using Prospect.Unreal.Runtime; namespace Prospect.Unreal.Net.Actors; public class APlayerController : AController { /// /// Index identifying players using the same base connection (splitscreen clients) /// Used by netcode to match replicated PlayerControllers to the correct splitscreen viewport and child connection /// replicated via special internal code, not through normal variable replication /// public byte NetPlayerIndex { get; set; } public void SetPlayer(UPlayer inPlayer) { throw new NotImplementedException(); } }