[item.Name];
var grantedItem = new FYCustomItemInfo { var grantedItem = new FYCustomItemInfo {
ItemId = Guid.NewGuid().ToString(), ItemId = Guid.NewGuid().ToString(),
Amount = item.Amount, Amount = item.Amount,
BaseItemId = item.Name, BaseItemId = item.Name,
Durability = itemInfo.DurabilityMax, Durability = itemInfo.DurabilityMax,
Insurance = "", Insurance = "",
InsuranceOwnerPlayfabId = "", InsuranceOwnerPlayfabId = "",
ModData = new FYModItems { M = [] }, ModData = new FYModItems { M = [] },
Origin = new FYItemOriginBackend { G = "", P = "", T = "" }, Origin = new FYItemOriginBackend { G = "", P = "", T = "" },
InsuredAttachmentId = "", InsuredAttachmentId = "",
PrimaryVanityId = 0, PrimaryVanityId = 0,
SecondaryVanityId = 0, SecondaryVanityId = 0,
RolledPerks = [], RolledPerks = [],
}; };
inventory.Add(grantedItem); inventory.Add(grantedItem);
grantedItems.Add(grantedItem); grantedItems.Add(grantedItem);
}
} }
break; break;
} }
@@ -0,0 +1,114 @@
using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.CloudScript;
using Prospect.Server.Api.Services.CloudScript.Models;
using Prospect.Server.Api.Services.UserData;
// Closed Beta Function
public class CompleteInventoryUpdateRequest
{
[JsonPropertyName("userId")]
public string UserID { get; set; }
[JsonPropertyName("reason")]
public string Reason { get; set; }
[JsonPropertyName("newSet")]
public LoadoutData NewSet { get; set; }
[JsonPropertyName("itemsToAdd")]
public FYCustomItemInfo[] ItemsToAdd { get; set; }
[JsonPropertyName("itemsToUpdateAmount")]
public FYCustomItemInfo[] ItemsToUpdateAmount { get; set; }
[JsonPropertyName("itemsToRemove")]
public HashSet<string> ItemsToRemove { get; set; }
}
public class CompleteInventoryUpdateResponse
{
[JsonPropertyName("userId")]
public string UserId { get; set; }
[JsonPropertyName("error")]
public string Error { get; set; }
[JsonPropertyName("newSet")]
public LoadoutData NewSet { get; set; }
[JsonPropertyName("itemsToAdd")]
public FYCustomItemInfo[] ItemsToAdd { get; set; }
[JsonPropertyName("itemsToUpdateAmount")]
public FYCustomItemInfo[] ItemsToUpdateAmount { get; set; }
[JsonPropertyName("itemsToRemove")]
public HashSet<string> ItemsToRemove { get; set; }
}
[CloudScriptFunction("CompleteInventoryUpdate")]
public class CompleteInventoryUpdateFunction : ICloudScriptFunction<CompleteInventoryUpdateRequest, CompleteInventoryUpdateResponse>
{
private readonly ILogger<CompleteInventoryUpdateFunction> _logger;
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
public CompleteInventoryUpdateFunction(ILogger<CompleteInventoryUpdateFunction> logger, IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
{
_logger = logger;
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
}
public async Task<CompleteInventoryUpdateResponse> ExecuteAsync(CompleteInventoryUpdateRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Inventory"});
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
// TODO: Optimize
// TODO: Check deleted items to see if other stacks/mods were updated correctly
// Process inventory update. The player may:
// 1. Split item stack - creates a new item and updates amount of existing item.
// 2. Stack existing items - deletes existing items and updates amount of existing item.
// 3. Change vanity data - updates an existing item.
// 4. Change weapon mods - updates an existing item.
// IMPORTANT: The same request is currently used to report the updated inventory in the end of match.
var newInventory = new List<FYCustomItemInfo>(inventory.Count);
foreach (var item in inventory) {
if (!request.ItemsToRemove.Contains(item.ItemId)) {
newInventory.Add(item);
}
}
foreach (var item in request.ItemsToUpdateAmount) {
var inventoryItem = newInventory.Find(i => i.ItemId == item.ItemId);
if (inventoryItem == null) {
continue;
}
inventoryItem.Amount = item.Amount;
inventoryItem.ModData = item.ModData;
inventoryItem.PrimaryVanityId = item.PrimaryVanityId;
inventoryItem.SecondaryVanityId = item.SecondaryVanityId;
inventoryItem.Durability = item.Durability;
}
// TODO: Check updated items and validate new items
foreach (var item in request.ItemsToAdd) {
newInventory.Add(item);
}
await _userDataService.UpdateAsync(userId, userId, new Dictionary<string, string>{
["LOADOUT"] = JsonSerializer.Serialize(request.NewSet),
["Inventory"] = JsonSerializer.Serialize(newInventory),
});
return new CompleteInventoryUpdateResponse
{
UserId = userId,
//Error = "",
//NewSet = request.NewSet,
//ItemsToAdd = request.ItemsToAdd,
//ItemsToRemove = request.ItemsToRemove,
//ItemsToUpdateAmount = request.ItemsToUpdateAmount,
};
}
}
@@ -1,16 +1,26 @@
using Prospect.Server.Api.Services.CloudScript.Models; using Microsoft.Extensions.Options;
using Prospect.Server.Api.Config;
using Prospect.Server.Api.Services.CloudScript.Models;
namespace Prospect.Server.Api.Services.CloudScript.Functions; namespace Prospect.Server.Api.Services.CloudScript.Functions;
[CloudScriptFunction("GetSignalRConnection")] [CloudScriptFunction("GetSignalRConnection")]
public class GetSignalRConnection : ICloudScriptFunction<FYGetSignalRConnection, FYGetSignalRConnectionResult> public class GetSignalRConnection : ICloudScriptFunction<FYGetSignalRConnection, FYGetSignalRConnectionResult>
{ {
private readonly SignalRSettings _settings;
public GetSignalRConnection(IOptions<SignalRSettings> settings)
{
_settings = settings.Value;
}
public Task<FYGetSignalRConnectionResult> ExecuteAsync(FYGetSignalRConnection request) public Task<FYGetSignalRConnectionResult> ExecuteAsync(FYGetSignalRConnection request)
{ {
// The game client connects to SignalR only over HTTPS
return Task.FromResult(new FYGetSignalRConnectionResult return Task.FromResult(new FYGetSignalRConnectionResult
{ {
Url = "https://2ea46.playfabapi.com/signalr/?hub=pubsub", Url = _settings.SignalRURL,
AccessToken = "TEST" AccessToken = _settings.SignalRAccessToken
}); });
} }
} }
@@ -16,7 +16,7 @@ public class RequestActiveObjectivesAndBoardsData : ICloudScriptFunction<FYQuery
private readonly UserDataService _userDataService; private readonly UserDataService _userDataService;
private readonly TitleDataService _titleDataService; private readonly TitleDataService _titleDataService;
private readonly string[] factions = ["Korolev", "Osiris", "ICA"]; // TODO: Order is important private readonly string[] factions = ["Korolev", "Osiris", "ICA"]; // TODO: Order is important
private readonly string[] difficulties = ["Easy", "Medium", "Hard"]; private readonly EYContractDifficulty[] difficulties = [EYContractDifficulty.Easy, EYContractDifficulty.Medium, EYContractDifficulty.Hard];
private readonly Random rnd = new Random(); private readonly Random rnd = new Random();
public RequestActiveObjectivesAndBoardsData(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService) public RequestActiveObjectivesAndBoardsData(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
@@ -47,22 +47,20 @@ public class RequestActiveObjectivesAndBoardsData : ICloudScriptFunction<FYQuery
var titleData = _titleDataService.Find(new List<string> { "Contracts", "Jobs", "LevelData" }); var titleData = _titleDataService.Find(new List<string> { "Contracts", "Jobs", "LevelData" });
var contracts = JsonSerializer.Deserialize<Dictionary<string, TitleDataContractInfo>>(titleData["Contracts"]); var contracts = JsonSerializer.Deserialize<Dictionary<string, TitleDataContractInfo>>(titleData["Contracts"]);
var jobs = JsonSerializer.Deserialize<Dictionary<string, Dictionary<string, string[]>>>(titleData["Jobs"]); var jobs = JsonSerializer.Deserialize<Dictionary<string, Dictionary<EYContractDifficulty, string[]>>>(titleData["Jobs"]);
var levelsData = JsonSerializer.Deserialize<Dictionary<string, int[]>>(titleData["LevelData"]); var levelsData = JsonSerializer.Deserialize<Dictionary<string, int[]>>(titleData["LevelData"]);
var currentQuests = new Dictionary<string, Dictionary<string, bool>> { var currentQuests = new Dictionary<string, Dictionary<EYContractDifficulty, bool>> {
["Korolev"] = new Dictionary<string, bool> { ["Easy"] = false, ["Medium"] = false, ["Hard"] = false }, ["Korolev"] = new Dictionary<EYContractDifficulty, bool> { [EYContractDifficulty.Easy] = false, [EYContractDifficulty.Medium] = false, [EYContractDifficulty.Hard] = false },
["Osiris"] = new Dictionary<string, bool> { ["Easy"] = false, ["Medium"] = false, ["Hard"] = false }, ["Osiris"] = new Dictionary<EYContractDifficulty, bool> { [EYContractDifficulty.Easy] = false, [EYContractDifficulty.Medium] = false, [EYContractDifficulty.Hard] = false },
["ICA"] = new Dictionary<string, bool> { ["Easy"] = false, ["Medium"] = false, ["Hard"] = false }, ["ICA"] = new Dictionary<EYContractDifficulty, bool> { [EYContractDifficulty.Easy] = false, [EYContractDifficulty.Medium] = false, [EYContractDifficulty.Hard] = false },
}; };
foreach (var contract in contractsActive.Contracts) { foreach (var contract in contractsActive.Contracts) {
var parts = contract.ContractID.Split('-'); var contractData = contracts[contract.ContractID];
if (parts[0] != "NEW") { if (contractData.IsMainContract) {
continue; continue;
} }
var difficulty = parts[1]; currentQuests[contractData.Faction][contractData.Difficulty] = true;
var faction = parts[2] == "KOR" ? "Korolev" : parts[2];
currentQuests[faction][difficulty] = true;
} }
for (var i = 0; i < factions.Length; i++) { for (var i = 0; i < factions.Length; i++) {
@@ -135,7 +135,7 @@ public class StartPlayerQuarterUpgradeClient : ICloudScriptFunction<FYStartPlaye
userId, userId, userId, userId,
new Dictionary<string, string>{ new Dictionary<string, string>{
["Balance"] = JsonSerializer.Serialize(balance), ["Balance"] = JsonSerializer.Serialize(balance),
["Inventory"] = JsonSerializer.Serialize(inventory), ["Inventory"] = JsonSerializer.Serialize(newInventory),
["PlayerQuartersLevel"] = JsonSerializer.Serialize(userPlayerQuarters), ["PlayerQuartersLevel"] = JsonSerializer.Serialize(userPlayerQuarters),
} }
); );
@@ -0,0 +1,62 @@
using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.CloudScript.Models.Data;
using Prospect.Server.Api.Services.UserData;
namespace Prospect.Server.Api.Services.CloudScript.Functions;
// Custom request for dedicated server implementation
public class FYUpdatePlayerActiveContractsRequest {
[JsonPropertyName("userId")]
public string UserID { get; set; }
[JsonPropertyName("contracts")]
public List<FYActiveContractPlayerData> Contracts { get; set; }
}
public class FYUpdatePlayerActiveContractsResult {
}
[CloudScriptFunction("UpdatePlayerActiveContracts")]
public class UpdatePlayerActiveContracts : ICloudScriptFunction<FYUpdatePlayerActiveContractsRequest, FYUpdatePlayerActiveContractsResult>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
private readonly TitleDataService _titleDataService;
public UpdatePlayerActiveContracts(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
{
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
_titleDataService = titleDataService;
}
public async Task<FYUpdatePlayerActiveContractsResult> ExecuteAsync(FYUpdatePlayerActiveContractsRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"ContractsActive"});
var contractsActive = JsonSerializer.Deserialize<FYGetActiveContractsResult>(userData["ContractsActive"].Value);
foreach (var contract in request.Contracts) {
var foundContract = contractsActive.Contracts.Find(item => item.ContractID == contract.ContractID);
if (foundContract == null) {
continue;
}
foundContract.Progress = contract.Progress;
}
await _userDataService.UpdateAsync(
userId, userId,
new Dictionary<string, string>{ ["ContractsActive"] = JsonSerializer.Serialize(contractsActive) }
);
return new FYUpdatePlayerActiveContractsResult
{};
}
}
@@ -43,9 +43,9 @@ public class UpdateRetentionBonus : ICloudScriptFunction<FYRetentionBonusRequest
}; };
} }
var now = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds(); var currentMidnight = (int)new DateTimeOffset(DateTime.UtcNow.Date, TimeSpan.Zero).ToUnixTimeSeconds();
var nextClaimTime = retentionBonus.LastClaimTime.Seconds + 60 * 60 * 24 * 2; var nextClaimTime = retentionBonus.LastClaimTime.Seconds + 60 * 60 * 24;
if (now < nextClaimTime) { if (currentMidnight < nextClaimTime) {
return new FYRetentionBonusResult return new FYRetentionBonusResult
{ {
UserId = userId, UserId = userId,
@@ -58,7 +58,7 @@ public class UpdateRetentionBonus : ICloudScriptFunction<FYRetentionBonusRequest
var bonusData = JsonSerializer.Deserialize<Dictionary<string, TitleDataRetentionBonusInfo>>(titleData["RetentionBonusData"]); var bonusData = JsonSerializer.Deserialize<Dictionary<string, TitleDataRetentionBonusInfo>>(titleData["RetentionBonusData"]);
retentionBonus.DaysClaimed++; retentionBonus.DaysClaimed++;
retentionBonus.LastClaimTime.Seconds = now; retentionBonus.LastClaimTime.Seconds = currentMidnight;
retentionBonus.ClaimedAll = retentionBonus.DaysClaimed >= 14; retentionBonus.ClaimedAll = retentionBonus.DaysClaimed >= 14;
// TODO: Currently only CB2 bonuses are considered // TODO: Currently only CB2 bonuses are considered
@@ -1,4 +1,6 @@
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Microsoft.Extensions.Options;
using Prospect.Server.Api.Config;
using Prospect.Server.Api.Services.CloudScript.Models; using Prospect.Server.Api.Services.CloudScript.Models;
namespace Prospect.Server.Api.Services.CloudScript.Functions; namespace Prospect.Server.Api.Services.CloudScript.Functions;
@@ -27,6 +29,13 @@ public class FYVivoxJoinTokenRequest
[CloudScriptFunction("VivoxJoin")] [CloudScriptFunction("VivoxJoin")]
public class VivoxJoin : ICloudScriptFunction<FYVivoxJoinTokenRequest, object> public class VivoxJoin : ICloudScriptFunction<FYVivoxJoinTokenRequest, object>
{ {
private readonly VivoxConfig _settings;
public VivoxJoin(IOptions<VivoxConfig> settings)
{
_settings = settings.Value;
}
private int ReturnChannelType(string type) { private int ReturnChannelType(string type) {
switch (type) { switch (type) {
case "GLOBAL": return 2; case "GLOBAL": return 2;
@@ -41,8 +50,7 @@ public class VivoxJoin : ICloudScriptFunction<FYVivoxJoinTokenRequest, object>
public async Task<object> ExecuteAsync(FYVivoxJoinTokenRequest request) public async Task<object> ExecuteAsync(FYVivoxJoinTokenRequest request)
{ {
var exp = (int)DateTimeOffset.UtcNow.AddDays(1).ToUnixTimeSeconds(); var exp = (int)DateTimeOffset.UtcNow.AddDays(1).ToUnixTimeSeconds();
// TODO: Replace with app configuration var token = TokenGenerator.vxGenerateToken(_settings.Key, _settings.Issuer, exp, "join", request.Username, request.Channel);
var token = TokenGenerator.vxGenerateToken("key", "issuer", exp, "join", request.Username, request.Channel);
return new FYVivoxJoinData return new FYVivoxJoinData
{ {
@@ -1,4 +1,6 @@
using Prospect.Server.Api.Services.CloudScript.Models; using Microsoft.Extensions.Options;
using Prospect.Server.Api.Config;
using Prospect.Server.Api.Services.CloudScript.Models;
using System.Security.Cryptography; using System.Security.Cryptography;
using System.Text.Json; using System.Text.Json;
@@ -84,12 +86,18 @@ public class TokenGenerator
[CloudScriptFunction("VivoxLogin")] [CloudScriptFunction("VivoxLogin")]
public class VivoxLogin : ICloudScriptFunction<FYVivoxLoginTokenRequest, FYVivoxJoinData> public class VivoxLogin : ICloudScriptFunction<FYVivoxLoginTokenRequest, FYVivoxJoinData>
{ {
private readonly VivoxConfig _settings;
public VivoxLogin(IOptions<VivoxConfig> settings)
{
_settings = settings.Value;
}
public async Task<FYVivoxJoinData> ExecuteAsync(FYVivoxLoginTokenRequest request) public async Task<FYVivoxJoinData> ExecuteAsync(FYVivoxLoginTokenRequest request)
{ {
// TODO: Replace with app configuration var channel = $"sip:confctl-g-{_settings.Issuer}.testchannel@mtu1xp.vivox.com"; // e - echo channel, g - global, p - positional
var channel = "sip:confctl-g-<issuer>.testchannel@mtu1xp.vivox.com"; // e - echo channel, g - global, p - positional
var exp = (int)DateTimeOffset.UtcNow.AddSeconds(90).ToUnixTimeSeconds(); var exp = (int)DateTimeOffset.UtcNow.AddSeconds(90).ToUnixTimeSeconds();
var token = TokenGenerator.vxGenerateToken("key", "issuer", exp, "login", request.Username, channel); var token = TokenGenerator.vxGenerateToken(_settings.Key, _settings.Issuer, exp, "login", request.Username, channel);
return new FYVivoxJoinData return new FYVivoxJoinData
{ {
@@ -1,18 +1,26 @@
using Prospect.Server.Api.Services.CloudScript.Models; using Microsoft.Extensions.Options;
using Prospect.Server.Api.Config;
using Prospect.Server.Api.Services.CloudScript.Models;
namespace Prospect.Server.Api.Services.CloudScript.Functions; namespace Prospect.Server.Api.Services.CloudScript.Functions;
[CloudScriptFunction("VivoxSettings")] [CloudScriptFunction("VivoxSettings")]
public class VivoxSettings : ICloudScriptFunction<FYEmptyRequest, FYVivoxSettingsData> public class VivoxSettings : ICloudScriptFunction<FYEmptyRequest, FYVivoxSettingsData>
{ {
private readonly VivoxConfig _settings;
public VivoxSettings(IOptions<VivoxConfig> settings)
{
_settings = settings.Value;
}
public Task<FYVivoxSettingsData> ExecuteAsync(FYEmptyRequest request) public Task<FYVivoxSettingsData> ExecuteAsync(FYEmptyRequest request)
{ {
return Task.FromResult(new FYVivoxSettingsData return Task.FromResult(new FYVivoxSettingsData
{ {
// TODO: Replace with app configuration VivoxDomain = _settings.Domain,
// VivoxDomain = "", VivoxIssuer = _settings.Issuer,
// VivoxIssuer = "", VivoxServer = _settings.Server
// VivoxServer = ""
}); });
} }
} }
File diff suppressed because one or more lines are too long
+3 -1
View File
@@ -25,6 +25,8 @@ public class Startup
services.Configure<AuthTokenSettings>(Configuration.GetSection(nameof(AuthTokenSettings))); services.Configure<AuthTokenSettings>(Configuration.GetSection(nameof(AuthTokenSettings)));
services.Configure<DatabaseSettings>(Configuration.GetSection(nameof(DatabaseSettings))); services.Configure<DatabaseSettings>(Configuration.GetSection(nameof(DatabaseSettings)));
services.Configure<PlayFabSettings>(Configuration.GetSection(nameof(PlayFabSettings))); services.Configure<PlayFabSettings>(Configuration.GetSection(nameof(PlayFabSettings)));
services.Configure<VivoxConfig>(Configuration.GetSection(nameof(VivoxConfig)));
services.Configure<SignalRSettings>(Configuration.GetSection(nameof(SignalRSettings)));
services.AddSingleton<AuthTokenService>(); services.AddSingleton<AuthTokenService>();
services.AddSingleton<UserDataService>(); services.AddSingleton<UserDataService>();
@@ -65,7 +67,7 @@ public class Startup
app.UseDeveloperExceptionPage(); app.UseDeveloperExceptionPage();
} }
app.UseHttpsRedirection(); // app.UseHttpsRedirection();
app.UseSerilogRequestLogging(); app.UseSerilogRequestLogging();
app.UseMiddleware<RequestLoggerMiddleware>(); app.UseMiddleware<RequestLoggerMiddleware>();
app.UseRouting(); app.UseRouting();
+14 -1
View File
@@ -10,10 +10,23 @@
"PublisherId": "850902E5B40508ED", "PublisherId": "850902E5B40508ED",
"TitleId": "2EA46" "TitleId": "2EA46"
}, },
"SignalRSettings": {
"SignalRURL": "https://127.0.0.1:8443/signalr/?hub=pubsub",
"SignalRAccessToken": "TEST"
},
"VivoxConfig": {
"Key": "",
"Issuer": "",
"Domain": "",
"Server": ""
},
"Kestrel": { "Kestrel": {
"Endpoints": { "Endpoints": {
"Https": { "Https": {
"Url": "https://2EA46.playfabapi.com" "Url": "https://127.0.0.1:8443"
},
"Http": {
"Url": "http://127.0.0.1:8000"
} }
}, },
"Certificates": { "Certificates": {
+27
View File
@@ -23,6 +23,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Prospect.Unreal.Generator",
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Prospect.Client.Loader", "Prospect.Client.Loader\Prospect.Client.Loader.vcxproj", "{04B1D963-2BCB-4887-9D6D-04CB3366A348}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Prospect.Client.Loader", "Prospect.Client.Loader\Prospect.Client.Loader.vcxproj", "{04B1D963-2BCB-4887-9D6D-04CB3366A348}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Prospect.Agent", "Prospect.Agent\Prospect.Agent.vcxproj", "{A9BA7D25-F239-4320-A0DC-85E8001FD669}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64 Debug|x64 = Debug|x64
@@ -207,6 +209,30 @@ Global
{04B1D963-2BCB-4887-9D6D-04CB3366A348}.Season 3 Release|x64.Build.0 = Release|x64 {04B1D963-2BCB-4887-9D6D-04CB3366A348}.Season 3 Release|x64.Build.0 = Release|x64
{04B1D963-2BCB-4887-9D6D-04CB3366A348}.Season 3 Release|x86.ActiveCfg = Release|Win32 {04B1D963-2BCB-4887-9D6D-04CB3366A348}.Season 3 Release|x86.ActiveCfg = Release|Win32
{04B1D963-2BCB-4887-9D6D-04CB3366A348}.Season 3 Release|x86.Build.0 = Release|Win32 {04B1D963-2BCB-4887-9D6D-04CB3366A348}.Season 3 Release|x86.Build.0 = Release|Win32
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Debug|x64.ActiveCfg = Debug|x64
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Debug|x64.Build.0 = Debug|x64
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Debug|x86.ActiveCfg = Debug|x64
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Debug|x86.Build.0 = Debug|x64
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Release|x64.ActiveCfg = Release|x64
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Release|x64.Build.0 = Release|x64
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Release|x86.ActiveCfg = Release|x64
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Release|x86.Build.0 = Release|x64
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 2 Debug|x64.ActiveCfg = Debug|x64
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 2 Debug|x64.Build.0 = Debug|x64
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 2 Debug|x86.ActiveCfg = Debug|x64
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 2 Debug|x86.Build.0 = Debug|x64
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 2 Release|x64.ActiveCfg = Release|x64
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 2 Release|x64.Build.0 = Release|x64
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 2 Release|x86.ActiveCfg = Release|x64
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 2 Release|x86.Build.0 = Release|x64
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 3 Debug|x64.ActiveCfg = Debug|x64
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 3 Debug|x64.Build.0 = Debug|x64
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 3 Debug|x86.ActiveCfg = Debug|x64
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 3 Debug|x86.Build.0 = Debug|x64
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 3 Release|x64.ActiveCfg = Release|x64
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 3 Release|x64.Build.0 = Release|x64
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 3 Release|x86.ActiveCfg = Release|x64
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 3 Release|x86.Build.0 = Release|x64
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
@@ -219,6 +245,7 @@ Global
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34} = {168B6247-2D33-4942-AB3F-C5041B3BDFEA} {14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34} = {168B6247-2D33-4942-AB3F-C5041B3BDFEA}
{71E3E262-49C5-4B6C-9670-D0741CEDB63B} = {76364BAA-BC9D-4A92-AA2A-8914FAE22834} {71E3E262-49C5-4B6C-9670-D0741CEDB63B} = {76364BAA-BC9D-4A92-AA2A-8914FAE22834}
{04B1D963-2BCB-4887-9D6D-04CB3366A348} = {31D3D5D2-B011-4F9B-B6CC-D0A35675D797} {04B1D963-2BCB-4887-9D6D-04CB3366A348} = {31D3D5D2-B011-4F9B-B6CC-D0A35675D797}
{A9BA7D25-F239-4320-A0DC-85E8001FD669} = {31D3D5D2-B011-4F9B-B6CC-D0A35675D797}
EndGlobalSection EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {12888C62-D3A2-4DD7-A9A5-1481D95865D0} SolutionGuid = {12888C62-D3A2-4DD7-A9A5-1481D95865D0}
+6 -1
View File
@@ -4,8 +4,13 @@ from cryptography.x509 import NameOID, CertificateBuilder
from cryptography import x509 from cryptography import x509
import datetime import datetime
import os import os
import argparse
def main(): def main():
parser = argparse.ArgumentParser()
parser.add_argument("--common-name", type=str, default='127.0.0.1')
args = parser.parse_args()
if os.path.exists("certificate.pfx"): if os.path.exists("certificate.pfx"):
q = input("certificate.pfx already exists. Are you sure you want to generate a new certificate? (y/n): ") q = input("certificate.pfx already exists. Are you sure you want to generate a new certificate? (y/n): ")
if q != "y": if q != "y":
@@ -20,7 +25,7 @@ def main():
# Generate self-signed certificate # Generate self-signed certificate
subject = issuer = x509.Name([ subject = issuer = x509.Name([
x509.NameAttribute(NameOID.COMMON_NAME, '2EA46.playfabapi.com'), x509.NameAttribute(NameOID.COMMON_NAME, args.common_name),
]) ])
cert = CertificateBuilder().subject_name( cert = CertificateBuilder().subject_name(