using Prospect.Unreal.Net; using Prospect.Unreal.Serialization; namespace Prospect.Unreal.Core; public class FEngineVersion { public ushort Major { get; private set; } public ushort Minor { get; private set; } public ushort Patch { get; private set; } public uint Changelist { get; private set; } public string Branch { get; private set; } public void Set(ushort major, ushort minor, ushort patch, uint changelist, string branch) { Major = major; Minor = minor; Patch = patch; Changelist = changelist; Branch = branch; } public void Deserialize(FArchive archive) { Major = archive.ReadUInt16(); Minor = archive.ReadUInt16(); Patch = archive.ReadUInt16(); Changelist = archive.ReadUInt32(); Branch = FString.Deserialize(archive); } }