using System.Net; using System.Net.Sockets; using Prospect.Unreal.Core; namespace Prospect.Unreal.Net; public class UIpConnection : UNetConnection { public override void InitBase(UNetDriver inDriver, UdpClient inSocket, FURL inURL, EConnectionState inState, int inMaxPacket = 0, int inPacketOverhead = 0) { throw new NotImplementedException(); } public override void InitRemoteConnection(UNetDriver inDriver, UdpClient inSocket, FURL inURL, IPEndPoint inRemoteAddr, EConnectionState inState, int inMaxPacket = 0, int inPacketOverhead = 0) { throw new NotImplementedException(); } public override void InitLocalConnection(UNetDriver inDriver, UdpClient inSocket, FURL inURL, EConnectionState inState, int inMaxPacket = 0, int inPacketOverhead = 0) { throw new NotImplementedException(); } public override void LowLevelSend(byte[] data, int countBits, FOutPacketTraits traits) { throw new NotImplementedException(); } public override string LowLevelGetRemoteAddress(bool bAppendPort = false) { throw new NotImplementedException(); } public override string LowLevelDescribe() { throw new NotImplementedException(); } public override void Tick(float deltaSeconds) { throw new NotImplementedException(); } public override void CleanUp() { throw new NotImplementedException(); } public override void ReceivedRawPacket(byte[] data, int count) { throw new NotImplementedException(); } public override float GetTimeoutValue() { throw new NotImplementedException(); } }