Files
the-cycle/src/Prospect.Server.Api/Services/CloudScript/Functions
neckfireandClaude Opus 4.8 14ab3267f4
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fix(shop): don't treat ContractLockPurchase sentinel 'None' as a real lock
Regression from the contract-lock feature: the check gated on any non-empty
ContractLockPurchase, but the blueprint data uses the string "None" (not "")
for items with no lock (749/773 items). So virtually every item returned
'Item is locked' before the currency deduction -> players couldn't buy anything
(error shown, K-Marks unchanged). Skip the gate when the value is null/empty/"None".

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 02:15:13 +02:00
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