namespace Prospect.Unreal.Core; public enum EEngineNetworkVersionHistory : uint { HISTORY_INITIAL = 1, HISTORY_REPLAY_BACKWARDS_COMPAT = 2, // Bump version to get rid of older replays before backwards compat was turned on officially HISTORY_MAX_ACTOR_CHANNELS_CUSTOMIZATION = 3, // Bump version because serialization of the actor channels changed HISTORY_REPCMD_CHECKSUM_REMOVE_PRINTF = 4, // Bump version since the way FRepLayoutCmd::CompatibleChecksum was calculated changed due to an optimization HISTORY_NEW_ACTOR_OVERRIDE_LEVEL = 5, // Bump version since a level reference was added to the new actor information HISTORY_CHANNEL_NAMES = 6, // Bump version since channel type is now an fname HISTORY_CHANNEL_CLOSE_REASON = 7, // Bump version to serialize a channel close reason in bunches instead of bDormant HISTORY_ACKS_INCLUDED_IN_HEADER = 8, // Bump version since acks are now sent as part of the header HISTORY_NETEXPORT_SERIALIZATION = 9, // Bump version due to serialization change to FNetFieldExport HISTORY_NETEXPORT_SERIALIZE_FIX = 10, // Bump version to fix net field export name serialization HISTORY_FAST_ARRAY_DELTA_STRUCT = 11, // Bump version to allow fast array serialization, delta struct serialization. HISTORY_FIX_ENUM_SERIALIZATION = 12, // Bump version to fix enum net serialization issues. HISTORY_OPTIONALLY_QUANTIZE_SPAWN_INFO = 13, // Bump version to conditionally disable quantization for Scale, Location, and Velocity when spawning network actors. HISTORY_JITTER_IN_HEADER = 14, // Bump version since we added jitter clock time to packet headers and removed remote saturation HISTORY_CLASSNETCACHE_FULLNAME = 15, // Bump version to use full paths in GetNetFieldExportGroupForClassNetCache HISTORY_REPLAY_DORMANCY = 16, // Bump version to support dormancy properly in replays HISTORY_ENGINENETVERSION_PLUS_ONE, HISTORY_ENGINENETVERSION_LATEST = HISTORY_ENGINENETVERSION_PLUS_ONE - 1, }