using Prospect.Unreal.Core.Names; using Prospect.Unreal.Net.Packets.Bunch; namespace Prospect.Unreal.Net.Channels.Actor; public class UActorChannel : UChannel { public UActorChannel() { ChType = EChannelType.CHTYPE_Actor; ChName = UnrealNames.FNames[UnrealNameKey.Actor]; // bClearRecentActorRefs = true; // bHoldQueuedExportBunchesAndGUIDs = false; // QueuedCloseReason = EChannelCloseReason::Destroyed; } protected override void ReceivedBunch(FInBunch bunch) { throw new NotImplementedException(); } }