Files
the-cycle/src/Prospect.Server.Api/Services/CloudScript/Functions/SkipItemCraftingClient.cs
T
Yury dfc38de7b5 Push API changes
* Fix item repair cost formula
* Add "RequestUpdateAvailableFreeLoadout" function (WIP)
* Fix item sell formula
* Fix item stack split on sell
* Fix contract progression counting for objectives other than owned items
* Refactor balance into a proper struct
* Separate and update Season 2 and Season 3 data
2025-03-04 23:39:20 +02:00

161 lines
6.7 KiB
C#

using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Models.Data;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.UserData;
using Prospect.Server.Api.Utils;
namespace Prospect.Server.Api.Services.CloudScript.Functions;
public class FYSkipItemCraftingClientRequest {
[JsonPropertyName("useOptionalCosts")]
public bool UseOptionalCosts { get; set; }
}
public class FYSkipItemCraftingClientResult {
[JsonPropertyName("userId")]
public string UserID { get; set; }
[JsonPropertyName("error")]
public string Error { get; set; }
[JsonPropertyName("craftedItemData")]
public FYCraftedItemData CraftedItemData { get; set; }
[JsonPropertyName("changedCurrencies")]
public FYCurrencyItem[] ChangedCurrencies { get; set; }
}
public class FYCraftedItemData
{
[JsonPropertyName("itemsGrantedOrUpdated")]
public List<FYCustomItemInfo> ItemsGrantedOrUpdated { get; set; }
[JsonPropertyName("BlueprintName")]
public string BlueprintName { get; set; }
};
[CloudScriptFunction("SkipItemCraftingClient")]
public class SkipItemCraftingClient : ICloudScriptFunction<FYSkipItemCraftingClientRequest, FYSkipItemCraftingClientResult>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
private readonly TitleDataService _titleDataService;
public SkipItemCraftingClient(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
{
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
_titleDataService = titleDataService;
}
public async Task<FYSkipItemCraftingClientResult> ExecuteAsync(FYSkipItemCraftingClientRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
var titleData = _titleDataService.Find(new List<string>{"Blueprints"});
var userData = await _userDataService.FindAsync(
userId, userId,
new List<string>{"CraftingTimer__2022_05_12", "Balance", "Inventory"}
);
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
var craftingTimer = JsonSerializer.Deserialize<FYItemCurrentlyBeingCrafted>(userData["CraftingTimer__2022_05_12"].Value);
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
var blueprintName = craftingTimer.ItemID;
var blueprintData = blueprints[blueprintName];
// Validate price
var shopCraftingData = blueprintData.ItemShopsCraftingData["CraftingStation"];
var now = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
var craftEndTime = craftingTimer.UtcTimestampWhenCraftingStarted.Seconds + shopCraftingData.UpgradeTimeSeconds;
var craftStartTime = craftingTimer.UtcTimestampWhenCraftingStarted.Seconds;
FYCurrencyItem[] changedCurrency;
if (request.UseOptionalCosts) {
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, shopCraftingData.SkipOptionalCraftingMaxCost, 1);
if (balance.SoftCurrency < remaining) {
return new FYSkipItemCraftingClientResult {
UserID = userId,
Error = "Insufficient balance",
};
}
balance.SoftCurrency -= remaining;
changedCurrency = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency }];
} else {
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, shopCraftingData.SkipCraftingMaxCost, 1);
if (balance.HardCurrency < remaining) {
return new FYSkipItemCraftingClientResult {
UserID = userId,
Error = "Insufficient balance",
};
}
balance.HardCurrency -= remaining;
changedCurrency = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency }];
}
List<FYCustomItemInfo> itemsGrantedOrUpdated = [];
var remainingAmount = blueprintData.AmountPerPurchase;
// Populate incomplete stacks first
foreach (var item in inventory) {
if (item.BaseItemId != blueprintName || item.Amount >= blueprintData.MaxAmountPerStack) {
continue;
}
var remainingSpace = blueprintData.MaxAmountPerStack - item.Amount;
var amountToAdd = Math.Min(remainingAmount, remainingSpace);
item.Amount += amountToAdd;
remainingAmount -= amountToAdd;
itemsGrantedOrUpdated.Add(item);
if (remainingAmount == 0) {
break;
}
}
while (remainingAmount > 0) {
var itemStackAmount = Math.Min(blueprintData.MaxAmountPerStack, remainingAmount);
var craftedItem = new FYCustomItemInfo {
ItemId = Guid.NewGuid().ToString(),
Amount = itemStackAmount,
BaseItemId = blueprintName,
Durability = blueprintData.DurabilityMax,
Insurance = "",
InsuranceOwnerPlayfabId = "",
ModData = new FYModItems { M = [] },
Origin = new FYItemOriginBackend { G = "", P = "", T = "" },
InsuredAttachmentId = "",
PrimaryVanityId = 0,
SecondaryVanityId = 0,
RolledPerks = [],
};
inventory.Add(craftedItem);
itemsGrantedOrUpdated.Add(craftedItem);
remainingAmount -= itemStackAmount;
}
craftingTimer.ItemID = "";
craftingTimer.UtcTimestampWhenCraftingStarted.Seconds = 0;
await _userDataService.UpdateAsync(
userId, userId,
new Dictionary<string, string>{
["Balance"] = JsonSerializer.Serialize(balance),
["Inventory"] = JsonSerializer.Serialize(inventory),
["CraftingTimer__2022_05_12"] = JsonSerializer.Serialize(craftingTimer),
}
);
return new FYSkipItemCraftingClientResult
{
UserID = userId,
Error = "",
CraftedItemData = new FYCraftedItemData {
BlueprintName = blueprintName,
ItemsGrantedOrUpdated = itemsGrantedOrUpdated,
},
ChangedCurrencies = changedCurrency,
};
}
}