Promotion: fix sauvegarde des missions en zone (raid client-hosted) #4
@@ -1,4 +1,6 @@
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using Microsoft.Extensions.Options;
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using System.Net;
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using System.Net.Sockets;
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using Microsoft.Extensions.Options;
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using Prospect.Server.Api.Config;
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using Prospect.Server.Api.Services.CloudScript.Models;
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@@ -7,20 +9,52 @@ namespace Prospect.Server.Api.Services.CloudScript.Functions;
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[CloudScriptFunction("GetSignalRConnection")]
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public class GetSignalRConnection : ICloudScriptFunction<FYGetSignalRConnection, FYGetSignalRConnectionResult>
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{
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private readonly PlayFabSettings _settings;
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// LAN address of the homelab host. Clients on the local network get the SignalR URL on
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// this IP (which their cert already validates via the IP/DNS SAN), while external clients
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// keep the public domain from configuration. This matters because the real-time WebSocket
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// (libwebsockets, incl. under Proton/Wine) can't reach the public domain from inside the
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// LAN (hairpin NAT), which surfaced as "error code 5" right after the intro.
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private const string LanHost = "192.168.1.136";
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public GetSignalRConnection(IOptions<PlayFabSettings> settings)
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private readonly PlayFabSettings _settings;
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private readonly IHttpContextAccessor _httpContextAccessor;
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public GetSignalRConnection(IOptions<PlayFabSettings> settings, IHttpContextAccessor httpContextAccessor)
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{
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_settings = settings.Value;
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_httpContextAccessor = httpContextAccessor;
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}
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public Task<FYGetSignalRConnectionResult> ExecuteAsync(FYGetSignalRConnection request)
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{
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// The game client connects to SignalR only over HTTPS
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// The game client connects to SignalR only over HTTPS.
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var url = _settings.SignalRURL;
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var remote = _httpContextAccessor.HttpContext?.Connection.RemoteIpAddress;
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if (remote != null && IsLan(remote))
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{
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try
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{
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url = new UriBuilder(url) { Host = LanHost }.Uri.AbsoluteUri;
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}
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catch { /* keep the configured URL on any parsing issue */ }
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}
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return Task.FromResult(new FYGetSignalRConnectionResult
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{
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Url = _settings.SignalRURL,
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Url = url,
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AccessToken = _settings.SignalRAccessToken
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});
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}
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}
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private static bool IsLan(IPAddress ip)
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{
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if (IPAddress.IsLoopback(ip)) return true;
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if (ip.IsIPv4MappedToIPv6) ip = ip.MapToIPv4();
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if (ip.AddressFamily != AddressFamily.InterNetwork) return false;
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var b = ip.GetAddressBytes();
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return b[0] == 10
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|| (b[0] == 172 && b[1] >= 16 && b[1] <= 31)
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|| (b[0] == 192 && b[1] == 168);
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}
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}
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