129 lines
5.1 KiB
C#
129 lines
5.1 KiB
C#
using System.Text.Json;
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using System.Text.Json.Serialization;
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using Prospect.Server.Api.Services.Auth.Extensions;
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using Prospect.Server.Api.Services.UserData;
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namespace Prospect.Server.Api.Services.CloudScript.Functions;
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public class FYStopItemCraftingClientRequest {
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[JsonPropertyName("useOptionalCosts")]
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public bool UseOptionalCosts { get; set; }
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}
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public class FYStopItemCraftingClientResult {
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[JsonPropertyName("userId")]
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public string UserID { get; set; }
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[JsonPropertyName("error")]
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public string Error { get; set; }
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[JsonPropertyName("craftedItemData")]
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public FYCraftedItemData CraftedItemData { get; set; }
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}
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[CloudScriptFunction("StopItemCraftingClient")]
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public class StopItemCraftingClient : ICloudScriptFunction<FYStopItemCraftingClientRequest, FYStopItemCraftingClientResult>
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{
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private readonly IHttpContextAccessor _httpContextAccessor;
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private readonly UserDataService _userDataService;
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private readonly TitleDataService _titleDataService;
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public StopItemCraftingClient(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
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{
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_httpContextAccessor = httpContextAccessor;
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_userDataService = userDataService;
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_titleDataService = titleDataService;
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}
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public async Task<FYStopItemCraftingClientResult> ExecuteAsync(FYStopItemCraftingClientRequest request)
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{
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var context = _httpContextAccessor.HttpContext;
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if (context == null)
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{
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throw new CloudScriptException("CloudScript was not called within a http request");
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}
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var userId = context.User.FindAuthUserId();
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var titleData = _titleDataService.Find(new List<string>{"Blueprints"});
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var userData = await _userDataService.FindAsync(
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userId, userId,
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new List<string>{"CraftingTimer__2022_05_12", "Balance", "Inventory"}
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);
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var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
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var craftingTimer = JsonSerializer.Deserialize<FYItemCurrentlyBeingCrafted>(userData["CraftingTimer__2022_05_12"].Value);
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var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
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var blueprintName = craftingTimer.ItemID;
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var blueprintData = blueprints[blueprintName];
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var shopCraftingData = blueprintData.ItemShopsCraftingData["CraftingStation"];
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var now = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
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var craftEndTime = craftingTimer.UtcTimestampWhenCraftingStarted.Seconds + shopCraftingData.UpgradeTimeSeconds;
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if (now < craftEndTime) {
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return new FYStopItemCraftingClientResult
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{
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UserID = userId,
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Error = "Required amount of time hasn't passed yet",
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};
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}
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List<FYCustomItemInfo> itemsGrantedOrUpdated = [];
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var remainingAmount = blueprintData.AmountPerPurchase;
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// Populate incomplete stacks first
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foreach (var item in inventory) {
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if (item.BaseItemId != blueprintName || item.Amount >= blueprintData.MaxAmountPerStack) {
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continue;
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}
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var remainingSpace = blueprintData.MaxAmountPerStack - item.Amount;
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var amountToAdd = Math.Min(remainingAmount, remainingSpace);
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item.Amount += amountToAdd;
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remainingAmount -= amountToAdd;
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itemsGrantedOrUpdated.Add(item);
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if (remainingAmount == 0) {
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break;
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}
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}
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while (remainingAmount > 0) {
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var itemStackAmount = Math.Min(blueprintData.MaxAmountPerStack, remainingAmount);
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var craftedItem = new FYCustomItemInfo {
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ItemId = Guid.NewGuid().ToString(),
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Amount = itemStackAmount,
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BaseItemId = blueprintName,
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Durability = blueprintData.DurabilityMax,
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Insurance = "",
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InsuranceOwnerPlayfabId = "",
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ModData = new FYModItems { M = [] },
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Origin = new FYItemOriginBackend { G = "", P = "", T = "" },
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InsuredAttachmentId = "",
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PrimaryVanityId = 0,
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SecondaryVanityId = 0,
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RolledPerks = [],
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};
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inventory.Add(craftedItem);
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itemsGrantedOrUpdated.Add(craftedItem);
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remainingAmount -= itemStackAmount;
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}
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craftingTimer.ItemID = "";
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craftingTimer.UtcTimestampWhenCraftingStarted.Seconds = 0;
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await _userDataService.UpdateAsync(
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userId, userId,
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new Dictionary<string, string>{
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["Inventory"] = JsonSerializer.Serialize(inventory),
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["CraftingTimer__2022_05_12"] = JsonSerializer.Serialize(craftingTimer),
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}
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);
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return new FYStopItemCraftingClientResult
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{
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UserID = userId,
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Error = "",
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CraftedItemData = new FYCraftedItemData {
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BlueprintName = blueprintName,
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ItemsGrantedOrUpdated = itemsGrantedOrUpdated,
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}
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};
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}
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} |