Build & Deploy / build (push) Successful in 23s
GetStoreItems was a stub returning an empty object, so every shop (Korolev / ICA / Osiris / QuickShop vendors) showed up empty. Build the store on the fly from the Blueprints title data: for the requested StoreId, list every item that declares an ItemShopsCraftingData entry for that store, converting its currency recipe ingredients into VirtualCurrencyPrices (SoftCurrency->SC, Aurum->AU, InsuranceCurrency->IN). Item-ingredient (crafting) entries are left to the crafting UI. Adds the StoreId/CatalogVersion fields to the request and the FGetStoreItemsResult / FStoreItem PlayFab response models. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
26 lines
728 B
C#
26 lines
728 B
C#
using System.Text.Json.Serialization;
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using Prospect.Server.Api.Models.Client.Data;
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namespace Prospect.Server.Api.Models.Client;
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public class FGetStoreItemsResult
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{
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/// <summary>
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/// [optional] The base catalog that this store is a part of.
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/// </summary>
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[JsonPropertyName("CatalogVersion")]
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public string? CatalogVersion { get; set; }
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/// <summary>
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/// [optional] Array of items which can be purchased from this store.
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/// </summary>
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[JsonPropertyName("Store")]
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public List<FStoreItem> Store { get; set; } = new();
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/// <summary>
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/// [optional] The ID of this store.
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/// </summary>
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[JsonPropertyName("StoreId")]
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public string? StoreId { get; set; }
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}
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