using Prospect.Unreal.Core; using Prospect.Unreal.Core.Objects; using Prospect.Unreal.Net; using Prospect.Unreal.Net.Actors; namespace Prospect.Unreal.Runtime; public class UGameInstance { public AGameModeBase? CreateGameModeForURL(FUrl inUrl, UWorld inWorld) { // TODO: World.SpawnActor var spawnInfo = new FActorSpawnParameters { SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod.AlwaysSpawn, ObjectFlags = EObjectFlags.RF_Transient }; return inWorld.SpawnActor(GUClassArray.StaticClass(), spawnInfo); } }